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Returning 35 results for 'blessings bring diffusing call repairing'.
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Magic Items
Dungeon Master’s Guide
detrimental property
Spells. While the sword is on your person, you can cast the following spells (save DC 18) from it:
Call Lightning
Divine Word
Finger of Death
Once you use the sword to
bring ruin to Vecna. Killing Vecna’s worshipers, destroying the lich’s works, and foiling his machinations all help to fulfill this goal.
The Sword of Kas also seeks to destroy anyone
Monsters
Strixhaven: A Curriculum of Chaos
, cure wounds, daylight, mage armor
1/day each: hypnotic pattern, tonguesProfessors of radiance call up magic through spoken words and glyphs formed of magically shaped ink and light. The professors
strike at their foes with searing radiance.
These Silverquill teachers seek to inspire greatness in all that they do, pushing their students to look for the good in all things and bring that into the
Species
Eberron: Rising from the Last War
Sovereigns and Firstborn, grant me the four blessings promised to our people: dominion over the air, dominion over the water, fortune for my family, and fortune for my future.
—From the Oath
of Lyrandar
Wind and water welcome the half-elves who carry the Mark of Storm, and some learn to call on the power of the storm itself.
House Lyrandar
Leader: Esravash d’Lyrandar
Monsters
Curse of Strahd
nameless holy figure, whom others call the Abbot, was drawn to the abbey after Saint Markovia died by Strahd's hand. He sought to restore the abbey after it fell to corruption, but was himself
hundred years ago, the deva was sent from the Upper Planes to honor the legacy of Saint Markovia. He reopened the abbey and began tending to the physically and mentally ill. In so doing, he hoped to bring
Monsters
Mordenkainen Presents: Monsters of the Multiverse
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The duergar makes three Psychic-Attuned Hammer or Javelin attacks and uses Call to Attack.
Psychic-Attuned
", "rollAction":"Javelin", "rollDamageType":"piercing"} piercing damage while under the effect of Enlarge.
Call to Attack. Up to three allies within 120 feet of this duergar that can hear it can each
Monsters
Baldur’s Gate: Descent into Avernus
many allies as possible. Should one or more of his comrades fall in battle, Arkhan uses revivify and raise dead spells to bring them back to life as soon as possible.
If Arkhan finds himself overwhelmed
with opposition, he orders the white abishai;abishai to attack. Arkhan can also use a bonus action to call forth Asojano, a chimera lairing in the depths of the colossal dragon skull.Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;t reduced, but it can move only in directions that bring it closer to the clockwork. A creature takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Harpoon", "rollDamageType
, lightning, and thunder damage.
6
Self-Repairing. If the clockwork starts its turn with fewer than half its hit points but at least 1 hit point, it regains 5 hit points. If it takes lightning damage
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call
near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
Suggested
Sword of Kas
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
) from it: call lightning, divine word, or finger of death. Once you use the sword to cast a spell, you can’t cast that spell again from it until the next dawn.
Sentience. The Sword of Kas is a
its wielder and can speak, read, and understand Common.
Personality. The sword’s purpose is to bring ruin to Vecna. Killing Vecna’s worshipers, destroying the lich’s works, and
Backgrounds
Baldur’s Gate: Descent into Avernus
the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure
, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not
Hobgoblin
Legacy
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races
Volo's Guide to Monsters
death becomes a hero eternal.
Young hobgoblins start soldiering when they can walk and heed the mustering call as soon as they can wield their weapons capably. Every legion in the hobgoblins&rsquo
appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits.
Implacable Gods
Hobgoblins revere two
races
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
who study this entity claim that it is clearly evil and destructive. Others call it simply a necessary part of the cycle of death and rebirth. In the end, though, That-Which-Endures shows precious
Backgrounds
Sword Coast Adventurer's Guide
abandoned that path, you find yourself adrift. Or you might come from a segment of the Uthgardt that adheres to tradition, but you seek to bring glory to your tribe by achieving great things as a
you normally would when you forage there.
Additionally, you can call upon the hospitality of your people, and those folk allied with your tribe, often including members of druid circles, tribes of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea Wild and unpredictable, Nylea can bring both blessings and hardships to the heroes whose lives she touches.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea Wild and unpredictable, Nylea can bring both blessings and hardships to the heroes whose lives she touches.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea Wild and unpredictable, Nylea can bring both blessings and hardships to the heroes whose lives she touches.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mark of Storm Sovereigns and Firstborn, grant me the four blessings promised to our people: dominion over the air, dominion over the water, fortune for my family, and fortune for my future
.
—From the Oath of Lyrandar
Wind and water welcome the half-elves who carry the Mark of Storm, and some learn to call on the power of the storm itself.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mark of Storm Sovereigns and Firstborn, grant me the four blessings promised to our people: dominion over the air, dominion over the water, fortune for my family, and fortune for my future
.
—From the Oath of Lyrandar
Wind and water welcome the half-elves who carry the Mark of Storm, and some learn to call on the power of the storm itself.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mark of Storm Sovereigns and Firstborn, grant me the four blessings promised to our people: dominion over the air, dominion over the water, fortune for my family, and fortune for my future
.
