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Returning 35 results for 'blessings barren diffusing contingency rules'.
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Orc
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
order from the encroachments of Fiends and other extraplanar threats. Gruumsh’s blessings have made orcs tireless guardians and mighty allies wherever they are found, even when they turn their
additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
infertile land. The lovers offered themselves to the land, fusing their souls to create the two oldest volcanoes in what is now Tletepec, but the land remained barren. Desperate, the people offered
have offered a portion of what they have to the volcanoes to maintain these blessings. It’s said that when the lovers became volcanoes, their memories of mortal life began to fade. When they forget their
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
infertile land. The lovers offered themselves to the land, fusing their souls to create the two oldest volcanoes in what is now Tletepec, but the land remained barren. Desperate, the people offered
have offered a portion of what they have to the volcanoes to maintain these blessings. It’s said that when the lovers became volcanoes, their memories of mortal life began to fade. When they forget their
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
infertile land. The lovers offered themselves to the land, fusing their souls to create the two oldest volcanoes in what is now Tletepec, but the land remained barren. Desperate, the people offered
have offered a portion of what they have to the volcanoes to maintain these blessings. It’s said that when the lovers became volcanoes, their memories of mortal life began to fade. When they forget their
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
players to bring them to life and a DM to guide their use. The DM is key. Many unexpected things can happen in a D&D campaign, and no set of rules could reasonably account for every contingency. If
The Role of Rules Why even have Sage Advice when a DM can just make a ruling? Rules are a big part of what makes D&D a game, rather than simply improvised storytelling. The game’s rules are meant to
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
contingency. If the rules tried to do so, the game would become unplayable. An alternative would be for the rules to severely limit what characters can do, which would be counter to the open-endedness of
The Role of Rules Why even have a column like Sage Advice when a DM can just make a ruling? Rules are a big part of what makes D&D a game, rather than simply improvised storytelling. The game’s rules
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Link to Vecna The characters each gain a metaphysical link to Vecna, which follows the rules for blessings presented in the Dungeon Master’s Guide. Vecna’s Link is the result of feedback from the
again until you finish a long rest.
When the characters acquire this link, remind them about the Power of Secrets rules. Allow them to spend any secrets they’ve gained so far as usual.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
contingency. If the rules tried to do so, the game would become unplayable. An alternative would be for the rules to severely limit what characters can do, which would be counter to the open-endedness of
The Role of Rules Why even have a column like Sage Advice when a DM can just make a ruling? Rules are a big part of what makes D&D a game, rather than simply improvised storytelling. The game’s rules
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
contingency. If the rules tried to do so, the game would become unplayable. An alternative would be for the rules to severely limit what characters can do, which would be counter to the open-endedness of
The Role of Rules Why even have a column like Sage Advice when a DM can just make a ruling? Rules are a big part of what makes D&D a game, rather than simply improvised storytelling. The game’s rules
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
players to bring them to life and a DM to guide their use. The DM is key. Many unexpected things can happen in a D&D campaign, and no set of rules could reasonably account for every contingency. If
The Role of Rules Why even have Sage Advice when a DM can just make a ruling? Rules are a big part of what makes D&D a game, rather than simply improvised storytelling. The game’s rules are meant to
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
players to bring them to life and a DM to guide their use. The DM is key. Many unexpected things can happen in a D&D campaign, and no set of rules could reasonably account for every contingency. If
The Role of Rules Why even have Sage Advice when a DM can just make a ruling? Rules are a big part of what makes D&D a game, rather than simply improvised storytelling. The game’s rules are meant to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Link to Vecna The characters each gain a metaphysical link to Vecna, which follows the rules for blessings presented in the Dungeon Master’s Guide. Vecna’s Link is the result of feedback from the
again until you finish a long rest.
When the characters acquire this link, remind them about the Power of Secrets rules. Allow them to spend any secrets they’ve gained so far as usual.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Link to Vecna The characters each gain a metaphysical link to Vecna, which follows the rules for blessings presented in the Dungeon Master’s Guide. Vecna’s Link is the result of feedback from the
again until you finish a long rest.
