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Returning 35 results for 'blessing before devote cavern red'.
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blessings before device cover red
Monsters
The Book of Many Things
":"1d12+3", "rollType":"damage", "rollAction":"Radiant Strike", "rollDamageType":"radiant"} radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another
", "rollAction":"Prophetic Blessing"}, and it gains a prophecy die, a d8. Once during each of the creature’s turns, when it fails an ability check or saving throw or misses an attack roll, it can
Monsters
Bigby Presents: Glory of the Giants
the Ordning. Whatever the truth of their origin, ettins sometimes recognize a kindred soul in the two-headed Demogorgon and devote themselves to his service. Those who prove exceptionally valuable to
Demogorgon’s purposes in the Material Plane are rewarded with a “blessing” that transforms them into monstrous echoes of their demon patron.
The arms of an echo of Demogorgon
Monsters
Storm King's Thunder
damage and be knocked prone. Klauth can then fly up to half his flying speed.The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its
;s dread overlord, the red wyrm Klauth. Scattered here and there are the crushed or charred bones of powerful adventurers and entire orc hordes that dared to enter the valley.
“Old Snarl,&rdquo
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Heat Breath", "rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one. Metal objects in that area glow red-hot until the end of the dragonborn
, metallic, or gem—something like a large extended family. But for dragonborn champions, this bond is spiritual as much as biological, and they devote themselves to their divine ancestor. Dragonborn champions advance the cause of their dragon god among draconic creatures and other folk alike.Psychic
Monsters
Acquisitions Incorporated
","rollDamageType":"bludgeoning"} bludgeoning damage.War God's Blessing (Recharges after a Short or Long Rest). When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits
or misses, Omin can grant the creature a +10 bonus to that roll.Ominifis Hereward Dran spent his formative years in the small waystop of Red Larch, where his mother, Prophetess, ran a popular inn and
Magic Items
Mythic Odysseys of Theros
cold damage.
Blessing of the Deep. If you are a worshiper of Thassa, you gain all the following benefits for which you have the required piety:
Piety 10+. You can breathe underwater, and you gain a
. Once used, this property of the bident can’t be used again until the next dusk.
Destroying the Bident. To destroy the bident, it must be heated by the breath of an ancient red dragon and then, while still hot, immersed in the Tartyx River.
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed
Monsters
Quests from the Infinite Staircase
save, it takes half as much damage.Zargon the Returner is an elder evil—an undying abomination from eons past with an insatiable appetite. A tentacled, slime-covered horror with a cyclopic red
is a slimy cavern beneath the lost city of Cynidicea. The elder evil lurks in the depths, feasting on sacrifices cast down by its worshipers.
Lair Actions
On initiative count 20 (losing initiative
Kobold
Legacy
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Species
Volo's Guide to Monsters
sent Kurtulmak to retrieve it. Garl lured his pursuer into a maze-like cavern, then collapsed the exits behind him, trapping Kurtulmak for all eternity. Kurtulmak is a hateful deity, one who despises
, designed to collapse under the weight of any creature heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the two-headed Demogorgon and devote themselves to his service. Those who prove exceptionally valuable to Demogorgon’s purposes in the Material Plane are rewarded with a “blessing” that transforms them
Echo of Demogorgon No transformation wrought by the hand (or tentacle, whatever) of a demon lord is rightly understood as a “blessing.”
—Bigby
Some legends claim the first ettins were orcs
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
13. Speaking Stones A circle of stone menhirs predating Blingdenstone stands at the center of this small cavern. The gnomes believe this henge is a cluster of truly ancient galeb duhr, venerated as
, Gurnik channels the power of the cleansed temple, bestowing a blessing of protection or a blessing of weapon on each of the characters (each player’s choice); see “Other Rewards” in chapter 7 of the Dungeon Master’s Guide for more information on blessings.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
T1. Entry Cavern (p. 155) In the “North Tunnel” subsection, the first sentence now reads as follows: “This tunnel leads to the Mellikho Stoneworks quarry (Red Larch, area 18).” The paragraph that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
15. Boiling Lake This boiling lake is several hundred feet deep, extending down to the red-hot rock below, and reaching nearly to the ceiling of the cavern it occupies, 50 feet above the level of the
, above the ledge, near the ceiling of the cavern. Any creature that enters the boiling lake takes 44 (8d10) fire damage immediately and again at the start of each of its turns for as long as it remains in the lake. Map 4.4: Boiling Lake
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
raiders to give up their ways, settle down, found a village, and devote their lives to farming.
