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Returning 35 results for 'blessings before devourer constantly run'.
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blessing before devourer constantly run
blessing before devourer constant run
Species
Eberron: Rising from the Last War
Sovereigns and Firstborn, grant me the four blessings promised to our people: dominion over the air, dominion over the water, fortune for my family, and fortune for my future.
—From the Oath
interests of all half-elves. Lyrandar heirs help the Valenar elves run their young kingdom, and some believe that Valenar could become a true homeland for the Khoravar.
Monsters
The Wild Beyond the Witchlight
within 10 feet of Bavlorna uses at least 10 feet of movement to run in place counterclockwise, Bavlorna is overcome by a fit of sneezing and can’t cast spells until the end of her next turn. In
moment, is all that matters.”
Bond. “I’m safe in my cottage. Why should I leave it when I can make others come to me?"
Flaw. “Watching someone run widdershins makes me sneeze
Backgrounds
Guildmasters’ Guide to Ravnica
suspension.
7
Great ideas are fine, but great results are what counts.
8
If you can guess what I’m about to do, that means I’ve run out of imagination.
Ideals
d6
I’m incapable of admitting a flaw in my logic.
Contacts
The laboratories of the Izzet League are constantly starting up new projects and dissolving old ones, so it’s easy for
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
;Kurtulmak: God of Kobolds” sidebar). In the world they occupy, kobolds are often bullied and enslaved by larger creatures — or, when they live on their own, they are constantly fearful of
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
lies on the slopes of the Star Mounts’ southernmost mountains. At the headwaters of the Unicorn Run, the Last Aerie is home to several dozen aarakocra. Recently, aarakocra elders detected
than a few dozen aarakocra live away from the nests of their families. Those that do are usually rangers or fighters, constantly patrolling for outside threats.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Hulgaz in your campaign. You can run the following encounters to introduce Hulgaz to the party. These encounters are designed to occur in the order presented over the course of several game sessions, as
Hulgaz first probes the characters to test their virtue, then tries to tempt them, and finally confronts them. At the end of each encounter, Hulgaz offers the characters one or more infernal blessings
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
countryside visit as little as possible. A cold wind blows in constantly from the sea, frequently escalating into howling storms. When the winds die down, they’re replaced by a shroud of bone-chilling
, his shop is run by local mystery enthusiast Beatrice Polk or by twin sisters Gennifer and Laurie Weathermay-Foxgrove (see “Travelers in the Mist” for information on van Richten and the Weathermay-Foxgroves).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
can let down their guard. Its inhabitants strive constantly to be as righteous as possible. Countless creatures aim to reach the highest and most sublime peak of the mountain, but only the purest
souls can. That peak fills even the most jaded of travelers with awe. The pervasive goodness of Mount Celestia bestows blessings on creatures on the plane (see “Environmental Effects” in chapter 3
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Mole can hardly see, and constantly sniffs the air to find her way about. Whenever they are encountered, the hags disguise themselves with illusions, making them resemble kindly dryads with their
hags form a coven, which results in heightened power. For higher-level characters, run the hags with their coven benefits to make a hard encounter. For lower-level parties, consider removing the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
finished stone building in the town. These children, some of them terrified and missing their parents, others mischievous and too young to understand consequences (much like adventurers), decide to run
, asking them questions constantly, and wanting to be just like the character (regardless of how inappropriate that might be).
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
blessings to use as they see fit in service to him. Purphoros is eccentric, however, and he could suddenly appear to hand down commands to his champions after months or years of silence. Priests, other
escalate from petty to violent. Although Purphoros is usually even-tempered, his champions occasionally run afoul of his violent impulses. They might find themselves inadvertently in the path of one of
Monsters
Fizban's Treasury of Dragons
dragon’s psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back
lairs in caves set into sea cliffs, or beneath salt marshes where fresh water and sea water mingle, constantly grappling with their dislike of water to use flooded tunnels as secure entrances into
Monsters
Fizban's Treasury of Dragons
power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with
cliffs, or beneath salt marshes where fresh water and sea water mingle, constantly grappling with their dislike of water to use flooded tunnels as secure entrances into their homes. They keep the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
could lead to Klothys retracting her blessings or even dispatching loyal champions to destroy her wayward servants. Her most successful champions stand to reorder errant civilizations or rebalance
strands of destiny, constantly tightening the trap that keeps the titans imprisoned. Were it not for her immortal vigilance, the titans might once again claim the mortal realm as their own.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklord? Don’t get bogged down with the particulars of a working society. It doesn’t matter how a village in a domain of endless night grows crops, but it does matter that the supplies are about to run
relocate, nor can they imagine living anywhere else. Life is as it’s always been and could never be better, but it’s constantly threatened with becoming worse.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
curse gave quicklings their amazing speed but also accelerated their passage through life — no quickling lives longer than fifteen years. They race themselves to death, and scheme as fast as they run
, which it prefers not to do, can other beings properly see, hear, and comprehend it. Never truly at rest, a “stationary” quickling constantly paces and shifts in place, as though it can’t wait to be off
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Those who prove themselves decisive and intelligent, such as the missing Queen Cymede of Akros, earn his grudging respect and continued blessings of precognition. He finds satisfaction not only in
constant, makes the ideal counter to the wise yet temperamental Keranos. Another interesting relationship exists with Purphoros. The passions of the divine blacksmith run hot, as does the need to create. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Bazelsteen Engine oil covers this horned devil, which constantly chews on a shard of smoking, red hot coal. Bazelsteen is more interested in machines than creatures and is willing to
requires that they help it complete a test (see “Test Run 221” below). If the characters perform this task well, Bazelsteen agrees to fully repair their infernal war machines. He also offers one free
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
