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Returning 35 results for 'blessing before diffusing comes retreats'.
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Monsters
Spelljammer: Adventures in Space
’t harmed by it. Consequently, they are as much at home in the void of Wildspace as they are in dark alleys and dungeons. A feyr that comes across a spelljamming ship tries to enter the ship’s
air envelope and stow away, remaining secluded and invisible until it finds a sleeping victim it can attack. It retreats rather than allows itself to perish in a confrontation.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Those who don’t shrink from such visions or report them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a
“blessing” and worship of Vaprak from one generation to the next.ColdVaprak’s Rage (Recharges after a Short or Long Rest). The giant enters a rage. The rage lasts for 1 minute or until
Monsters
Curse of Strahd
;while trying not to expose the secret society to their mutual enemy. He thinks the wereravens might prove helpful when the time comes. Van Richten also wants to take out as many of Strahd’s spies
, if he thinks he’s in danger of being unmasked, he retreats to his tower (see chapter 11) or some other quiet corner of Strahd’s domain.
Rictavio’s Traits
Ideal. “Evil
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Scarlet Marpenoth Jarlaxle’s submarine, the Scarlet Marpenoth, is mounted underneath the Eyecatcher and can be seen only by creatures under the water. Jarlaxle retreats here if the Eyecatcher comes under attack.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Tiger A tiger lies in wait for the party but is noticed by any character whose passive Wisdom (Perception) score is 16 or higher. If not detected, the tiger pounces at a character who comes within 40 feet of it. The tiger retreats if it loses more than half its hit points.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
or friendly NPC suggests that the characters pray for Tymora’s blessing at the Shrine of Luck. If one or more characters do so, Tymora’s blessing comes after a long rest when a mysterious, cloaked man
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the south wall comes the crash of tidal sea water flowing in and out of a cave.
The tortles built a cistern on the roof that catches rainwater and channels it through the crab sculpture into the pool
the blessing is conferred.
Any creature that damages the basin must succeed on a DC 15 Constitution saving throw or be transformed into a crab for 24 hours. The effect is otherwise identical to that
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
disappears into the wall. This image repeats every few minutes, but the ghostly zombie comes from a different section of the wall each time. Purifying the Crypt Purifying the Crypt of the Talhund
), valiant approach (area P11), and haunted hall (area P16). Dumathoin’s Blessing. When the characters purify the crypt, any character that helped put a haunt to rest or defeated one of the crypt’s ghosts
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
campaign, the characters might stand alongside other defenders of a polis against attacking monsters and receive Heliod’s blessing at a crucial moment to turn the tide of battle. Hailed as heroes by
disobedient or comes to see them as a threat, he might turn against them. At that point, characters might either try to regain his favor or seek protection with another god.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, but can become fierce if threatened or cornered. Hill Giants The party comes across one or two hill giants gorging on a fallen herd animal. When the giants notice the adventurers, they see the
opportunity for another meal. A hill giant retreats when reduced to half its hit points or fewer, preferring prey that does not fight back. Unmarked Grave A low rise covered in hastily collected rocks
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
creatures, but can become fierce if threatened or cornered. Hill Giants. The party comes across one or two hill giants gorging on a fallen herd animal. When the giants notice the adventurers, they see
the opportunity for another meal. A hill giant retreats when reduced to half its hit points or fewer, preferring prey that does not fight back. Unmarked Grave. A low rise covered in hastily collected
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
they sleep. Feyrs shun bright light but aren’t harmed by it. Consequently, they are as much at home in the void of Wildspace as they are in dark alleys and dungeons. A feyr that comes across a
spelljamming ship tries to enter the ship’s air envelope and stow away, remaining secluded and invisible until it finds a sleeping victim it can attack. It retreats rather than allows itself to perish in a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the townsfolk.
The laugh comes from Lars Kjurls (LG male human guard), a member of the town militia. The other guards are aghast at Lars’s ill-timed outburst. The burgomaster immediately has Lars
guards fail in their duty, the burgomaster retreats to his mansion and the townsfolk flee to their homes, giving the characters free rein in town.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Purple Worm Attack As the altercation between the Ashen Heirs and the Brightguard comes to a head, read or paraphrase the following: Stone cracks and people scream as a massive, spiked worm erupts
anarchist to drop their device. The purple worm ignores creatures that don’t have a boomhailer and that don’t threaten it. If all five boomhailers are destroyed, the purple worm retreats down the hole
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the shield, or if the shield comes within 10 feet of a fiend, the deva is released, appearing within 5 feet of the shield or in the nearest unoccupied space. Once freed, the deva uses its detect evil
gratitude by granting each party member a blessing of health (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). If the characters have not yet dealt with the fallen planetar on level 21
Orc
Legacy
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Species
Volo's Guide to Monsters
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
13. Child of Zotzilaha A faint, melodious sound comes from ahead. It is difficult to tell whether it is someone singing or the echoing of dripping water in a great cavern.
If the characters burst
. She retreats from close combat and conceals herself in the water. The nereid has a pet named Chac, a giant lightning eel (see appendix B). If she calls to Chac for aid, she does so on her turn when
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the ballistae to attack the approaching dragonnels. A dragonnel struck by a ballista bolt panics and retreats with its two riders. Highmaster’s Message This encounter occurs while the characters are
is defeated, the characters can retrieve the parchment, which bears this message: The Dragon Queen sees you, and I am the fire in her eyes. The end comes. It is the Dragon Queen’s will.
