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Returning 35 results for 'blessing branches diffusing cosmic rely'.
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Classes
Player’s Handbook
Trace the Roots and Branches of the Multiverse
Barbarians who follow the Path of the World Tree connect with the cosmic tree Yggdrasil through their Rage. This tree grows among the Outer Planes
Monsters
The Book of Many Things
":"1d12+3", "rollType":"damage", "rollAction":"Radiant Strike", "rollDamageType":"radiant"} radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another
", "rollAction":"Prophetic Blessing"}, and it gains a prophecy die, a d8. Once during each of the creature’s turns, when it fails an ability check or saving throw or misses an attack roll, it can
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
interfere with the goings-on of the faerie court. Instead, treefolk serve as guardians and shepherds of their wild groves, dispensing wisdom and blessings to travelers who wander under their branches
);{"diceNotation":"2d4","rollType":"roll","rollAction":"Oaken Boon"} temporary hit points at the start of each of its turns. This blessing lasts for 1 minute, until the treefolk has the incapacitated condition, or until the treefolk uses this bonus action again.
Sorcerer
Legacy
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Classes
Basic Rules (2014)
otherworldly influence, or exposure to unknown cosmic forces. One can’t study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power
apparent flukes. Some sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s
Monsters
Fizban's Treasury of Dragons
affect them. They defy gravity with flight that doesn’t rely solely upon their great wings, and gravitational force empowers both their devastating breath weapon and the exploding amethyst
also prize understanding of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to
Monsters
The Book of Many Things
bring cosmic wrath upon the characters.The Rogue’s Lair
This villain resides in a place of power and safety, whether that’s a hidden thieves’ guildhall or a lavish manse. The lair is
lair, creatures that aren’t members of the villain’s organization have disadvantage on ability checks that rely on the Insight, Perception, and Persuasion skills.
Potent Toxins. When
Drow Matron Mother
Legacy
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Monsters
Mordenkainen’s Tome of Foes
fire, levitate (self only), suggestion
Lolth's Fickle Favor. As a bonus action, the matron can bestow the Spider Queen's blessing on one ally she can see within 30 feet of her. The ally takes 7 (2d6
attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The matron mother makes two demon staff attacks or three tentacle rod attacks.
Demon Staff. Melee Weapon Attack: +10
Monsters
Fizban's Treasury of Dragons
of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how physical laws affect them. They defy gravity with flight that doesn’t rely solely
other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They also prize understanding of the cosmic forces that emanate from the Outer
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes two Demon Staff attacks or one Demon Staff attack
Queen’s blessing on one ally she can see within 30 feet of her. The ally takes 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Lolth's Fickle Favor","rollDamageType":"psychic
Monsters
Fizban's Treasury of Dragons
gravity with flight that doesn’t rely solely upon their great wings, and gravitational force empowers both their devastating breath weapon and the exploding amethyst crystals they spit at their
of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to accept it.
Amethyst
Monsters
Fizban's Treasury of Dragons
physical laws affect them. They defy gravity with flight that doesn’t rely solely upon their great wings, and gravitational force empowers both their devastating breath weapon and the exploding
. They also prize understanding of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s birth, or a taste of the water from
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s birth, or a taste of the water from
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s birth, or a taste of the water from
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s birth, or a taste of the water from
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
particular cause. Does your character know the source of your magical power? Does it tie back to some distant relative, a cosmic event, or blind chance? If your sorcerer doesn’t know where their power
bloodline. You are related to some powerful creature, or you inherited a blessing or a curse. 2 You are the reincarnation of a being from another plane of existence. 3 A powerful entity entered the world
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
particular cause. Does your character know the source of your magical power? Does it tie back to some distant relative, a cosmic event, or blind chance? If your sorcerer doesn’t know where their power
bloodline. You are related to some powerful creature, or you inherited a blessing or a curse. 2 You are the reincarnation of a being from another plane of existence. 3 A powerful entity entered the world
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s birth, or a taste of the water from
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s birth, or a taste of the water from
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
on Wisdom (Perception) checks that rely on sight. Blessing of Protection (Requires Piety 3+). As a bonus action, you can invoke your god’s protection, providing you with a +1 bonus to your AC for 1
accomplishment that might merit a blessing as a reward. Occasionally, a god might also offer a blessing when sending a champion on a quest, helping them to prepare for the task ahead. A character
