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Returning 35 results for 'blessing both diffusing claiming remains'.
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Monsters
The Wild Beyond the Witchlight
to 60 feet to an unoccupied space she can see. She remains invisible until the start of her next turn or until she attacks or casts a spell.Skylla, who sometimes goes by the alias Charmay, forged a
into allowing her to serve as the primary liaison between the League of Malevolence and the Hourglass Coven, claiming her pact with Baba Yaga made her better suited for the role than anyone else
Monsters
Icewind Dale: Rime of the Frostmaiden
followed her fellow wizards to Icewind Dale. She caught up to them in Bryn Shander and made her presence known, claiming she was sent by her master to aid the expedition with her divinations. Egos and
who come upon Nass’s frozen remains also find her spellbook and the orb she stole from Vellynne.
Familiar. Nass’s magical familiar, a white arctic weasel acclimated to cold weather named
Monsters
Curse of Strahd
feet. Anything she is wearing transforms with her, but nothing she is carrying does.
Blessing of Mother Night. Baba Lysaga is shielded against divination magic, as though protected by a nondetection
feet of Baba Lysaga and acts as her ally. It remains until it dies or until Baba Lysaga dismisses it as an action.Two women gave life to Strahd von Zarovich. The first was Queen Ravenovia van Roeyen
Drow Matron Mother
Legacy
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Monsters
Mordenkainen’s Tome of Foes
fire, levitate (self only), suggestion
Lolth's Fickle Favor. As a bonus action, the matron can bestow the Spider Queen's blessing on one ally she can see within 30 feet of her. The ally takes 7 (2d6
yochlol. The summoned creature appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Queen’s blessing on one ally she can see within 30 feet of her. The ally takes 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Lolth's Fickle Favor","rollDamageType":"psychic
Manual). The summoned creature appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
Magic Items
Mythic Odysseys of Theros
roll of 19 or 20.
Blessing of the Wild. If you are a worshiper of Nylea, you gain all the following benefits for which you have the required piety:
Piety 10+. The bow has 1 randomly determined minor
as best it can, and it takes its turns immediately after yours. The emissary remains for 1 hour before fading away.
Autumn. As an action, you can fire this arrow at a space on the ground that you can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
particular purpose, such as recovering a holy person’s remains or toppling a tyrannical empire, and could revoke the Blessing if a character fails to pursue that purpose or acts counter to it. A
Blessings A character might receive a Blessing from a deity for doing something truly momentous—an accomplishment that catches the attention of both gods and mortals. A Blessing is an appropriate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
particular purpose, such as recovering a holy person’s remains or toppling a tyrannical empire, and could revoke the Blessing if a character fails to pursue that purpose or acts counter to it. A
Blessings A character might receive a Blessing from a deity for doing something truly momentous—an accomplishment that catches the attention of both gods and mortals. A Blessing is an appropriate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
particular purpose, such as recovering a holy person’s remains or toppling a tyrannical empire, and could revoke the Blessing if a character fails to pursue that purpose or acts counter to it. A
Blessings A character might receive a Blessing from a deity for doing something truly momentous—an accomplishment that catches the attention of both gods and mortals. A Blessing is an appropriate
Monsters
Mordenkainen Presents: Monsters of the Multiverse
good fortune. They consider seeing a ki-rin fly overhead a blessing and events that happen on such a day especially auspicious. If a ki-rin alights during a ceremony such as a birth announcement or a
’t gain this benefit, falling as normal.
