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Warlock of the Archfey
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
, mage armor (self only), silent image, speak with animals
1/day: conjure fey
Spellcasting. The warlock is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6
spells:
Cantrips (at will): dancing lights, eldritch blast, friends, mage hand, minor illusion, prestidigitation, vicious mockery
1st–5th level (3 5th-level slots): blink, charm person, dimension door
Backgrounds
Guildmasters’ Guide to Ravnica
Spell Level
Spells
Cantrip
fire bolt, produce flame
1st
compelled duel, speak with animals, thunderwave
2nd
beast sense, shatter
3rd
conjure animals
, conjure barrage
4th
dominate beast, stoneskin
5th
destructive wave
Fueled by the fire of rage burning in your heart, your magic is almost always accompanied by fiery
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Invisibility
Shatter
Spider Climb
Suggestion
Web
3rd Level
Animate Dead
Bestow Curse
Blink
Clairvoyance
Counterspell
Dispel Magic
Fear
Fireball
Fly
Gaseous Form
Glyph
Cloud
Tongues
Vampiric Touch
Water Breathing
4th Level
Arcane Eye
Banishment
Blight
Confusion
Conjure Minor Elementals
Control Water
Dimension Door
Fabricate
Fire Shield
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Invisibility
Shatter
Spider Climb
Suggestion
Web
3rd Level
Animate Dead
Bestow Curse
Blink
Clairvoyance
Counterspell
Dispel Magic
Fear
Fireball
Fly
Gaseous Form
Glyph
Cloud
Tongues
Vampiric Touch
Water Breathing
4th Level
Arcane Eye
Banishment
Blight
Confusion
Conjure Minor Elementals
Control Water
Dimension Door
Fabricate
Fire Shield
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Invisibility
Shatter
Spider Climb
Suggestion
Web
3rd Level
Animate Dead
Bestow Curse
Blink
Clairvoyance
Counterspell
Dispel Magic
Fear
Fireball
Fly
Gaseous Form
Glyph
Cloud
Tongues
Vampiric Touch
Water Breathing
4th Level
Arcane Eye
Banishment
Blight
Confusion
Conjure Minor Elementals
Control Water
Dimension Door
Fabricate
Fire Shield
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, get the same result as on a previous roll, and don’t like the repetition, choose a different encounter that you think would be fun. Random Encounters in Thither d8 Encounter 1 Blink dogs 2
Buttered campestri 3 Centaur 4 Doomed dryad 5 Grandfather tree 6 Jabberwock’s trail 7 Owlbear and chariot 8 Pixies Blink Dogs The characters spot 1d6 + 2 blink dogs 60 feet ahead of them. Characters who
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, get the same result as on a previous roll, and don’t like the repetition, choose a different encounter that you think would be fun. Random Encounters in Thither d8 Encounter 1 Blink dogs 2
Buttered campestri 3 Centaur 4 Doomed dryad 5 Grandfather tree 6 Jabberwock’s trail 7 Owlbear and chariot 8 Pixies Blink Dogs The characters spot 1d6 + 2 blink dogs 60 feet ahead of them. Characters who
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, get the same result as on a previous roll, and don’t like the repetition, choose a different encounter that you think would be fun. Random Encounters in Thither d8 Encounter 1 Blink dogs 2
Buttered campestri 3 Centaur 4 Doomed dryad 5 Grandfather tree 6 Jabberwock’s trail 7 Owlbear and chariot 8 Pixies Blink Dogs The characters spot 1d6 + 2 blink dogs 60 feet ahead of them. Characters who
Compendium
- Sources->Dungeons & Dragons->Monster Manual
return for their zeal, these kuo-toa are granted minor magical abilities and pincerlike weapons for subduing foes. In battle, whips drive on other kuo-toa with threats of violence and burbling chants. Kuo
(escape DC 12). Until the grapple ends, the kuo-toa can’t make Pincer Staff attacks.
Conjure Slimy Glob. Ranged Attack Roll: +4, range 60 ft. Hit: 9 (3d4 + 2) Acid damage.
Bonus Actions
Shield of Faith (2/Day). The kuo-toa casts Shield of Faith, using Wisdom as the spellcasting ability.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
return for their zeal, these kuo-toa are granted minor magical abilities and pincerlike weapons for subduing foes. In battle, whips drive on other kuo-toa with threats of violence and burbling chants. Kuo
(escape DC 12). Until the grapple ends, the kuo-toa can’t make Pincer Staff attacks.
Conjure Slimy Glob. Ranged Attack Roll: +4, range 60 ft. Hit: 9 (3d4 + 2) Acid damage.
Bonus Actions
Shield of Faith (2/Day). The kuo-toa casts Shield of Faith, using Wisdom as the spellcasting ability.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
return for their zeal, these kuo-toa are granted minor magical abilities and pincerlike weapons for subduing foes. In battle, whips drive on other kuo-toa with threats of violence and burbling chants. Kuo
(escape DC 12). Until the grapple ends, the kuo-toa can’t make Pincer Staff attacks.
Conjure Slimy Glob. Ranged Attack Roll: +4, range 60 ft. Hit: 9 (3d4 + 2) Acid damage.
Bonus Actions
Shield of Faith (2/Day). The kuo-toa casts Shield of Faith, using Wisdom as the spellcasting ability.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire shield 17th banishing smite, mass
Battle Smith Commanding nothing less than the power to create life, many battle smiths turn their genius toward forging technologically remarkable puppies and kitties.
Maybe I’ve underestimated
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire shield 17th banishing smite, mass
Battle Smith Commanding nothing less than the power to create life, many battle smiths turn their genius toward forging technologically remarkable puppies and kitties.