When the characters acquire this link, remind them about the Power of Secrets rules. Allow them to spend any secrets they’ve gained so far as usual.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Travel in Anauroch Due to its magical history, Anauroch is more than a barren wasteland and a hostile desert climate to those who wander within its borders. Anauroch holds lost cities, savage
monsters, and more than its share of otherworldly phenomena. Traveling across the desert by day is not recommended. Use the extreme heat rules in the Dungeon Master’s Guide for daytime travel in Anauroch
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Travel in Anauroch Due to its magical history, Anauroch is more than a barren wasteland and a hostile desert climate to those who wander within its borders. Anauroch holds lost cities, savage
monsters, and more than its share of otherworldly phenomena. Traveling across the desert by day is not recommended. Use the extreme heat rules in the Dungeon Master’s Guide for daytime travel in Anauroch
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Travel in Anauroch Due to its magical history, Anauroch is more than a barren wasteland and a hostile desert climate to those who wander within its borders. Anauroch holds lost cities, savage
monsters, and more than its share of otherworldly phenomena. Traveling across the desert by day is not recommended. Use the extreme heat rules in the Dungeon Master’s Guide for daytime travel in Anauroch
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
together to oppose an overreach by a champion of Heliod. Or maybe they’re united by some common plight such as plague or war, as Erebos grants his blessings to those who determinedly face fate. From
Erebos’s most sacred rules—by allowing a lost soul to escape, for example—Erebos could transform into a campaign villain. The characters might then try to atone for their behavior or seek the protection of another god.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
who profess to be in Ephara’s service. Those who become excessively focused on rules and justice could overstep their bounds, using the law to oppress countercultural or nonconforming populations. The
few foes likely to serve the god’s will. Ephara’s urn is a fountain of blessings
(NOAH BRADLEY) Ephara’s Monsters Challenge Creature Source
1/8 Guard MM
1/2 Anvilwrought raptor MOoT
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
who profess to be in Ephara’s service. Those who become excessively focused on rules and justice could overstep their bounds, using the law to oppress countercultural or nonconforming populations. The
few foes likely to serve the god’s will. Ephara’s urn is a fountain of blessings
(NOAH BRADLEY) Ephara’s Monsters Challenge Creature Source
1/8 Guard MM
1/2 Anvilwrought raptor MOoT
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
together to oppose an overreach by a champion of Heliod. Or maybe they’re united by some common plight such as plague or war, as Erebos grants his blessings to those who determinedly face fate. From
Erebos’s most sacred rules—by allowing a lost soul to escape, for example—Erebos could transform into a campaign villain. The characters might then try to atone for their behavior or seek the protection of another god.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
who profess to be in Ephara’s service. Those who become excessively focused on rules and justice could overstep their bounds, using the law to oppress countercultural or nonconforming populations. The
few foes likely to serve the god’s will. Ephara’s urn is a fountain of blessings
(NOAH BRADLEY) Ephara’s Monsters Challenge Creature Source
1/8 Guard MM
1/2 Anvilwrought raptor MOoT
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
together to oppose an overreach by a champion of Heliod. Or maybe they’re united by some common plight such as plague or war, as Erebos grants his blessings to those who determinedly face fate. From
Erebos’s most sacred rules—by allowing a lost soul to escape, for example—Erebos could transform into a campaign villain. The characters might then try to atone for their behavior or seek the protection of another god.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
covered in dense jungle, surrounded by a seemingly endless expanse of ocean and brine flats. The Prince of Demons rules his layer from two serpentine towers, which emerge from a turbid sea. Each tower
resemble his dead realm of Thanatos, and all creatures would become undead under his control. Under its black sky, Thanatos is a land of bleak mountains, barren moors, ruined cities, and forests of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
covered in dense jungle, surrounded by a seemingly endless expanse of ocean and brine flats. The Prince of Demons rules his layer from two serpentine towers, which emerge from a turbid sea. Each tower
resemble his dead realm of Thanatos, and all creatures would become undead under his control. Under its black sky, Thanatos is a land of bleak mountains, barren moors, ruined cities, and forests of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
covered in dense jungle, surrounded by a seemingly endless expanse of ocean and brine flats. The Prince of Demons rules his layer from two serpentine towers, which emerge from a turbid sea. Each tower
resemble his dead realm of Thanatos, and all creatures would become undead under his control. Under its black sky, Thanatos is a land of bleak mountains, barren moors, ruined cities, and forests of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
frightening member of the Daughters of Sora Kell!
