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Returning 35 results for 'blessing burns diffusing class roles'.
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Magic Items
Dungeon Master’s Guide
, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic.
Ioun Stone of Agility;Agility (Very Rare). Your
creature you can see. A canceled spell has no effect, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic
Classes
Player’s Handbook
power, while others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a
your available spell slots.
Sorcerer Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Class Features
Sorcery Points
Cantrips
Prepared
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she takes to
apparent flukes. Some sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
experience earns renown among other bards. Indeed, after telling so many stories about heroes accomplishing mighty deeds, many bards take these themes to heart and assume heroic roles themselves
22 4 3 3 3 3 2 1 1 1 20th +6 Superior Inspiration 4 22 4 3 3 3 3 2 2 1 1 Class Features As a bard, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Primal Paths Rage burns in every barbarian’s heart, a furnace that drives him or her toward greatness. Different barbarians attribute their rage to different sources, however. For some, it is an
internal reservoir where pain, grief, and anger are forged into a fury hard as steel. Others see it as a spiritual blessing, a gift of a totem animal.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Primal Paths Rage burns in every barbarian’s heart, a furnace that drives him or her toward greatness. Different barbarians attribute their rage to different sources, however. For some, it is an
internal reservoir where pain, grief, and anger are forged into a fury hard as steel. Others see it as a spiritual blessing, a gift of a totem animal.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Primal Paths Rage burns in every barbarian’s heart, a furnace that drives him or her toward greatness. Different barbarians attribute their rage to different sources, however. For some, it is an
internal reservoir where pain, grief, and anger are forged into a fury hard as steel. Others see it as a spiritual blessing, a gift of a totem animal.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Primal Paths Rage burns in every barbarian’s heart, a furnace that drives him or her toward greatness. Different barbarians attribute their rage to different sources, however. For some, it is an
internal reservoir where pain, grief, and anger are forged into a fury hard as steel. Others see it as a spiritual blessing, a gift of a totem animal.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Primal Paths Rage burns in every barbarian’s heart, a furnace that drives him or her toward greatness. Different barbarians attribute their rage to different sources, however. For some, it is an
internal reservoir where pain, grief, and anger are forged into a fury hard as steel. Others see it as a spiritual blessing, a gift of a totem animal.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Primal Paths Rage burns in every barbarian’s heart, a furnace that drives him or her toward greatness. Different barbarians attribute their rage to different sources, however. For some, it is an
internal reservoir where pain, grief, and anger are forged into a fury hard as steel. Others see it as a spiritual blessing, a gift of a totem animal.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most clever are crafters and strategists, the toughest are miners and beast-wranglers, and so
tribe is balanced again. In this way, the tribe can quickly repopulate with just a few survivors. Because of these factors, kobolds don’t have assigned gender roles for young or adults. A leader
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
by a hero’s desperate prayer, a cleric’s use of the Divine Intervention class feature, or a god’s decision to intervene in mortal affairs for good or ill, an answer can manifest in a variety of ways
accomplishment that might merit a blessing as a reward. Occasionally, a god might also offer a blessing when sending a champion on a quest, helping them to prepare for the task ahead. A character
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
by a hero’s desperate prayer, a cleric’s use of the Divine Intervention class feature, or a god’s decision to intervene in mortal affairs for good or ill, an answer can manifest in a variety of ways
accomplishment that might merit a blessing as a reward. Occasionally, a god might also offer a blessing when sending a champion on a quest, helping them to prepare for the task ahead. A character
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
by a hero’s desperate prayer, a cleric’s use of the Divine Intervention class feature, or a god’s decision to intervene in mortal affairs for good or ill, an answer can manifest in a variety of ways
accomplishment that might merit a blessing as a reward. Occasionally, a god might also offer a blessing when sending a champion on a quest, helping them to prepare for the task ahead. A character
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Hiatea’s Hearth Magic Hiatea’s Hearth carries Hiatea’s blessing as well as the curse of Karontor, giving it the following properties: Hiatea’s Blessing. Hiatea’s Hearth is consecrated ground. A
creature in the hall that has the Channel Divinity class feature and worships Hiatea can use that feature once without expending a use of it. Once a creature benefits from this property, the creature can’t
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
front of the ship also acts as a devastating ram. Provide the players with that handout for easy reference. Hammerhead Ship Summary Armor Class 15 (wood) Cargo: 30 tons Hit Points: 400 Crew: 15
appendix B. The ship is equipped with two ballista and a mangonel, each on a rotating mount. The tentacles at the ship’s bow also act as a piercing ram. Squid Ship Summary Armor Class 15 (wood) Cargo
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
front of the ship also acts as a devastating ram. Provide the players with that handout for easy reference. Hammerhead Ship Summary Armor Class 15 (wood) Cargo: 30 tons Hit Points: 400 Crew: 15
appendix B. The ship is equipped with two ballista and a mangonel, each on a rotating mount. The tentacles at the ship’s bow also act as a piercing ram. Squid Ship Summary Armor Class 15 (wood) Cargo
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
front of the ship also acts as a devastating ram. Provide the players with that handout for easy reference. Hammerhead Ship Summary Armor Class 15 (wood) Cargo: 30 tons Hit Points: 400 Crew: 15
appendix B. The ship is equipped with two ballista and a mangonel, each on a rotating mount. The tentacles at the ship’s bow also act as a piercing ram. Squid Ship Summary Armor Class 15 (wood) Cargo
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Hiatea’s Hearth Magic Hiatea’s Hearth carries Hiatea’s blessing as well as the curse of Karontor, giving it the following properties: Hiatea’s Blessing. Hiatea’s Hearth is consecrated ground. A
