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Returning 35 results for 'blessing blocks diffusing conquest read'.
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Doppelganger
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.
Read Thoughts. The doppelganger
blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the
Detect Thoughts
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you
inches of any metal other than lead, or a thin sheet of lead blocks you. You can’t detect a creature with an Intelligence of 3 or lower or one that doesn’t speak any language.
Once you
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
A Broad Spectrum
With their penchant for migration
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. If you’re running it for a single character, read the “Running for One Character” section. Step 2. Read “Adventure Background
”. Step 3. Familiarize yourself with the Key NPCs table below. The characters will interact with these individuals throughout the adventure. Step 4. Bookmark the following stat blocks in the Monster
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started To begin, read the following boxed text aloud: The entrance to this cave is flanked by carved stone blocks etched with strange geometric patterns. You hear sounds of something
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, that sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
helpful but not necessary. The Monster Manual contains stat blocks for most of the creatures found in this adventure. All the necessary stat blocks are included there or in appendix A. When a creature’s
descriptive text that’s meant to be read or paraphrased aloud to the players. This read-aloud text is offset in boxes like this one. Boxed text is most commonly used to describe locations or present bits of scripted dialogue.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Running the Adventures To run each of these adventures, you need the fifth edition Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. Before you sit down with your players, read the text
before the action starts. Text that appears in a box like this is meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
helpful but not necessary. The Monster Manual contains stat blocks for most of the creatures found in this adventure. All the necessary stat blocks are included there or in appendix A. When a creature’s
text that’s meant to be read or paraphrased aloud to the players. This read-aloud text is offset in boxes like this one. Boxed text is most commonly used to describe locations or present bits of scripted dialogue.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
helpful but not necessary. The Monster Manual contains stat blocks for most of the creatures found in this adventure. All the necessary stat blocks are included there or in appendix A. When a creature’s
descriptive text that’s meant to be read or paraphrased aloud to the players. This read-aloud text is offset in boxes like this one. Boxed text is most commonly used to describe locations or present bits of scripted dialogue.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
helpful but not necessary. The Monster Manual contains stat blocks for most of the creatures found in this adventure. All the necessary stat blocks are included there or in appendix A. When a creature’s
descriptive text that’s meant to be read or paraphrased aloud to the players. This read-aloud text is offset in boxes like this one. Boxed text is most commonly used to describe locations or present bits of scripted dialogue.
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Appendix: Mortuary Creatures This appendix provides lore and stat blocks for five creatures that, while connected to one of many factions in the infinite and wondrous Planescape setting, are suitable
for any Dungeons & Dragons campaign. The creatures in this bestiary are organized alphabetically. If you are unfamiliar with the monster stat block format, read the introduction of the Monster Manual
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, she witnesses the discovery of the potions of longevity, the lack of Dragon’s Blessing, and any slips Zhong Yin makes when talking about the reason for the investigation. After this, whenever the
characters decide to head for area Y1 to leave the ruins, read the following: Rumbling fills the tunnels, and a tremor disturbs the nearby rubble. All goes quiet again, but now a haze of dust hangs in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
place, one with knowledge of rule and the deities’ blessing. On the day of the ritual that would consecrate the pharaoh’s connection with the gods, Ankhtepot rallied his loyal priests and murdered their
together the dead conquered the souls of Har’Akir. The ages have marched ever on. Ankhtepot has known treachery and conquest. He has known divinity and rule. But now he knows only boredom and despair
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, that sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dress with a veiled hat stares at you from where it sways in a wooden rocking chair.
The skeleton is all that remains of Theodora Halvhrest. It is not undead, but a blessing laid upon this room causes
, read the following: A boy’s voice issues from a stuffed purple dragon on one of the beds. “They’re not like the others. Should we hide from them too, Regan?”
