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Returning 35 results for 'blessings before die compelled remote'.
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blessing before die compelled remote
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Monsters
Acquisitions Incorporated
with spell attacks). He has the following paladin spells prepared:
1st level (4 slots): command, compelled duel, cure wounds, wrathful smite
2nd level (2 slots): aid, branding smite, lesser restoration
or 2 on a damage die, he can reroll the die and must use the new roll.
Whip. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Whip"} to hit, reach 10 ft., one target
Monsters
Icewind Dale: Rime of the Frostmaiden
her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as Auril has at least 1 hit
. Together they wrought terrible destruction, inspiring fear that compelled tribute to hold their power at bay. Umberlee, queen of the wrathful sea, grew to despise the enduring nature of the ice and
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
remote even merfolk and sea elves rarely encounter them.
Haughty Nobles
As a result of their isolation and limited understanding of the Material Plane, tritons can come across as haughty and
readily sacrifice themselves for the common good. They will fight and die for humans, merfolk, and other creatures without question. Their self-absorbed nature makes them overlook the history of other
Monsters
Icewind Dale: Rime of the Frostmaiden
her to explode and die. A mephit that dies in this way does not use its Death Burst. Instead, each creature within 10 feet of the exploding mephit must succeed on a DC 21 Dexterity saving throw, taking
fear that compelled tribute to hold their power at bay. Umberlee, queen of the wrathful sea, grew to despise the enduring nature of the ice and snow Auril created. Umberlee seethed when Auril’s
Monsters
Icewind Dale: Rime of the Frostmaiden
pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring fear that compelled tribute to hold their power at bay. Umberlee
can’t truly die (although the characters can rid the world of her for a time). Thus, she has no reason to capitulate to mortals’ demands. As the embodiment of winter’s cruelty, she is
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit—whether of their own volition or compelled by magic. Some genies can adopt mortal
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Hulgaz first probes the characters to test their virtue, then tries to tempt them, and finally confronts them. At the end of each encounter, Hulgaz offers the characters one or more infernal blessings
12th level (depending on how many characters are in your group). Deceptive Knight While traveling through a remote area, the party comes across a knight beset by three bandits. The knight appears
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Appendix A: Genasi Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an
venturing into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit — whether of their own volition or compelled by magic. Some genies can adopt
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
thug, Ned Shakeshaft, to the house to await the characters in a remote bedroom on the first floor. Ned pretends to have been knocked out, gagged, bound, and left to die by unseen attackers. After
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Worshipers of Karametra gather for a feast once a month, on the evening of the full moon, that celebrates the god’s role in parenthood and community. New parents receive gifts and blessings, and young
few have ever reached its center.
The Old Harvest. In rare, remote settlements, high summer ceremonies acknowledge ancient rural practices devoted to a less merciful vision of Karametra. These
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
populace. Some become death-crazed killers or dispassionate murderers, unable to see the difference between dying now and dying later. Others abuse their blessings to cheat death for themselves or their
daughter is restored as a potent Returned who now terrorizes the polis.
4 A wealthy noble drives tenants out of a poor part of a polis so he can build a temple to Erebos.
5 The queen of a remote
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
warfare and slaughter, he settled in the remote valley of Barovia and built a castle on a towering pinnacle. His brother Sergei came to live with him in Castle Ravenloft, becoming Strahd’s adviser and
killed him. Tatyana fled and flung herself from Ravenloft’s walls. Guards shot Strahd with arrows, but he didn’t die. He became a vampire—the first vampire, according to many sages. In the centuries
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
serving as divine agents in the world or being compelled to action by immortal schemes. Still others were born with divine gazes set upon them, whether due to their remarkable abilities or the
circumstances of their birth. Through their lives, champions experience the blessings and curses of their divine relationships. Some might brandish incredible powers granted to them by the gods. Others, however
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
one seems to know what has caused the god of fertility to withdraw her blessings from the world, but the problem must be solved if life is to endure.
2 Karametra judges that mortals have over
many must die before balance is restored?
3 Karametra’s civilizing influence infringes on the territory and freedom of other nature gods, and so Nylea and Pharika band together to reduce her
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
involve themselves in. Erebos’s Quests d6 Adventure Goal
1 Capture a hero who came back to Theros as a Returned and send them back to the Underworld.
2 Find out why those who die in a
together to oppose an overreach by a champion of Heliod. Or maybe they’re united by some common plight such as plague or war, as Erebos grants his blessings to those who determinedly face fate. From
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
spells at the paladin levels listed. Oath of the Crown Spells Paladin Level Spells 3rd command, compelled duel 5th warding bond, zone of truth 9th aura of vitality, spirit guardians 13th
can’t willingly move more than 30 feet away from you. This effect ends on the creature if you are incapacitated or die or if the creature is more than 30 feet away from you. Turn the Tide. As a bonus
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
essential to many of its defenses and habits. Portions of its lair — especially the remote part where it sleeps — usually aren’t reachable on foot, which makes it harder for its minions to take over the
magical effects is useful to a beholder for determining if a minion has been charmed or compelled to act against its master; the creature might change its behavior when inside the cone, or it might
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following paladin spells prepared:
1st level (4 slots): command, compelled duel, cure wounds, wrathful smite
2nd level (2
hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. Whenever Donaar rolls a 1 or 2 on a damage die, he can reroll the die and must use the new roll.
