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Returning 35 results for 'blessing both don cases revealing'.
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Classes
Player’s Handbook
power, while others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a
an indelible mark on the Sorcerer, a churning magic that can be passed down through generations.
Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that don’t please its patron fall away as its master’s desires become the purpose that drives it. The deathlock immediately resumes work on its patron’s behalf.
Whatever the goal
warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A warlock who fails to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Those who don’t shrink from such visions or report them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a
“blessing” and worship of Vaprak from one generation to the next.ColdVaprak’s Rage (Recharges after a Short or Long Rest). The giant enters a rage. The rage lasts for 1 minute or until
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
being able to fly is an incredible gift, and it would be expected for kobolds to interpret the wings as a blessing from Tiamat, ordinary kobolds resent urds and don’t get along with them. Fragments
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
;
Elves. “It’s best not to wander into elven woods. They don’t like intruders, and you’ll as likely be bewitched as peppered with arrows. Still, if an elf can get past that damned
Monsters
Mordenkainen Presents: Monsters of the Multiverse
good fortune. They consider seeing a ki-rin fly overhead a blessing and events that happen on such a day especially auspicious. If a ki-rin alights during a ceremony such as a birth announcement or a
lair, winds buoy creatures that fall due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage. Aberrations, Fiends, and Undead don
Backgrounds
Baldur’s Gate: Descent into Avernus
chosen. Even so, that doesn’t stop you. You’ve left your old face behind, taking on a new persona, becoming something more.
Characters with the faceless background don a disguise &mdash
unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as
Backgrounds
Guildmasters’ Guide to Ravnica
guild.
5
I was a member of this guild before the Dimir recruited me.
6
I don’t like what this guild stands for and want to destroy it from within.
7
I secretly wish I could
Traits
d8
Personality Trait
1
I’m good at hiding my true thoughts and feelings.
2
When I’m in doubt about revealing something, I assume it’s a secret, and I
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
highest levels of Yongjing’s government. Before running the adventure, familiarize yourself with the “Yongjing Gazetteer” section. Keep the following details of the conspiracy secret, revealing them
only when the adventure text instructs you to do so. Dragon’s Blessing When the rulers of Yongjing reach an advanced age, they use potions of longevity to increase their life span. These potions are
Backgrounds
Sword Coast Adventurer's Guide
use by the faction’s operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don’t merely fulfill a small function for that
provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
overview of the domain’s most infamous locations. In many cases, these locations are represented on a map of the domain. Each map also notes additional sites waiting to be detailed in your adventures
. Darklord. A description of the domain’s Darklord appears here, along with details revealing the roots of their evil. Adventures. This section describes the kinds of adventures that naturally fit within
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
relieved of their other roles and taken to the lair’s whelping pens, where they are tended to by Luthic’s followers.
Orcs don’t take mates, and no pair-bonding occurs in a tribe
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, aiding heroes in need. In rare cases, pegasi might befriend virtuous people and serve as their companions and steeds. Pegasi are hunted by servants of evil, leading many of these winged steeds to flee
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage.
Pegasi are the cherished steeds of our creator, Corellon. To see one is a blessing, but to ride one proves nothing less than the love of the gods.
—Yolande, Queen of Celene
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
against pirates, raiders, and monsters. The guard is seen as something of a meddlesome force, since most of its members are drawn from the military veterans who migrated here with the crown’s blessing
most cases, criminals pay a fine and are let go. Those who cannot pay are required to work off their debt, usually put to work sweeping streets or helping with construction projects. If a crime
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hatred of gnomes, city kobolds often go out of their way to target gnomes’ houses and shops. Even in such cases, the kobolds’ fear of retaliation usually prevents them from trying to directly harm
to use any such item they come across. When kobolds sense an opportunity to separate a magic item from its owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, occasionally, a centuries-old depiction of the goddess breaks, revealing an ancient icon inside, typically a primitive mud idol of a woman bearing a sheaf of grain in one hand and a skull in the
other.
Partners in Possibility. The fall holiday known as the Blessing of the Beasts (or, in Meletis, the Therimakarion) celebrates humans’ partnership with domestic animals. The horses and oxen that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, revealing a stone-tiled foyer with a 40-foot-high ceiling. The area contains the following features: Braziers. The foyer is heated and dimly lit by two 6-foot-tall, 6-foot-wide stone braziers filled with
planetar dies by its own hand or at the hands of the characters, Torm bestows on each character a blessing of protection (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). This
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the path you’ve chosen. Even so, that doesn’t stop you. You’ve left your old face behind, taking on a new persona, becoming something more. Characters with the faceless background don a disguise
removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as often as you wish, using one to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
by the sphinx, and of how he buried Daoine Gloine in ooze only after discovering its inhabitants to be depraved cultists. In both cases, the inventor deemed his desperate actions as necessary
. He then turns on the monitor and ducks down to stay out of the medusa’s field of view. During the subsequent chaos, the gnome attempts to don the powered armor, then wreak havoc.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the path you’ve chosen. Even so, that doesn’t stop you. You’ve left your old face behind, taking on a new persona, becoming something more. Characters with the faceless background don a disguise
themselves stymied by your disguise. Upon donning a disguise and behaving as your persona, you are unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
generation. In other cases, a dragon at the brink of death invests power into another creature—usually a dragon, but sometimes a sovereign, a sage, or an adventurer. Moreover, those who slay a dragon could
seize the dragon’s power. The benefit conferred by this transfer of power is up to you. It might include one of the draconic gifts described in chapter 2 of this book, or a charm or blessing from the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Monastery and, to a lesser extent, Miraj Vizann, the “mud sorcerer” in the Temple of the Black Earth. Journals, letters, and transaction records in Wiggan’s study link him to the earth cult, revealing
burial hall. Those who do receive a supernatural charm (see “Other Rewards” in chapter 7, “Treasure,” of the Dungeon Master’s Guide), which is a spiritual blessing that mimics a potion or spell of your
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
despoiling bloodshed.
