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Returning 35 results for 'blink bad diffusing complex retreats'.
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Monsters
Fizban's Treasury of Dragons
reduced.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16):
1/day each: blink
than this one.
Amethyst Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Balance. Everything is a complex interaction of forces that
Monsters
Fizban's Treasury of Dragons
each: blink, control water, dispel magic, freedom of movement, globe of invulnerability, plane shift, protection from evil and good, sendingThe dragon can take 3 legendary actions, choosing from the
. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation, seeking to understand itself
Monsters
Fizban's Treasury of Dragons
components and using Intelligence as the spellcasting ability (spell save DC 18):
1/day each: blink, control water, dispel magic, protection from evil and good, sendingThe dragon can take 3 legendary
"}
Ideal
1
Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
lazy, but when Linene came around looking for a missing broach, she was out the door before I could blink an eye.
— Toblen Stonehill, innkeeper
Hailing from a strange and distant land
on a particularly interesting item when an owner refuses to sell or trade it.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
. My friends and family are long gone. I love this place, but I try not to get attached to the people here. I’ll outlive them all. Lucky me. Flaw: Heartless. If you want sympathy, the Temple of Ilmater is in the Sea Ward. No matter how bad things are, you’ll be gone in a blink of an eye.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
. My friends and family are long gone. I love this place, but I try not to get attached to the people here. I’ll outlive them all. Lucky me. Flaw: Heartless. If you want sympathy, the Temple of Ilmater is in the Sea Ward. No matter how bad things are, you’ll be gone in a blink of an eye.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
. My friends and family are long gone. I love this place, but I try not to get attached to the people here. I’ll outlive them all. Lucky me. Flaw: Heartless. If you want sympathy, the Temple of Ilmater is in the Sea Ward. No matter how bad things are, you’ll be gone in a blink of an eye.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cellar Complex: Spring The characters have learned that a halfling necromancer named Losser Mirklav took the Stone of Golorr. He lives in a cellar complex under a powdered wig shop in the Trades Ward
the wig shop and the characters’ point of entry into the cellar complex. Misty Sewers The dense fog from outside settles in the sewers, and areas B2, B3, and B4 are lightly obscured. Necromancer
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cellar Complex: Spring The characters have learned that a halfling necromancer named Losser Mirklav took the Stone of Golorr. He lives in a cellar complex under a powdered wig shop in the Trades Ward
the wig shop and the characters’ point of entry into the cellar complex. Misty Sewers The dense fog from outside settles in the sewers, and areas B2, B3, and B4 are lightly obscured. Necromancer
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cellar Complex: Spring The characters have learned that a halfling necromancer named Losser Mirklav took the Stone of Golorr. He lives in a cellar complex under a powdered wig shop in the Trades Ward
the wig shop and the characters’ point of entry into the cellar complex. Misty Sewers The dense fog from outside settles in the sewers, and areas B2, B3, and B4 are lightly obscured. Necromancer
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
can be heard throughout this complex and well into the surrounding forest. 4a. Eastern Gate A 15-foot-high iron portcullis is embedded in the stone wall at the mouth of a long tunnel. Rough-hewn
against intruders. If one is killed, the other retreats to area 4e and joins the cloaker there. The caves are bereft of furnishings and treasure. 4d. Western Gate This gate resembles the one at area
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
reaching the Pudding King as he retreats to his throne room (area 30). Princess Ebonmire engages in melee, protecting Prince Livid as it uses its Psychic Crush attack. Prince Livid prefers to slink and
: blink, dispel magic, gaseous form, major image, protection from energy, slow, tongues, water breathing
4th level: blight, fabricate, fire shield, hallucinatory terrain, locate creature, phantasmal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
can be heard throughout this complex and well into the surrounding forest. 4a. Eastern Gate A 15-foot-high iron portcullis is embedded in the stone wall at the mouth of a long tunnel. Rough-hewn
against intruders. If one is killed, the other retreats to area 4e and joins the cloaker there. The caves are bereft of furnishings and treasure. 4d. Western Gate This gate resembles the one at area
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
can be heard throughout this complex and well into the surrounding forest. 4a. Eastern Gate A 15-foot-high iron portcullis is embedded in the stone wall at the mouth of a long tunnel. Rough-hewn
against intruders. If one is killed, the other retreats to area 4e and joins the cloaker there. The caves are bereft of furnishings and treasure. 4d. Western Gate This gate resembles the one at area
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
reaching the Pudding King as he retreats to his throne room (area 30). Princess Ebonmire engages in melee, protecting Prince Livid as it uses its Psychic Crush attack. Prince Livid prefers to slink and
: blink, dispel magic, gaseous form, major image, protection from energy, slow, tongues, water breathing
4th level: blight, fabricate, fire shield, hallucinatory terrain, locate creature, phantasmal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
reaching the Pudding King as he retreats to his throne room (area 30). Princess Ebonmire engages in melee, protecting Prince Livid as it uses its Psychic Crush attack. Prince Livid prefers to slink and
: blink, dispel magic, gaseous form, major image, protection from energy, slow, tongues, water breathing
4th level: blight, fabricate, fire shield, hallucinatory terrain, locate creature, phantasmal
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
40. Dragon Breath When the party reaches the bottom of the stairs, read: A staircase leads upward into the gloom. It seems as though you have found the entrance to another layer within the complex
, the statue breathes the next three times someone moves into or through the warded area. After four breaths, the statue retreats to its room and the door closes. (The statue’s resting place is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
40. Dragon Breath When the party reaches the bottom of the stairs, read: A staircase leads upward into the gloom. It seems as though you have found the entrance to another layer within the complex
, the statue breathes the next three times someone moves into or through the warded area. After four breaths, the statue retreats to its room and the door closes. (The statue’s resting place is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
40. Dragon Breath When the party reaches the bottom of the stairs, read: A staircase leads upward into the gloom. It seems as though you have found the entrance to another layer within the complex
, the statue breathes the next three times someone moves into or through the warded area. After four breaths, the statue retreats to its room and the door closes. (The statue’s resting place is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
scents; the moonlight painted the flowers in iridescent blue, silver, and violet; and the rushing of the river became a complex symphony.
