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Returning 35 results for 'blessing before devours charges run'.
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Magic Items
Dungeon Master’s Guide
benefits:
Truesight. You have Truesight out to 240 feet.
Spellcasting. The eye has 8 charges and regains 1d4 + 4 expended charges daily at dawn. You can cast a spell on the Eye of Vecna Spells table
from the eye (save DC 18). The table indicates how many charges you must expend to cast the spell. Each time you cast a spell from the eye, there is a 5 percent chance that Vecna tears your soul from
Magic Items
Monstrous Compendium Vol. 2: Dragonlance Creatures
attuned to Nightbringer:
Blessing of the Dragon Queen. You are immune to the charmed and frightened conditions, and you gain immunity to one of the following damage types (choose when you attune to the
weapon has 6 charges. When you hit a creature with an attack using this weapon, you can expend one charge to force the creature to make a DC 20 Constitution saving throw. On a failed save, the creature is blinded until the start of your next turn. The weapon regains 1d6 expended charges daily at dawn.
Magic Items
Waterdeep: Dungeon of the Mad Mage
without its wielder while the two are attuned to one another.
Spells. The sword has 6 charges and regains 1d4 + 2 expended charges daily at dawn. A creature attuned to the sword can use an action and
expend 1 or more charges to cast one of the following spells from it without material components: fly (2 charges), polymorph (3 charges), or transport via plants (4 charges).
Sentience. The sword
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
charges. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: clairvoyance (2 charges), crown of madness (1 charge), disintegrate (4 charges
), dominate monster (5 charges), or eyebite (4 charges). The eye regains 1d4 + 4 expended charges daily at dawn. Each time you cast a spell from the eye, there is a 5 percent chance that Vecna tears your soul
Magic Items
Mythic Odysseys of Theros
this spear, the target takes an extra 2d8 radiant damage.
Blessing of the Sun. If you are a worshiper of Heliod, you gain all the following benefits for which you have the required piety:
Piety 3
. The spear has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells (save DC 18) from it: guiding bolt (1 charge), daylight (3
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Undermountain by the dark grace of Shar herself. Keresta turns the most promising acolytes into vampire spawn. Those deemed unworthy of Shar’s blessing nourish Keresta and her spawn with their blood
, after which Umbraxakar devours the exsanguinated corpses. Cultists are neutral evil humans who wear dusty gray robes over their armor. These robes bear the symbol of Shar: a black circle bordered in dark purple.
Kobold
Legacy
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Species
Volo's Guide to Monsters
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Running for One Character You can run this adventure for a single character of level 7. Ideally, that character should have proficiency in at least two of the following skills: Acrobatics Athletics
Investigation Medicine Perception Religion The solo character gains the Blessing of the Lone Champion (see the introduction) to compensate for the lack of companions.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Running for One Character You can run this adventure for a single character of level 12. A Bard is a good choice, given the role that music and storytelling play in the adventure. Ideally, the
character should have proficiency in at least two of the following skills: Deception Intimidation Perception Performance Persuasion Stealth The solo character gains the Blessing of the Lone Champion (see the introduction) to compensate for the lack of companions.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
coin’s remaining charges at once and destroying the coin in the process. The soul trapped in the coin becomes trapped in the furnace instead, powering the infernal war machine for a duration determined by
how many charges the soul coin had when it was consumed: 1 charge, 24 hours; 2 charges, 48 hours; 3 charges, 72 hours. If it’s still trapped in the furnace when this duration ends, the soul is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Sun. This spear grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using this spear, the target takes an extra 2d8 radiant damage. Blessing of the Sun. If you are a
of the spear can’t be used again until the next dawn. Spells. The spear has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. The eye has 8 charges. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: clairvoyance (2 charges), crown of madness (1 charge), disintegrate
(4 charges), dominate monster (5 charges), or eyebite (4 charges). The eye regains 1d4 + 4 expended charges daily at dawn. Each time you cast a spell from the eye, there is a 5 percent chance that
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Running for One Character You can run this adventure for a single character of level 3. Ideally, that character should have proficiency in at least two of the following skills: Athletics Deception
History Insight Perception Persuasion Sleight of Hand Stealth The solo character gains the Blessing of the Lone Champion (see the introduction) to compensate for the lack of companions. Key NPCs
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Burney so desires, she can instantly transport herself to the court of Bahamut via a powerful blessing akin to the plane shift spell. Barber Pricing. Burney charges 1 gp for each service involving
weeks in advance and can be costly. Mahadi charges from five to ten soul coins for an exotic request, depending on the difficulty involved in fulfilling it. Consuming a meal at Infernal Rapture has the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
attuned to the eye, your alignment is Neutral Evil, and you gain the following benefits:
Truesight. You have Truesight out to 240 feet.
Spellcasting. The eye has 8 charges and regains 1d4 + 4
expended charges daily at dawn. You can cast a spell on the Eye of Vecna Spells table from the eye (save DC 18). The table indicates how many charges you must expend to cast the spell. Each time you cast a
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Run the Encounter Let the players take the lead! They can try anything they can imagine. Encourage the players to tell you their ideas. Ask them to let you know what they are thinking, and then run
asks for by 100 gp. If the players ask about the Scaled Queen, the merrow says that she is a huge, two-headed merrow who carries the special blessing of the Prince of Demons, Demogorgon.
Attack the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
physical difference? Do you carry a curse or blessing? How do you feel about your differences?
Do you perform? Have you devised a way to profit from your circumstances? Are you proud of your performances
? Do you have a show mentor or partner? Or do you earn your way in the Carnival as a laborer, as a vendor, or in another role?
How did you join the Carnival? Did you run away to join? Were you an outcast who found a home with the Carnival? Did Isolde or a trouper save you from danger?
