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Returning 35 results for 'blessing boon diffusing continue ruins'.
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Classes
Player’s Handbook
pursue lives of crime or domination.
But the lure of knowledge calls even the most unadventurous Wizards from the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most
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Wizard Class Features
As a Wizard
Classes
Player’s Handbook
power, while others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
);{"diceNotation":"2d4","rollType":"roll","rollAction":"Oaken Boon"} temporary hit points at the start of each of its turns. This blessing lasts for 1 minute, until the treefolk has the incapacitated condition, or until the treefolk uses this bonus action again.
.
“Right now, you are a feeble stick, but I will help you grow some rings.”
—Borogrove, Tuinvale treefolk
Bludgeoning, PiercingFireOaken Boon. The treefolk blesses one creature other
Monsters
Mordenkainen's Fiendish Folio Volume 1
Slam. Melee weapon attack: -1;{"diceNotation":"1d20-1","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Blessing of Bountiful Generosity (1/day
killmoulis can be either a bane or boon to an adventuring party. When kept well fed with tasty treats, this creature is a helpful assistant that mends armor, collects herbs that make the blandest rations
Monsters
Bigby Presents: Glory of the Giants
energy.During the dawn of the giants’ empires, twisted minds sought to make their fallen comrades continue their service. Wizard giants stitched and wove the flesh of various giants over an
these ancient flesh colossi guard abandoned ruins, sites sacred to giants, and lost treasures—and possibly the procedure to create new examples of their kind.Lightning, Poison, Psychic
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
instead of killing them, he showed mercy and even honored them in a way by setting them free — under his control — so that bugbears could continue to employ their talents against his enemies
a bugbear gang with a special boon. A gang that gains the favor of Hruggek and Grankhul in this way might find that the head will emit a shout when an enemy gets too close (in the fashion of an alarm
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
desert caravan or return to their quest-giver to report their findings. If your players wish to continue exploring the ruins of Cynidicea or the underground city beneath the ziggurat, consult the following section.
Conclusion The adventure ends when the characters escape the ziggurat, likely via the main entrance in area B57. Depending on what brought the party to the ruins, they might eventually rejoin their
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
desert caravan or return to their quest-giver to report their findings. If your players wish to continue exploring the ruins of Cynidicea or the underground city beneath the ziggurat, consult the following section.
Conclusion The adventure ends when the characters escape the ziggurat, likely via the main entrance in area B57. Depending on what brought the party to the ruins, they might eventually rejoin their
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
desert caravan or return to their quest-giver to report their findings. If your players wish to continue exploring the ruins of Cynidicea or the underground city beneath the ziggurat, consult the following section.
Conclusion The adventure ends when the characters escape the ziggurat, likely via the main entrance in area B57. Depending on what brought the party to the ruins, they might eventually rejoin their
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Journey to the Nether Mountains The journey from Waterdeep to the Nether Mountains is more than six hundred miles. Otaaryliakkarnos is willing to grant the characters the special boon of flying them
characters through areas suffering under the cult’s attacks. Whether from horseback or by air, they see the ruins of isolated settlements and smoke hanging on the horizon. If the characters travel overland
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Journey to the Nether Mountains The journey from Waterdeep to the Nether Mountains is more than six hundred miles. Otaaryliakkarnos is willing to grant the characters the special boon of flying them
characters through areas suffering under the cult’s attacks. Whether from horseback or by air, they see the ruins of isolated settlements and smoke hanging on the horizon. If the characters travel overland
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Journey to the Nether Mountains The journey from Waterdeep to the Nether Mountains is more than six hundred miles. Otaaryliakkarnos is willing to grant the characters the special boon of flying them
characters through areas suffering under the cult’s attacks. Whether from horseback or by air, they see the ruins of isolated settlements and smoke hanging on the horizon. If the characters travel overland
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Journey to the Nether Mountains The journey from Waterdeep to the Nether Mountains is more than six hundred miles. Otaaryliakkarnos is willing to grant the characters the special boon of flying them
characters through areas suffering under the cult’s attacks. Whether from horseback or by air, they see the ruins of isolated settlements and smoke hanging on the horizon. If the characters travel overland
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, she witnesses the discovery of the potions of longevity, the lack of Dragon’s Blessing, and any slips Zhong Yin makes when talking about the reason for the investigation. After this, whenever the
characters decide to head for area Y1 to leave the ruins, read the following: Rumbling fills the tunnels, and a tremor disturbs the nearby rubble. All goes quiet again, but now a haze of dust hangs in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, she witnesses the discovery of the potions of longevity, the lack of Dragon’s Blessing, and any slips Zhong Yin makes when talking about the reason for the investigation. After this, whenever the
characters decide to head for area Y1 to leave the ruins, read the following: Rumbling fills the tunnels, and a tremor disturbs the nearby rubble. All goes quiet again, but now a haze of dust hangs in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Journey to the Nether Mountains The journey from Waterdeep to the Nether Mountains is more than six hundred miles. Otaaryliakkarnos is willing to grant the characters the special boon of flying them
characters through areas suffering under the cult’s attacks. Whether from horseback or by air, they see the ruins of isolated settlements and smoke hanging on the horizon. If the characters travel overland
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Journey to the Nether Mountains The journey from Waterdeep to the Nether Mountains is more than six hundred miles. Otaaryliakkarnos is willing to grant the characters the special boon of flying them
characters through areas suffering under the cult’s attacks. Whether from horseback or by air, they see the ruins of isolated settlements and smoke hanging on the horizon. If the characters travel overland