“Well, it doesn’t matter now, donkey!” a
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Thieves’ Gallery A handful of characters from the film Dungeons & Dragons: Honor Among Thieves are presented here as NPCs you can include in your D&D campaigns. The stat blocks in this collection
use a presentation similar to that which is found in the Monster Manual. If you are unfamiliar with the stat block format, read the introduction of the Monster Manual before proceeding further. That
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Running the Adventure This product includes everything you need to run the adventure. New rules that appear in the 2024 Player’s Handbook are described in appendix A. Creature stat blocks are in
that appears in a box like this is meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dungeon of the Dead Three Before running this part of the adventure, read the information on the Dead Three in appendix D. Stat blocks for the Dead Three’s followers can be found there as well. The
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Using This Supplement This document and the 2024 Player’s Handbook contain all you need to run the adventure. The following appendixes are included: Appendix A provides stat blocks for the creatures
like this is meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
The Monster Manual and Volo’s Guide to
Monsters contain stat blocks for most of the creatures found in this adventure. You don’t need the latter reference to run Tomb of Annihilation, as all the necessary stat blocks from Volo’s Guide to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to be read aloud or paraphrased for the players when their characters first arrive at a location or under specific circumstances, as described in the text.
The Monster Manual contains stat blocks for
most of the creatures encountered in this adventure. The remaining stat blocks can be found in appendix A, as indicated in the text, or in the encounters in which they appear. When a creature’s name
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lich’s ritual To run this adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to be read
aloud or paraphrased for the players when their characters first arrive at a location or under specific circumstances, as described in the text.
The Monster Manual contains stat blocks for most of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
you flesh out the adventure’s default setting. It also presents new character backgrounds that work well for this adventure. Text that appears in a box like this is meant to be read aloud or
paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
The Monster Manual contains stat blocks for most of the monsters and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
helpful, but not necessary. Text that appears in a box like this is meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance
, as described in the text. The Monster Manual contains stat blocks for most of the creatures found in this adventure. All the necessary stat blocks are included there or in appendix B. When a creature’s
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. Read the “Adventure Background” section. Step 2. Familiarize yourself with the Key NPCs table, which describes important
individuals the characters will interact with during the adventure. Step 3. Bookmark following stat blocks in the Monster Manual or on D&D Beyond: Blue Dragon, Adult Blue Dragon, Ancient Bandit Basilisk Dao
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Preparation Before running the adventure, prepare as follows: Step 1. Read through the adventure once.
Step 2. Reference chapter 7, “Elemental Airships,” in Eberron: Forge of the Artificer for
the monsters (open monster entries on D&D Beyond, or bookmark physical books). They all appear in the Monster Manual or Eberron: Forge of the Artificer. Here’s a list of the stat blocks needed to run
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
The Monster Manual contains stat blocks for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
The Monster Manual contains stat blocks
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
characters into shrines or dungeons. Queen’s Decree If the characters look under the wagon, read: A moss-covered stone disk lies half-buried in the mud underneath the wagon. Concentric rings of inscriptions
cover its surface — some written in Common and others etched in jagged cuneiform.
The tablet is a proclamation from an Omuan queen to her rivals in Mezro. The Mezroans couldn’t read the Omuans’ native
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
4. Mud-Filled Doorway Southern Approach. If the characters come upon the doorway from the south, read: The landing at the foot of a short flight of steps is filled with mud and silt that partially
blocks the door leading north. The door is meant to open inward, for there are hinges on this side and a large grip to pull on.
Any attempts to open the door will meet with failure until the blockage
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
The crystal window peers into Obo’laka’s tomb (area 10), cannot be opened, and blocks all sound between area 6 and area 10. The window has AC 5, a damage threshold of 15, 10 hit points, and immunity to
poison and psychic damage. When any character approaches the crystal window and peers through it, read the boxed text in area 10, omitting the last sentence about the window. If the characters enter
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Inscrutable Like a sphinx, you have a mind like a maze, impenetrable to mortal scrutiny. This might be a gift or training from an actual sphinx, the blessing (or curse) of a god, or an inexplicable
. Sphinx’s Shroud. You are immune to any effect that allows other creatures to sense your emotions or read your thoughts. Wisdom (Insight) checks made to ascertain your intentions or sincerity have
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. Read the “Adventure Background” section. Step 2. Review area S18 in “Upper Level Locations.” If you find it too complicated, feel
free to skip this section. Step 3. Familiarize yourself with the Key NPCs table below. The characters will interact with these NPCs throughout the adventure. Step 4. Read about the Bag of Devouring






