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Returning 35 results for 'blessing bronze diffusing crossing replaced'.
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Adult Bronze Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
are otherwise replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary
half its flying speed.A Bronze Dragon’s Lair
A bronze dragon lairs in coastal caves. It might salvage a wrecked ship, reconstruct it within the confines of its lair, and use it as a treasure
Ancient Bronze Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
are otherwise replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options below. Only one
to half its flying speed.A Bronze Dragon’s Lair
A bronze dragon lairs in coastal caves. It might salvage a wrecked ship, reconstruct it within the confines of its lair, and use it as a treasure
Monsters
Waterdeep: Dungeon of the Mad Mage
replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can
speed.A Bronze Dragon’s Lair
A bronze dragon lairs in coastal caves. It might salvage a wrecked ship, reconstruct it within the confines of its lair, and use it as a treasure vault or nest for its
Monsters
Sleeping Dragon’s Wake
well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.Lhammaruntosz can take 3 legendary
"} bludgeoning damage and be knocked prone. Lhammaruntosz can then fly up to half her flying speed.Lhammaruntosz, a bronze dragon with the ability to heal quickly, spent decades defending Leilon and the
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some
colors of their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Environmental Effects Olivier Bernard A friendly bronze dragon keeps a watchful eye on a storm-tossed ship Characters crossing a frigid tundra might suffer the effects of extreme cold, while a visit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Environmental Effects Olivier Bernard A friendly bronze dragon keeps a watchful eye on a storm-tossed ship Characters crossing a frigid tundra might suffer the effects of extreme cold, while a visit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Environmental Effects Olivier Bernard A friendly bronze dragon keeps a watchful eye on a storm-tossed ship Characters crossing a frigid tundra might suffer the effects of extreme cold, while a visit
Magic Items
The Book of Many Things
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Ruined Dwarven Temple These rooms once formed a temple dedicated to the dwarven god Dumathoin, the Keeper of Secrets under the Mountain, but Halaster has destroyed and replaced most of their
, but these works have been defaced and, in some cases, replaced with stony tentacles that protrude from the walls.
Dwarf-Guarded Doors. A 20-foot-tall double door stands closed at the west end of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Ruined Dwarven Temple These rooms once formed a temple dedicated to the dwarven god Dumathoin, the Keeper of Secrets under the Mountain, but Halaster has destroyed and replaced most of their
, but these works have been defaced and, in some cases, replaced with stony tentacles that protrude from the walls.
Dwarf-Guarded Doors. A 20-foot-tall double door stands closed at the west end of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Ruined Dwarven Temple These rooms once formed a temple dedicated to the dwarven god Dumathoin, the Keeper of Secrets under the Mountain, but Halaster has destroyed and replaced most of their
, but these works have been defaced and, in some cases, replaced with stony tentacles that protrude from the walls.
Dwarf-Guarded Doors. A 20-foot-tall double door stands closed at the west end of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
34. Guardians Bar the Way The passage leads toward a set of double bronze doors bearing the engraved face of the jaguar god. Both walls of the corridor are carved to represent two lines of warriors
the pressure plate is depressed, two of the carved warriors pivot out from the walls in front of the party, crossing their metal halberds before them to bar the way to the northern doors. The blades
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
34. Guardians Bar the Way The passage leads toward a set of double bronze doors bearing the engraved face of the jaguar god. Both walls of the corridor are carved to represent two lines of warriors
the pressure plate is depressed, two of the carved warriors pivot out from the walls in front of the party, crossing their metal halberds before them to bar the way to the northern doors. The blades
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Astalagan’s Blessing. Aidron and the characters each regain 1d4 + 4 hit points as the bronze light surrounds them with warmth. 3–4 Clyssavar’s Flames. Sparkrender must succeed on a DC 12 Dexterity saving
area D2, they have been replaced by even cruder versions created in a hurry.) Read the following text: Streams of colored light swirl through the air around the golden statue in the ruined rotunda. Each
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Astalagan’s Blessing. Aidron and the characters each regain 1d4 + 4 hit points as the bronze light surrounds them with warmth. 3–4 Clyssavar’s Flames. Sparkrender must succeed on a DC 12 Dexterity saving
area D2, they have been replaced by even cruder versions created in a hurry.) Read the following text: Streams of colored light swirl through the air around the golden statue in the ruined rotunda. Each
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Astalagan’s Blessing. Aidron and the characters each regain 1d4 + 4 hit points as the bronze light surrounds them with warmth. 3–4 Clyssavar’s Flames. Sparkrender must succeed on a DC 12 Dexterity saving
area D2, they have been replaced by even cruder versions created in a hurry.) Read the following text: Streams of colored light swirl through the air around the golden statue in the ruined rotunda. Each
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
34. Guardians Bar the Way The passage leads toward a set of double bronze doors bearing the engraved face of the jaguar god. Both walls of the corridor are carved to represent two lines of warriors
the pressure plate is depressed, two of the carved warriors pivot out from the walls in front of the party, crossing their metal halberds before them to bar the way to the northern doors. The blades
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
this area. When all the characters have arrived, read the following: The walls of this hexagonal stone chamber are shot through with pale white veins of faintly glowing jade. A bronze double door
little they know about her plans or Dragon’s Blessing. Any investigation of the bodies in the room reveals them to be humans and dwarves, some only a few months deceased. A character who succeeds on a DC
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
