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Returning 35 results for 'blessing both diffusing constant runes'.
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Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fireplace are inscribed with runes extolling the god Hiatea and invoking her blessing upon all who shelter here. Many dynasties of giants have claimed ownership of Hiatea’s Hearth since its founding, and each
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fireplace are inscribed with runes extolling the god Hiatea and invoking her blessing upon all who shelter here. Many dynasties of giants have claimed ownership of Hiatea’s Hearth since its founding, and each
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fireplace are inscribed with runes extolling the god Hiatea and invoking her blessing upon all who shelter here. Many dynasties of giants have claimed ownership of Hiatea’s Hearth since its founding, and each
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, lawless agitators, hardened criminals, oath breakers, and the champions of Heliod’s divine enemies pose constant threats, and the characters are charged with combating them all. At the beginning of the
campaign, the characters might stand alongside other defenders of a polis against attacking monsters and receive Heliod’s blessing at a crucial moment to turn the tide of battle. Hailed as heroes by
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, lawless agitators, hardened criminals, oath breakers, and the champions of Heliod’s divine enemies pose constant threats, and the characters are charged with combating them all. At the beginning of the
campaign, the characters might stand alongside other defenders of a polis against attacking monsters and receive Heliod’s blessing at a crucial moment to turn the tide of battle. Hailed as heroes by
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, lawless agitators, hardened criminals, oath breakers, and the champions of Heliod’s divine enemies pose constant threats, and the characters are charged with combating them all. At the beginning of the
campaign, the characters might stand alongside other defenders of a polis against attacking monsters and receive Heliod’s blessing at a crucial moment to turn the tide of battle. Hailed as heroes by
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Trickery Domain Gods of trickery — such as Tymora, Beshaba, Olidammara, the Traveler, Garl Glittergold, and Loki — are mischief-makers and instigators who stand as a constant challenge to the
Spells
1st charm person, disguise self 3rd mirror image, pass without trace 5th blink, dispel magic 7th dimension door, polymorph 9th dominate person, modify memory Blessing of the Trickster
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Trickery Domain Gods of trickery — such as Tymora, Beshaba, Olidammara, the Traveler, Garl Glittergold, and Loki — are mischief-makers and instigators who stand as a constant challenge to the
Spells
1st charm person, disguise self 3rd mirror image, pass without trace 5th blink, dispel magic 7th dimension door, polymorph 9th dominate person, modify memory Blessing of the Trickster
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Trickery Domain Gods of trickery — such as Tymora, Beshaba, Olidammara, the Traveler, Garl Glittergold, and Loki — are mischief-makers and instigators who stand as a constant challenge to the
Spells
1st charm person, disguise self 3rd mirror image, pass without trace 5th blink, dispel magic 7th dimension door, polymorph 9th dominate person, modify memory Blessing of the Trickster
Orc
Legacy
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Species
Volo's Guide to Monsters
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
stand against the wave.
Orc Culture and Beliefs
Orcs live in constant fear of their gods, and their behavior is rooted in that mentality. They believe that they can see the influence of the gods
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Pack Lord Most war bands are led by pack lords. These champions of Yeenoghu curry their lord’s favor with living sacrifices. They mark their hides with bloody runes, which sometimes grant supernatural
bone. While they lack any particular blessing of Yeenoghu, their ferocity makes them formidable enemies. Gnoll Hunters When a war band is on the move, the hunters travel in a wide arc around the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Pack Lord Most war bands are led by pack lords. These champions of Yeenoghu curry their lord’s favor with living sacrifices. They mark their hides with bloody runes, which sometimes grant supernatural
bone. While they lack any particular blessing of Yeenoghu, their ferocity makes them formidable enemies. Gnoll Hunters When a war band is on the move, the hunters travel in a wide arc around the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Pack Lord Most war bands are led by pack lords. These champions of Yeenoghu curry their lord’s favor with living sacrifices. They mark their hides with bloody runes, which sometimes grant supernatural
bone. While they lack any particular blessing of Yeenoghu, their ferocity makes them formidable enemies. Gnoll Hunters When a war band is on the move, the hunters travel in a wide arc around the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
gold, and the pendant bears the symbol of two hands cupping the sun. Summer Star Summer Star. This magic item looks like a 6-inch-diameter gyroscope featuring two scorched rings inlaid with runes and a
below: Step 1: Identify the Item. Any creature or spirit that studies the runes on the device’s rings and succeeds on a DC 18 Intelligence (Arcana) check ascertains that the device was designed to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
gold, and the pendant bears the symbol of two hands cupping the sun. Summer Star Summer Star. This magic item looks like a 6-inch-diameter gyroscope featuring two scorched rings inlaid with runes and a
below: Step 1: Identify the Item. Any creature or spirit that studies the runes on the device’s rings and succeeds on a DC 18 Intelligence (Arcana) check ascertains that the device was designed to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
gold, and the pendant bears the symbol of two hands cupping the sun. Summer Star Summer Star. This magic item looks like a 6-inch-diameter gyroscope featuring two scorched rings inlaid with runes and a
below: Step 1: Identify the Item. Any creature or spirit that studies the runes on the device’s rings and succeeds on a DC 18 Intelligence (Arcana) check ascertains that the device was designed to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
planetar dies by its own hand or at the hands of the characters, Torm bestows on each character a blessing of protection (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). This
blessing is permanent if its receiver is a worshiper of Torm; otherwise, the blessing lasts for 10 days. Torm’s blessing is not bestowed on any character who releases one or both mariliths that are trapped
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
planetar dies by its own hand or at the hands of the characters, Torm bestows on each character a blessing of protection (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). This
blessing is permanent if its receiver is a worshiper of Torm; otherwise, the blessing lasts for 10 days. Torm’s blessing is not bestowed on any character who releases one or both mariliths that are trapped
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