When the ki-rin dies, all these effects disappear immediately, although the invigorating effect on flora and fauna remains for 3 years.Poison
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
holy person’s remains or toppling a tyrannical empire. The god might revoke a blessing if a character fails to pursue that purpose or acts counter to it. A character retains the benefits of a
Blessings A character might receive a blessing from a deity for doing something truly momentous — an accomplishment that catches the attention of both gods and mortals. Killing rampaging gnolls
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
holy person’s remains or toppling a tyrannical empire. The god might revoke a blessing if a character fails to pursue that purpose or acts counter to it. A character retains the benefits of a
Blessings A character might receive a blessing from a deity for doing something truly momentous — an accomplishment that catches the attention of both gods and mortals. Killing rampaging gnolls
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
holy person’s remains or toppling a tyrannical empire. The god might revoke a blessing if a character fails to pursue that purpose or acts counter to it. A character retains the benefits of a
Blessings A character might receive a blessing from a deity for doing something truly momentous — an accomplishment that catches the attention of both gods and mortals. Killing rampaging gnolls
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
opportunities for peril and plunder. The city stands on the eastern banks of the Selintan River. The river flows south from the Nyr Dyv (the Lake of Unknown Depths) down to Woolly Bay and remains easily
navigable for its entire length. Once a frontier hub of the Great Kingdom of Aerdy, Greyhawk proclaimed itself free and independent seventy-eight years ago, claiming the Selintan basin as its territory
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Waterdeep and the home of his business partner, Faerl. Claiming that he wanted to have his family interred close to him, he took the remains of his wife and children along, with evil intent. For the last five
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
opportunities for peril and plunder. The city stands on the eastern banks of the Selintan River. The river flows south from the Nyr Dyv (the Lake of Unknown Depths) down to Woolly Bay and remains easily
navigable for its entire length. Once a frontier hub of the Great Kingdom of Aerdy, Greyhawk proclaimed itself free and independent seventy-eight years ago, claiming the Selintan basin as its territory
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Waterdeep and the home of his business partner, Faerl. Claiming that he wanted to have his family interred close to him, he took the remains of his wife and children along, with evil intent. For the last five
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Waterdeep and the home of his business partner, Faerl. Claiming that he wanted to have his family interred close to him, he took the remains of his wife and children along, with evil intent. For the last five
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
opportunities for peril and plunder. The city stands on the eastern banks of the Selintan River. The river flows south from the Nyr Dyv (the Lake of Unknown Depths) down to Woolly Bay and remains easily
navigable for its entire length. Once a frontier hub of the Great Kingdom of Aerdy, Greyhawk proclaimed itself free and independent seventy-eight years ago, claiming the Selintan basin as its territory
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Amber Temple Once a haven of virtuous wizards, the Amber Temple was long ago corrupted by evil. It was here that Strahd made his pact with the Dark Powers to become a vampire, with the blessing
of the lich Exethanter. While the lich remains, albeit as a mere shadow of its former self, the true evil within the Amber Temple lies within its collection of amber sarcophagi. These monoliths hold
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Amber Temple Once a haven of virtuous wizards, the Amber Temple was long ago corrupted by evil. It was here that Strahd made his pact with the Dark Powers to become a vampire, with the blessing
of the lich Exethanter. While the lich remains, albeit as a mere shadow of its former self, the true evil within the Amber Temple lies within its collection of amber sarcophagi. These monoliths hold
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Amber Temple Once a haven of virtuous wizards, the Amber Temple was long ago corrupted by evil. It was here that Strahd made his pact with the Dark Powers to become a vampire, with the blessing
of the lich Exethanter. While the lich remains, albeit as a mere shadow of its former self, the true evil within the Amber Temple lies within its collection of amber sarcophagi. These monoliths hold
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dress with a veiled hat stares at you from where it sways in a wooden rocking chair.
The skeleton is all that remains of Theodora Halvhrest. It is not undead, but a blessing laid upon this room causes
the children. Ezra’s Blessing. Thanks to the fervent prayers of Theodora Halvhrest, the god Ezra warded this room with a hallow spell that affects only this room and prevents all Undead (besides Regan
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dress with a veiled hat stares at you from where it sways in a wooden rocking chair.
The skeleton is all that remains of Theodora Halvhrest. It is not undead, but a blessing laid upon this room causes
the children. Ezra’s Blessing. Thanks to the fervent prayers of Theodora Halvhrest, the god Ezra warded this room with a hallow spell that affects only this room and prevents all Undead (besides Regan
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
halves of a broken spear, as well as the charred and splintered remains of a wooden shield. (These are the remains of a cultist who was killed by a chimera.)
