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Returning 35 results for 'blessing both define construct relaxing'.
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Satyr
Legacy
This doesn't reflect the latest rules and lore.
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races
Mythic Odysseys of Theros
.
While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness.
Life is a blessing from the gods, after
song of a bird, a warm breeze, the smell of a tasty pie, relaxing by a river in the sunshine. Life freely offers these gifts, and for a satyr, they are more valuable than gold or glory. To revel means
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
entirely of magical snow. The simulacrum uses the archmage stat block, with these changes: The simulacrum is a neutral evil Construct. It speaks Common, Draconic, Elvish, Gnomish, or Sylvan while
, roll a d4 and consult the Simulacrum’s Location table, or choose an option you like. Simulacrum’s Location d4 Location 1 Dancing in the ballroom (area P4) 2 Relaxing in the parlor (area P5) 3 Mingling in the banquet hall (area P7) 4 Observing from the balcony (area P9)
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
entirely of magical snow. The simulacrum uses the archmage stat block, with these changes: The simulacrum is a neutral evil Construct. It speaks Common, Draconic, Elvish, Gnomish, or Sylvan while
, roll a d4 and consult the Simulacrum’s Location table, or choose an option you like. Simulacrum’s Location d4 Location 1 Dancing in the ballroom (area P4) 2 Relaxing in the parlor (area P5) 3 Mingling in the banquet hall (area P7) 4 Observing from the balcony (area P9)
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
entirely of magical snow. The simulacrum uses the archmage stat block, with these changes: The simulacrum is a neutral evil Construct. It speaks Common, Draconic, Elvish, Gnomish, or Sylvan while
, roll a d4 and consult the Simulacrum’s Location table, or choose an option you like. Simulacrum’s Location d4 Location 1 Dancing in the ballroom (area P4) 2 Relaxing in the parlor (area P5) 3 Mingling in the banquet hall (area P7) 4 Observing from the balcony (area P9)
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Dayawlongon is a tropical archipelago whose waters hold massive whirlpools that make boat travel between the islands challenging. Winding rivers, deep jungles, and mountains define
were infused into the skybridges in ages past, with the creatures’ blessing. Only bonesingers, people chosen as stewards of the skybridges, know how to maintain the magic that keeps the skybridges safe.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Dayawlongon is a tropical archipelago whose waters hold massive whirlpools that make boat travel between the islands challenging. Winding rivers, deep jungles, and mountains define
were infused into the skybridges in ages past, with the creatures’ blessing. Only bonesingers, people chosen as stewards of the skybridges, know how to maintain the magic that keeps the skybridges safe.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Dayawlongon is a tropical archipelago whose waters hold massive whirlpools that make boat travel between the islands challenging. Winding rivers, deep jungles, and mountains define
were infused into the skybridges in ages past, with the creatures’ blessing. Only bonesingers, people chosen as stewards of the skybridges, know how to maintain the magic that keeps the skybridges safe.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and Akros, no villages or military outposts mark Setessan territory, but a few key features in the Nessian Wood define the area under Setessan control. Amatrophon The Amatrophon encompasses a large
worthy mortals, blessing them with the long lives of mighty trees. The grown seedlings of Nikaia and Nylea’s other favored continue to share their wisdom and protect Setessa to this day.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and Akros, no villages or military outposts mark Setessan territory, but a few key features in the Nessian Wood define the area under Setessan control. Amatrophon The Amatrophon encompasses a large
worthy mortals, blessing them with the long lives of mighty trees. The grown seedlings of Nikaia and Nylea’s other favored continue to share their wisdom and protect Setessa to this day.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and Akros, no villages or military outposts mark Setessan territory, but a few key features in the Nessian Wood define the area under Setessan control. Amatrophon The Amatrophon encompasses a large
worthy mortals, blessing them with the long lives of mighty trees. The grown seedlings of Nikaia and Nylea’s other favored continue to share their wisdom and protect Setessa to this day.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
north of the Spine of the World. The long nights and sunless days are a blessing to Xardorok Sunblight, a duergar who longs to carve out a domain for himself on the surface and enslave the people of Ten
