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Returning 35 results for 'blessings best diffusing con regard'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
hopelessness.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms alien to mortal life. Some are so hostile that even a moment
blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve
Monsters
Mordenkainen Presents: Monsters of the Multiverse
summon these creatures to serve as guards and assassins, two roles at which they excel.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes
communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Half-Orc
Legacy
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races
Basic Rules (2014)
shared elements among these folk.
Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars, though, mark an orc or half-orc as a former prisoner or a disgraced
Gruumsh—lord of war and fury—created the first orcs, and even those orcs who turn away from his worship carry his blessings of might and endurance. The same is true of half-orcs. Some half
Noble
Legacy
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Backgrounds
Basic Rules (2014)
bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
What&rsquo
shunned by the rest of your family?
Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
original cultist’s personality survives the transformation; what emerges is wholly alien.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known
Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has
Monsters
Mordenkainen Presents: Monsters of the Multiverse
seer nearby. A hulk appears to have little will of its own and is driven to protect its master.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best
Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has
Eladrin
Legacy
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races
Mordenkainen’s Tome of Foes
inspiration for characteristics of your own.
Autumn
d4
Autumn Personality Trait
1
If someone is in need, you never withhold aid.
2
You share what you have, with little regard for
the best way to solve problems.
2
Overwhelming force can accomplish almost anything. The tougher the problem, the more force you apply.
3
You stand tall and strong so that others can lean
Monsters
Mordenkainen Presents: Monsters of the Multiverse
other creatures.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms alien to mortal life. Some are so hostile that
aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those
Orc
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
order from the encroachments of Fiends and other extraplanar threats. Gruumsh’s blessings have made orcs tireless guardians and mighty allies wherever they are found, even when they turn their
in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Backgrounds
Sword Coast Adventurer's Guide
prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate
in a situation. Never tell me the odds.
7
The best way to get me to do something is to tell me I can’t do it.
8
I blow up at the slightest insult.
d6
Ideal
1
Backgrounds
Baldur’s Gate: Descent into Avernus
bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
What&rsquo
shunned by the rest of your family?
Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of
Goliath
Legacy
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races
Elemental Evil Player's Companion
physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with
. Goliaths see females and males as equal in all things, and they find societies with roles divided by gender to be puzzling or worthy of mockery. To a goliath, the person who is best at a job should be
races
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
the head with a single ring to keep them from flapping about.
Changes in gender are also a known and accepted part of verdan life. These fluid aspects of form and identity are seen as blessings
Backgrounds
Baldur’s Gate: Descent into Avernus
special joy in hitting its targets first, tipping off its con victims and otherwise frustrating its schemes.
3
It’s always been about money. You’re not paid what you’re worth
attention to the risks in a situation. Never tell me the odds.
7
The best way to get me to do something is to tell me I can’t do it.
8
I blow up at the slightest insult.
d6
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in its own right. (CYNTHIA SHEPPARD) Oracle
Medium humanoid (any), any alignment
Armor Class 15 (Blessings of the Gods)
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
10 (+0)
DEX
14
(+2)
CON
12 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws Wis +5, Cha +4
Skills Insight +5, Persuasion +4, Religion +5
Senses passive Perception 13
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
and sea under the blessings of piscine gods. Kuo-toa undertake contrived plots to propel themselves to dominance, often kidnapping people to learn their secrets or making dubious sacrifices to bizarre
ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 10 +0 +0
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
Wis 11 +0 +0
Cha 10 +0 +0
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in its own right. (CYNTHIA SHEPPARD) Oracle
Medium humanoid (any), any alignment
Armor Class 15 (Blessings of the Gods)
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
10 (+0)
DEX
14
(+2)
CON
12 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws Wis +5, Cha +4
Skills Insight +5, Persuasion +4, Religion +5
Senses passive Perception 13
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in its own right. (CYNTHIA SHEPPARD) Oracle
Medium humanoid (any), any alignment
Armor Class 15 (Blessings of the Gods)
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
10 (+0)
DEX
14
(+2)
CON
12 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws Wis +5, Cha +4
Skills Insight +5, Persuasion +4, Religion +5
Senses passive Perception 13
Backgrounds
Baldur’s Gate: Descent into Avernus
regard you with suspicion, and you generally get a chilly reception while in uniform.
BALDUR’S GATE FEATURE: LOYALTY TEST
You’ve had enough dealings with crooked soldiers that you can spot
strong and like breaking things.
7
I have a crude sense of humor.
8
I face problems head-on. A simple, direct solution is the best path to success.
d6
Ideal
1
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
and sea under the blessings of piscine gods. Kuo-toa undertake contrived plots to propel themselves to dominance, often kidnapping people to learn their secrets or making dubious sacrifices to bizarre
ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 10 +0 +0
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
Wis 11 +0 +0
Cha 10 +0 +0
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
and sea under the blessings of piscine gods. Kuo-toa undertake contrived plots to propel themselves to dominance, often kidnapping people to learn their secrets or making dubious sacrifices to bizarre
ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 10 +0 +0
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
Wis 11 +0 +0
Cha 10 +0 +0
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Virgil’s Mission If a character is able to speak with animals, Virgil is friendly. (The scroll found in area 9 will be useful in that regard if none of the characters have this ability.) The gull
relates the events of the “Background” section to the best of its knowledge. It does not know the specifics about Tammeraut’s crew, but it does know that the drowned ones are victims of that fateful
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Virgil’s Mission If a character is able to speak with animals, Virgil is friendly. (The scroll found in area 9 will be useful in that regard if none of the characters have this ability.) The gull
relates the events of the “Background” section to the best of its knowledge. It does not know the specifics about Tammeraut’s crew, but it does know that the drowned ones are victims of that fateful
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Virgil’s Mission If a character is able to speak with animals, Virgil is friendly. (The scroll found in area 9 will be useful in that regard if none of the characters have this ability.) The gull
relates the events of the “Background” section to the best of its knowledge. It does not know the specifics about Tammeraut’s crew, but it does know that the drowned ones are victims of that fateful
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
troglodytes consider blessings from Laogzed, their demonic god. These hulking troglodyte champions make excellent chieftains. Troglodyte Champion of Laogzed
Medium humanoid (troglodyte), chaotic evil
Armor Class 14 (natural armor)
Hit Points 59 (7d8 + 28)
Speed 30 ft.
STR
18(+4)
DEX
12(+1)
CON
18(+4)
INT
8(−1)
WIS
12(+1)
CHA
12(+1)
Skills
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
groves, dispensing wisdom and blessings to travelers who wander under their branches. Treefolk Large Plant (Druid), Any Alignment
Armor Class 17 (natural armor)
Hit Points 171 (18d10 + 72)
Speed
30 ft.
STR
23 (+6)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
20 (+5)
CHA
11 (+0)
Saving Throws Con +8, Int +4, Wis +9
Skills Insight +9, Nature +8, Perception +9
Damage
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
troglodytes consider blessings from Laogzed, their demonic god. These hulking troglodyte champions make excellent chieftains. Troglodyte Champion of Laogzed
Medium humanoid (troglodyte), chaotic evil
Armor Class 14 (natural armor)
Hit Points 59 (7d8 + 28)
Speed 30 ft.
STR
18(+4)
DEX
12(+1)
CON
18(+4)
INT
8(−1)
WIS
12(+1)
CHA
12(+1)
Skills
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
stat block is provided in the case of a fight, Hulgaz is best used as a recurring villain in roleplaying encounters. Her primary means of corrupting mortals is by offering them tantalizing boons
called infernal blessings. When a character attracts the attention of Hulgaz, she or her servants confront the character and offer a boon. But any boon on offer is fated to make the recipient miserable
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
troglodytes consider blessings from Laogzed, their demonic god. These hulking troglodyte champions make excellent chieftains. Troglodyte Champion of Laogzed
Medium humanoid (troglodyte), chaotic evil
Armor Class 14 (natural armor)
Hit Points 59 (7d8 + 28)
Speed 30 ft.
STR
18(+4)
DEX
12(+1)
CON
18(+4)
INT
8(−1)
WIS
12(+1)
CHA
12(+1)
Skills
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
groves, dispensing wisdom and blessings to travelers who wander under their branches. Treefolk Large Plant (Druid), Any Alignment
Armor Class 17 (natural armor)
Hit Points 171 (18d10 + 72)
Speed
30 ft.
STR
23 (+6)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
20 (+5)
CHA
11 (+0)
Saving Throws Con +8, Int +4, Wis +9
Skills Insight +9, Nature +8, Perception +9
Damage
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
) folk do the best they can to help others according to their needs. Many celestials are neutral good. Chaotic good (CG) creatures act as their conscience directs, with little regard for what others
neutral. Neutral (N) is the alignment of those who prefer to steer clear of moral questions and don’t take sides, doing what seems best at the time. Druids are traditionally neutral, as are typical
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
) folk do the best they can to help others according to their needs. Many celestials are neutral good. Chaotic good (CG) creatures act as their conscience directs, with little regard for what others
neutral. Neutral (N) is the alignment of those who prefer to steer clear of moral questions and don’t take sides, doing what seems best at the time. Druids are traditionally neutral, as are typical
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
stat block is provided in the case of a fight, Hulgaz is best used as a recurring villain in roleplaying encounters. Her primary means of corrupting mortals is by offering them tantalizing boons
called infernal blessings. When a character attracts the attention of Hulgaz, she or her servants confront the character and offer a boon. But any boon on offer is fated to make the recipient miserable
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
stat block is provided in the case of a fight, Hulgaz is best used as a recurring villain in roleplaying encounters. Her primary means of corrupting mortals is by offering them tantalizing boons
called infernal blessings. When a character attracts the attention of Hulgaz, she or her servants confront the character and offer a boon. But any boon on offer is fated to make the recipient miserable
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
groves, dispensing wisdom and blessings to travelers who wander under their branches. Treefolk Large Plant (Druid), Any Alignment
Armor Class 17 (natural armor)
Hit Points 171 (18d10 + 72)
Speed
30 ft.
STR
23 (+6)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
20 (+5)
CHA
11 (+0)
Saving Throws Con +8, Int +4, Wis +9
Skills Insight +9, Nature +8, Perception +9
Damage