When I could set aside my sheer terror, I was learning a great deal about this strange nation. The Daughters invested power in warlords, each of whom rules a
children. Eleven years ago, they seized the lands west of the Graywall Mountains and founded the nation of Droaam. Although Breland laid claim to these barren lands, Galifar had never tamed this wild
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
frightening member of the Daughters of Sora Kell!
When I could set aside my sheer terror, I was learning a great deal about this strange nation. The Daughters invested power in warlords, each of whom rules a
children. Eleven years ago, they seized the lands west of the Graywall Mountains and founded the nation of Droaam. Although Breland laid claim to these barren lands, Galifar had never tamed this wild
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
frightening member of the Daughters of Sora Kell!
When I could set aside my sheer terror, I was learning a great deal about this strange nation. The Daughters invested power in warlords, each of whom rules a
children. Eleven years ago, they seized the lands west of the Graywall Mountains and founded the nation of Droaam. Although Breland laid claim to these barren lands, Galifar had never tamed this wild
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Poison, magic, or anything else that would directly interfere with beast or rider is strictly forbidden—though over the years we’ve certainly seen imaginative attempts to stretch the rules!
Dura
matches, which don’t always use the same rules, occur from time to time in Lower and Middle Dura, Tavick’s Landing, and Menthis Plateau. An informal match might be played out across an entire district
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Poison, magic, or anything else that would directly interfere with beast or rider is strictly forbidden—though over the years we’ve certainly seen imaginative attempts to stretch the rules!
Dura
matches, which don’t always use the same rules, occur from time to time in Lower and Middle Dura, Tavick’s Landing, and Menthis Plateau. An informal match might be played out across an entire district
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Poison, magic, or anything else that would directly interfere with beast or rider is strictly forbidden—though over the years we’ve certainly seen imaginative attempts to stretch the rules!
Dura
matches, which don’t always use the same rules, occur from time to time in Lower and Middle Dura, Tavick’s Landing, and Menthis Plateau. An informal match might be played out across an entire district
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Belial, but his contingency plans rescue him from possible disaster. Other devils might gain a brief advantage over the two lords because of their infighting, but whenever any true threat to their rule
arises, the seeming enemies cooperate to dispatch pretenders to their shared throne. Fiery Realm of Dark Delights The pair rules over Phlegethos, an expanse filled with immense volcanoes that expel
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Belial, but his contingency plans rescue him from possible disaster. Other devils might gain a brief advantage over the two lords because of their infighting, but whenever any true threat to their rule
arises, the seeming enemies cooperate to dispatch pretenders to their shared throne. Fiery Realm of Dark Delights The pair rules over Phlegethos, an expanse filled with immense volcanoes that expel
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Belial, but his contingency plans rescue him from possible disaster. Other devils might gain a brief advantage over the two lords because of their infighting, but whenever any true threat to their rule
arises, the seeming enemies cooperate to dispatch pretenders to their shared throne. Fiery Realm of Dark Delights The pair rules over Phlegethos, an expanse filled with immense volcanoes that expel
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
days at least. Layers 45–47: Azzagrat The demon lord Graz’zt embodies manipulation and cruelty, tempting mortals with the promise of appalling delights and decadent luxuries. He rules over the realm of
, surrounded by a seemingly endless expanse of ocean and brine flats. The Prince of Demons rules his layer from two serpentine towers, which emerge from a turbid sea. Each tower is topped with an enormous