Altar If fresh blood is spilled on the
elapsed. The summoned chimera is immune to the charmed and frightened conditions, and it can’t leave the tabernacle. Once the altar has summoned a chimera, it can’t do so again for a tenday. Whoever drops the chimera to 0 hit points gains inspiration — a minor blessing from the god Malar.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dress with a veiled hat stares at you from where it sways in a wooden rocking chair.
The skeleton is all that remains of Theodora Halvhrest. It is not undead, but a blessing laid upon this room causes
the children. Ezra’s Blessing. Thanks to the fervent prayers of Theodora Halvhrest, the god Ezra warded this room with a hallow spell that affects only this room and prevents all Undead (besides Regan
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
halves of a broken spear, as well as the charred and splintered remains of a wooden shield. (These are the remains of a cultist who was killed by a chimera.)
Altar If fresh blood is spilled on the
elapsed. The summoned chimera is immune to the charmed and frightened conditions, and it can’t leave the tabernacle. Once the altar has summoned a chimera, it can’t do so again for a tenday. Whoever drops the chimera to 0 hit points gains inspiration — a minor blessing from the god Malar.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
halves of a broken spear, as well as the charred and splintered remains of a wooden shield. (These are the remains of a cultist who was killed by a chimera.)
Altar If fresh blood is spilled on the
elapsed. The summoned chimera is immune to the charmed and frightened conditions, and it can’t leave the tabernacle. Once the altar has summoned a chimera, it can’t do so again for a tenday. Whoever drops the chimera to 0 hit points gains inspiration — a minor blessing from the god Malar.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bloodshed, Gith and her followers threw off the yoke of their illithid masters, but another leader named Zerthimon emerged in the aftermath of battle. Zerthimon challenged Gith’s motives, claiming that her
remains from that distant time. “The githyanki and the githzerai were so profoundly scarred by their enslavement to the mind flayers that they forgot they were one race, united. Having won their freedom
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bloodshed, Gith and her followers threw off the yoke of their illithid masters, but another leader named Zerthimon emerged in the aftermath of battle. Zerthimon challenged Gith’s motives, claiming that her
remains from that distant time. “The githyanki and the githzerai were so profoundly scarred by their enslavement to the mind flayers that they forgot they were one race, united. Having won their freedom
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
curve, you see a woman kneeling next to a body, sobbing as she hunches protectively over the remains. Circling in the air a few feet above her, eight harpies screech and flail at each other.
The
shape shifts to that of a gray-feathered harpy.
The harpies and their matriarch attack the characters in the hope of claiming another easy meal.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
curve, you see a woman kneeling next to a body, sobbing as she hunches protectively over the remains. Circling in the air a few feet above her, eight harpies screech and flail at each other.
The
shape shifts to that of a gray-feathered harpy.
The harpies and their matriarch attack the characters in the hope of claiming another easy meal.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
curve, you see a woman kneeling next to a body, sobbing as she hunches protectively over the remains. Circling in the air a few feet above her, eight harpies screech and flail at each other.
The
shape shifts to that of a gray-feathered harpy.
The harpies and their matriarch attack the characters in the hope of claiming another easy meal.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bloodshed, Gith and her followers threw off the yoke of their illithid masters, but another leader named Zerthimon emerged in the aftermath of battle. Zerthimon challenged Gith’s motives, claiming that her
remains from that distant time. “The githyanki and the githzerai were so profoundly scarred by their enslavement to the mind flayers that they forgot they were one race, united. Having won their freedom
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of the Talhund. Dwarven Made The crypt is solid dwarven construction. Its stone remains strong despite millennia of neglect. Carvings of dwarf priests are prevalent, as are carvings of mountain peaks
), valiant approach (area P11), and haunted hall (area P16). Dumathoin’s Blessing. When the characters purify the crypt, any character that helped put a haunt to rest or defeated one of the crypt’s ghosts