chardalyn—a crystalline substance known to exist only in Icewind Dale. Once he gathers enough of it, Xardorok plans to construct a chardalyn dragon and unleash it upon Ten-Towns. Despite Auril’s
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
looks like you. Your statistics are the same, but you are a Construct with vulnerability to fire damage, and you don’t require air, food, or drink. Items worn or carried by you are unaffected. 8
her “fair blessing.” 5 After filling your pockets with fool’s gold, you must flap your arms and quack like a duck. 6 You must bury an executioner’s hood (a black-capped mushroom found in the Feywild
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
north of the Spine of the World. The long nights and sunless days are a blessing to Xardorok Sunblight, a duergar who longs to carve out a domain for himself on the surface and enslave the people of Ten
chardalyn—a crystalline substance known to exist only in Icewind Dale. Once he gathers enough of it, Xardorok plans to construct a chardalyn dragon and unleash it upon Ten-Towns. Despite Auril’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
north of the Spine of the World. The long nights and sunless days are a blessing to Xardorok Sunblight, a duergar who longs to carve out a domain for himself on the surface and enslave the people of Ten
chardalyn—a crystalline substance known to exist only in Icewind Dale. Once he gathers enough of it, Xardorok plans to construct a chardalyn dragon and unleash it upon Ten-Towns. Despite Auril’s
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
looks like you. Your statistics are the same, but you are a Construct with vulnerability to fire damage, and you don’t require air, food, or drink. Items worn or carried by you are unaffected. 8
her “fair blessing.” 5 After filling your pockets with fool’s gold, you must flap your arms and quack like a duck. 6 You must bury an executioner’s hood (a black-capped mushroom found in the Feywild
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
looks like you. Your statistics are the same, but you are a Construct with vulnerability to fire damage, and you don’t require air, food, or drink. Items worn or carried by you are unaffected. 8
her “fair blessing.” 5 After filling your pockets with fool’s gold, you must flap your arms and quack like a duck. 6 You must bury an executioner’s hood (a black-capped mushroom found in the Feywild
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
pleasure. While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness. Life is a blessing from the gods
breeze, the smell of a tasty pie, relaxing by a river in the sunshine. Life freely offers these gifts, and for a satyr, they are more valuable than gold or glory. To revel means to forget the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
pleasure. While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness. Life is a blessing from the gods
breeze, the smell of a tasty pie, relaxing by a river in the sunshine. Life freely offers these gifts, and for a satyr, they are more valuable than gold or glory. To revel means to forget the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
pleasure. While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness. Life is a blessing from the gods
breeze, the smell of a tasty pie, relaxing by a river in the sunshine. Life freely offers these gifts, and for a satyr, they are more valuable than gold or glory. To revel means to forget the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
odd-looking construct with an even more oddly placed spigot at the base of its barrel-shaped body. A gnome dressed in garishly colorful clothes sits on a stool nearby, his eyes blank. Another gnome
construct was originally a servant of the lighthouse franchise.) Wizzy (NG male gnome mage) is also under Hoobur’s power, and acts as the archmage’s unwitting ally. In his current state, Wizzy can cast only
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
odd-looking construct with an even more oddly placed spigot at the base of its barrel-shaped body. A gnome dressed in garishly colorful clothes sits on a stool nearby, his eyes blank. Another gnome
construct was originally a servant of the lighthouse franchise.) Wizzy (NG male gnome mage) is also under Hoobur’s power, and acts as the archmage’s unwitting ally. In his current state, Wizzy can cast only
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
odd-looking construct with an even more oddly placed spigot at the base of its barrel-shaped body. A gnome dressed in garishly colorful clothes sits on a stool nearby, his eyes blank. Another gnome
construct was originally a servant of the lighthouse franchise.) Wizzy (NG male gnome mage) is also under Hoobur’s power, and acts as the archmage’s unwitting ally. In his current state, Wizzy can cast only
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
quest to create something perfect that will define their life’s work and secure their legacy. They lose sight of right and wrong in pursuit of the finest materials and exciting opportunities. 2
