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Returning 35 results for 'blessing brownies diffusing calls ready'.
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Classes
Player’s Handbook
their companions, so they’re all ready when destiny calls.
These paladins share the following tenets:
Endeavor to be known by your deeds.
Face hardships with courage.
Inspire others to strive for glory.
Oath of Glory
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Tasha’s Cauldron of Everything
ready when destiny calls.
TENETS OF GLORY
The tenets of the Oath of Glory drive a paladin to attempt heroics that might one day shine in legend.
Actions over Words. Strive to be known by
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the
after I led a symbolic act of protest against it.
9
A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.
10
Recruited into a lord’s army, I rose to
Backgrounds
Baldur’s Gate: Descent into Avernus
their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.
Skill Proficiencies: Animal Handling, Survival
Tool
remain very important to them.
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in trouble, I’m always ready to lend help.
3
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
remained ensconced in their hidden strongholds, biding their time until they were ready to strike again. Today, with their numbers greatly depleted and their enemies much stronger than in ages past, the
of evil that calls for them to butcher or eradicate all who oppose them. In keeping with their goal of domination, the yuan-ti would rather capture potentially useful opponents than kill them. They use
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
marked on the DM’s map (below). Characters spot Icespire Hold if they come within 1 hex of it. If the characters are ready to confront the dragon but need help finding its lair, use one of the
or friendly NPC suggests that the characters pray for Tymora’s blessing at the Shrine of Luck. If one or more characters do so, Tymora’s blessing comes after a long rest when a mysterious, cloaked man
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
adventurers are not quite ready to move to 9th level and start the next adventure in the series, Sleeping Dragon’s Wake. This is a good opportunity to create your own encounters or short adventures
culture, the blessing of the eggs. This occasion could be meaningful to a character attuned to nature, who could even become the “godparent” to a brood of lizardfolk hatchlings. Of course, a threat
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
adventurers are not quite ready to move to 9th level and start the next adventure in the series, Sleeping Dragon’s Wake. This is a good opportunity to create your own encounters or short adventures
culture, the blessing of the eggs. This occasion could be meaningful to a character attuned to nature, who could even become the “godparent” to a brood of lizardfolk hatchlings. Of course, a threat
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
marked on the DM’s map (below). Characters spot Icespire Hold if they come within 1 hex of it. If the characters are ready to confront the dragon but need help finding its lair, use one of the
or friendly NPC suggests that the characters pray for Tymora’s blessing at the Shrine of Luck. If one or more characters do so, Tymora’s blessing comes after a long rest when a mysterious, cloaked man
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
marked on the DM’s map (below). Characters spot Icespire Hold if they come within 1 hex of it. If the characters are ready to confront the dragon but need help finding its lair, use one of the
or friendly NPC suggests that the characters pray for Tymora’s blessing at the Shrine of Luck. If one or more characters do so, Tymora’s blessing comes after a long rest when a mysterious, cloaked man
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
adventurers are not quite ready to move to 9th level and start the next adventure in the series, Sleeping Dragon’s Wake. This is a good opportunity to create your own encounters or short adventures
culture, the blessing of the eggs. This occasion could be meaningful to a character attuned to nature, who could even become the “godparent” to a brood of lizardfolk hatchlings. Of course, a threat
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rolling with It Some DMs rely on die rolls for almost everything. When a character attempts a task, the DM calls for a check and picks a DC. As a DM using this style, you can’t rely on the
characters succeeding or failing on any one check to move the action in a specific direction. You must be ready to improvise and react to a changing situation. Relying on dice also gives the players the sense
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rolling with It Some DMs rely on die rolls for almost everything. When a character attempts a task, the DM calls for a check and picks a DC. As a DM using this style, you can’t rely on the
characters succeeding or failing on any one check to move the action in a specific direction. You must be ready to improvise and react to a changing situation. Relying on dice also gives the players the sense
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rolling with It Some DMs rely on die rolls for almost everything. When a character attempts a task, the DM calls for a check and picks a DC. As a DM using this style, you can’t rely on the
characters succeeding or failing on any one check to move the action in a specific direction. You must be ready to improvise and react to a changing situation. Relying on dice also gives the players the sense
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, entering the Nightsea. Gurau and Kisaroua furl the sails and drop a sea anchor at what Gurau calls the gateway to Janya, an area of glassy open water that Kisaroua identifies by careful compass and
sun reckonings. Gurau offers to wait for the characters and hold on to any equipment the characters don’t want to take underwater. When the characters are ready to descend, Gurau explains what to expect
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Day of Dread When you’re ready to proceed with this section, the characters hear a commotion in Castle Kalaman or the city streets. Scouts have returned to the city with news: A flying citadel has
over an alley, providing help to refugees recently arrived in the city. 2 A baker stands outside their bakery, handing out free bread to all passersby. 3 A lost child calls for their parents on a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, entering the Nightsea. Gurau and Kisaroua furl the sails and drop a sea anchor at what Gurau calls the gateway to Janya, an area of glassy open water that Kisaroua identifies by careful compass and
sun reckonings. Gurau offers to wait for the characters and hold on to any equipment the characters don’t want to take underwater. When the characters are ready to descend, Gurau explains what to expect
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Day of Dread When you’re ready to proceed with this section, the characters hear a commotion in Castle Kalaman or the city streets. Scouts have returned to the city with news: A flying citadel has
over an alley, providing help to refugees recently arrived in the city. 2 A baker stands outside their bakery, handing out free bread to all passersby. 3 A lost child calls for their parents on a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, entering the Nightsea. Gurau and Kisaroua furl the sails and drop a sea anchor at what Gurau calls the gateway to Janya, an area of glassy open water that Kisaroua identifies by careful compass and
sun reckonings. Gurau offers to wait for the characters and hold on to any equipment the characters don’t want to take underwater. When the characters are ready to descend, Gurau explains what to expect
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Day of Dread When you’re ready to proceed with this section, the characters hear a commotion in Castle Kalaman or the city streets. Scouts have returned to the city with news: A flying citadel has
over an alley, providing help to refugees recently arrived in the city. 2 A baker stands outside their bakery, handing out free bread to all passersby. 3 A lost child calls for their parents on a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
venerable woman with her leg trapped under a heavy fallen tree. She calls out for help when she sees the party. This druid is the caretaker of this part of the forest. Three awakened trees are hidden
!” she says. “How many might fall back in fear at the sight of a stranger in the woods, or think first of their own safety before helping another? I grant you my blessing. May your hearts prove true
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
venerable woman with her leg trapped under a heavy fallen tree. She calls out for help when she sees the party. This druid is the caretaker of this part of the forest. Three awakened trees are hidden
!” she says. “How many might fall back in fear at the sight of a stranger in the woods, or think first of their own safety before helping another? I grant you my blessing. May your hearts prove true
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
venerable woman with her leg trapped under a heavy fallen tree. She calls out for help when she sees the party. This druid is the caretaker of this part of the forest. Three awakened trees are hidden
injury.