More ephemeral or permanent offenses, such as revealing a secret the mummy wished kept or killing an individual the mummy loved, can’t be so easily remedied. In such cases, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
doorsteps, and the like), it is an occasion of much drinking, singing, and dancing in Waterdeep. The wealthy host elaborate masked balls, while poorer folk don costumes of their own make and travel door
of Troubles. Though not outlawed fully, spellcasting is allowable only in self-defense or in cases of extreme need. At night, this holiday becomes solemn and serious, as many Waterdavians offer
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(Investigation) check notices that one of its bronze orbs is missing. This portion of the throne is in area Y6. If it is returned to the throne, the platform holding the throne slides aside, revealing a 10-foot
, then mutters, “Nothing. There’s no Dragon’s Blessing here.” If the characters press the scholar on this, Zhong Yin brushes off their questions, encouraging the party to complete its investigation and
Magic Items
Infernal Machine Rebuild
properties. Roll for each of these properties on the Infernal Machine Properties table. To keep things interesting, the DM might roll secretly for detrimental properties, revealing those properties only
languages, as if under the effect of a comprehend languages spell.
Whenever you speak, you speak in a random language (possibly including languages you don’t normally know).
16
You have
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, with the additional effect that creatures other than Undead that attempt to ascend the dais are subject to the spell’s fear effect (save DC 16). Chemosh’s Blessing. The first character who succeeds on
, revealing another room once hidden behind a secret door.
The small room is strewn with shattered pottery, a broken chest of empty drawers, and a moldering pile of clothes. A successful DC 12
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the other side of the wall—revealing a secret way to area T9. Treasure. Four 12-foot-wide paintings (400 gp each) and a smaller 2-foot-wide painting (1,000 gp) are on display. A character who examines
—revealing a secret way to the gallery (area T6). Treasure. Most books in this room have no monetary value, but three of the oldest books are worth 500 gp each. A character can identify these valuable books
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
stands next to a vanity. Two large ropes dangle at either end of a set of drawn curtains. A black table against the north wall holds a stack of instrument cases.
The backstage area of the
). Quill thinks that if he can get close enough to Renekor, he can charm the beholder into revealing information on how to escape Wisteria Vale, or manipulate the beholder’s reality-warping magic to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
negotiate by succeeding on a DC 20 Charisma (Persuasion) check as an action or by revealing a symbol of a god of nature. If convinced to talk, Duskwalker reveals the following information: Duskwalker is the
age needs a new hope. Use this weapon to defend the destiny mortals have chosen. Banish the shadow of the Dragon Queen with the light of this most sacred weapon. With the blessing of the gods, ye
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cases, a vision of Charmayne as seen by the victim: Figurine 1 is full of terror. A momentary vision shows Charmayne (an auburn-haired woman in a scarlet robe) casting a fiery spell. Figurine 2 holds the
or to feel one last thing. S13: Royal Gallery Glass cases on tables arranged about this room contain dragon scales, manticore tails, and other hunting trophies, as well as weapons, regal gifts, and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
everything from petty disputes in other wards to groundbreaking cases in the High Courts. They adjudicate, review, and study the rules of Sigil, maintaining order according to the law as they interpret
never lost a case. Sly has been known to waive their astronomical fee for adventurers who help gather evidence relevant to other cases. Of course, the accused are always free to represent themselves
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the same character is submerged in all four pools, that character receives the blessing of That-Which-Endures. This blessing comes in handy later in area 7. Key. To make the key appear, one or more
Intelligence (Investigation) check to recognize subtle details in the stonework revealing the trap’s area. When any creature touches the double doors, including to pick the lock, each creature standing in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the Great Blue Devil A relief of a scowling, fiendish face made of azure mosaic tiles spans the hallway’s back wall. The face’s mouth is open, revealing a black maw, and its eyes are carved from
with stars are vitality’s bane.
Blue is neither blessing nor curse.
Moon cleanses you of illness or worse.
Green’s neighbor is never boring—
Drink deep; pass through the flooring.”
The