—From the Oath of Lyrandar
Wind and water welcome the half-elves who carry the Mark of Storm, and some learn to call on the power of the storm itself.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mark of Storm “Sovereigns and Firstborn, grant me the four blessings promised to our people: dominion over the air, dominion over the water, fortune for my family, and fortune for my future
dragonshard focus items can call on even greater powers, shaping the weather and calling on the power of the storm.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mark of Storm “Sovereigns and Firstborn, grant me the four blessings promised to our people: dominion over the air, dominion over the water, fortune for my family, and fortune for my future
dragonshard focus items can call on even greater powers, shaping the weather and calling on the power of the storm.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mark of Storm “Sovereigns and Firstborn, grant me the four blessings promised to our people: dominion over the air, dominion over the water, fortune for my family, and fortune for my future
dragonshard focus items can call on even greater powers, shaping the weather and calling on the power of the storm.
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
in the presence of Skiggaret. Talking about such acts might call him back.
Blessings of the Bugbear Gods
Bugbears have no use for priests or shamans. No one needs to tell them what their gods want
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Roleplaying Ankhtepot Ankhtepot is seen only a few times a year, when his priests bring offerings to Pharaoh’s Rest and beseech him for the gods’ empty blessings. Those who glimpse the pharaoh
they actively offend him (such as by trespassing upon his solitude at Pharaoh’s Rest), when they bring him hope of finding his ever-elusive ka, or when disappointment kindles his rage. Personality Trait
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Roleplaying Ankhtepot Ankhtepot is seen only a few times a year, when his priests bring offerings to Pharaoh’s Rest and beseech him for the gods’ empty blessings. Those who glimpse the pharaoh
they actively offend him (such as by trespassing upon his solitude at Pharaoh’s Rest), when they bring him hope of finding his ever-elusive ka, or when disappointment kindles his rage. Personality Trait
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Roleplaying Ankhtepot Ankhtepot is seen only a few times a year, when his priests bring offerings to Pharaoh’s Rest and beseech him for the gods’ empty blessings. Those who glimpse the pharaoh
they actively offend him (such as by trespassing upon his solitude at Pharaoh’s Rest), when they bring him hope of finding his ever-elusive ka, or when disappointment kindles his rage. Personality Trait
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Intervention In some campaigns, gods are fond of meddling in mortal affairs, and heroes sometimes call on the gods for aid beyond what divine magic ordinarily provides. The gods sometimes also
on mortal heroes to act like heroes. With those principles in mind, you might have gods intervene in dire situations in one of these ways: Blessings. A god might bestow a Blessing (see “Supernatural
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Intervention In some campaigns, gods are fond of meddling in mortal affairs, and heroes sometimes call on the gods for aid beyond what divine magic ordinarily provides. The gods sometimes also
on mortal heroes to act like heroes. With those principles in mind, you might have gods intervene in dire situations in one of these ways: Blessings. A god might bestow a Blessing (see “Supernatural
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Valor’s Call Led by the human paladin Strongheart, the heroes of Valor’s Call tracked the League of Malevolence to Prismeer. Determined to bring the league’s members to justice for crimes committed
on many worlds, Valor’s Call met with Zybilna and tried to forge an alliance with the archfey. When the hags of the Hourglass Coven used Iggwilv’s Cauldron to freeze Zybilna in time, several members of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Valor’s Call Led by the human paladin Strongheart, the heroes of Valor’s Call tracked the League of Malevolence to Prismeer. Determined to bring the league’s members to justice for crimes committed
on many worlds, Valor’s Call met with Zybilna and tried to forge an alliance with the archfey. When the hags of the Hourglass Coven used Iggwilv’s Cauldron to freeze Zybilna in time, several members of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Valor’s Call Led by the human paladin Strongheart, the heroes of Valor’s Call tracked the League of Malevolence to Prismeer. Determined to bring the league’s members to justice for crimes committed
on many worlds, Valor’s Call met with Zybilna and tried to forge an alliance with the archfey. When the hags of the Hourglass Coven used Iggwilv’s Cauldron to freeze Zybilna in time, several members of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Intervention In some campaigns, gods are fond of meddling in mortal affairs, and heroes sometimes call on the gods for aid beyond what divine magic ordinarily provides. The gods sometimes also
on mortal heroes to act like heroes. With those principles in mind, you might have gods intervene in dire situations in one of these ways: Blessings. A god might bestow a Blessing (see “Supernatural
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Hulgaz first probes the characters to test their virtue, then tries to tempt them, and finally confronts them. At the end of each encounter, Hulgaz offers the characters one or more infernal blessings
blessings. The succubi hint that this gift is on behalf of their mistress, Hulgaz, but they don’t divulge any further details. Whether or not a character accepts the offer, the succubi depart once
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Hulgaz first probes the characters to test their virtue, then tries to tempt them, and finally confronts them. At the end of each encounter, Hulgaz offers the characters one or more infernal blessings
blessings. The succubi hint that this gift is on behalf of their mistress, Hulgaz, but they don’t divulge any further details. Whether or not a character accepts the offer, the succubi depart once