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
on Wisdom (Perception) checks that rely on sight. Blessing of Protection (Requires Piety 3+). As a bonus action, you can invoke your god’s protection, providing you with a +1 bonus to your AC for 1
accomplishment that might merit a blessing as a reward. Occasionally, a god might also offer a blessing when sending a champion on a quest, helping them to prepare for the task ahead. A character
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
on Wisdom (Perception) checks that rely on sight. Blessing of Protection (Requires Piety 3+). As a bonus action, you can invoke your god’s protection, providing you with a +1 bonus to your AC for 1
accomplishment that might merit a blessing as a reward. Occasionally, a god might also offer a blessing when sending a champion on a quest, helping them to prepare for the task ahead. A character
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
particular cause. Does your character know the source of your magical power? Does it tie back to some distant relative, a cosmic event, or blind chance? If your sorcerer doesn’t know where their power
bloodline. You are related to some powerful creature, or you inherited a blessing or a curse. 2 You are the reincarnation of a being from another plane of existence. 3 A powerful entity entered the world
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Nothic Nothics were once wizards who dared to unlock magical secrets they couldn’t fathom. Though gifted with strange cosmic insight that allows them to extract knowledge from other creatures
truesight 120 ft., passive Perception 12
Languages Undercommon
Challenge 2 (450 XP)
Keen Sight. The nothic has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Living Portent Living portents are embodiments of prophecy sent by deities or other cosmic forces. These Celestials descend to Material Plane worlds in the form of falling stars. When the living
120 ft., one target. Hit: 9 (1d12 + 3) radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another willing creature the living portent can see
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Nothic Nothics were once wizards who dared to unlock magical secrets they couldn’t fathom. Though gifted with strange cosmic insight that allows them to extract knowledge from other creatures
truesight 120 ft., passive Perception 12
Languages Undercommon
Challenge 2 (450 XP)
Keen Sight. The nothic has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Living Portent Living portents are embodiments of prophecy sent by deities or other cosmic forces. These Celestials descend to Material Plane worlds in the form of falling stars. When the living
120 ft., one target. Hit: 9 (1d12 + 3) radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another willing creature the living portent can see
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Configurations For your campaign, you can use a different model of the planes. Here are several examples: Planes situated among the roots and branches of a great cosmic tree (literally or figuratively) Material
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Configurations For your campaign, you can use a different model of the planes. Here are several examples: Planes situated among the roots and branches of a great cosmic tree (literally or figuratively) Material
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Nothic Nothics were once wizards who dared to unlock magical secrets they couldn’t fathom. Though gifted with strange cosmic insight that allows them to extract knowledge from other creatures
truesight 120 ft., passive Perception 12
Languages Undercommon
Challenge 2 (450 XP)
Keen Sight. The nothic has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
Orc
Legacy
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Species
Volo's Guide to Monsters
cosmic implications of Maglubiyet’s attacks. To prevent the goblinoids from outstripping her people in population, she urges the orcs to have many offspring and teach them the ways of battle not only
herself and claw Maglubiyet’s beady eyes from his face to prevent him from taking them from her. The cosmic battle between the two pantheons has raged for eons without resolution, leading those
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Living Portent Living portents are embodiments of prophecy sent by deities or other cosmic forces. These Celestials descend to Material Plane worlds in the form of falling stars. When the living
120 ft., one target. Hit: 9 (1d12 + 3) radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another willing creature the living portent can see
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Configurations For your campaign, you can use a different model of the planes. Here are several examples: Planes situated among the roots and branches of a great cosmic tree (literally or figuratively) Material
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
of this dark room are slick with moisture and set with colorful stones, starfish, shells, and coral branches. Extruding from the east wall is a stone sculpture of a giant crab, its pincered arms
the blessing is conferred.
Any creature that damages the basin must succeed on a DC 15 Constitution saving throw or be transformed into a crab for 24 hours. The effect is otherwise identical to that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
expert guides to this vast cosmic network of branching pathways, constantly studying the ever-changing paths as the tree continues its eternal growth. Axel Defois A portal to the Beastlands opens amid the branches of the World Tree
World Tree The World Tree, Yggdrasil, is a cosmic ash tree that spans the Outer Planes and links them to many worlds of the Material Plane. Its roots stretch into the Lower Planes, touching Hades






