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Returning 35 results for 'blessing being diffusing cautious revere'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The firenewt can breathe air and water.
Devil’s Sight. Magical darkness doesn’t impede the firenewt’s darkvision.
Imix’s Blessing. When the firenewt reduces an
):
At will: guidance, light, mage armor, mage hand, prestidigitationFirenewts who serve Imix, Prince of Evil Fire, live in militaristic theocracies that revere elemental fire in its most destructive
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
provoke retaliatory attacks from the creatures they steal from. It’s better to be cautious and overlooked than to be considered dangerous and a threat.
In a couple of situations, kobolds might
.
A kobold’s cautious nature doesn’t mean it can’t get angry. The blood of dragons flows in its veins, and like a raging drake, a kobold that is pushed too far or has its back
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
merging with the group. Although ghouls typically revere Orcus, their endless hunger can prompt them to turn to Yeenoghu. Hyenas Large packs of hyenas follow gnoll war bands. For their part, the gnolls
largely ignore these animals. They tend to gather around fangs in battle, eager to partake of Yeenoghu’s blessing and its horrid transformation. Leucrottas Brought forth during Yeenoghu’s ancient
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
merging with the group. Although ghouls typically revere Orcus, their endless hunger can prompt them to turn to Yeenoghu. Hyenas Large packs of hyenas follow gnoll war bands. For their part, the gnolls
largely ignore these animals. They tend to gather around fangs in battle, eager to partake of Yeenoghu’s blessing and its horrid transformation. Leucrottas Brought forth during Yeenoghu’s ancient
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
merging with the group. Although ghouls typically revere Orcus, their endless hunger can prompt them to turn to Yeenoghu. Hyenas Large packs of hyenas follow gnoll war bands. For their part, the gnolls
largely ignore these animals. They tend to gather around fangs in battle, eager to partake of Yeenoghu’s blessing and its horrid transformation. Leucrottas Brought forth during Yeenoghu’s ancient
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Annam and the Ordning Most giants revere a pantheon of gods comprising Annam and his divine children—a pantheon they call “the Ordning” because it is the archetype of the ordning that structures
cleverness. Giants who value or seek to emulate these qualities pray and sacrifice to her, asking her blessing. Those who hold out hope for the restoration of giants’ ancient glory worship her as well
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Annam and the Ordning Most giants revere a pantheon of gods comprising Annam and his divine children—a pantheon they call “the Ordning” because it is the archetype of the ordning that structures
cleverness. Giants who value or seek to emulate these qualities pray and sacrifice to her, asking her blessing. Those who hold out hope for the restoration of giants’ ancient glory worship her as well
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Annam and the Ordning Most giants revere a pantheon of gods comprising Annam and his divine children—a pantheon they call “the Ordning” because it is the archetype of the ordning that structures
cleverness. Giants who value or seek to emulate these qualities pray and sacrifice to her, asking her blessing. Those who hold out hope for the restoration of giants’ ancient glory worship her as well
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
through the area. Firenewt Warlock of Imix Firenewts who serve Imix, Prince of Evil Fire, live in militaristic theocracies that revere elemental fire in its most destructive incarnation and promote
. Magical darkness doesn’t impede the firenewt’s darkvision.
Imix’s Blessing. When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
through the area. Firenewt Warlock of Imix Firenewts who serve Imix, Prince of Evil Fire, live in militaristic theocracies that revere elemental fire in its most destructive incarnation and promote
. Magical darkness doesn’t impede the firenewt’s darkvision.
Imix’s Blessing. When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
through the area. Firenewt Warlock of Imix Firenewts who serve Imix, Prince of Evil Fire, live in militaristic theocracies that revere elemental fire in its most destructive incarnation and promote
. Magical darkness doesn’t impede the firenewt’s darkvision.
Imix’s Blessing. When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
they don’t have an enemy to fight. Because the Northlanders are good at fighting and sailing, and perfectly willing to attack ships close to their shores, best to be cautious around any Northlander
qualities their warriors hold most dear. Take care not to question or insult this veneration in their presence. VALKUR, HERO-GOD OF THE NORTHLANDERS
While Northlanders revere many other gods — Auril
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
they don’t have an enemy to fight. Because the Northlanders are good at fighting and sailing, and perfectly willing to attack ships close to their shores, best to be cautious around any Northlander
qualities their warriors hold most dear. Take care not to question or insult this veneration in their presence. VALKUR, HERO-GOD OF THE NORTHLANDERS
While Northlanders revere many other gods — Auril
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
they don’t have an enemy to fight. Because the Northlanders are good at fighting and sailing, and perfectly willing to attack ships close to their shores, best to be cautious around any Northlander
qualities their warriors hold most dear. Take care not to question or insult this veneration in their presence. VALKUR, HERO-GOD OF THE NORTHLANDERS
While Northlanders revere many other gods — Auril
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
nearly fifty years old—ancient by tribal standards. He has led the Elk Tribe for over half his life, and age has made him cautious. He has seen other kings and queens rise and fall, has made war with
enemies believe she has actual ice flowing through her veins. She has no living children that she knows of, but with Auril’s blessing, she won’t need any heirs to preserve her legacy. Bjornhild intends
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
nearly fifty years old—ancient by tribal standards. He has led the Elk Tribe for over half his life, and age has made him cautious. He has seen other kings and queens rise and fall, has made war with
enemies believe she has actual ice flowing through her veins. She has no living children that she knows of, but with Auril’s blessing, she won’t need any heirs to preserve her legacy. Bjornhild intends
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
nearly fifty years old—ancient by tribal standards. He has led the Elk Tribe for over half his life, and age has made him cautious. He has seen other kings and queens rise and fall, has made war with
enemies believe she has actual ice flowing through her veins. She has no living children that she knows of, but with Auril’s blessing, she won’t need any heirs to preserve her legacy. Bjornhild intends