The message
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
princesses included — obey Uthor’s commands when it comes to military matters. Once Iymrith realizes that small folk have invaded the stronghold, she does everything she can to foment a war. She tries to
protects Serissa, who retreats to area 11 if seriously threatened. Iymrith escapes through the pool if her true nature is revealed. The hill giants stand guard outside the doors at all times. 19 10 hunter
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a troll upon a sacred quest to find the frost giant and meet
killed or exiled by their clan. Sometimes small communities of everlasting ones gather and even reproduce, passing the “blessing” and worship of Vaprak from one generation to the next. Frost Giant
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
12th level (depending on how many characters are in your group). Deceptive Knight While traveling through a remote area, the party comes across a knight beset by three bandits. The knight appears
asks in return is for the character to accept an infernal blessing from her. If the character rejects her offer, Hulgaz “tsks” in disappointment, then summons two succubi to attack the party before
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
solitude and serenity of the forest. Birth falls under Nylea’s influence as well, and her priests often double as midwives in their communities, blessing babies as they come into the world. Nylea’s Goals
, blaming her fellow gods for the spread of civilization rather than the mortals themselves. Divine Relationships Nylea seldom comes into open conflict with the other gods, and she would say that all her
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
experience, nor from the memories of the elf’s primal soul, but comes from another life and another time. An elf’s first experience of this sort is often referred to as the Remembrance and attributed to
to experience their first other-life memory earlier than they otherwise might. Regardless of how soon or how often elves experience such memories, most consider them a blessing from the gods. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
longswords and heavy crossbows. A militia of five hundred residents can be mustered to take up the defense of the town if it comes under attack. The militia members have undergone minimal training, since
against pirates, raiders, and monsters. The guard is seen as something of a meddlesome force, since most of its members are drawn from the military veterans who migrated here with the crown’s blessing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
face of defeat and find reinforcements, they might instead press the attack.
As an optional rule to reflect this ferocity, a sahuagin that comes within 30 feet of a hostile creature that doesn’t have
advances to attack in melee. On a successful save, the sahuagin retreats or escapes if possible, temporarily fighting off the influence of the trait. If the sahuagin’s move takes it farther than 30 feet from
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the chamber. They shoot their tendrils at any creature that comes within 50 feet. Any spell used against the ropers that affects an area could jeopardize the box that rests on the floor beneath them
, then mutters, “Nothing. There’s no Dragon’s Blessing here.” If the characters press the scholar on this, Zhong Yin brushes off their questions, encouraging the party to complete its investigation and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the Chosen of such a power — and has been watching the heroes since their first encounter in Velkynvelve. His reasons for doing this are his own, but when push comes to shove, he can give the heroes
encouragement, telling them, “I bet you can do this.” Each character gains inspiration and a blessing of wound closure (see “Other Rewards” in chapter 7 of the Dungeon Master’s Guide). Jimjar disappears
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Karametra’s Influence Karametra governs nature as it comes into play in the lives of mortals, representing domesticated nature—a bounteous, nurturing provider. But she also reminds mortals that they
couching them in terms of abstract ideals of honor or law or justice. She is the distillation of an ancient and primal exchange: mortal devotion in return for divine blessing. Karametra’s Goals
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Intelligence (Insight) check comes to this conclusion. The check is made with advantage if the character witnessed the device malfunction. Step 3: Fix the Design Flaw. To craft a third ring, a quarter-pound
the party is dead and trapped as a spirit in the Border Ethereal, nothing more can be done with the device until someone else comes along who can attune to it. Fortunately for the characters, they
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
cleverness. Giants who value or seek to emulate these qualities pray and sacrifice to her, asking her blessing. Those who hold out hope for the restoration of giants’ ancient glory worship her as well
between these two oldest children are the focus of many myths. In these stories, Hiatea is both a protective figure who keeps watch over the hearths and fields of giants, blessing their agriculture and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
miles, you hear the ringing of a bell. The sound grows louder as Nightstone comes into view. A river flows around the settlement, forming a moat. The village itself is contained within a wooden palisade
pick them off one or two at a time. A goblin that is alone and outnumbered might try to flee if it takes damage, at your discretion. If possible, the goblin retreats to the temple (area 5). See the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of wereravens that oppose Strahd—while trying not to expose the secret society to their mutual enemy. He thinks the wereravens might prove helpful when the time comes. Van Richten also wants to take
he’s in danger of being unmasked, he retreats to his tower (see chapter 11) or some other quiet corner of Strahd’s domain. Rictavio’s Traits Ideal. “Evil cannot go unchallenged.” Bond. “To protect those
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Astalagan’s Blessing. Aidron and the characters each regain 1d4 + 4 hit points as the bronze light surrounds them with warmth. 3–4 Clyssavar’s Flames. Sparkrender must succeed on a DC 12 Dexterity saving
still take actions, such as biting or clawing an enemy that comes within his reach, but he knows Sparkrender is unaffected by his lightning Breath Weapon, so he doesn’t bother using it. He might use his
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
what he stands for. (Any)
2 Mortality. I will enforce the most important law: anything that lives must one day die. (Lawful)
3 Consolation. Everyone deserves the solace that comes with
accepting their destiny. (Good)
4 Acceptance. Whatever my fate, I will embrace it with Erebos’s blessing. (Neutral)
5 Wealth. Death is forever, so I’m going to get rich while I still can
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Death of a Dragon When I go, I dream of passing my spirit into that with which I have had the most profound experiences. The first thing that comes to mind is a caramel treacle from the Foxy Duck
seize the dragon’s power. The benefit conferred by this transfer of power is up to you. It might include one of the draconic gifts described in chapter 2 of this book, or a charm or blessing from the






