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Returning 35 results for 'blessing boons diffusing contact resort'.
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Compendium
- Sources->Dungeons & Dragons->Monster Manual
worshipers into driders, as either a blessing or a curse. These driders often become fanatical servants of their god, or they are overwhelmed by their transformation and live only to indulge their
Metamorphoses table to inspire how supernatural driders come into being.
Michael Broussard
Drider Metamorphoses 1d6 The Drider Gained Its Form As... 1 A blessing from a deity of assassins
Compendium
- Sources->Dungeons & Dragons->Monster Manual
worshipers into driders, as either a blessing or a curse. These driders often become fanatical servants of their god, or they are overwhelmed by their transformation and live only to indulge their
Metamorphoses table to inspire how supernatural driders come into being.
Michael Broussard
Drider Metamorphoses 1d6 The Drider Gained Its Form As... 1 A blessing from a deity of assassins
Compendium
- Sources->Dungeons & Dragons->Monster Manual
worshipers into driders, as either a blessing or a curse. These driders often become fanatical servants of their god, or they are overwhelmed by their transformation and live only to indulge their
Metamorphoses table to inspire how supernatural driders come into being.
Michael Broussard
Drider Metamorphoses 1d6 The Drider Gained Its Form As... 1 A blessing from a deity of assassins
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
DM decides if the guild has tutors available for a given subject. Guild Contact Even as a member in good standing of the guild, you can’t simply stroll up to the guild master and demand their attention
. Your superiors within the guild manage work contracts, request the use of guild resources, and facilitate getting your group in contact with the right people to assist their interests. Roll or pick
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
DM decides if the guild has tutors available for a given subject. Guild Contact Even as a member in good standing of the guild, you can’t simply stroll up to the guild master and demand their attention
. Your superiors within the guild manage work contracts, request the use of guild resources, and facilitate getting your group in contact with the right people to assist their interests. Roll or pick
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
DM decides if the guild has tutors available for a given subject. Guild Contact Even as a member in good standing of the guild, you can’t simply stroll up to the guild master and demand their attention
. Your superiors within the guild manage work contracts, request the use of guild resources, and facilitate getting your group in contact with the right people to assist their interests. Roll or pick
Kobold
Legacy
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Species
Volo's Guide to Monsters
resources or territory. Such conflicts aren’t common, because two tribes will always prefer to expand in different directions if they come into contact, but they do happen.
For example, two
being able to fly is an incredible gift, and it would be expected for kobolds to interpret the wings as a blessing from Tiamat, ordinary kobolds resent urds and don’t get along with them. Fragments
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
into contact with the organization. Who are the important members — not just the leaders, but the agents in the field that the adventurers might encounter? Where are they active, and where do they have
. Gather information throughout Faerûn, discern the political dynamics within each region, and promote fairness and equality by covert means. Act openly as a last resort. Thwart tyrants and any leader
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Harpers act openly only as a last resort.
Act I In the first act, the protagonist, Vargan, lives out a peaceful childhood in the village of Wisteria Vale. Vargan is a boy with a penchant for
ancient crystal touched by the evil god Cyric. Though Vargan defeats the archmage, prolonged contact with the crystal corrupts the bard, convincing him that his former allies are too powerful and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
into contact with the organization. Who are the important members — not just the leaders, but the agents in the field that the adventurers might encounter? Where are they active, and where do they have
. Gather information throughout Faerûn, discern the political dynamics within each region, and promote fairness and equality by covert means. Act openly as a last resort. Thwart tyrants and any leader
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
into contact with the organization. Who are the important members — not just the leaders, but the agents in the field that the adventurers might encounter? Where are they active, and where do they have
. Gather information throughout Faerûn, discern the political dynamics within each region, and promote fairness and equality by covert means. Act openly as a last resort. Thwart tyrants and any leader
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Harpers act openly only as a last resort.
Act I In the first act, the protagonist, Vargan, lives out a peaceful childhood in the village of Wisteria Vale. Vargan is a boy with a penchant for
ancient crystal touched by the evil god Cyric. Though Vargan defeats the archmage, prolonged contact with the crystal corrupts the bard, convincing him that his former allies are too powerful and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Harpers act openly only as a last resort.
