Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'blessings bad diffusing consult reward'.
Other Suggestions:
blessing bad diffusing conduct record
blessing bad diffusing consort record
blessings bad diffusing consult read
blessing bad diffusing conduct regards
blessing bad diffusing consort regards
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen Presents: Monsters of the Multiverse
order from the encroachments of Fiends and other extraplanar threats. Gruumsh’s blessings have made orcs tireless guardians and mighty allies wherever they are found, even when they turn their
in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Supernatural Gifts A supernatural gift is a special reward granted by a being or force of great magical power. Such supernatural gifts come in two forms: blessings and charms. A blessing is usually
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Supernatural Gifts A supernatural gift is a special reward granted by a being or force of great magical power. Such supernatural gifts come in two forms: blessings and charms. A blessing is usually
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Supernatural Gifts A supernatural gift is a special reward granted by a being or force of great magical power. Such supernatural gifts come in two forms: blessings and charms. A blessing is usually
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Blessings A character might receive a Blessing from a deity for doing something truly momentous—an accomplishment that catches the attention of both gods and mortals. A Blessing is an appropriate
reward for one of the following accomplishments: Restoring a god’s most sacred shrine Foiling an apocalyptic plot by a god’s enemies Helping a god’s favored servant complete a quest An adventurer might
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Blessings A character might receive a Blessing from a deity for doing something truly momentous—an accomplishment that catches the attention of both gods and mortals. A Blessing is an appropriate
reward for one of the following accomplishments: Restoring a god’s most sacred shrine Foiling an apocalyptic plot by a god’s enemies Helping a god’s favored servant complete a quest An adventurer might
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion The chapter concludes when the characters escape Curst. Once they do, consult the “Advancing in Level” section of chapter 4 and let the party determine their next destination. If Fellik is
with the characters, he tells them he plans to head to Excelsior. If the characters offer to escort him, he welcomes the help but can’t reward them. On reaching the gate-town, Fellik thanks the characters before departing to Mount Celestia.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion The chapter concludes when the characters escape Curst. Once they do, consult the “Advancing in Level” section of chapter 4 and let the party determine their next destination. If Fellik is
with the characters, he tells them he plans to head to Excelsior. If the characters offer to escort him, he welcomes the help but can’t reward them. On reaching the gate-town, Fellik thanks the characters before departing to Mount Celestia.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Blessings A character might receive a blessing from a deity for doing something truly momentous — an accomplishment that catches the attention of both gods and mortals. Killing rampaging gnolls
rarely warrants such a blessing, but slaying the high priest of Tiamat as he attempts to summon the Dragon Queen might. A blessing is an appropriate reward for one of the following accomplishments
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion The chapter concludes when the characters escape Curst. Once they do, consult the “Advancing in Level” section of chapter 4 and let the party determine their next destination. If Fellik is
with the characters, he tells them he plans to head to Excelsior. If the characters offer to escort him, he welcomes the help but can’t reward them. On reaching the gate-town, Fellik thanks the characters before departing to Mount Celestia.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Blessings A character might receive a Blessing from a deity for doing something truly momentous—an accomplishment that catches the attention of both gods and mortals. A Blessing is an appropriate
reward for one of the following accomplishments: Restoring a god’s most sacred shrine Foiling an apocalyptic plot by a god’s enemies Helping a god’s favored servant complete a quest An adventurer might
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
their savagery. Green dragons, for instance, sometimes use orcs as sentinels or shock troops. Orcs are sometimes attracted to the service of frost giants or fire giants, who then “reward&rdquo
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Blessings A character might receive a blessing from a deity for doing something truly momentous — an accomplishment that catches the attention of both gods and mortals. Killing rampaging gnolls
rarely warrants such a blessing, but slaying the high priest of Tiamat as he attempts to summon the Dragon Queen might. A blessing is an appropriate reward for one of the following accomplishments
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Blessings A character might receive a blessing from a deity for doing something truly momentous — an accomplishment that catches the attention of both gods and mortals. Killing rampaging gnolls
rarely warrants such a blessing, but slaying the high priest of Tiamat as he attempts to summon the Dragon Queen might. A blessing is an appropriate reward for one of the following accomplishments
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Hulgaz first probes the characters to test their virtue, then tries to tempt them, and finally confronts them. At the end of each encounter, Hulgaz offers the characters one or more infernal blessings
them a reward. The Party Doesn’t Engage. If the party does nothing, the laughing bandits offer the complicit party a parting favor pilfered from the defeated knight. The Party Catches the Lie. If the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Blessings As described in chapter 7 of the Dungeon Master’s Guide, the gods sometimes use blessings to reward their faithful servants for momentous deeds. Completing a quest bestowed by the god is an
accomplishment that might merit a blessing as a reward. Occasionally, a god might also offer a blessing when sending a champion on a quest, helping them to prepare for the task ahead. A character
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Hulgaz first probes the characters to test their virtue, then tries to tempt them, and finally confronts them. At the end of each encounter, Hulgaz offers the characters one or more infernal blessings
them a reward. The Party Doesn’t Engage. If the party does nothing, the laughing bandits offer the complicit party a parting favor pilfered from the defeated knight. The Party Catches the Lie. If the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Hulgaz first probes the characters to test their virtue, then tries to tempt them, and finally confronts them. At the end of each encounter, Hulgaz offers the characters one or more infernal blessings
them a reward. The Party Doesn’t Engage. If the party does nothing, the laughing bandits offer the complicit party a parting favor pilfered from the defeated knight. The Party Catches the Lie. If the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Blessings As described in chapter 7 of the Dungeon Master’s Guide, the gods sometimes use blessings to reward their faithful servants for momentous deeds. Completing a quest bestowed by the god is an
accomplishment that might merit a blessing as a reward. Occasionally, a god might also offer a blessing when sending a champion on a quest, helping them to prepare for the task ahead. A character
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Blessings As described in chapter 7 of the Dungeon Master’s Guide, the gods sometimes use blessings to reward their faithful servants for momentous deeds. Completing a quest bestowed by the god is an
accomplishment that might merit a blessing as a reward. Occasionally, a god might also offer a blessing when sending a champion on a quest, helping them to prepare for the task ahead. A character
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Combat. If you are using the Dragonlance: Warriors of Krynn game along with this adventure, consult the “Warriors of Krynn: Scenario 12” sidebar. Without Mass Combat. If you aren’t using the Dragonlance
the shape of their god’s holy symbol. If there’s not, it’s an ancient +3 shield bearing Solamnic knotwork designs and the symbol of Paladine. Characters gain no reward for a loss.