present. What I do now, this very moment, is all that matters.” Bond. “I’m safe in my cottage. Why should I leave it when I can make others come to me?” Flaw. “Watching someone run widdershins makes me
, constantly scanning her surroundings. Stained and moldering patchwork garments hide much of the leathery, mummified flesh that stretches over Bavlorna’s compact frame and extraordinarily long, spindly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
constantly threatening the monastery. Some players create their own objectives, which is to be expected and encouraged. It is, after all, as much the players’ campaign as yours. For example, a
finishes. As a complication, enemies might desire the object as much as the adventurers do, forcing both parties to fight for it. Run a Gauntlet. The adventurers must pass through a dangerous area
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
prefer not to do, can other beings properly see, hear, and comprehend them. Never truly at rest, “stationary” quicklings constantly pace and shift in place, as though they can’t wait to be off again
. Quicklings have a capricious nature that goes well with their energy level: they think as fast as they run, and they are always up to something. They spend most of their time perpetrating acts of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
exploits in the seven gate-towns where the characters need to collect information to restore the Mosaic Mimir. These seven chapters can be run in any order. Chapter 12 provides supplementary encounters
to travel. Travel in the Outlands The Outlands is infinite in size and changes constantly. This makes the distances between locations and the time it takes to get from place to place variable. How
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters were discreet in their inquiries, Arla is alone in her shop and can be approached in any way they want. Then run the “Dran Strike Team” encounter as the characters prepare to leave the shop
Enterprises’ true headquarters is an expensive and well-appointed flagship called The Maverick. The ship sails constantly, rarely putting into port for security reasons. But the organization has a much
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Hiatea, ranging from simple blessings at the kindling of a hearth fire to thanksgivings at the conclusion of a successful hunt or harvest. She is the most popular god of the Ordning among goliaths and
time as Grolantor, Iallanis is everything her boorish brother is not: kind, loving, merciful, joyful, and thoughtful. She loves every part of the worlds her father made, and she constantly strives to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
usually aren’t as high for others as they are for a paladin. If there’s any extra drama in your life, chances are it stems from a terrible secret in your background that you need to constantly struggle to
also be in line for a massive inheritance.
4 You once belonged to an organization that was eventually banned because a typo in its name made it appear seditious. If anyone discovers this, you run
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
consumed. Kalaraq quori guide the quori race, and the Devourer of Dreams—the personal emissary of the Dreaming Dark—is of this order. Although the kalaraqs never fight one another overtly, each has its own
agenda, and each hopes to someday seize the throne of the Devourer of Dreams. Because of this internal conflict, it is unusual for a kalaraq to leave Dal Quor to inhabit a mortal vessel and become one
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
residents of Avernus. Firesnake Forge This establishment is run by three salamanders named Rassh, Skids, and Slagg. The salamanders owe Mahadi a debt for taking them in and secreting them away after a
who oppose her are taking no chances. Burney is particularly interested in any information about the activities of Arkhan the Cruel (see "Arkhan the Cruel"). Burney has received several blessings in
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
kindly officer is hesitant to send you into danger and constantly reminds you to be careful. 4 Bitter Soldier. Your commander carries deep grudges against your force’s enemies. They leap at any
both power and subtlety. Your missions could run the risk of shattering a fragile peace recently established with a rival nation and plunging multiple nations back into war. Or perhaps your group’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
constantly wary of betrayal. The only allies it considers relatively safe are individuals that it (or its predecessor) has worked with for years, and most of these are creatures it has no reason to fear
guild is run by a beholder. Most of the guild’s low-ranking members have an idea that the boss isn’t human, especially given how long the Xanathar has been in power (they aren’t aware that several
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, who slowly applies those features to the headquarters. A majordomo of a franchise modeling itself after a spy organization might constantly invent devices for the franchise, making continuing progress
(sailors for a seagoing franchise, engineers for a giant hollow statue, and so on). Crew do not leave a franchise and cannot perform franchise tasks. They typically run rather than fight back when attacked
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Goblinoid War Camp A goblinoid army doesn’t stay on the move forever, but when they make camp, it isn’t for rest and recreation. A goblinoid war camp is a place that is constantly ready for war, and
the hobgoblins run it accordingly. A war camp might be a permanent settlement that a hobgoblin legion uses as a garrison. The accompanying map depicts one such place, and it can also be used to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are all but forgotten. Mind flayers scheme in the sewers of Sharn, and cultists beseech beholder priests for the blessings of Belashyrra, the Lord of Eyes. And in the shadows of Khyber, the daelkyr are
character flaw that lasts until cured. Chapter 8 of the Dungeon Master’s Guide has more information on madness. Madness of Belashyrra d6 Flaw (lasts until cured) 1 “I constantly see shapes moving
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
mugging the next group of distracted strangers to wander down the wrong street seems like just the ticket. The four bandit members of the crew are run-of-the-mill criminals looking to get ahead in the
unusual skeleton with these changes: She has Intelligence and Charisma scores of 14 (+2). She can speak Common. Jelayne isn’t aware that she’s undead. Even though the last of her flesh is constantly
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
stories and drink into the night. The Snapping Line is run by a young woman named Hanna Rist (NG female human commoner), who comes from a family of well-known lobster catchers. The Rist family also
it. The family once engaged in smuggling, and several hidden tunnels run from the cellars beneath the mansion to points out of town. Skerrin Wavechaser has discovered a few that are unknown even to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
demonstrating just how superior a giant’s strength is compared to smaller creatures. Such a boss might run a protection racket, a group of highway robbers, or a kidnapping ring. A giant boss might even take to
archetypal giant financier is a cloud giant who constantly seeks to improve their standing in the ordning by amassing more wealth. The financier might back treasure-hunting expeditions into ancient ruins