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
instinctively attack the gnomes. Kobolds in battle with gnomes are much less likely to run away because their hatred overrules their sense of self-preservation. A kobold’s cautious nature doesn’t mean it
at random from kobold eggs, even in a tribe that has no adult urds. Although being able to fly is an incredible gift, and it would be expected for kobolds to interpret the wings as a blessing from
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
instinctively attack the gnomes. Kobolds in battle with gnomes are much less likely to run away because their hatred overrules their sense of self-preservation. A kobold’s cautious nature doesn’t mean it
at random from kobold eggs, even in a tribe that has no adult urds. Although being able to fly is an incredible gift, and it would be expected for kobolds to interpret the wings as a blessing from
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
instinctively attack the gnomes. Kobolds in battle with gnomes are much less likely to run away because their hatred overrules their sense of self-preservation. A kobold’s cautious nature doesn’t mean it
at random from kobold eggs, even in a tribe that has no adult urds. Although being able to fly is an incredible gift, and it would be expected for kobolds to interpret the wings as a blessing from
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
people. A spirit mound is where members of the tribe gather to revere Uthgar, honor their ancestors, make sacrifices to their totem animal spirit, and choose a new great chief when the old one dies
the tribe’s great chief. She is ruthless yet cautious. Sky Pony Tribe During the War of the Silver Marches, Sky Pony warriors harried and attacked orcs that spilled out of the mountains. Great Chief
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
people. A spirit mound is where members of the tribe gather to revere Uthgar, honor their ancestors, make sacrifices to their totem animal spirit, and choose a new great chief when the old one dies
the tribe’s great chief. She is ruthless yet cautious. Sky Pony Tribe During the War of the Silver Marches, Sky Pony warriors harried and attacked orcs that spilled out of the mountains. Great Chief
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Halfling Gods and Myths Halflings see their gods more as extended family members than as divine beings. They don’t worship them in the same way as elves and dwarves revere their gods, because the
rarely worship a single deity exclusively; they revere all the gods equally and pay their respects in modest ways. Halflings speak of Yondalla the way humans would describe a strong and protective parent
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
people. A spirit mound is where members of the tribe gather to revere Uthgar, honor their ancestors, make sacrifices to their totem animal spirit, and choose a new great chief when the old one dies
the tribe’s great chief. She is ruthless yet cautious. Sky Pony Tribe During the War of the Silver Marches, Sky Pony warriors harried and attacked orcs that spilled out of the mountains. Great Chief
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Halfling Gods and Myths Halflings see their gods more as extended family members than as divine beings. They don’t worship them in the same way as elves and dwarves revere their gods, because the
rarely worship a single deity exclusively; they revere all the gods equally and pay their respects in modest ways. Halflings speak of Yondalla the way humans would describe a strong and protective parent
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Halfling Gods and Myths Halflings see their gods more as extended family members than as divine beings. They don’t worship them in the same way as elves and dwarves revere their gods, because the
rarely worship a single deity exclusively; they revere all the gods equally and pay their respects in modest ways. Halflings speak of Yondalla the way humans would describe a strong and protective parent
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
presented as a divine blessing. Changing Spell Lists Modifying a class’s spell list usually has little effect on a character’s power but can change the flavor of a class significantly. In your world
their masters, drawn from the sorcerer or wizard lists. Suddenly, the paladin feels like a different class. Be cautious when changing the warlock spell list. Since warlocks regain their spell slots
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
presented as a divine blessing. Changing Spell Lists Modifying a class’s spell list usually has little effect on a character’s power but can change the flavor of a class significantly. In your world
their masters, drawn from the sorcerer or wizard lists. Suddenly, the paladin feels like a different class. Be cautious when changing the warlock spell list. Since warlocks regain their spell slots
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
presented as a divine blessing. Changing Spell Lists Modifying a class’s spell list usually has little effect on a character’s power but can change the flavor of a class significantly. In your world
their masters, drawn from the sorcerer or wizard lists. Suddenly, the paladin feels like a different class. Be cautious when changing the warlock spell list. Since warlocks regain their spell slots
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
past the age of 25 due to battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is
their tribe mates or otherwise not suited for a life of battle. Worshipers of Luthic fall into this category, as do some of those that revere Yurtrus or Shargaas. But even these orcs are trained in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
past the age of 25 due to battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is
their tribe mates or otherwise not suited for a life of battle. Worshipers of Luthic fall into this category, as do some of those that revere Yurtrus or Shargaas. But even these orcs are trained in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
past the age of 25 due to battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is
their tribe mates or otherwise not suited for a life of battle. Worshipers of Luthic fall into this category, as do some of those that revere Yurtrus or Shargaas. But even these orcs are trained in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
by drow. They revere a host of divine entities, which they refer to as the Dark Seldarine in mockery of the surface elves’ deities. The Dark Seldarine are mighty, immortal beings, survivors from the
Lolth’s blessing by being the one to bring such a blasphemer to justice. In order to survive, a wild mage must defeat or elude all attackers and forge an alliance with those who can be threatened or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
by drow. They revere a host of divine entities, which they refer to as the Dark Seldarine in mockery of the surface elves’ deities. The Dark Seldarine are mighty, immortal beings, survivors from the
Lolth’s blessing by being the one to bring such a blasphemer to justice. In order to survive, a wild mage must defeat or elude all attackers and forge an alliance with those who can be threatened or






