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Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
weretouched, as many believe they are the descendants of humans and lycanthropes. Whatever their origins, shifters have evolved into a unique race. They are humanoids with a bestial aspect; while they
body and mind. Some shifters believe that these spirits are independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression
Species
Mordenkainen Presents: Monsters of the Multiverse
and from out of the corner of your eye, they came to the Material Plane, urged to spread throughout the multiverse by the conquering god Maglubiyet. Centuries later, they still bear a fey gift for
character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
.
Gang Mentality
Since bugbears aren’t a particularly fecund race, their overall population is small and spread over a wide area. Bugbears live in family groups that operate much like gangs. The
, often a natural cave or an old bear den, and it might have supplementary dens elsewhere in its territory that it uses temporarily when it goes on long forays for food.
In good times, a bugbear gang
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some
proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
order from the encroachments of Fiends and other extraplanar threats. Gruumsh’s blessings have made orcs tireless guardians and mighty allies wherever they are found, even when they turn their
devotion to other gods.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these
Species
Mordenkainen Presents: Monsters of the Multiverse
range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers or glowing red
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Species
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
the head with a single ring to keep them from flapping about.
Changes in gender are also a known and accepted part of verdan life. These fluid aspects of form and identity are seen as blessings
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Hadozee Traits As a hadozee player character, you have the following traits. Creature Type. You are a Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed
container, or pick up or set down a Tiny object. Glide. When you fall at least 10 feet above the ground, you can use your reaction to extend your skin membranes to glide horizontally a number of feet equal
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
D&D book to select a character’s race, if the DM approves. For nonplayer characters, you’re as likely to meet a pixie, a dryad, a giant, a treant, or another fantastical creature on campus as you are
to meet a Humanoid. The faculty members mentioned in chapter 1 include genasi, tritons, and even a bipedal brown bear. To the faculty and students of Strixhaven, it is unremarkable to meet someone
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
tones, which can range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers
Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Plasmoid Traits As a plasmoid player character, you have the following traits. Creature Type. You are an Ooze. Size. You are Medium or Small. You choose the size when you select this race. Speed
. As part of the same bonus action, you can use this pseudopod to manipulate an object, open or close a door or container, or pick up or set down a Tiny object. The pseudopod contains no sensory organs and can’t attack, activate magic items, or lift more than 10 pounds.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, humanoid bodies and the heads of goggle-eyed deep-sea fish. They claim they once dominated whole worlds, their empires spanning land and sea under the blessings of piscine gods. The kuo-toa can’t say
what disaster brought their glorious civilization to an end, but elves, humans, mind flayers, and the kuo-toan gods bear the brunt of their blame. From the lands and seas of the surface, the kuo-toa
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of
with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of
with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
aren’t a particularly fecund race, their overall population is small and spread over a wide area. Bugbears live in family groups that operate much like gangs. The individuals in a group typically number
fewer than a dozen, consisting of siblings and their mates as well as a handful of offspring and an elder or two. A gang lives in and around a small enclosure, often a natural cave or an old bear den
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
react to them.
As a race, orcs have no noteworthy universal social traits, but some commonality does exist in the crude written communication that all orcs employ and in the way that they use
pigments to decorate and distinguish themselves and their lairs.
Omens and Superstitions
Orcs believe that any seemingly unimportant discovery or event — a bear’s claw marks on a tree, a flock
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
effects of another or pour several potions into a single container. The strange ingredients used in creating potions can result in unpredictable interactions. When a character mixes two potions
written form. However, some scrolls, like the Scroll of Protection, bear an incantation that isn’t a spell. Using a Scroll. Scrolls are consumable items. Unleashing the magic in a scroll requires the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and one that is wholly or partly underground, an orc chieftain typically opts for the latter. If the surface location happens to be a ruin left behind by another race, orcs are more likely to use it
their differences or engage in contests of strength. War Chief’s Quarters Adjacent to the main chamber is the room where the war chief resides, holds council, and hands out blessings or punishments
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
potion while still under the effects of another, or pour several potions into a single container. The strange ingredients used in creating potions can result in unpredictable interactions.
