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Returning 35 results for 'blessing before druids consult relatively'.
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Monsters
Curse of Strahd
feet. Anything she is wearing transforms with her, but nothing she is carrying does.
Blessing of Mother Night. Baba Lysaga is shielded against divination magic, as though protected by a nondetection
winery (chapter 12), and she has begun to wage war against it. In addition, she has forged an alliance with the mad druids that haunt Yester Hill (chapter 14), convincing them that she gave birth to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
waiting to begin a ritual to summon forth an enormous tree blight. Only one druid is needed to complete the ritual, but the druids won’t begin without Strahd’s blessing. Thus, they are waiting for him to
Y3. Druids’ Circle Atop the hill is a wide ring of black boulders and smaller rocks that collectively form a makeshift wall enclosing a field of dead grass. Lightning strikes the edge of the ring
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
temples, but druids and their followers still gather to honor the cycles of nature and to ensure the natural balance isn’t threatened. People who dwell in or near wild lands do well to learn if a druid
circle operates nearby, seeking the circle’s blessing before hunting or farming on the lands they protect. The druid habit of gathering in clearings, wooded groves, or around sacred pools gave rise to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Circle of the Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or
Underdark — and consult the associated list of spells. Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
d6 and consult the Crypt Hauntings table to determine the nature of the ghostly image or effect encountered there (or choose one that seems evocative). A haunting can’t leave the location where it’s
), valiant approach (area P11), and haunted hall (area P16). Dumathoin’s Blessing. When the characters purify the crypt, any character that helped put a haunt to rest or defeated one of the crypt’s ghosts
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Druid Subclass A Druid subclass is a specialization that grants you features at certain Druid levels, as specified in the subclass. Druids form loose associations, which they call circles. This
. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of their communities. Level 3: Circle
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
worship for the druids’ devotions and ceremonies. Map 4.4: Gatekeeper Seal View Player Version Gatekeeper Seal Adventures The location of a Gatekeeper seal might be the site of an adventure’s climax
, or the characters might need to find one in order to consult with the guardians there. The Gatekeeper Seal Adventures table presents some possibilities. Gatekeeper Seal Adventures d4 Adventure Goal
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
guardian.
6 Consult with a hermit who lives in the temple.
7 Stop cultists from performing a destructive ritual in the temple.
8 Restore the temple to receive the patron deity’s blessing
.
9 Find a gate to the Underworld or Nyx.
10 Consult a demon living in the temple.
11 Discover why the temple was abandoned.
12 Restore the temple to reveal the truth hidden in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
refuge at the Wizard of Wines winery (chapter 12), and she has begun to wage war against it. In addition, she has forged an alliance with the mad druids that haunt Yester Hill (chapter 14), convincing
them that she gave birth to Strahd, whom the druids consider a god. With the druids on her side, she expects to rid Barovia of its wereraven menace. Gifts of Mother Night. The goddess Mother Night has
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Circle of Stars What about the dark places between the stars? Don’t you realize that’s where the good stuff is?
Tasha
The Circle of Stars allows druids to draw on the power of starlight. These
druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, since food is relatively scarce in such areas.
Partly out of fear and partly because their eyes are sensitive to sunlight, kobolds prefer the security of a cave to living in the open air, and can be
being able to fly is an incredible gift, and it would be expected for kobolds to interpret the wings as a blessing from Tiamat, ordinary kobolds resent urds and don’t get along with them. Fragments
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
,” or “go this way.” A orc raiding party might leave such a sign in its wake, as an aid to other warriors that travel through the same area later on. Mountain guides, druids, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
them to open the door, all hope of breaching the vault is not lost. You can have fate smile upon them with the arrival of three frost druids (see appendix C) who have visited the island previously
and have already passed their own variations of the Frostmaiden’s tests. These druids have the darkvision spell prepared instead of animal messenger. They flew to Grimskalle in owl form and entered the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Only then can the order mount an organized assault. As you prepare to depart, a knight of the order named Lanniver Strayl offers you his blessing. Lanniver Strayl (LG male human knight), a devout
. Emerald Enclave You don’t need to consult with others in the Emerald Enclave to know that the werewolves are upsetting the natural order. For balance to be restored, they must be eradicated. It seems the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to experience their first other-life memory earlier than they otherwise might. Regardless of how soon or how often elves experience such memories, most consider them a blessing from the gods. The
those past lives or primal souls as well. An elf who dreams must always wonder whose mind these thoughts first arose from, and why. Priests of Sehanine Moonbow are an exception: they sleep and dream to receive signs from their god, and elves consult such priests to interpret their own dreams.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
remained standing for generations. Gravel Hide Clan. The Gravel Hide clan believes that resilience is the truest measure of strength. Though a relatively new group, its members have already earned a
their druids perform guttural chants before and during battle that are said to be in the language of the old gods.