Whip. Melee Weapon Attack: +5 to hit
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Shadow 10th Hidden Paths 14th Walker in Dreams Balm of the Summer Court At 2nd level, you become imbued with the blessings of the Summer Court. You are a font of energy that offers respite from
die spent. You regain all expended dice when you finish a long rest. Hearth of Moonlight and Shadow At 6th level, home can be wherever you are. During a short or long rest, you can invoke the shadowy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(not including Kelim in area 36b, who had already wandered off) beat Halleth to death and threw his body into the pit. Halleth “awoke” the next day as a revenant, compelled to find and kill the three
the map once they help him confront his killers and retrieve it. He believes the map is authentic and accurate. When the three Fine Fellows die, Halleth becomes a corpse again; if the characters
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
remote area—they can encounter agents of the Emerald Enclave. If the adventurers need someone to guide them safely across a mountain range or lead them through trackless, monster-infested forest
for upsetting the balance of nature, and he knows that many dragons supporting the cult will die before the end. He would rather not kill unnecessarily, however. Delaan is initially reserved in his
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
strength, he settled in the remote valley of Barovia and built a castle on a towering pinnacle, from which he could survey his lands. His brother Sergei came to live with him in Castle Ravenloft
monster, shot him with arrows. But he did not die. He became a vampire — the first vampire, according to many sages.
In the centuries since his transformation, Strahd’s lust for life and youth have
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
remote area—they can encounter agents of the Emerald Enclave. If the adventurers need someone to guide them safely across a mountain range or lead them through trackless, monster-infested forest
for upsetting the balance of nature, and he knows that many dragons supporting the cult will die before the end. He would rather not kill unnecessarily, however. Delaan is initially reserved in his
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
remote area—they can encounter agents of the Emerald Enclave. If the adventurers need someone to guide them safely across a mountain range or lead them through trackless, monster-infested forest
for upsetting the balance of nature, and he knows that many dragons supporting the cult will die before the end. He would rather not kill unnecessarily, however. Delaan is initially reserved in his
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
compelled to blunder toward its source. A harpy sometimes charms victims before it attacks, but a more effective use of its song is to lure prey over cliffs, into bogs and quicksand, or into deadly pits
right to claim the choicest prizes. When no valuable objects can be found, a harpy takes hair, bones, or body parts to line its nest. A harpy’s lair is usually hidden in remote ruins, where adventurers can discover valuable treasure and magic hidden beneath foul piles of offal.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
state dinner. Cavaliers also learn how to guard those in their charge from harm, often serving as the protectors of their superiors and of the weak. Compelled to right wrongs or earn prestige, many of
for harming others. When you hit a creature with a melee weapon attack, you can mark the creature until the end of your next turn. This effect ends early if you are incapacitated or you die, or if
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
lavishly decorated, with many halls used by government officials, guildmasters, and nobles for meetings and court proceedings. If you have reason to be invited (not compelled, I should hope!) to meet with
Yawning Portal. Together they descended into “the Well,” as the entrance to Undermountain was known in olden days. Waterdeep used to throw criminals in the Well, leaving them to die horribly in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
alliances with him, even though they know he is compelled not to lie to them. Mortals, on the other hand, know nothing of the situation and still offer their souls to him. His ability to scheme
from a position of strength. Although Baalzebul claims a great number of unsuspecting souls, almost all of them are pathetic, incompetent wretches best suited for the dreg legions, whose only task is to die as slowly as possible so that they might delay the advance of an abyssal army.
compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 3: Classes
Adventurers are extraordinary people, driven by a thirst for excitement into a life that others would never dare lead. They are heroes, compelled to explore the dangerous
.
Classes Summary Class
Description
Hit Die
Primary Ability
Saving Throw Proficiencies
Armor and Weapon Proficiencies
Barbarian
A fierce warrior who can enter a battle rage
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their differences or engage in contests of strength. War Chief’s Quarters Adjacent to the main chamber is the room where the war chief resides, holds council, and hands out blessings or punishments
Followers of Shargaas Followers of Shargaas dwell within the most remote area of the stronghold, immersed in darkness and feared by the rest of the tribe. The tribe’s altar to Shargaas is a bloodstained
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
seriously. Random Encounters Olly Lawson Mysterious lights glimmer in a remote mountain lake, drawing adventurers to explore Random encounters are randomly determined encounters that don’t occur in a
fixed location. The options are often presented in a table. When a random encounter occurs, you roll a die and consult the table to determine what the party encounters. Sample random encounter tables
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
enemies. He and his army cornered the last of these enemies in a remote mountain valley before slaying them all. Strahd named the valley Barovia, after his deceased father, and was so struck by its
forever, shot their master with arrows. But Strahd did not die. The Dark Powers honored the pact they had made. The sky went black as Strahd turned on the guards, his eyes blazing red. He had become a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
need to be mined out from a corpse that has turned to solid stone or metal.
2 Seedlings of the First World. At the heart of the world (underground, or in a remote area of pristine wilderness
) are transformed into dragon eggs when they die, when they experience profound enlightenment, or when they undergo a ritual that might involve bathing in dragon blood or being devoured by a dragon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, the affected area can have a radius of between several hundred feet and several miles. Birds avoid flying over or near it, other animals flee the area, and plants in the vicinity wither and die
best interest to keep their citadels safe from discovery. Menyar-Ag prefers to plant them in desolate and rarely frequented places such as barren deserts or remote locations in the Underdark. The primary
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
as tools to weaken his rival and doesn’t care if they succeed or die. Only by restoring Kaniaka’s sight (see area S4) can the characters convince Arn to meet with Ogolai and settle their differences
smaller folk. She is suspicious of strangers just as other members of her clan are, but at her age, she feels compelled to listen to what they have to say. She would very much like to see an end to the