A Karametra Campaign At first glance, a campaign in which the player characters are champions of
the same goals. At the beginning of the campaign, the characters might discover a community in desperate straits and receive Karametra’s blessing as they restore it to a state of safety and prosperity
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bloody Treasure In the hills south of the Larch Path is a cave known to Red Larchers as Tricklerock Cave. Albaeri Mellikho (Red Larch, area 18) and Elak Dornan (Red Larch, area 12) point the
hillside before opening up into a cavern. Many trickles of water combine into a pleasant sound, and the walls glisten with moisture. Stalagmites dot the floor, and stalactites hang from the ceiling
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pillar of thick red liquid stretches from floor to ceiling in this cavern. Embedded within the pillar is a whispering, crimson-robed humanoid form.
To the northeast is a black gate. East of the
Culling Pens. 69. Spawn Cavern Broad, circular pools are spread across this cavern, each filled with dark goo. The area smells of blood.
Creatures. One Red Wizard transmuter (see appendix B
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
called the Runestone. The crystal radiates bright blue-white light in a 120-foot radius and dim light for an additional 120 feet. Halaster’s red-glowing rune floats inside it. The Runestone is a Large
appear to originate from the rune lodged inside it. Halaster can end the link at any time (no action required). While Halaster is linked to the Runestone, its light changes from blue-white to red
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
T1. Entry Cavern If the sinkhole opened up, this cavern has a pile of dirt in the center and a gaping, 20-foot-diameter hole in the 30-foot-high ceiling. This wide, irregularly shaped cavern has a
, continuing east to area T2. North Tunnel This tunnel leads to the Mellikho Stoneworks quarry (Red Larch, area 18). If the characters investigate the tunnel, read the following: The tunnel is muddy. It
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
guidance and minions seem to help for a time but whose influence inevitably leads to disaster.
Hadar, the Dark Hunger. A cinder-red dying star that siphons life from its minions to avert its own
120 ft., one target. Hit: 9 (1d12 + 3) radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another willing creature the living portent can see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. High Ground This 30-foot-high cavern contains two 10-foot ledges — a smaller one to the west and a bigger one to the south. Five gargoyles perch on the north ledge. When the gargoyles detect
. Treasure A gargoyle that dies but isn’t disintegrated outright falls to stony pieces, revealing a fist-sized, transparent red garnet (500 gp) where its heart used to be.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
you a special exception.”
Wyhan offers you a simple wooden brooch studded with black, red, and white stones: the symbol of the Mages of High Sorcery. “He has allowed you to practice magic as a
provisional member of the Mages of High Sorcery. The time of your test will be decided after the Dragon Army’s threat has passed. Until then, this token represents the conclave’s blessing. Congratulations
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Main Cavern Githyanki twins named Arbez and Surlock are contained within crystal stalactites in this cavern. 3a. Arbez’s Watch The creatures in area 3b investigate any disturbance in this portion
of the cavern, which contains the following: Crystal Stalactite. A 10-foot-long crystal stalactite hangs above a pit filled with silvery mist. Encased in the stalactite is Arbez, a male githyanki gish
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Themberchaud’s Lair At the far southeast corner of Gracklstugh’s cavern, the entrance to Themberchaud’s lair is guarded by the Keepers of the Flame. Not that anyone would be foolish enough to
trespass into the Wyrmsmith’s home, but ever since the Gray Ghosts stole a red dragon egg meant to hatch Themberchaud’s successor, the Keepers aren’t taking any chances. For some time now, the Keepers have
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Druim Calad Ramshackle wooden structures droop near a sinkhole by a lakeshore here. Water cascades down the sinkhole’s earthen walls into a cavern full of underwater dwellings.