Zhur-Taa druids are adept at summoning and training beasts as war-companions and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
relatively easy to find due to the crude construction of the place. It requires a successful DC 12 Wisdom (Perception) check to find such a door. Random Encounters On the upper level of the
stronghold, the chance of a random encounter occurs on an hourly basis. At the end of each hour, roll a d6. On a roll of 1, which indicates a random encounter, consult the section below that corresponds to the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Argynvostholt (chapter 7), thwarting the druids’ ritual atop Yester Hill (chapter 14), or forging an alliance with Ezmerelda d’Avenir (appendix D). Appendix B, “Death House,” uses milestone awards by
them all over the map, and a party can easily wander into an area well beyond their power. If you’d like to steer them toward places that correspond to their level, consult the Areas by Level table
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druid Subclasses A Druid subclass is a specialization that grants you features at certain Druid levels, as specified in the subclass. Druids form loose associations, which they call circles. This
comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Encounters With routine patrols of heavily armed gray dwarves who can turn invisible, Gracklstugh is a relatively safe place for those who know where they belong and stay there. However
17–20, an encounter takes place. Roll another d20 and consult the Random Encounters in Gracklstugh table; if the characters are outside the Darklake District, treat any entry marked with an asterisk
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
living in such a dangerous city. As a result, few desperate elders seek the blessing of the Lord of Bones. Those who do, though, tend to be both cagey and wealthy, which means that although Myrkul’s
relatively small. Their sinister reputations outstrip their actual influence, though, with gossip spreading quickly whenever the deities’ ominous symbols appear in graffiti or the Flaming Fist cracks down
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
living in such a dangerous city. As a result, few desperate elders seek the blessing of the Lord of Bones. Those who do, though, tend to be both cagey and wealthy, which means that although Myrkul’s
relatively small. Their sinister reputations outstrip their actual influence, though, with gossip spreading quickly whenever the deities’ ominous symbols appear in graffiti or the Flaming Fist cracks down
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
dragon spirits Sparkrender is trying to bind to himself, but their effects are unpredictable. Roll a d10 and consult the Dragon Spirits table to see what happens. Dragon Spirits d10 Effect 1–2
Astalagan’s Blessing. Aidron and the characters each regain 1d4 + 4 hit points as the bronze light surrounds them with warmth. 3–4 Clyssavar’s Flames. Sparkrender must succeed on a DC 12 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, clerics, druids, sorcerers, and wizards. For a paladin or ranger, halve the character’s level in that class and then consult the table. For a fighter (Eldritch Knight) or rogue (Arcane Trickster
presented as a divine blessing. Changing Spell Lists Modifying a class’s spell list usually has little effect on a character’s power but can change the flavor of a class significantly. In your world
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of the Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or
Underdark — and consult the associated list of spells. Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
up the social ladder or trying to slow the downward descent of shifting fortunes. Though this area suffered relatively little damage during Demogorgon’s rampage, its population has swelled with
formerly high-profile drow forced out of their homes and holdings. If you want a random encounter to occur as the characters make their way through the Eastmyr district, roll a d20 and consult the Eastmyr
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of the god’s love and of the primal elves’ original fluid state of being. Many of Corellon’s chief priests bear this blessing.
The rarest of these blessed elves can change their sex whenever they
it as a curse, for it could destabilize their entire society. If Corellon’s blessing manifests in a drow, that elf usually flees to the surface world to seek shelter among those dedicated to Corellon
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
score of 10 and the ability to speak Common or Druidic. The druids use these awakened beasts as spies and messengers. Roll a d8 and consult the Awakened Beast Encounter table to determine what kind of
her meal. As long as the characters keep their distance, the White Wyrm ignores them. Awakened Beast The frost druids of Icewind Dale use awaken spells to imbue native beasts with an Intelligence
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
leader’s, as described below. Nature Lovers Herbalists, naturalists, and druids came to Arborean Springs not long after the fall of the githyanki exiles’ realm, drawn by the special plants that grow
rampages relatively short. They have a recipe for a concoction that can usher the dragon quickly back to its centuries-long slumber once the wildfires have raged long enough. When the bright-orange
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, in the form of a blessing or charm (see chapter 7, “Treasure” for such supernatural gifts). SAMPLE FACTION: THE ZHENTARIM
The Zhentarim (also known as the Black Network) is an unscrupulous shadow
network that seeks to expand its influence and power throughout the Forgotten Realms.
The public face of the Black Network appears relatively benign. It offers the best and cheapest goods and services
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Island Theme Each island encountered has a theme chosen or rolled on the Island Theme table. This theme defines the island’s story in one broad stroke. Once you have a theme, consult its section
4 1d6 druids and 5d10 tribal warriors 5 3d10 centaurs 6 3d10 scouts and 5d10 commoners Welcoming Island Story Hooks d4 Story Hook 1 The island is a colony or outpost sponsored by a nation or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of trees, a raspberry patch, or a swath of wildflowers, villagers leave a small offering whenever they walk by, or tip their caps, or whisper a blessing in her honor. A village counts itself lucky if
this place is cared for by a druid. Creatures that attack a village under the protection of the god’s druids soon learn the error of their ways when all manner of plants lash out to grapple and sting
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
creatures are in the chasm, have them roll initiative. On initiative count 10, roll a d20 and consult the following table to determine what effect, if any, occurs in the chasm: d20 Effect 1–10 None
uses his innate darkness spell to retreat as soon as possible. Treasure Among the debris is a spider silk pouch with 23 pp and a necklace of prayer beads. The necklace holds one bead of blessing, one
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
relatively simple and businesslike. Once a question has been asked, Lurg asks for a mandatory “donation” of 100 gp, no matter what the question is. One of his tower hands then collects the payment. Once
his fee is paid, Lurg announces he must consult the stars for the answers the visitors seek. Of course, Lurg can’t access the Books of Prophecy, since Shalfey still has them locked away in his sanctum
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
horse isn’t a person. That said, it’s not unheard of for a fire giant to “consult with” a slave physician when it falls ill, or with a slave engineer right before beginning a difficult stage of tunnel
plundered, in the same way that a farmer might look at a rainstorm as a blessing from the harvest god. Frost giants recognize two kinds of loot: rod and kvit. Rod (“red”) plunder consists of living






