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Returning 35 results for 'blessing branches diffusing confidence reward'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
interfere with the goings-on of the faerie court. Instead, treefolk serve as guardians and shepherds of their wild groves, dispensing wisdom and blessings to travelers who wander under their branches
);{"diceNotation":"2d4","rollType":"roll","rollAction":"Oaken Boon"} temporary hit points at the start of each of its turns. This blessing lasts for 1 minute, until the treefolk has the incapacitated condition, or until the treefolk uses this bonus action again.
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
after I led a symbolic act of protest against it.
9
A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.
10
Recruited into a lord’s army, I rose to
arguments.
5
I’m confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action.
7
I misuse long words in an attempt
Elf
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
“I have never imagined such beauty existed,” Goldmoon said softly. The day’s march had been difficult, but the reward at the end was beyond their dreams. The companions stood on a
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Supernatural Gifts Axel Defois A magical creature like a unicorn might bestow a supernatural gift A supernatural gift is a special reward granted by a being or force of great magical power
. Supernatural gifts come in two forms: Blessing. A Blessing is usually bestowed by a god or a godlike being. Charm. A Charm is usually the work of a powerful spirit, a magical location, or a mythic creature. Unlike a magic item, a supernatural gift isn’t an object and doesn’t require Attunement.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Supernatural Gifts Axel Defois A magical creature like a unicorn might bestow a supernatural gift A supernatural gift is a special reward granted by a being or force of great magical power
. Supernatural gifts come in two forms: Blessing. A Blessing is usually bestowed by a god or a godlike being. Charm. A Charm is usually the work of a powerful spirit, a magical location, or a mythic creature. Unlike a magic item, a supernatural gift isn’t an object and doesn’t require Attunement.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
necessary information from Nebukath, but stealing the book is beyond her ability, so she recruits the characters to carry out this task for the order. Remi offers no reward, but if the characters bring the
book or proof of its destruction to the order, each character receives a blessing of their choice, either from the gods they worship or from a god worshiped by Remi’s holy order: a blessing of health
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Supernatural Gifts Axel Defois A magical creature like a unicorn might bestow a supernatural gift A supernatural gift is a special reward granted by a being or force of great magical power
. Supernatural gifts come in two forms: Blessing. A Blessing is usually bestowed by a god or a godlike being. Charm. A Charm is usually the work of a powerful spirit, a magical location, or a mythic creature. Unlike a magic item, a supernatural gift isn’t an object and doesn’t require Attunement.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
necessary information from Nebukath, but stealing the book is beyond her ability, so she recruits the characters to carry out this task for the order. Remi offers no reward, but if the characters bring the
book or proof of its destruction to the order, each character receives a blessing of their choice, either from the gods they worship or from a god worshiped by Remi’s holy order: a blessing of health
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
necessary information from Nebukath, but stealing the book is beyond her ability, so she recruits the characters to carry out this task for the order. Remi offers no reward, but if the characters bring the
book or proof of its destruction to the order, each character receives a blessing of their choice, either from the gods they worship or from a god worshiped by Remi’s holy order: a blessing of health
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Blessings A character might receive a Blessing from a deity for doing something truly momentous—an accomplishment that catches the attention of both gods and mortals. A Blessing is an appropriate
reward for one of the following accomplishments: Restoring a god’s most sacred shrine Foiling an apocalyptic plot by a god’s enemies Helping a god’s favored servant complete a quest An adventurer might
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Blessings A character might receive a Blessing from a deity for doing something truly momentous—an accomplishment that catches the attention of both gods and mortals. A Blessing is an appropriate
reward for one of the following accomplishments: Restoring a god’s most sacred shrine Foiling an apocalyptic plot by a god’s enemies Helping a god’s favored servant complete a quest An adventurer might
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Blessings A character might receive a Blessing from a deity for doing something truly momentous—an accomplishment that catches the attention of both gods and mortals. A Blessing is an appropriate
reward for one of the following accomplishments: Restoring a god’s most sacred shrine Foiling an apocalyptic plot by a god’s enemies Helping a god’s favored servant complete a quest An adventurer might
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
rarely warrants such a blessing, but slaying the high priest of Tiamat as he attempts to summon the Dragon Queen might. A blessing is an appropriate reward for one of the following accomplishments
Blessings A character might receive a blessing from a deity for doing something truly momentous — an accomplishment that catches the attention of both gods and mortals. Killing rampaging gnolls
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
rarely warrants such a blessing, but slaying the high priest of Tiamat as he attempts to summon the Dragon Queen might. A blessing is an appropriate reward for one of the following accomplishments
Blessings A character might receive a blessing from a deity for doing something truly momentous — an accomplishment that catches the attention of both gods and mortals. Killing rampaging gnolls
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
rarely warrants such a blessing, but slaying the high priest of Tiamat as he attempts to summon the Dragon Queen might. A blessing is an appropriate reward for one of the following accomplishments
Blessings A character might receive a blessing from a deity for doing something truly momentous — an accomplishment that catches the attention of both gods and mortals. Killing rampaging gnolls
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
accomplishment that might merit a blessing as a reward. Occasionally, a god might also offer a blessing when sending a champion on a quest, helping them to prepare for the task ahead. A character
. Blessings As described in chapter 7 of the Dungeon Master’s Guide, the gods sometimes use blessings to reward their faithful servants for momentous deeds. Completing a quest bestowed by the god is an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Supernatural Gifts A supernatural gift is a special reward granted by a being or force of great magical power. Such supernatural gifts come in two forms: blessings and charms. A blessing is usually
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
accomplishment that might merit a blessing as a reward. Occasionally, a god might also offer a blessing when sending a champion on a quest, helping them to prepare for the task ahead. A character
. Blessings As described in chapter 7 of the Dungeon Master’s Guide, the gods sometimes use blessings to reward their faithful servants for momentous deeds. Completing a quest bestowed by the god is an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Supernatural Gifts A supernatural gift is a special reward granted by a being or force of great magical power. Such supernatural gifts come in two forms: blessings and charms. A blessing is usually
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
accomplishment that might merit a blessing as a reward. Occasionally, a god might also offer a blessing when sending a champion on a quest, helping them to prepare for the task ahead. A character
. Blessings As described in chapter 7 of the Dungeon Master’s Guide, the gods sometimes use blessings to reward their faithful servants for momentous deeds. Completing a quest bestowed by the god is an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Supernatural Gifts A supernatural gift is a special reward granted by a being or force of great magical power. Such supernatural gifts come in two forms: blessings and charms. A blessing is usually
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
of this dark room are slick with moisture and set with colorful stones, starfish, shells, and coral branches. Extruding from the east wall is a stone sculpture of a giant crab, its pincered arms
the blessing is conferred.