— James Wyatt, Oath of Vigilance
The Feywild, also called
magical creatures such as blink dogs, faerie dragons, treants, and unicorns. The darker regions of the plane are home to such malevolent creatures as hags, blights, goblins, ogres, and giants. SEELIE AND
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
scents; the moonlight painted the flowers in iridescent blue, silver, and violet; and the rushing of the river became a complex symphony.
— James Wyatt, Oath of Vigilance
The Feywild, also called
magical creatures such as blink dogs, faerie dragons, treants, and unicorns. The darker regions of the plane are home to such malevolent creatures as hags, blights, goblins, ogres, and giants. SEELIE AND
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
scents; the moonlight painted the flowers in iridescent blue, silver, and violet; and the rushing of the river became a complex symphony.
— James Wyatt, Oath of Vigilance
The Feywild, also called
magical creatures such as blink dogs, faerie dragons, treants, and unicorns. The darker regions of the plane are home to such malevolent creatures as hags, blights, goblins, ogres, and giants. SEELIE AND
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tower while he considers their offer. He then retreats to the second floor and casts contact other plane to determine the best course of action. If he fails the spell’s Intelligence saving throw, he
cultists is concluded, Zephyros feels bad about keeping their gift and gives the pouch of faerie dust to the characters, believing they might get more use out of it than he will.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tower while he considers their offer. He then retreats to the second floor and casts contact other plane to determine the best course of action. If he fails the spell’s Intelligence saving throw, he
cultists is concluded, Zephyros feels bad about keeping their gift and gives the pouch of faerie dust to the characters, believing they might get more use out of it than he will.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tower while he considers their offer. He then retreats to the second floor and casts contact other plane to determine the best course of action. If he fails the spell’s Intelligence saving throw, he
cultists is concluded, Zephyros feels bad about keeping their gift and gives the pouch of faerie dust to the characters, believing they might get more use out of it than he will.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
into the lake. That water is now frozen solid, creating a floor of ice several feet thick. The fishers entered the cave complex by this route, as evidenced by tracks in the snow that clings to the ice
musings about the cave complex. Characters who examine the pages find a couple of noteworthy passages: “These caves are sacred to the frost giants. The carvings on the wall suggest that the giants came
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
into the lake. That water is now frozen solid, creating a floor of ice several feet thick. The fishers entered the cave complex by this route, as evidenced by tracks in the snow that clings to the ice
musings about the cave complex. Characters who examine the pages find a couple of noteworthy passages: “These caves are sacred to the frost giants. The carvings on the wall suggest that the giants came
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Complex Traps The following complex traps can be used to challenge characters or to inspire your own creations. Path of Blades Complex trap (level 1–4, dangerous threat) Hidden within a
that creature’s next turn. Alternatively, the rune can be disabled with three successful castings of dispel magic (DC 13) targeting the rune. Sphere of Crushing Doom Complex trap (level 5–10, deadly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
into the lake. That water is now frozen solid, creating a floor of ice several feet thick. The fishers entered the cave complex by this route, as evidenced by tracks in the snow that clings to the ice
musings about the cave complex. Characters who examine the pages find a couple of noteworthy passages: “These caves are sacred to the frost giants. The carvings on the wall suggest that the giants came
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Complex Traps The following complex traps can be used to challenge characters or to inspire your own creations. Path of Blades Complex trap (level 1–4, dangerous threat) Hidden within a
that creature’s next turn. Alternatively, the rune can be disabled with three successful castings of dispel magic (DC 13) targeting the rune. Sphere of Crushing Doom Complex trap (level 5–10, deadly
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Complex Traps The following complex traps can be used to challenge characters or to inspire your own creations. Path of Blades Complex trap (level 1–4, dangerous threat) Hidden within a
that creature’s next turn. Alternatively, the rune can be disabled with three successful castings of dispel magic (DC 13) targeting the rune. Sphere of Crushing Doom Complex trap (level 5–10, deadly
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
your side, you can use complex terms like ex injuria jus non oritur and cogitationis poenam nemo patitur to frighten people into thinking you know what you’re talking about. With common folks who don’t
bad situation.
4 The law doesn’t protect the honest and the hard working. I’m going to do whatever needs to be done to make things right.
5 I’m always in the wrong place at the wrong time
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
your side, you can use complex terms like ex injuria jus non oritur and cogitationis poenam nemo patitur to frighten people into thinking you know what you’re talking about. With common folks who don’t
bad situation.
4 The law doesn’t protect the honest and the hard working. I’m going to do whatever needs to be done to make things right.
5 I’m always in the wrong place at the wrong time
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
your side, you can use complex terms like ex injuria jus non oritur and cogitationis poenam nemo patitur to frighten people into thinking you know what you’re talking about. With common folks who don’t
bad situation.
4 The law doesn’t protect the honest and the hard working. I’m going to do whatever needs to be done to make things right.
5 I’m always in the wrong place at the wrong time
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
The Ordning As described in the Monster Manual, the giants of many worlds organize themselves in a complex social ranking called the ordning. At the largest scale, the ordning establishes the
betting on the outcome—and at least one giant is meddling behind the scenes to increase the likelihood of one side winning. 5 A cloud giant who recently lost a large amount of money on bad bets tries to






