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Returning 35 results for 'blessing building diffusing changelings rules'.
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Classes
Player’s Handbook
power, while others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a
Gain the Hit Point Die from the Core Sorcerer Traits table.
Gain the Sorcerer’s level 1 features, which are listed in the Sorcerer Features table. See the multiclassing rules to determine
Species
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
other changelings, a new face may reveal an aspect of their soul.
The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Underdark armies arrayed against the followers of Lolth.
A Matron Mother’s Lair
The palace of a drow matron mother is her home and fortress. Sigils throughout the building allow the matron
Queen’s blessing on one ally she can see within 30 feet of her. The ally takes 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Lolth's Fickle Favor","rollDamageType":"psychic
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
after I led a symbolic act of protest against it.
9
A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.
10
Recruited into a lord’s army, I rose to
.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of
Backgrounds
Baldur’s Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Encounter Building This section introduces new guidelines on building combat encounters for an adventure. They are an alternative to the rules in “Creating Encounters” in chapter 3 of the Dungeon
Master’s Guide. This approach uses the same math that underlies the rules presented in that book, but it makes a few adjustments to the way that math is presented to produce a more flexible system. This
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Encounter Building This section introduces new guidelines on building combat encounters for an adventure. They are an alternative to the rules in “Creating Encounters” in chapter 3 of the Dungeon
Master’s Guide. This approach uses the same math that underlies the rules presented in that book, but it makes a few adjustments to the way that math is presented to produce a more flexible system. This
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Encounter Building This section introduces new guidelines on building combat encounters for an adventure. They are an alternative to the rules in “Creating Encounters” in chapter 3 of the Dungeon
Master’s Guide. This approach uses the same math that underlies the rules presented in that book, but it makes a few adjustments to the way that math is presented to produce a more flexible system. This
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Boromar Clan. Formed by monstrous immigrants from Droaam, Daask has been building its power for a decade and has recently begun an aggressive campaign of expansion. Humans, shifters, goblins, and
changelings are all found in Daask, but the organization is built around a monstrous core: gnolls, ogres, minotaurs, harpies, even a handful of trolls. The leaders of Daask include oni and medusas. Daask
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Boromar Clan. Formed by monstrous immigrants from Droaam, Daask has been building its power for a decade and has recently begun an aggressive campaign of expansion. Humans, shifters, goblins, and
changelings are all found in Daask, but the organization is built around a monstrous core: gnolls, ogres, minotaurs, harpies, even a handful of trolls. The leaders of Daask include oni and medusas. Daask
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Boromar Clan. Formed by monstrous immigrants from Droaam, Daask has been building its power for a decade and has recently begun an aggressive campaign of expansion. Humans, shifters, goblins, and
changelings are all found in Daask, but the organization is built around a monstrous core: gnolls, ogres, minotaurs, harpies, even a handful of trolls. The leaders of Daask include oni and medusas. Daask
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. Malar’s Tabernacle This building is taller than the others, with a peaked roof 30 feet high. Iron spikes line the peak, while carvings of basilisks, chimeras, dragons, and manticores snarl from
where they perch on the outer walls. The cult of Malar would gather to worship here. The building’s stone doors are fitted with locks, though they are unlocked at present. The building consists of one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. Malar’s Tabernacle This building is taller than the others, with a peaked roof 30 feet high. Iron spikes line the peak, while carvings of basilisks, chimeras, dragons, and manticores snarl from
where they perch on the outer walls. The cult of Malar would gather to worship here. The building’s stone doors are fitted with locks, though they are unlocked at present. The building consists of one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. Malar’s Tabernacle This building is taller than the others, with a peaked roof 30 feet high. Iron spikes line the peak, while carvings of basilisks, chimeras, dragons, and manticores snarl from
where they perch on the outer walls. The cult of Malar would gather to worship here. The building’s stone doors are fitted with locks, though they are unlocked at present. The building consists of one
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
run a special session—colloquially called session zero—to establish expectations, outline the terms of a social contract, and share house rules. Making and sticking to these rules can help ensure
that the game is a fun experience for everyone involved. Often a session zero includes building characters together. As the DM, you can help players during the character creation process by advising them to select options that will serve the adventure or campaign that awaits.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
run a special session—colloquially called session zero—to establish expectations, outline the terms of a social contract, and share house rules. Making and sticking to these rules can help ensure