Druim Calad is home
keeps tabs on everything that happens in his city. Myyn takes decisive action against threats through the Finblades, a network of cutthroats who answer only to him. Myyn lounges in the Red Shallows, a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
lair is shown on Map: Garden of the Dragon. G14: Garden of the Dragon Dyson Logos Map: Garden of the Dragon View Player Version Thick steam from a boiling spring suffuses this hot, volcanic cavern
and rises through a hole in the ceiling above. Magnificent treasures gleam among a pile of coins heaped around a square granite pillar. Near the pillar lounges a mighty red dragon.
This area is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
in a nearby cavern that holds the tribe’s shrine to Luthic. She is represented by a crude stone statue with claws covered in charcoal and a body smeared with red ochre. Caves for Followers of Yurtrus
worship Gruumsh and Ilneval occupy the main area of the complex, a large cavern that has the war hearth at its center and a shrine to Ilneval along the perimeter. The focal point of the shrine is a blood
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 4: Gracklstugh Visitors to the duergar city of Gracklstugh are greeted by its hot and acrid air, followed by the angry red glare of the eternally burning smelters fueling the city’s metal
works, its clanging heart, and the forges kept alive by the flames of Themberchaud, the red dragon that holds the title of Wyrmsmith. Gracklstugh toils endlessly, its smiths churning out the best armor
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
14. Obelisk The Gray Ghosts believe that the mysterious obelisk in this cavern is an important source of magical power, and they are intent on rebuilding it. The obelisk was broken long ago. However
faerzress and bioluminescent fungi compete with shafts of white light that fall upon naturally formed shelves along the walls as well as a rocky mesa at the center of the cavern. Crudely formed ramps
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
other factions for the Zhentarim’s support — up to an additional 25,000 gp, at your discretion. Follow-Up: Mission to Thay Any alliance with the Red Wizards is a mixed blessing. More pragmatic factions
and delegates — including the Harpers, King Melandrach, Dagult Neverember, and Taern Hornblade — are impressed by the diplomacy such an arrangement demonstrates, and know that regardless of the Red
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
factions for the Zhentarim’s support—up to an additional 25,000 gp, at your discretion. Follow-Up: Mission to Thay Any alliance with the Red Wizards is a mixed blessing. More pragmatic factions and
delegates—including the Harpers, King Melandrach, Dagult Neverember, and Taern Hornblade—are impressed by the diplomacy such an arrangement demonstrates, and know that regardless of the Red Wizards
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Equipment. Thirty straw dummies shaped like illithids are arranged throughout the cavern. Racks of ropes and weights line the walls.
Secret Trapdoor. A secret trapdoor in the 30-foot-high ceiling
practice. Each is a Medium object with AC 10, 10 hit points, immunity to poison and psychic damage, and vulnerability to fire damage. Treasure Saziq’s plate armor is set with eight red-brown carnelians (50
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Holy Symbol Impromptu Blessing A married couple asked Fazzir to give them a blessing for safe travel for a romantic getaway. Fazzir needs two assistants to perform the ceremony. To conduct the ceremony
scrub away the graffiti. A blood-red bell is splattered onto the side of the temple in runny paint. A character who inspects the symbol and succeeds on a DC 13 Intelligence (Arcana) check recognizes
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
fine creatures, but grumpy. They say the treasure here is for the queen of all dragons, to keep her from being grumpy. A red-robed wizard is working with the cultists, and his room (area 12) is off
limits to all kobolds. The white dragon Cloudchaser loves frozen meat. Toss it into the cavern (area 25) and run!
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
their leader, Sinensa. The source of the blight is the tomb of the red dragon Sharruth deep beneath the island. Noxious fumes from the dragon’s tomb normally filter up through the rock and vent to the
surface through a cavern at the back of Seagrow Caves that the myconids avoid, but the vent has become blocked, and the fumes have spilled into the myconids’ caves. Besides this insidious poison
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5. Demon’s Triangle Floor. The earthen floor of this cavern is covered by a 2-foot-thick layer of fog.
Pillars. Three natural pillars of rock support the 25-foot-high ceiling. The fog takes on a
red tinge in the area between the pillars, each of which is painted with the fearsome image of a 20-foot-tall minotaur painted in blood.
Any character who succeeds on a DC 15 Intelligence (Religion