potential and try to push you to greatness? 5 Golem Guide. Your guild contact is the soul of a long-dead artisan preserved in a construct body. This golem is wise and knowledgeable, but it has
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
quest to create something perfect that will define their life’s work and secure their legacy. They lose sight of right and wrong in pursuit of the finest materials and exciting opportunities. 2
potential and try to push you to greatness? 5 Golem Guide. Your guild contact is the soul of a long-dead artisan preserved in a construct body. This golem is wise and knowledgeable, but it has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
: Stoneshar Stoneshar is an all-faiths day during which folk strive not to be idle. Even children at play are encouraged to dig holes, build sand castles, or construct crude models. Waterdavians
wields the Wand of the Four Moons in a ceremony blessing all navigators. This holy relic is said to be the mace wielded by Selûne in her first battle against Shar, and again in a fight with her sister
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
: Stoneshar Stoneshar is an all-faiths day during which folk strive not to be idle. Even children at play are encouraged to dig holes, build sand castles, or construct crude models. Waterdavians
wields the Wand of the Four Moons in a ceremony blessing all navigators. This holy relic is said to be the mace wielded by Selûne in her first battle against Shar, and again in a fight with her sister
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
: Stoneshar Stoneshar is an all-faiths day during which folk strive not to be idle. Even children at play are encouraged to dig holes, build sand castles, or construct crude models. Waterdavians
wields the Wand of the Four Moons in a ceremony blessing all navigators. This holy relic is said to be the mace wielded by Selûne in her first battle against Shar, and again in a fight with her sister
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
quest to create something perfect that will define their life’s work and secure their legacy. They lose sight of right and wrong in pursuit of the finest materials and exciting opportunities. 2
potential and try to push you to greatness? 5 Golem Guide. Your guild contact is the soul of a long-dead artisan preserved in a construct body. This golem is wise and knowledgeable, but it has
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
next to the iron cage turns constantly. West of the wheel is a duergar encased in a cruel-looking exoskeletal construct, his face a mask of pain.
The construct is a duergar hammerer (see appendix C
with glowing-hot coals provide light and heat. Through the smoky haze, you count nine doors embedded in the north, west, and east walls.
Fifteen duergar guards occupy this area—six relaxing in the main
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
next to the iron cage turns constantly. West of the wheel is a duergar encased in a cruel-looking exoskeletal construct, his face a mask of pain.
The construct is a duergar hammerer (see appendix C
with glowing-hot coals provide light and heat. Through the smoky haze, you count nine doors embedded in the north, west, and east walls.
Fifteen duergar guards occupy this area—six relaxing in the main
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
next to the iron cage turns constantly. West of the wheel is a duergar encased in a cruel-looking exoskeletal construct, his face a mask of pain.
The construct is a duergar hammerer (see appendix C
with glowing-hot coals provide light and heat. Through the smoky haze, you count nine doors embedded in the north, west, and east walls.
Fifteen duergar guards occupy this area—six relaxing in the main
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, with the additional effect that creatures other than Undead that attempt to ascend the dais are subject to the spell’s fear effect (save DC 16). Chemosh’s Blessing. The first character who succeeds on
the character refuses the offer, the altar emits smoke that coalesces into a hulking figure. This hostile figure uses the clay golem stat block, but it is an Undead instead of a Construct. If the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, with the additional effect that creatures other than Undead that attempt to ascend the dais are subject to the spell’s fear effect (save DC 16). Chemosh’s Blessing. The first character who succeeds on
the character refuses the offer, the altar emits smoke that coalesces into a hulking figure. This hostile figure uses the clay golem stat block, but it is an Undead instead of a Construct. If the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, with the additional effect that creatures other than Undead that attempt to ascend the dais are subject to the spell’s fear effect (save DC 16). Chemosh’s Blessing. The first character who succeeds on
the character refuses the offer, the altar emits smoke that coalesces into a hulking figure. This hostile figure uses the clay golem stat block, but it is an Undead instead of a Construct. If the