At the end of the scenario, proceed with “Kalaman Victorious.”
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might end up in that position and provides ideals that represent the god’s interests. The gods do reward the devotion of their champions, though. The strength of your devotion to your god is measured by
your piety score. As you increase that score, you gain blessings from your god. Piety has nothing to do with faith or belief, except insofar as a person’s thoughts and ideals drive them to action in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might end up in that position and provides ideals that represent the god’s interests. The gods do reward the devotion of their champions, though. The strength of your devotion to your god is measured by
your piety score. As you increase that score, you gain blessings from your god. Piety has nothing to do with faith or belief, except insofar as a person’s thoughts and ideals drive them to action in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might end up in that position and provides ideals that represent the god’s interests. The gods do reward the devotion of their champions, though. The strength of your devotion to your god is measured by
your piety score. As you increase that score, you gain blessings from your god. Piety has nothing to do with faith or belief, except insofar as a person’s thoughts and ideals drive them to action in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Combat. If you are using the Dragonlance: Warriors of Krynn game along with this adventure, consult the “Warriors of Krynn: Scenario 12” sidebar. Without Mass Combat. If you aren’t using the Dragonlance
the shape of their god’s holy symbol. If there’s not, it’s an ancient +3 shield bearing Solamnic knotwork designs and the symbol of Paladine. Characters gain no reward for a loss.
At the end of the scenario, proceed with “Kalaman Victorious.”
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Combat. If you are using the Dragonlance: Warriors of Krynn game along with this adventure, consult the “Warriors of Krynn: Scenario 12” sidebar. Without Mass Combat. If you aren’t using the Dragonlance
the shape of their god’s holy symbol. If there’s not, it’s an ancient +3 shield bearing Solamnic knotwork designs and the symbol of Paladine. Characters gain no reward for a loss.
At the end of the scenario, proceed with “Kalaman Victorious.”
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
report. Omin Dran is there to meet with them when they do. If the characters were successful and dealt with Captain Truff in good faith, Omin gives them the promised reward of 400 gp for the group (500 gp
makes the whole company look bad). Either way, read: “I’ve been told about the misunderstanding regarding your identities. I can’t say much for your relative inexperience and lack of skill. But it looks
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
report. Omin Dran is there to meet with them when they do. If the characters were successful and dealt with Captain Truff in good faith, Omin gives them the promised reward of 400 gp for the group (500 gp
makes the whole company look bad). Either way, read: “I’ve been told about the misunderstanding regarding your identities. I can’t say much for your relative inexperience and lack of skill. But it looks
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
report. Omin Dran is there to meet with them when they do. If the characters were successful and dealt with Captain Truff in good faith, Omin gives them the promised reward of 400 gp for the group (500 gp
makes the whole company look bad). Either way, read: “I’ve been told about the misunderstanding regarding your identities. I can’t say much for your relative inexperience and lack of skill. But it looks
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
bring bad luck on the caravan, but no more than two or three people are persuaded. In minutes, the hunt is on, and the deer herd scatters into the nearby forest and through farmers’ fields. The
will do his best to reward them at the end of the journey. The story is true; several wizards in Waterdeep could remove the curse. The elf cannot pay a reward at the end, but the characters earn 500
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
bring bad luck on the caravan, but no more than two or three people are persuaded. In minutes, the hunt is on, and the deer herd scatters into the nearby forest and through farmers’ fields. The
will do his best to reward them at the end of the journey. The story is true; several wizards in Waterdeep could remove the curse. The elf cannot pay a reward at the end, but the characters earn 500
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
bring bad luck on the caravan, but no more than two or three people are persuaded. In minutes, the hunt is on, and the deer herd scatters into the nearby forest and through farmers’ fields. The
will do his best to reward them at the end of the journey. The story is true; several wizards in Waterdeep could remove the curse. The elf cannot pay a reward at the end, but the characters earn 500 XP
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
bring bad luck on the caravan, but no more than two or three people are persuaded. In minutes, the hunt is on, and the deer herd scatters into the nearby forest and through farmers’ fields. The
will do his best to reward them at the end of the journey. The story is true; several wizards in Waterdeep could remove the curse. The elf cannot pay a reward at the end, but the characters earn 500
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
bring bad luck on the caravan, but no more than two or three people are persuaded. In minutes, the hunt is on, and the deer herd scatters into the nearby forest and through farmers’ fields. The
will do his best to reward them at the end of the journey. The story is true; several wizards in Waterdeep could remove the curse. The elf cannot pay a reward at the end, but the characters earn 500 XP
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
bring bad luck on the caravan, but no more than two or three people are persuaded. In minutes, the hunt is on, and the deer herd scatters into the nearby forest and through farmers’ fields. The
will do his best to reward them at the end of the journey. The story is true; several wizards in Waterdeep could remove the curse. The elf cannot pay a reward at the end, but the characters earn 500 XP