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, she witnesses the discovery of the potions of longevity, the lack of Dragon’s Blessing, and any slips Zhong Yin makes when talking about the reason for the investigation. After this, whenever the
characters decide to head for area Y1 to leave the ruins, read the following: Rumbling fills the tunnels, and a tremor disturbs the nearby rubble. All goes quiet again, but now a haze of dust hangs in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Traveling to the Gate Tonalli or other locals can easily mark a trail on the characters’ map leading to the Gate of Illumination, a well-known sacred site. The route from the ruins of Twin Gods
events continue to rock the region. Consult the “Volcanic Threats” section earlier in the adventure for dangers that might occur. Additionally, at a point between the Xoxotla and the shrine, the characters come upon the aftermath of a battle.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Traveling to the Gate Tonalli or other locals can easily mark a trail on the characters’ map leading to the Gate of Illumination, a well-known sacred site. The route from the ruins of Twin Gods
events continue to rock the region. Consult the “Volcanic Threats” section earlier in the adventure for dangers that might occur. Additionally, at a point between the Xoxotla and the shrine, the characters come upon the aftermath of a battle.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Traveling to the Gate Tonalli or other locals can easily mark a trail on the characters’ map leading to the Gate of Illumination, a well-known sacred site. The route from the ruins of Twin Gods
events continue to rock the region. Consult the “Volcanic Threats” section earlier in the adventure for dangers that might occur. Additionally, at a point between the Xoxotla and the shrine, the characters come upon the aftermath of a battle.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to maintain the nation’s peace and political continuity. Secretary Wei’s most trusted agents have been quietly scouring the land for more Dragon’s Blessing, seeking it in the ruins and crypts of
only when the adventure text instructs you to do so. Dragon’s Blessing When the rulers of Yongjing reach an advanced age, they use potions of longevity to increase their life span. These potions are
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to maintain the nation’s peace and political continuity. Secretary Wei’s most trusted agents have been quietly scouring the land for more Dragon’s Blessing, seeking it in the ruins and crypts of
only when the adventure text instructs you to do so. Dragon’s Blessing When the rulers of Yongjing reach an advanced age, they use potions of longevity to increase their life span. These potions are
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to maintain the nation’s peace and political continuity. Secretary Wei’s most trusted agents have been quietly scouring the land for more Dragon’s Blessing, seeking it in the ruins and crypts of
only when the adventure text instructs you to do so. Dragon’s Blessing When the rulers of Yongjing reach an advanced age, they use potions of longevity to increase their life span. These potions are
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Arrival in Oztocan As the characters approach the town, read the following: Built on a large flat between two rocky mountains, the town of Oztocan is cradled by the crescent-shaped ruins of a massive
otherwise causing no damage. The locals appear accustomed to the quake and continue their activities unfazed.
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
Trait
1
I see omens in every event and action. The serpent gods continue to advise us.
2
I have very high standards for food, drink, and physical pleasures.
3
I prefer to be alone
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Arrival in Oztocan As the characters approach the town, read the following: Built on a large flat between two rocky mountains, the town of Oztocan is cradled by the crescent-shaped ruins of a massive
otherwise causing no damage. The locals appear accustomed to the quake and continue their activities unfazed.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Arrival in Oztocan As the characters approach the town, read the following: Built on a large flat between two rocky mountains, the town of Oztocan is cradled by the crescent-shaped ruins of a massive
otherwise causing no damage. The locals appear accustomed to the quake and continue their activities unfazed.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
still lingers in this place. Vile creatures continue to crawl up from the depths of Khyber. And there are a handful of primordial ruins sustained by dark magic… ruins that may still be home to fiends
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Killmoulis A killmoulis can be either a bane or boon to an adventuring party. When kept well fed with tasty treats, this creature is a helpful assistant that mends armor, collects herbs that make the
be a boon, but don’t expect its benevolence to last one moment after your tastiest morsels have been devoured.
killmoulis
Tiny fey, neutral
Armor Class 14
Hit Points 7 (2d4 + 2)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
search for Dragon’s Blessing. Personality Trait. “There’s nothing interesting about me. Tell me about yourself instead.” Ideal. “My work might go unseen, but it contributes to a greater whole.” Bond
, enduring numerous dynasties and countless disasters. Ruins known as the Old City lie beneath the modern city. Expeditions into these scattered, unconnected ruins can be dangerous. Beyond collapsing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
search for Dragon’s Blessing. Personality Trait. “There’s nothing interesting about me. Tell me about yourself instead.” Ideal. “My work might go unseen, but it contributes to a greater whole.” Bond
, enduring numerous dynasties and countless disasters. Ruins known as the Old City lie beneath the modern city. Expeditions into these scattered, unconnected ruins can be dangerous. Beyond collapsing
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
campaign, the characters might stand alongside other defenders of a polis against attacking monsters and receive Heliod’s blessing at a crucial moment to turn the tide of battle. Hailed as heroes by
the polis, they continue to enjoy Heliod’s favor as they vanquish one threat after another. Losing their patron’s favor is the greatest danger to champions of Heliod. If the god views them as
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
still lingers in this place. Vile creatures continue to crawl up from the depths of Khyber. And there are a handful of primordial ruins sustained by dark magic… ruins that may still be home to fiends
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
still lingers in this place. Vile creatures continue to crawl up from the depths of Khyber. And there are a handful of primordial ruins sustained by dark magic… ruins that may still be home to fiends






