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Returning 35 results for 'blinded barrier diffusing causing resumes'.
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Monsters
Monster Manual
swallowed, the target isn’t Grappled but has the Blinded and Restrained conditions, and it has Total Cover against attacks and other effects outside the frog. While swallowing the target, the frog can
’s next turn, the swallowed target takes 5 (2d4);{"diceNotation":"2d4", "rollType":"damage", "rollAction":"Swallow", "rollDamageType":"Acid"} Acid damage. If that damage doesn’t kill it, the frog disgorges it, causing it to exit Prone.
Monsters
Monster Manual
Sand. Trigger: The mummy is hit by an attack roll. Response: The mummy adds 2 to its AC against the attack, possibly causing the attack to miss, and the mummy teleports up to 60 feet to an unoccupied
space it can see. Each creature of its choice that it can see within 5 feet of its destination space has the Blinded condition until the end of the mummy’s next turn.Legendary Action Uses: 3 (4
Magic Items
Dungeon Master’s Guide
rejects you but also places a curse on you, causing you to make D20 Test;D20 Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you’re
cause the Moonblade to flash brightly. Each other creature that is within 30 feet of you and not behind Total Cover must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1
Monsters
Eberron: Forge of the Artificer
using Wisdom as the spellcasting ability (spell save DC 13):
At Will : Guidance
1/Day Each: Detect Thoughts, See InvisibilitySpontaneous Barrier (Recharge 4–6);{"diceNotation":"1d6", "rollType
":"recharge", "rollAction":"Spontaneous Barrier"}. Trigger: The inquisitive or an ally it can see is hit with an attack roll. Response: The inquisitive adds 2 to its or the ally’s AC against that
Calm Emotions
Legacy
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Spells
Basic Rules (2014)
choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.
You can suppress any effect causing a target to be charmed or frightened
. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
Alternatively, you can make a target indifferent about creatures of your choice that it
Monsters
Strixhaven: A Curriculum of Chaos
"} radiant damage and 31 (7d8);{"diceNotation":"7d8", "rollType":"damage", "rollAction":"Illuminating Shadow Breath", "rollDamageType":"psychic"} psychic damage and is blinded until the start of Shadrix
’s next turn. On a successful save, a creature takes half as much damage and isn’t blinded.
Spellcasting. Shadrix casts one of the following spells, requiring no material components and
Monsters
Waterdeep: Dungeon of the Mad Mage
(spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil
. On a failed save, the creature is blinded. The blindness lasts until the creature receives a lesser restoration spell or similar magic.
Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Solar
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Monsters
Basic Rules (2014)
DC 25). It can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good
. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.Necrotic, PoisonRadiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Fizban's Treasury of Dragons
: dimension door, disguise self, sendingMagic Shield (3/Day). When the draconian is hit by an attack roll, it can create an invisible barrier of magical force around itself, granting it a +5 bonus to its
AC against that attack and potentially causing the attack to miss.The rarest and most powerful of the draconians are the masterminds—spellcasters and strategists who most often serve as military
Monsters
Spelljammer: Adventures in Space
uses an action to reattach the arm.
15–16: “Who Turned Out the Lights?” The autognome’s head falls off and deactivates, causing the autognome to be blinded and deafened until
Magic Items
Bigby Presents: Glory of the Giants
Modeled after the formidable spiked tower shields wielded by some fire giants, this iron shield emanates a constant warmth.
You can use a bonus action to activate the shield, causing glowing lava to
affecting this creature ends immediately; the condition can be blinded, charmed, deafened, or poisoned.
Shield Bash. When you take the Attack action on your turn, you can replace one of your attacks
Monsters
Misplaced Monsters: Volume One
choice in the sphere can immediately end one of the following conditions on itself (creature’s choice): blinded, deafened, paralyzed, or poisoned. In addition, all soil in the sphere’s area
is enriched, restoring withered vegetation in the area to full health and causing all crops in the area to produce twice the normal harvest for the next year.
Spellcasting. The dandylion casts one of
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
be blinded until the start of Verminaard’s next turn.
Malediction. Verminaard utters an unholy word, causing profane fire to descend on one creature Verminaard can see within 60 feet of himself
Zariel
Legacy
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Monsters
Mordenkainen’s Tome of Foes
), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Legendary Resistance (3/Day). If Zariel fails a saving throw
","rollDamageType":"necrotic"} necrotic damage and be poisoned for 1 minute. While poisoned in this way, the target is also blinded and deafened. The target can repeat the saving throw at the end of each of its
Monsters
Baldur’s Gate: Descent into Avernus
appearance), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Legendary Resistance (3/Day). If Zariel fails a saving
":"necrotic"} necrotic damage and be poisoned for 1 minute. While poisoned in this way, the target is also blinded and deafened. The target can repeat the saving throw at the end of each of its turns
Monsters
The Book of Many Things
);{"diceNotation":"3d10+6", "rollType":"damage", "rollAction":"Wrathful Strike", "rollDamageType":"radiant"} radiant damage, and the target has the blinded condition until the end of its next turn
2/day: Mass Cure Wounds (cast at 8th level)
1/day each: Blade Barrier, Divination, Greater RestorationThe medusa can take 3 legendary actions, choosing from the options below. It can take only one
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. The cone doesn’t function while the eye is closed or while the dreadnought is blinded.