creature in the hall that has the Channel Divinity class feature and worships Hiatea can use that feature once without expending a use of it. Once a creature benefits from this property, the creature can’t
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Hiatea’s Hearth Magic Hiatea’s Hearth carries Hiatea’s blessing as well as the curse of Karontor, giving it the following properties: Hiatea’s Blessing. Hiatea’s Hearth is consecrated ground. A
creature in the hall that has the Channel Divinity class feature and worships Hiatea can use that feature once without expending a use of it. Once a creature benefits from this property, the creature can’t
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
equal to twice your new level in the class; a higher level represents more to learn. The DM might also require an expenditure of money to pay for training, magical reagents, or other goods needed for
required to receive blood, a blessing, or both from an ancient dragon. If you return to a subclass that you previously held, you forgo the gold cost, and the time required for the transition is halved.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
equal to twice your new level in the class; a higher level represents more to learn. The DM might also require an expenditure of money to pay for training, magical reagents, or other goods needed for
required to receive blood, a blessing, or both from an ancient dragon. If you return to a subclass that you previously held, you forgo the gold cost, and the time required for the transition is halved.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
equal to twice your new level in the class; a higher level represents more to learn. The DM might also require an expenditure of money to pay for training, magical reagents, or other goods needed for
required to receive blood, a blessing, or both from an ancient dragon. If you return to a subclass that you previously held, you forgo the gold cost, and the time required for the transition is halved.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
among orcs react to this stigma by being more brutal than others of their tribe, which can put them in roles of leadership, but outsider half-orcs aren’t welcomed into orc society because they aren’t of
pure orc blood. And they aren’t accepted into other societies because of their orc heritage. Half-orcs are seen as off-putting and intimidating by other people, which is both a blessing and a curse
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
among orcs react to this stigma by being more brutal than others of their tribe, which can put them in roles of leadership, but outsider half-orcs aren’t welcomed into orc society because they aren’t of
pure orc blood. And they aren’t accepted into other societies because of their orc heritage. Half-orcs are seen as off-putting and intimidating by other people, which is both a blessing and a curse
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
among orcs react to this stigma by being more brutal than others of their tribe, which can put them in roles of leadership, but outsider half-orcs aren’t welcomed into orc society because they aren’t of
pure orc blood. And they aren’t accepted into other societies because of their orc heritage. Half-orcs are seen as off-putting and intimidating by other people, which is both a blessing and a curse
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Death Dog A death dog is an ugly two-headed hound that roams plains, deserts, and the Underdark. Hate burns in a death dog’s heart, and a taste for humanoid flesh drives it to attack travelers and
explorers. Death dog saliva carries a foul disease that causes a victim’s flesh to slowly rot off the bone. Death Dog
Medium monstrosity, neutral evil
Armor Class 12
Hit Points 39 (6d8 + 12
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Death Dog A death dog is an ugly two-headed hound that roams plains, deserts, and the Underdark. Hate burns in a death dog’s heart, and a taste for humanoid flesh drives it to attack travelers and
explorers. Death dog saliva carries a foul disease that causes a victim’s flesh to slowly rot off the bone. Death Dog
Medium monstrosity, neutral evil
Armor Class 12
Hit Points 39 (6d8 + 12
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Echo of Demogorgon No transformation wrought by the hand (or tentacle, whatever) of a demon lord is rightly understood as a “blessing.”
—Bigby
Some legends claim the first ettins were orcs
the two-headed Demogorgon and devote themselves to his service. Those who prove exceptionally valuable to Demogorgon’s purposes in the Material Plane are rewarded with a “blessing” that transforms them
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Echo of Demogorgon No transformation wrought by the hand (or tentacle, whatever) of a demon lord is rightly understood as a “blessing.”
—Bigby
Some legends claim the first ettins were orcs
the two-headed Demogorgon and devote themselves to his service. Those who prove exceptionally valuable to Demogorgon’s purposes in the Material Plane are rewarded with a “blessing” that transforms them
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Death Dog A death dog is an ugly two-headed hound that roams plains, deserts, and the Underdark. Hate burns in a death dog’s heart, and a taste for humanoid flesh drives it to attack travelers and
explorers. Death dog saliva carries a foul disease that causes a victim’s flesh to slowly rot off the bone. Death Dog
Medium monstrosity, neutral evil
Armor Class 12
Hit Points 39 (6d8 + 12
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ancient Dragon Turtle Ancient Dragon Turtle
Gargantuan Dragon, Typically Neutral
Armor Class 22 (natural armor)
Hit Points 409 (21d20 + 189)
Speed 30 ft., swim 60 ft.
STR
28 (+9
dragon turtle can breathe air and water.
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total instead resets
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
.
Living Portent Small or Medium Celestial, Typically Lawful Neutral
Armor Class 15 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft., fly 30 ft. (hover)
STR
14 (+2)
DEX
16 (+3)
CON
120 ft., one target. Hit: 9 (1d12 + 3) radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another willing creature the living portent can see
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
characters in your group might have different relationships with your patron, though; consider some or all of these roles for your characters: Agent. The Agent doesn’t receive direct communications
immortal’s grand plans, but is ready to make sure those with such roles play them. This is often a character with no magical ability or sometimes from a scholarly background, such as a sage or hermit
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
characters in your group might have different relationships with your patron, though; consider some or all of these roles for your characters: Agent. The Agent doesn’t receive direct communications
immortal’s grand plans, but is ready to make sure those with such roles play them. This is often a character with no magical ability or sometimes from a scholarly background, such as a sage or hermit