that the game is a fun experience for everyone involved. Often a session zero includes building characters together. As the DM, you can help players during the character creation process by advising them to select options that will serve the adventure or campaign that awaits.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
run a special session—colloquially called session zero—to establish expectations, outline the terms of a social contract, and share house rules. Making and sticking to these rules can help ensure
that the game is a fun experience for everyone involved. Often a session zero includes building characters together. As the DM, you can help players during the character creation process by advising them to select options that will serve the adventure or campaign that awaits.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, even as nature threatens to swallow what remains. Buildings. A building in Thundertree is
terrain (see “Difficult Terrain” in the Basic Rules). Intact buildings are rundown, ramshackle stone cottages that are otherwise still standing. Their wooden doors are swollen and require a successful
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, even as nature threatens to swallow what remains. Buildings. A building in Thundertree is
terrain (see “Difficult Terrain” in the Basic Rules). Intact buildings are rundown, ramshackle stone cottages that are otherwise still standing. Their wooden doors are swollen and require a successful
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, even as nature threatens to swallow what remains. Buildings. A building in Thundertree is
terrain (see “Difficult Terrain” in the Basic Rules). Intact buildings are rundown, ramshackle stone cottages that are otherwise still standing. Their wooden doors are swollen and require a successful
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
describes what happens. Sometimes, however, rules govern what you can do with an object, as detailed in the following sections. What Is an Object? For the purpose of the rules, an object is a discrete
, inanimate item like a window, door, sword, book, table, chair, or stone. It isn’t a building or a vehicle, which are composed of many objects. Time-Limited Object Interactions When time is short, such
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
describes what happens. Sometimes, however, rules govern what you can do with an object, as detailed in the following sections. What Is an Object? For the purpose of the rules, an object is a discrete
, inanimate item like a window, door, sword, book, table, chair, or stone. It isn’t a building or a vehicle, which are composed of many objects. Time-Limited Object Interactions When time is short, such
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
before the wall does. For the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
before the wall does. For the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
before the wall does. For the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
before the wall does. For the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the DM change the pitch or tempo of narration in different situations? Player Participation. Did the players participate in the world-building or make decisions that seemed to send the adventure in an
unexpected direction? How did the DM handle it? Rules Adjudication. To what extent did the DM lean on the rules to adjudicate outcomes? Did the DM adjudicate situations wisely or in ways that made the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the DM change the pitch or tempo of narration in different situations? Player Participation. Did the players participate in the world-building or make decisions that seemed to send the adventure in an
unexpected direction? How did the DM handle it? Rules Adjudication. To what extent did the DM lean on the rules to adjudicate outcomes? Did the DM adjudicate situations wisely or in ways that made the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the DM change the pitch or tempo of narration in different situations? Player Participation. Did the players participate in the world-building or make decisions that seemed to send the adventure in an
unexpected direction? How did the DM handle it? Rules Adjudication. To what extent did the DM lean on the rules to adjudicate outcomes? Did the DM adjudicate situations wisely or in ways that made the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the DM change the pitch or tempo of narration in different situations? Player Participation. Did the players participate in the world-building or make decisions that seemed to send the adventure in an
unexpected direction? How did the DM handle it? Rules Adjudication. To what extent did the DM lean on the rules to adjudicate outcomes? Did the DM adjudicate situations wisely or in ways that made the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
describes what happens. Sometimes, however, rules govern what you can do with an object, as detailed in the following sections. What Is an Object? For the purpose of the rules, an object is a discrete
, inanimate item like a window, door, sword, book, table, chair, or stone. It isn’t a building or a vehicle, which are composed of many objects. Time-Limited Object Interactions When time is short, such
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
describes what happens. Sometimes, however, rules govern what you can do with an object, as detailed in the following sections. What Is an Object? For the purpose of the rules, an object is a discrete
, inanimate item like a window, door, sword, book, table, chair, or stone. It isn’t a building or a vehicle, which are composed of many objects. Time-Limited Object Interactions When time is short, such
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. The chapter opens with optional rules meant to help you run certain parts of the game more smoothly. The chapter then goes into greater depth on several topics — encounter building, random encounters
you. It gives you new rules options, as well as some refined tools for creating and running adventures and campaigns. It is a supplement to the tools and advice offered in the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
before the wall does. For the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects.