Orc
Legacy
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Species
Volo's Guide to Monsters
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s territory.
Colors of Conquest
Three colors have special meaning
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The sword has 6 charges and regains 1d4 + 2 expended charges daily at dawn. A creature attuned to the sword can use an action and expend 1 or more charges to cast one of the following spells from it
without material components: fly (2 charges), polymorph (3 charges), or transport via plants (4 charges). Sentience. The sword has an Intelligence of 17, a Wisdom of 12, and a Charisma of 20. It has
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. When an item’s charges run dry, its magic drains away — or the item might malfunction or explode, with effects determined by you. The “Alien Technology” section in chapter 9 of the Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
status, and they typically don’t set impossible goals — a lesser demon, for instance, might simply run amok when unleashed into the world, its only desire to spread chaos, but a marilith or other
powerful demon usually has an intent that goes beyond merely causing carnage, and a plan to achieve it. DEMONIC AMULETS: BLESSING AND CURSE
Some demon lords have a way of cheating death, but this great
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Canyon Shrine Aside from the other dangers of the twisting canyons of Phoberos, followers of Mogis openly worship and offer sacrifices to their dark god in these places. Twisting cave systems run
appear on the Canyon Shrine Villains table. Canyon Shrine Villains d8 Villain
1 A minotaur captures and devours other creatures limb by limb as part of a bizarre ritual honoring Mogis.
2
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the characters hire Eeyal, she recommends that they also purchase a charter of exploration before leaving Fort Beluarian. Eeyal expects to run into Flaming Fist patrols, and such meetings can turn
charges 5 gp per day. She also offers a discount rate of 40 gp for a tenday, but the payment must be made up front and is non-refundable.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
roll using it, the target takes an additional 4d4 radiant damage.
If you have an evil alignment, you also gain the following benefits when attuned to Nightbringer:
Blessing of the Dragon Queen
of Midnight. You have darkvision with a range of 60 feet. If you already have darkvision, its range increases by 60 feet.
Midnight Shroud. The weapon has 6 charges. When you hit a creature with an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
law, they’re just troublemakers who deserve to be run in. As another example, the guards of the Dura Bazaar have an understanding with the gang of pickpockets known as the Little Fingers. As long as the
thieves target only tourists and foreigners, the Watch will dismiss any charges brought against them. Why should an officer of the Sharn Watch care if some Aundarian with more gold than sense gets
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
by a brief upturn in violence. Sun’s Blessing (15 Therendor) The festival of Dol Arrah is a day of peace and a time when enemies are urged to find a peaceful resolution to their conflicts. It’s one
500 gp and the blessing of Balinor. The motif of the Hunt can vary; in some years, multiple beasts are released, and the hunter who catches the most of them is the victor. In any case, it often turns
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
an individual choice. Camaraderie and esprit de corps run high within the order, and an individual member will risk anything to save a fellow member or to complete an important mission. The Order of
divine guidance, for it is only with the blessing of Torm and the other gods that Tiamat can be defeated. Just as good deeds must be performed in the light for all to see, evil must be shunned and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Hulgaz in your campaign. You can run the following encounters to introduce Hulgaz to the party. These encounters are designed to occur in the order presented over the course of several game sessions, as
asks in return is for the character to accept an infernal blessing from her. If the character rejects her offer, Hulgaz “tsks” in disappointment, then summons two succubi to attack the party before
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
an individual choice. Camaraderie and esprit de corps run high within the order, and an individual member will risk anything to save a fellow member or to complete an important mission. The Order of
divine guidance, for it is only with the blessing of Torm and the other gods that Tiamat can be defeated. Just as good deeds must be performed in the light for all to see, evil must be shunned and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
party) who brings down the beast wins a purse of 500 gp and the blessing of Balinor. The Hunt can vary; some years multiple beasts are released and the hunter who catches the most of them is marked as
) is an aerial race that takes place around Dura Quarter. See the sidebar for more information. Sun’s Blessing (15 Therendor). The festival of Dol Arrah, this is a day of peace and a time for enemies
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
an individual choice. Camaraderie and esprit de corps run high within the order, and an individual member will risk anything to save a fellow member or to complete an important mission. The Order of
divine guidance, for it is only with the blessing of Torm and the other gods that Tiamat can be defeated. Just as good deeds must be performed in the light for all to see, evil must be shunned and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
guardian.
6 Consult with a hermit who lives in the temple.
7 Stop cultists from performing a destructive ritual in the temple.
8 Restore the temple to receive the patron deity’s blessing
Villains Monsters who plot alone and criminals on the run or who engage in taboo behavior are often found in abandoned temples. Examples of such villains appear on the Abandoned Temple Villains table
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is less ideal for players who are inexperienced or get anxious at the thought of losing their characters. You must choose to run the adventure as a meat grinder from the very beginning. In this mode
before the atropal devours it. You can determine the status of a trapped soul at dawn on any given day by secretly rolling a d20. On a roll of 2 or higher, the soul remains trapped in the Soulmonger, at
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Small Stalls Catch the Dragon by the Tail The fair boasts several small stalls, each run by a Witchlight hand (variable alignments; see the stat block earlier in the chapter). Some of the stalls
introduction). 2 Wooden wand with 8 charges. As an action, you can expend 1 of the wand’s charges to cast the prestidigitation cantrip. This wand can’t be recharged. 3 Packet of pixie dust (see appendix A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
along well in all respects. Years later, without informing the rest of his family, Urmius bought a run-down carnival and persuaded Naeryx to help him operate it. Naeryx and Urmius—now calling
until the next dawn), message
Bonus Actions
Blessing of the Raven Queen (1/Day). Witch magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied






