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Returning 35 results for 'blessings both diffusing common roof'.
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Equipment
traditions, minor prayers or blessings are inscribed in the wax. When a candle made from pink wax is lit, it is believed that the magic is released, increasing the likelihood that the prayer will be
fulfilled. The practice remains common in rural communities, while brewers across Obojima seek the wax for their own trade. Pink candle wax is found in most herbalist and wizarding shops.
Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
their mighty deeds.
Scarred and Strong
Half-orcs exhibit a blend of orcish and human characteristics, and their appearance varies widely. Grayish skin tones and prominent teeth are the most common
Gruumsh—lord of war and fury—created the first orcs, and even those orcs who turn away from his worship carry his blessings of might and endurance. The same is true of half-orcs. Some half
Magic Items
Acquisitions Incorporated
Also at rank 1, you are the beneficiary of a whisper jar — a common magic item resembling an ether-filled jar with a long tap hose. The jar is used to record others’ stories and your own
;Tabaxi on a Hot Tin Roof
2
The life’s work of the loremonger who owned the jar before you
3
Every courageous thought you’ve ever had, to cover for how scared you are most of
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen Presents: Monsters of the Multiverse
order from the encroachments of Fiends and other extraplanar threats. Gruumsh’s blessings have made orcs tireless guardians and mighty allies wherever they are found, even when they turn their
, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Barn Door When the characters arrive at the Barn Door, read or paraphrase the following: The Barn Door is a three-story stone tower topped with a roof of metal shingles painted red. The only
entrance appears to be a ground-level iron door with a wooden sign bolted to it that reads in Common, “Danger! No Trespassing!”
There’s nothing outwardly peculiar about the tower. It has a retractable
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. It’s common practice for someone who writes a letter or records information to say a prayer to Deneir to avoid mistakes. Similarly, artists acknowledge Deneir before beginning and upon completing
concerned with religious hierarchy and protocol. This behavior is supported by the fact that Deneir’s blessings of divine magic are more often bestowed on those who lose themselves in written works
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. It’s common practice for someone who writes a letter or records information to say a prayer to Deneir to avoid mistakes. Similarly, artists acknowledge Deneir before beginning and upon completing
concerned with religious hierarchy and protocol. This behavior is supported by the fact that Deneir’s blessings of divine magic are more often bestowed on those who lose themselves in written works
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. It’s common practice for someone who writes a letter or records information to say a prayer to Deneir to avoid mistakes. Similarly, artists acknowledge Deneir before beginning and upon completing
concerned with religious hierarchy and protocol. This behavior is supported by the fact that Deneir’s blessings of divine magic are more often bestowed on those who lose themselves in written works
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Barn Door When the characters arrive at the Barn Door, read or paraphrase the following: The Barn Door is a three-story stone tower topped with a roof of metal shingles painted red. The only
entrance appears to be a ground-level iron door with a wooden sign bolted to it that reads in Common, “Danger! No Trespassing!”
There’s nothing outwardly peculiar about the tower. It has a retractable
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Barn Door When the characters arrive at the Barn Door, read or paraphrase the following: The Barn Door is a three-story stone tower topped with a roof of metal shingles painted red. The only
entrance appears to be a ground-level iron door with a wooden sign bolted to it that reads in Common, “Danger! No Trespassing!”
There’s nothing outwardly peculiar about the tower. It has a retractable
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Languages Celestial, Common
Challenge 4 (1,100 XP)
Blessings of the Gods. While the oracle is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. In addition, a creature that
in its own right. (CYNTHIA SHEPPARD) Oracle
Medium humanoid (any), any alignment
Armor Class 15 (Blessings of the Gods)
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
10 (+0)
DEX
14
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
and sea under the blessings of piscine gods. Kuo-toa undertake contrived plots to propel themselves to dominance, often kidnapping people to learn their secrets or making dubious sacrifices to bizarre
Skills Perception +4
Senses Darkvision 120 ft., Truesight 30 ft.; Passive Perception 10
Languages Common, Undercommon
CR 1/2 (XP 100; PB +2)
Traits
Amphibious. The kuo-toa can breathe air and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Languages Celestial, Common
Challenge 4 (1,100 XP)
Blessings of the Gods. While the oracle is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. In addition, a creature that
in its own right. (CYNTHIA SHEPPARD) Oracle
Medium humanoid (any), any alignment
Armor Class 15 (Blessings of the Gods)
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
10 (+0)
DEX
14
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Languages Celestial, Common
Challenge 4 (1,100 XP)
Blessings of the Gods. While the oracle is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. In addition, a creature that
in its own right. (CYNTHIA SHEPPARD) Oracle
Medium humanoid (any), any alignment
Armor Class 15 (Blessings of the Gods)
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
10 (+0)
DEX
14
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
and sea under the blessings of piscine gods. Kuo-toa undertake contrived plots to propel themselves to dominance, often kidnapping people to learn their secrets or making dubious sacrifices to bizarre
Skills Perception +4
Senses Darkvision 120 ft., Truesight 30 ft.; Passive Perception 10
Languages Common, Undercommon
CR 1/2 (XP 100; PB +2)
Traits
Amphibious. The kuo-toa can breathe air and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sports (wrestling, boxing, and pankration) are all common events in arenas, especially during the Iroan Games, an annual series of athletic competitions held in Akros. Arena Adventures Adventures in an
competitors to enter the arena from almost any angle. A large tarpaulin attached to the roof can be unfurled to shade the arena’s audience. An awards platform serves as a shrine to Iroas. Winners of athletic
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
and sea under the blessings of piscine gods. Kuo-toa undertake contrived plots to propel themselves to dominance, often kidnapping people to learn their secrets or making dubious sacrifices to bizarre
Skills Perception +4
Senses Darkvision 120 ft., Truesight 30 ft.; Passive Perception 10
Languages Common, Undercommon
CR 1/2 (XP 100; PB +2)
Traits
Amphibious. The kuo-toa can breathe air and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sports (wrestling, boxing, and pankration) are all common events in arenas, especially during the Iroan Games, an annual series of athletic competitions held in Akros. Arena Adventures Adventures in an
competitors to enter the arena from almost any angle. A large tarpaulin attached to the roof can be unfurled to shade the arena’s audience. An awards platform serves as a shrine to Iroas. Winners of athletic
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sports (wrestling, boxing, and pankration) are all common events in arenas, especially during the Iroan Games, an annual series of athletic competitions held in Akros. Arena Adventures Adventures in an
competitors to enter the arena from almost any angle. A large tarpaulin attached to the roof can be unfurled to shade the arena’s audience. An awards platform serves as a shrine to Iroas. Winners of athletic
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, Tletepecs make great efforts to sustain the common culture and values that unite them, embodying that culture in their food and festivals. Spicy dishes are a specialty; the hotter the feeling on the
, every village assembles a communal offering to the gods to request blessings, chief among them protection from disaster. The gathered offerings are carried by a caravan of walkers and wagons to a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, Tletepecs make great efforts to sustain the common culture and values that unite them, embodying that culture in their food and festivals. Spicy dishes are a specialty; the hotter the feeling on the
, every village assembles a communal offering to the gods to request blessings, chief among them protection from disaster. The gathered offerings are carried by a caravan of walkers and wagons to a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, Tletepecs make great efforts to sustain the common culture and values that unite them, embodying that culture in their food and festivals. Spicy dishes are a specialty; the hotter the feeling on the
, every village assembles a communal offering to the gods to request blessings, chief among them protection from disaster. The gathered offerings are carried by a caravan of walkers and wagons to a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
aging beams support a steep, cone-shaped roof. One beam and part of the roof have fallen away, leaving a gaping hole open to the stormy sky. The hole in the floor forms the mouth of an enclosed shaft
clicking of gears. Pidlwick II can’t speak and doesn’t have an expressive face, so he relies mostly on hand gestures and simple diagrams to communicate. He understands Common but can’t read or write. If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
), with these changes: Sundeth is chaotic evil. He has these racial traits: He is Large and has darkvision out to a range of 60 feet. He speaks Common and Giant. The column merges with the cavern roof
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
into the walls and roof, but the crude artwork is incomplete.
Descending Tunnel. The tunnel to the southeast descends hundreds of feet to level 8.
Hundreds of years ago, before the arrival of the
. Inside the belly of the basilisk is a gold ring set with moonstones (250 gp) and a wand of conducting. The wand, a common magic item, has 3 charges and doesn’t require attunement. The holder of the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Common, Modron, Celestial, Infernal, Abyssal, and Primordial. Modrons in the Caboose The duodrone attendant who punched the characters’ tickets has another function aboard the train: making minor
. Rear Platform A railing on the car’s rearmost platform prevents creatures from stumbling over the edge and into the dizzying blur of mechanical arms that retrieve the trailing railway tracks. A bronze ladder welded to the car provides access to its roof.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Common, Modron, Celestial, Infernal, Abyssal, and Primordial. Modrons in the Caboose The duodrone attendant who punched the characters’ tickets has another function aboard the train: making minor
. Rear Platform A railing on the car’s rearmost platform prevents creatures from stumbling over the edge and into the dizzying blur of mechanical arms that retrieve the trailing railway tracks. A bronze ladder welded to the car provides access to its roof.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with a slate roof and several chimneys. Most of the ground floor is taken up by the tavern’s common room, which contains a 40-foot-diameter open well (actually the outer shell of a sunken stone tower
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
into the walls and roof, but the crude artwork is incomplete.
Descending Tunnel. The tunnel to the southeast descends hundreds of feet to level 8.
Hundreds of years ago, before the arrival of the
. Inside the belly of the basilisk is a gold ring set with moonstones (250 gp) and a wand of conducting. The wand, a common magic item, has 3 charges and doesn’t require attunement. The holder of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
), with these changes: Sundeth is chaotic evil. He has these racial traits: He is Large and has darkvision out to a range of 60 feet. He speaks Common and Giant. The column merges with the cavern roof
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Common, Modron, Celestial, Infernal, Abyssal, and Primordial. Modrons in the Caboose The duodrone attendant who punched the characters’ tickets has another function aboard the train: making minor
. Rear Platform A railing on the car’s rearmost platform prevents creatures from stumbling over the edge and into the dizzying blur of mechanical arms that retrieve the trailing railway tracks. A bronze ladder welded to the car provides access to its roof.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
aging beams support a steep, cone-shaped roof. One beam and part of the roof have fallen away, leaving a gaping hole open to the stormy sky. The hole in the floor forms the mouth of an enclosed shaft
clicking of gears. Pidlwick II can’t speak and doesn’t have an expressive face, so he relies mostly on hand gestures and simple diagrams to communicate. He understands Common but can’t read or write. If
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
aging beams support a steep, cone-shaped roof. One beam and part of the roof have fallen away, leaving a gaping hole open to the stormy sky. The hole in the floor forms the mouth of an enclosed shaft
clicking of gears. Pidlwick II can’t speak and doesn’t have an expressive face, so he relies mostly on hand gestures and simple diagrams to communicate. He understands Common but can’t read or write. If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with a slate roof and several chimneys. Most of the ground floor is taken up by the tavern’s common room, which contains a 40-foot-diameter open well (actually the outer shell of a sunken stone tower
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
), with these changes: Sundeth is chaotic evil. He has these racial traits: He is Large and has darkvision out to a range of 60 feet. He speaks Common and Giant. The column merges with the cavern roof