planetar dies by its own hand or at the hands of the characters, Torm bestows on each character a blessing of protection (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). This
blessing is permanent if its receiver is a worshiper of Torm; otherwise, the blessing lasts for 10 days. Torm’s blessing is not bestowed on any character who releases one or both mariliths that are trapped
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
faint runes etched among the ornate carvings on the lock. A subsequent DC 16 Intelligence (Arcana) check to study the runes reveals that they can emit a wave of transmutation magic throughout the room
the same character is submerged in all four pools, that character receives the blessing of That-Which-Endures. This blessing comes in handy later in area 7. Key. To make the key appear, one or more
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
faint runes etched among the ornate carvings on the lock. A subsequent DC 16 Intelligence (Arcana) check to study the runes reveals that they can emit a wave of transmutation magic throughout the room
the same character is submerged in all four pools, that character receives the blessing of That-Which-Endures. This blessing comes in handy later in area 7. Key. To make the key appear, one or more
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
faint runes etched among the ornate carvings on the lock. A subsequent DC 16 Intelligence (Arcana) check to study the runes reveals that they can emit a wave of transmutation magic throughout the room
the same character is submerged in all four pools, that character receives the blessing of That-Which-Endures. This blessing comes in handy later in area 7. Key. To make the key appear, one or more
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
saving throw DC by 1. Constant Elements. The Whirling Blades and the Rune of Fear affect each creature that ends its turn in an area affected by these elements. Whirling Blades. Any creature that ends its
it takes time. Faint runes in the ceiling and floor at both ends of the hallway are involved in the functioning of the portals. A creature must first use an action to examine a set of runes, then use a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
saving throw DC by 1. Constant Elements. The Whirling Blades and the Rune of Fear affect each creature that ends its turn in an area affected by these elements. Whirling Blades. Any creature that ends its
it takes time. Faint runes in the ceiling and floor at both ends of the hallway are involved in the functioning of the portals. A creature must first use an action to examine a set of runes, then use a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
yourself to the cause of law and justice. In fact, champions of Heliod are sometimes more constant in their pursuit of those ideals than the god himself, who can be emotional and short-tempered. As a
material components. Heliod’s blessing manifests as a nimbus around the affected creatures, causing them to shed dim light in a 5-foot radius until the spell ends. You can cast the spell in this way a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
yourself to the cause of law and justice. In fact, champions of Heliod are sometimes more constant in their pursuit of those ideals than the god himself, who can be emotional and short-tempered. As a
material components. Heliod’s blessing manifests as a nimbus around the affected creatures, causing them to shed dim light in a 5-foot radius until the spell ends. You can cast the spell in this way a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
yourself to the cause of law and justice. In fact, champions of Heliod are sometimes more constant in their pursuit of those ideals than the god himself, who can be emotional and short-tempered. As a
material components. Heliod’s blessing manifests as a nimbus around the affected creatures, causing them to shed dim light in a 5-foot radius until the spell ends. You can cast the spell in this way a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
throughout this book typically refer to “the Giant language” or “Giant runes,” so there should be no confusion between the language and the creature type.
Other Giants The other creatures of the
than before it. Ettins. A widespread folktale suggests ettins were once orcs who were transformed into their giant-like form by a blessing of the demon lord Demogorgon. If that were true, though
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
throughout this book typically refer to “the Giant language” or “Giant runes,” so there should be no confusion between the language and the creature type.
Other Giants The other creatures of the
than before it. Ettins. A widespread folktale suggests ettins were once orcs who were transformed into their giant-like form by a blessing of the demon lord Demogorgon. If that were true, though
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
saving throw DC by 1. Constant Elements. The Whirling Blades and the Rune of Fear affect each creature that ends its turn in an area affected by these elements. Whirling Blades. Any creature that ends its
it takes time. Faint runes in the ceiling and floor at both ends of the hallway are involved in the functioning of the portals. A creature must first use an action to examine a set of runes, then use a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
throughout this book typically refer to “the Giant language” or “Giant runes,” so there should be no confusion between the language and the creature type.
Other Giants The other creatures of the
than before it. Ettins. A widespread folktale suggests ettins were once orcs who were transformed into their giant-like form by a blessing of the demon lord Demogorgon. If that were true, though
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Tribe hunters near Ten-Towns has been known to panic Ten-Towners who live in constant fear of attack. King Jarund Elkhardt The Elk King is Jarund Elkhardt, a terse yet thoughtful giant of a man who is
enemies believe she has actual ice flowing through her veins. She has no living children that she knows of, but with Auril’s blessing, she won’t need any heirs to preserve her legacy. Bjornhild intends
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Tribe hunters near Ten-Towns has been known to panic Ten-Towners who live in constant fear of attack. King Jarund Elkhardt The Elk King is Jarund Elkhardt, a terse yet thoughtful giant of a man who is
enemies believe she has actual ice flowing through her veins. She has no living children that she knows of, but with Auril’s blessing, she won’t need any heirs to preserve her legacy. Bjornhild intends
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Tribe hunters near Ten-Towns has been known to panic Ten-Towners who live in constant fear of attack. King Jarund Elkhardt The Elk King is Jarund Elkhardt, a terse yet thoughtful giant of a man who is
enemies believe she has actual ice flowing through her veins. She has no living children that she knows of, but with Auril’s blessing, she won’t need any heirs to preserve her legacy. Bjornhild intends
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
cleverness. Giants who value or seek to emulate these qualities pray and sacrifice to her, asking her blessing. Those who hold out hope for the restoration of giants’ ancient glory worship her as well
between these two oldest children are the focus of many myths. In these stories, Hiatea is both a protective figure who keeps watch over the hearths and fields of giants, blessing their agriculture and