Any creature that damages the basin must succeed on a DC 15 Constitution saving throw or be transformed into a crab for 24 hours. The effect is otherwise identical to that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
of this dark room are slick with moisture and set with colorful stones, starfish, shells, and coral branches. Extruding from the east wall is a stone sculpture of a giant crab, its pincered arms
the blessing is conferred.
Any creature that damages the basin must succeed on a DC 15 Constitution saving throw or be transformed into a crab for 24 hours. The effect is otherwise identical to that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
of this dark room are slick with moisture and set with colorful stones, starfish, shells, and coral branches. Extruding from the east wall is a stone sculpture of a giant crab, its pincered arms
the blessing is conferred.
Any creature that damages the basin must succeed on a DC 15 Constitution saving throw or be transformed into a crab for 24 hours. The effect is otherwise identical to that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
paraphrase the following text: An aged human wearing a tattered cloak approaches. His skin is crisscrossed with scars, and he carries himself with confidence. In a deep voice, the man rumbles, “They say
association. Valder offers the characters no reward—their reward is escape from Curst. If pressed, Valder flips them 2 electrum coins, which is most of the money he has in the shack (he saves another 5
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
paraphrase the following text: An aged human wearing a tattered cloak approaches. His skin is crisscrossed with scars, and he carries himself with confidence. In a deep voice, the man rumbles, “They say
association. Valder offers the characters no reward—their reward is escape from Curst. If pressed, Valder flips them 2 electrum coins, which is most of the money he has in the shack (he saves another 5
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
groves, dispensing wisdom and blessings to travelers who wander under their branches. Treefolk Large Plant (Druid), Any Alignment
Armor Class 17 (natural armor)
Hit Points 171 (18d10 + 72)
Speed
turns. This blessing lasts for 1 minute, until the treefolk has the incapacitated condition, or until the treefolk uses this bonus action again.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
groves, dispensing wisdom and blessings to travelers who wander under their branches. Treefolk Large Plant (Druid), Any Alignment
Armor Class 17 (natural armor)
Hit Points 171 (18d10 + 72)
Speed
turns. This blessing lasts for 1 minute, until the treefolk has the incapacitated condition, or until the treefolk uses this bonus action again.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
groves, dispensing wisdom and blessings to travelers who wander under their branches. Treefolk Large Plant (Druid), Any Alignment
Armor Class 17 (natural armor)
Hit Points 171 (18d10 + 72)
Speed
turns. This blessing lasts for 1 minute, until the treefolk has the incapacitated condition, or until the treefolk uses this bonus action again.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Characters with a passive Wisdom (Perception) score of 18 or higher notice hints of figures wearing red-and-black clothing among the tree branches ahead in area P2. These are Dragon Army soldiers
Duskwalker stands motionless amid trees whose branches bear dead Dragon Army soldiers. Before Onyari’s destruction, Duskwalker served as its master gardener. The city’s devastation left them deeply bitter
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
paraphrase the following text: An aged human wearing a tattered cloak approaches. His skin is crisscrossed with scars, and he carries himself with confidence. In a deep voice, the man rumbles, “They say
association. Valder offers the characters no reward—their reward is escape from Curst. If pressed, Valder flips them 2 electrum coins, which is most of the money he has in the shack (he saves another 5
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Holy Symbol Impromptu Blessing A married couple asked Fazzir to give them a blessing for safe travel for a romantic getaway. Fazzir needs two assistants to perform the ceremony. To conduct the ceremony
on the priest’s mind lingers. Reward After these tasks, Fazzir gives each character 3 GP regardless of their performance. He is just grateful for their support. Good-Faith Discounts
It’s unlikely
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Characters with a passive Wisdom (Perception) score of 18 or higher notice hints of figures wearing red-and-black clothing among the tree branches ahead in area P2. These are Dragon Army soldiers
Duskwalker stands motionless amid trees whose branches bear dead Dragon Army soldiers. Before Onyari’s destruction, Duskwalker served as its master gardener. The city’s devastation left them deeply bitter
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Characters with a passive Wisdom (Perception) score of 18 or higher notice hints of figures wearing red-and-black clothing among the tree branches ahead in area P2. These are Dragon Army soldiers
Duskwalker stands motionless amid trees whose branches bear dead Dragon Army soldiers. Before Onyari’s destruction, Duskwalker served as its master gardener. The city’s devastation left them deeply bitter
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Holy Symbol Impromptu Blessing A married couple asked Fazzir to give them a blessing for safe travel for a romantic getaway. Fazzir needs two assistants to perform the ceremony. To conduct the ceremony
on the priest’s mind lingers. Reward After these tasks, Fazzir gives each character 3 GP regardless of their performance. He is just grateful for their support. Good-Faith Discounts
It’s unlikely