Act I In the first act, the protagonist, Vargan, lives out a peaceful childhood in the village of Wisteria Vale. Vargan is a boy with a penchant for
ancient crystal touched by the evil god Cyric. Though Vargan defeats the archmage, prolonged contact with the crystal corrupts the bard, convincing him that his former allies are too powerful and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
use to contact her if the need arises. Wei intends for the expedition to set out as soon as possible after the characters collect their initial payment, but they can take a few hours to rest and
prepare if necessary. What’s Left Unsaid Secretary Wei’s true goal is to search the buried Yun dynasty ruins for any sign of Dragon’s Blessing—a magical reagent of particular importance to the emperor
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
use to contact her if the need arises. Wei intends for the expedition to set out as soon as possible after the characters collect their initial payment, but they can take a few hours to rest and
prepare if necessary. What’s Left Unsaid Secretary Wei’s true goal is to search the buried Yun dynasty ruins for any sign of Dragon’s Blessing—a magical reagent of particular importance to the emperor
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
use to contact her if the need arises. Wei intends for the expedition to set out as soon as possible after the characters collect their initial payment, but they can take a few hours to rest and
prepare if necessary. What’s Left Unsaid Secretary Wei’s true goal is to search the buried Yun dynasty ruins for any sign of Dragon’s Blessing—a magical reagent of particular importance to the emperor
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
favors are the benefits you gain for having an immortal being as your group’s patron, and they might include any of the following boons: Contacts. Your group is almost certainly not the only one
sponsored by your patron. Plans that span the world and the course of millennia require many agents to complete. If necessary, your patron can put you in contact with their other agents, who might be in a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
favors are the benefits you gain for having an immortal being as your group’s patron, and they might include any of the following boons: Contacts. Your group is almost certainly not the only one
sponsored by your patron. Plans that span the world and the course of millennia require many agents to complete. If necessary, your patron can put you in contact with their other agents, who might be in a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
favors are the benefits you gain for having an immortal being as your group’s patron, and they might include any of the following boons: Contacts. Your group is almost certainly not the only one
sponsored by your patron. Plans that span the world and the course of millennia require many agents to complete. If necessary, your patron can put you in contact with their other agents, who might be in a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chardalyn from the frozen corpses of several dwarves. Oblivious to the demonic magic suffusing the crystal, tribe members used the shards to fashion heads for their spears and axes. Contact with the crystal
enemies believe she has actual ice flowing through her veins. She has no living children that she knows of, but with Auril’s blessing, she won’t need any heirs to preserve her legacy. Bjornhild intends
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chardalyn from the frozen corpses of several dwarves. Oblivious to the demonic magic suffusing the crystal, tribe members used the shards to fashion heads for their spears and axes. Contact with the crystal
enemies believe she has actual ice flowing through her veins. She has no living children that she knows of, but with Auril’s blessing, she won’t need any heirs to preserve her legacy. Bjornhild intends
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chardalyn from the frozen corpses of several dwarves. Oblivious to the demonic magic suffusing the crystal, tribe members used the shards to fashion heads for their spears and axes. Contact with the crystal
enemies believe she has actual ice flowing through her veins. She has no living children that she knows of, but with Auril’s blessing, she won’t need any heirs to preserve her legacy. Bjornhild intends
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-rin of fierce demeanor might have two horns or a set of antlers like those of a great stag. I was awed to tears at the mere sight of my first ki-rin, and I’ve met gods.
— Volo
Bringers of Boons
. Common folk consider ki-rins to be rare and remote heralds of good fortune. Seeing a ki-rin fly overhead is a blessing, and events that happen on such a day are especially auspicious. If a ki-rin
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tribes will always prefer to expand in different directions if they come into contact, but they do happen. For example, two neighboring tribes that want exclusive claim to a flock of mountain goats might
at random from kobold eggs, even in a tribe that has no adult urds. Although being able to fly is an incredible gift, and it would be expected for kobolds to interpret the wings as a blessing from
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tribes will always prefer to expand in different directions if they come into contact, but they do happen. For example, two neighboring tribes that want exclusive claim to a flock of mountain goats might
at random from kobold eggs, even in a tribe that has no adult urds. Although being able to fly is an incredible gift, and it would be expected for kobolds to interpret the wings as a blessing from
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-rin of fierce demeanor might have two horns or a set of antlers like those of a great stag. I was awed to tears at the mere sight of my first ki-rin, and I’ve met gods.
— Volo
Bringers of Boons
. Common folk consider ki-rins to be rare and remote heralds of good fortune. Seeing a ki-rin fly overhead is a blessing, and events that happen on such a day are especially auspicious. If a ki-rin
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-rin of fierce demeanor might have two horns or a set of antlers like those of a great stag. I was awed to tears at the mere sight of my first ki-rin, and I’ve met gods.
— Volo
Bringers of Boons
. Common folk consider ki-rins to be rare and remote heralds of good fortune. Seeing a ki-rin fly overhead is a blessing, and events that happen on such a day are especially auspicious. If a ki-rin
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tribes will always prefer to expand in different directions if they come into contact, but they do happen. For example, two neighboring tribes that want exclusive claim to a flock of mountain goats might
at random from kobold eggs, even in a tribe that has no adult urds. Although being able to fly is an incredible gift, and it would be expected for kobolds to interpret the wings as a blessing from
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contact.
Actions
Multiattack. Prisoner 13 makes two Tattooed Strike attacks.
Tattooed Strike. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (2d8 + 3
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
contact.
Actions
Multiattack. Prisoner 13 makes two Tattooed Strike attacks.
Tattooed Strike. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (2d8 + 3
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contact.
Actions
Multiattack. Prisoner 13 makes two Tattooed Strike attacks.
Tattooed Strike. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (2d8 + 3
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contact.
Actions
Multiattack. Prisoner 13 makes two Tattooed Strike attacks.
Tattooed Strike. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (2d8 + 3
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
contact.
Actions
Multiattack. Prisoner 13 makes two Tattooed Strike attacks.
Tattooed Strike. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (2d8 + 3
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
contact.
Actions
Multiattack. Prisoner 13 makes two Tattooed Strike attacks.
Tattooed Strike. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (2d8 + 3
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
enters this chamber. The cultists avoid the area. Treasure If any character is currently under the blessing of Hendrel Foebreaker (area F10), the shining apparition of a stern dwarf warrior in golden mail
Undercommon, and is blessed by Imix. The blessing grants the minotaur immunity to fire damage as well as the following additional action option: Burning Breath (Recharge 5–6). The minotaur exhales a cloud