Astral Entity. The dreadnought can’t leave the Astral Plane, nor can it be banished or otherwise
successful one.Enormous and terrifying, astral dreadnoughts haunt the silvery void of the Astral Plane, causing planar travelers to shudder at the very thought of them. Dreadnoughts have been gliding through
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attack roll, the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork must be able to see the creature and the
1
Faulty Sensors. Roll a d6 at the start of the clockwork’s turn. If you roll a 1, the clockwork is blinded until the end of its turn.
2
Flawed Targeting. Roll a d6 at the start of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
poisoned in this way, the target is blinded and deafened. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting. Zariel casts one of
evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any equipment
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
blinded until the end of the demilich’s next turn. A creature that succeeds on the saving throw is immune to this effect until the end of the demilich’s next turn.
Energy Drain (Costs 2
its existence.
Few liches seek to become demiliches, for it means an end to the existence they hoped to preserve by becoming undead. However, time can erode the lich’s reason and memory, causing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
smooth dais.
The moonlight barrier around this lunarium’s dais is trapped. When the barrier is touched, it emits a blinding flash of white light in a 30-foot radius centered on the dais. Any creature in
that area must succeed on a DC 17 Constitution saving throw or have the blinded condition for 24 hours. U2: Red Lunarium A shadowy, skeletal wolf walking upright like a human stalks the area here
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
smooth dais.
The moonlight barrier around this lunarium’s dais is trapped. When the barrier is touched, it emits a blinding flash of white light in a 30-foot radius centered on the dais. Any creature in
that area must succeed on a DC 17 Constitution saving throw or have the blinded condition for 24 hours. U2: Red Lunarium A shadowy, skeletal wolf walking upright like a human stalks the area here
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
smooth dais.
The moonlight barrier around this lunarium’s dais is trapped. When the barrier is touched, it emits a blinding flash of white light in a 30-foot radius centered on the dais. Any creature in
that area must succeed on a DC 17 Constitution saving throw or have the blinded condition for 24 hours. U2: Red Lunarium A shadowy, skeletal wolf walking upright like a human stalks the area here
Magic Items
Baldur’s Gate: Descent into Avernus
have disadvantage on attack rolls made within the weapon’s radius of bright light.
As a bonus action, you can intensify the sword’s light, causing it to shed bright light in a 15-foot
’re wielding the weapon with two hands. An evil creature that takes this radiant damage must succeed on a DC 17 Constitution saving throw or be blinded until the end of its next turn.
Sentience
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
cone. Each creature in that area must make a DC 21 Constitution saving throw. On a failed save, a creature takes 31 (7d8) radiant damage and 31 (7d8) psychic damage and is blinded until the start of
Shadrix’s next turn. On a successful save, a creature takes half as much damage and isn’t blinded.
Spellcasting. Shadrix casts one of the following spells, requiring no material components and using
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
cone. Each creature in that area must make a DC 21 Constitution saving throw. On a failed save, a creature takes 31 (7d8) radiant damage and 31 (7d8) psychic damage and is blinded until the start of
Shadrix’s next turn. On a successful save, a creature takes half as much damage and isn’t blinded.
Spellcasting. Shadrix casts one of the following spells, requiring no material components and using
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
cone. Each creature in that area must make a DC 21 Constitution saving throw. On a failed save, a creature takes 31 (7d8) radiant damage and 31 (7d8) psychic damage and is blinded until the start of
Shadrix’s next turn. On a successful save, a creature takes half as much damage and isn’t blinded.
Spellcasting. Shadrix casts one of the following spells, requiring no material components and using
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
earthquake hits, causing them to take 21 (6d6) bludgeoning damage and knocking them prone if they fall. Countdown to Ruin. After the initial quake, have characters roll initiative to emphasize the urgency
) bludgeoning damage, and the creature is buried under rubble. A creature buried in this way is blinded, restrained, and has total cover. It can try to dig itself free as an action, ending the blinded and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
earthquake hits, causing them to take 21 (6d6) bludgeoning damage and knocking them prone if they fall. Countdown to Ruin. After the initial quake, have characters roll initiative to emphasize the urgency
) bludgeoning damage, and the creature is buried under rubble. A creature buried in this way is blinded, restrained, and has total cover. It can try to dig itself free as an action, ending the blinded and