When a
made of metal, wood, or bone. It’s about 2 or 3 feet long, 1 inch thick, and 2 to 5 pounds. Scrolls Most scrolls are spells stored in written form, while a few bear unique incantations that produce
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
identifies the ghost orchids and their properties (see the “Ghost Orchids” sidebar). Additionally, a character who succeeds on a DC 16 Wisdom (Perception) check notices the orchids bear one black seed pod and
devouring, a potion of flying, and a toucan skull with a wax plug that is a container filled with sovereign glue. C6: The Sleeping Stone A ten-foot-tall, chipped gray crystal rises from this ledge, pulsing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Locations on the Lower Level The following locations are identified on map 6.4. 1. Grand Entry Cavern The entrance to the lower level is obviously meant to be impressive, as its walls bear carvings
–electrum–silver on each end, and silver–electrum–platinum on the top. The box has properties similar to those of a bag of holding—although the container is but 10 inches long by 6 inches wide and 4 inches
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
container moved will reveal a hole filled with 600 gp, four 250 gp gems, and a silver tube (worth 50 gp) that holds a spell scroll bearing a 3rd-level cure wounds spell. 7. Cavern This natural rock
and an armband made of gold fabric with a clasp fashioned from ivory and amber sculpted in the form of a bear. The armband is worth 500 gp, and it serves as a token of free passage. 9–10. Cavern Guard
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
paladin can use a holy symbol as a spellcasting focus, as described in chapter 10. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. Holy Water
to twice their size. Tent. A simple and portable canvas shelter, a tent sleeps two. Tinderbox. This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
holding fast against a raging blizzard.
The blizzard rages for the duration of the test and is inescapable. This camp is home to the King of the Bear Tribe, Gunvald Halraggson (see appendix C). If
Gunvald died earlier in the adventure, replace him with another Bear Tribe chieftain named Svilbrekhild Forennal (a female human gladiator in hide armor who speaks Common and has Survival +5). See “Reghed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
weapons capably. Every legion in the hobgoblins’ entire society forever stands prepared for war. Brutal Civility Hobgoblins hold themselves to high standards of military honor. The race has a long
’ cheeks can flush with emotion.
Implacable Gods Hobgoblins revere two gods unique to their race, the only survivors of a pantheon that was decimated by Maglubiyet so long ago that hobgoblins don’t
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bursting the orcs apart. If it was not for the followers of Luthic, it is possible that the race of orcs would be no more than small bands of warrior-nomads, scratching out a meager existence, rather
their progenitors. By invoking the power of superstitions, omens, and traditions, these claws of Luthic hold the tribe together through ritual, fear and, if necessary, force. Talons of the Bear
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
d12 War Outcome 1 You were knocked out and left for dead. You woke up hours later with no recollection of the battle. 2–3 You were badly injured in the fight, and you still bear the awful scars of
for 1d6 years. 4 A dragon held you as a prisoner for 1d4 months until adventurers killed it. 5 You were taken captive by a race of evil humanoids such as drow, kuo-toa, or quaggoths. You lived as a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
City Celebrations At many times of year, hardly a tenday can pass in Waterdeep without the staging of some rite, race, or rousing ceremony of civic pride. Here I briefly summarize the most widely
Plowing and Running take the role of the dragons’ slayers, with the champion of the chariot race representing Athar and the champion of the horse race playing Piergeiron. Flamerule 1: Founders’ Day
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
unknown, as is Corellon, yet elves called “dark” exist in this world. These are elves whom others believe have betrayed their people, but to the eye, they bear none of the physical hallmarks of drow. I wonder if, with so mutable a race as elves, that state is permanent.
portrayed in some legends as a fierce female clad in silver and translucent veils, and in others as a banshee. In either version, her hands bear many glittering silver rings, and this image is recognized as
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trap can break it and free the captive. Examples include a bear trap, a cage that drops from a ceiling, and a device that flings a net. Slay. Some traps are designed to eliminate intruders, plain and
defense or a counterattack. A treasure chest, a door leading to a vault, or any other obstacle or container that bars the way to a valuable treasure is the ideal location for a slaying trap. In such
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. Holy Water. As an action, you can splash the contents of this flask
magnified to twice their size. Tent. A simple and portable canvas shelter, a tent sleeps two. Tinderbox. This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
springs, driving off strangers or demanding a worthy price for access to the mystical waters. While many enchanted springs bear the blessings of wild gods or fey beings, some are tainted. These might be
that do bear obvious signs: their colors are more vibrant or shift randomly, their skin sparkles in the light or glows in the dark, soft hums emanate from them, or they feel peculiar to the touch. A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
effect you want to bring to bear in your game. The Korranberg
Chronicle
Cataclysm in Cyre!
A magical catastrophe of unknown origin engulfed the nation of Cyre yesterday, bringing a century of war to
monsters to reflect this phenomenon. Most warforged were unaffected by the Mourning, and the race as a whole seems immune to many of the lingering effects that plague the Mournland. As such, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pushes a cart loaded with Chultan-themed tourist keepsakes and collectibles. All bear the logo of Acquisitions Incorporated, but these are actually knock-offs created as part of Dran Enterprise’s ongoing
human scouts among the Six operatives, two stay behind and fire arrows at the party, while the other two scouts and a human cult fanatic race toward the barges. The intention of the Six operatives is to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god was conquered by Maglubiyet, after all
sometimes makes his presence or his desires known through wrathful signs and magical blessings: the crack of a whip without a visible source, chains or ropes that move of their own accord, or a glowing