this area. When all the characters have arrived, read the following: The walls of this hexagonal stone chamber are shot through with pale white veins of faintly glowing jade. A bronze double door
little they know about her plans or Dragon’s Blessing. Any investigation of the bodies in the room reveals them to be humans and dwarves, some only a few months deceased. A character who succeeds on a DC
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
this area. When all the characters have arrived, read the following: The walls of this hexagonal stone chamber are shot through with pale white veins of faintly glowing jade. A bronze double door
little they know about her plans or Dragon’s Blessing. Any investigation of the bodies in the room reveals them to be humans and dwarves, some only a few months deceased. A character who succeeds on a DC
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
adult bronze dragon with the shadow dragon template, which causes the following changes to his statistics: Umbraxakar is neutral evil. He has resistance to necrotic damage. While in dim light or
domain to Undermountain where it belongs. Characters can try to turn Umbraxakar back into a bronze dragon by ending his despair and breaking Shar’s hold over him. To accomplish this, they must present the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
adult bronze dragon with the shadow dragon template, which causes the following changes to his statistics: Umbraxakar is neutral evil. He has resistance to necrotic damage. While in dim light or
domain to Undermountain where it belongs. Characters can try to turn Umbraxakar back into a bronze dragon by ending his despair and breaking Shar’s hold over him. To accomplish this, they must present the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
adult bronze dragon with the shadow dragon template, which causes the following changes to his statistics: Umbraxakar is neutral evil. He has resistance to necrotic damage. While in dim light or
domain to Undermountain where it belongs. Characters can try to turn Umbraxakar back into a bronze dragon by ending his despair and breaking Shar’s hold over him. To accomplish this, they must present the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
for different reasons (see area C12 for details). A hag stole Heluthe’s corpse a few years ago and replaced it with a scarecrow and two crawling claws that try to murder anyone who releases them. If
Crossing. Sylphene’s grave is a shadow crossing, which the characters can use without offending members of the Scarlet Sash. Characters who befriend the wereravens can learn how the shadow crossing works (see the “Shadow Crossing” section at the end of the adventure).
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
for different reasons (see area C12 for details). A hag stole Heluthe’s corpse a few years ago and replaced it with a scarecrow and two crawling claws that try to murder anyone who releases them. If
Crossing. Sylphene’s grave is a shadow crossing, which the characters can use without offending members of the Scarlet Sash. Characters who befriend the wereravens can learn how the shadow crossing works (see the “Shadow Crossing” section at the end of the adventure).
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
for different reasons (see area C12 for details). A hag stole Heluthe’s corpse a few years ago and replaced it with a scarecrow and two crawling claws that try to murder anyone who releases them. If
Crossing. Sylphene’s grave is a shadow crossing, which the characters can use without offending members of the Scarlet Sash. Characters who befriend the wereravens can learn how the shadow crossing works (see the “Shadow Crossing” section at the end of the adventure).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area 9b. 9b. Diabolical Shield Hanging on the west wall of this otherwise empty 15-foot-high room is a steel shield cast in the form of a scowling devil’s face wreathed by bronze flames. A detect magic
gratitude by granting each party member a blessing of health (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). If the characters have not yet dealt with the fallen planetar on level 21
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
oppressive gloom of the Underdark is replaced by light and a sense of openness that brings back memories of the surface world. The corridor beyond the gates is wide enough for ten people to walk side by side
, and the ceiling’s height reminds you of the great halls of Gauntlgrym.
The corridor opens into a central well, with walkways crossing its span to the opposite side. You can barely see the ends of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area 9b. 9b. Diabolical Shield Hanging on the west wall of this otherwise empty 15-foot-high room is a steel shield cast in the form of a scowling devil’s face wreathed by bronze flames. A detect magic
gratitude by granting each party member a blessing of health (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). If the characters have not yet dealt with the fallen planetar on level 21
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area 9b. 9b. Diabolical Shield Hanging on the west wall of this otherwise empty 15-foot-high room is a steel shield cast in the form of a scowling devil’s face wreathed by bronze flames. A detect magic
gratitude by granting each party member a blessing of health (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). If the characters have not yet dealt with the fallen planetar on level 21
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
oppressive gloom of the Underdark is replaced by light and a sense of openness that brings back memories of the surface world. The corridor beyond the gates is wide enough for ten people to walk side by side
, and the ceiling’s height reminds you of the great halls of Gauntlgrym.
The corridor opens into a central well, with walkways crossing its span to the opposite side. You can barely see the ends of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
oppressive gloom of the Underdark is replaced by light and a sense of openness that brings back memories of the surface world. The corridor beyond the gates is wide enough for ten people to walk side by side
, and the ceiling’s height reminds you of the great halls of Gauntlgrym.
The corridor opens into a central well, with walkways crossing its span to the opposite side. You can barely see the ends of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
between natives and invaders.
The north wall depicts people questing for a new land; their experiences during the journey include crossing treacherous mountains, sailing over storm-tossed seas, and
.
Double bronze doors stand in the eastern end of the south wall. Down the hall to the west is an archway carved in the form of twining serpents. Beyond it, the corridor continues on into shadow