“Heroes at last!” she says. “How many might fall back in fear at the sight of a stranger in the woods, or think first of their own safety before helping another? I grant you my blessing. May your
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
venerable woman with her leg trapped under a heavy fallen tree. She calls out for help when she sees the party. This druid is the caretaker of this part of the forest. Three awakened trees are hidden
!” she says. “How many might fall back in fear at the sight of a stranger in the woods, or think first of their own safety before helping another? I grant you my blessing. May your hearts prove true
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
venerable woman with her leg trapped under a heavy fallen tree. She calls out for help when she sees the party. This druid is the caretaker of this part of the forest. Three awakened trees are hidden
injury.
“Heroes at last!” she says. “How many might fall back in fear at the sight of a stranger in the woods, or think first of their own safety before helping another? I grant you my blessing. May your
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
venerable woman with her leg trapped under a heavy fallen tree. She calls out for help when she sees the party. This druid is the caretaker of this part of the forest. Three awakened trees are hidden
injury.
“Heroes at last!” she says. “How many might fall back in fear at the sight of a stranger in the woods, or think first of their own safety before helping another? I grant you my blessing. May your
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
room to dig, and ready sources of food. Although lairing in these locations puts kobolds in competition with surface-dwelling humanoids, their ability to avoid detection often means their warrens go
being able to fly is an incredible gift, and it would be expected for kobolds to interpret the wings as a blessing from Tiamat, ordinary kobolds resent urds and don’t get along with them. Fragments
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Lorinda’s Powers and Dominion Lorinda is a green hag of extreme age. In her true form, she carries her darling family—three grim dolls she calls Laveeda, Leticia, and Laoirse. When dealing with the
famine and aberrant livestock. Those in her service rarely produce offspring and so petition her for hexblood children (see chapter 1). All Mother asks of her followers in return for her blessing is that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Lorinda’s Powers and Dominion Lorinda is a green hag of extreme age. In her true form, she carries her darling family—three grim dolls she calls Laveeda, Leticia, and Laoirse. When dealing with the
famine and aberrant livestock. Those in her service rarely produce offspring and so petition her for hexblood children (see chapter 1). All Mother asks of her followers in return for her blessing is that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Lorinda’s Powers and Dominion Lorinda is a green hag of extreme age. In her true form, she carries her darling family—three grim dolls she calls Laveeda, Leticia, and Laoirse. When dealing with the
famine and aberrant livestock. Those in her service rarely produce offspring and so petition her for hexblood children (see chapter 1). All Mother asks of her followers in return for her blessing is that
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
: Long–short–short–short: “Is it safe?” (The ship initiates the exchange with this signal.) Short–long–short–long: “Everything safe.” (The smugglers respond with this signal.) Long–long–long: “Ready to
unload; come to the ship.” (The ship confirms a reply with this signal.) The arrangement calls for someone aboard the ship to flash the first signal. The shore party replies by flashing the second signal
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to its river access. Sow’s Foot. Here, expatriates from dozens of far-flung nations mingle with races ranging from lizardfolk to svirfneblin among the scents of exotic food and the calls of strange
overlooking the river, this perpetually foggy neighborhood hosts the Cliffside Cemetery. Twin Songs. Standing ready to welcome visitors as they cross the river, Twin Songs is renowned for its enormous diversity
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to its river access. Sow’s Foot. Here, expatriates from dozens of far-flung nations mingle with races ranging from lizardfolk to svirfneblin among the scents of exotic food and the calls of strange
overlooking the river, this perpetually foggy neighborhood hosts the Cliffside Cemetery. Twin Songs. Standing ready to welcome visitors as they cross the river, Twin Songs is renowned for its enormous diversity
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
: Long–short–short–short: “Is it safe?” (The ship initiates the exchange with this signal.) Short–long–short–long: “Everything safe.” (The smugglers respond with this signal.) Long–long–long: “Ready to
unload; come to the ship.” (The ship confirms a reply with this signal.) The arrangement calls for someone aboard the ship to flash the first signal. The shore party replies by flashing the second signal
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
: Long–short–short–short: “Is it safe?” (The ship initiates the exchange with this signal.) Short–long–short–long: “Everything safe.” (The smugglers respond with this signal.) Long–long–long: “Ready to
unload; come to the ship.” (The ship confirms a reply with this signal.) The arrangement calls for someone aboard the ship to flash the first signal. The shore party replies by flashing the second signal