Maybe I’ve underestimated
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire shield 17th banishing smite, mass
Battle Smith Commanding nothing less than the power to create life, many battle smiths turn their genius toward forging technologically remarkable puppies and kitties.
Maybe I’ve underestimated
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
artificer spells you prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire
Battle Smith Battle Smith with Steel Defender Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
artificer spells you prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire
Battle Smith Battle Smith with Steel Defender Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
artificer spells you prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire
Battle Smith Battle Smith with Steel Defender Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
for you. Hexblade Expanded Spells Spell Level Spells 1st shield, wrathful smite 2nd blur, branding smite 3rd blink, elemental weapon 4th phantasmal killer, staggering smite 5th banishing smite
training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons. The influence of your patron also allows you to mystically channel your
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, Conjure Barrage
13 Aura of Purity, Fire Shield
17 Banishing Smite, Mass Cure Wounds
Level 3: Battle Ready Your combat training and your experiments with magic have paid off in two ways
Battle Smith Command a Construct Guardian Michael Broussard Battle Smith Subclass
A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, Conjure Barrage
13 Aura of Purity, Fire Shield
17 Banishing Smite, Mass Cure Wounds
Level 3: Battle Ready Your combat training and your experiments with magic have paid off in two ways
Battle Smith Command a Construct Guardian Michael Broussard Battle Smith Subclass
A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, Conjure Barrage
13 Aura of Purity, Fire Shield
17 Banishing Smite, Mass Cure Wounds
Level 3: Battle Ready Your combat training and your experiments with magic have paid off in two ways
Battle Smith Command a Construct Guardian Michael Broussard Battle Smith Subclass
A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
for you. Hexblade Expanded Spells Spell Level Spells 1st shield, wrathful smite 2nd blur, branding smite 3rd blink, elemental weapon 4th phantasmal killer, staggering smite 5th banishing smite
training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons. The influence of your patron also allows you to mystically channel your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Transmutation C Suggestion Enchantment C Web Conjuration C Level 3 Wizard Spells Spell School Special Animate Dead Necromancy — Bestow Curse Necromancy C Blink Transmutation — Clairvoyance
Divination C Banishment Abjuration C Blight Necromancy — Charm Monster Enchantment — Confusion Enchantment C Conjure Minor Elementals Conjuration C Control Water Transmutation C Dimension Door
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Bestow Curse Necromancy C Blink Transmutation — Clairvoyance Divination C, M Counterspell Abjuration — Dispel Magic Abjuration — Fear Illusion C Fireball Evocation — Fly Transmutation C Gaseous Form
Necromancy — Confusion Enchantment C Conjure Minor Elementals Conjuration C Control Water Transmutation C Dimension Door Conjuration — Divination Divination R, M Fabricate Transmutation — Fire Shield Evocation
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Transmutation C Suggestion Enchantment C Web Conjuration C Level 3 Wizard Spells Spell School Special Animate Dead Necromancy — Bestow Curse Necromancy C Blink Transmutation — Clairvoyance
Divination C Banishment Abjuration C Blight Necromancy — Charm Monster Enchantment — Confusion Enchantment C Conjure Minor Elementals Conjuration C Control Water Transmutation C Dimension Door
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
for you. Hexblade Expanded Spells Spell Level Spells 1st shield, wrathful smite 2nd blur, branding smite 3rd blink, elemental weapon 4th phantasmal killer, staggering smite 5th banishing smite
training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons. The influence of your patron also allows you to mystically channel your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Bestow Curse Necromancy C Blink Transmutation — Clairvoyance Divination C, M Counterspell Abjuration — Dispel Magic Abjuration — Fear Illusion C Fireball Evocation — Fly Transmutation C Gaseous Form
Necromancy — Confusion Enchantment C Conjure Minor Elementals Conjuration C Control Water Transmutation C Dimension Door Conjuration — Divination Divination R, M Fabricate Transmutation — Fire Shield Evocation
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Transmutation C Suggestion Enchantment C Web Conjuration C Level 3 Wizard Spells Spell School Special Animate Dead Necromancy — Bestow Curse Necromancy C Blink Transmutation — Clairvoyance
Divination C Banishment Abjuration C Blight Necromancy — Charm Monster Enchantment — Confusion Enchantment C Conjure Minor Elementals Conjuration C Control Water Transmutation C Dimension Door
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Bestow Curse Necromancy C Blink Transmutation — Clairvoyance Divination C, M Counterspell Abjuration — Dispel Magic Abjuration — Fear Illusion C Fireball Evocation — Fly Transmutation C Gaseous Form
Necromancy — Confusion Enchantment C Conjure Minor Elementals Conjuration C Control Water Transmutation C Dimension Door Conjuration — Divination Divination R, M Fabricate Transmutation — Fire Shield Evocation
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. A character familiar with conjuration magic recognizes that summoning giant scorpions in such numbers far exceeds the power of the conjure animals spell or other common magic. In the aftermath of the
battle, both princes thank the characters for their assistance. Kirina, Prince of Niba As the eldest son of the king of Niba, Kirina (chaotic evil, human veteran) was raised knowing he might be named
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. A character familiar with conjuration magic recognizes that summoning giant scorpions in such numbers far exceeds the power of the conjure animals spell or other common magic. In the aftermath of the
battle, both princes thank the characters for their assistance. Kirina, Prince of Niba As the eldest son of the king of Niba, Kirina (chaotic evil, human veteran) was raised knowing he might be named
Compendium
- Sources->Dungeons & Dragons->Monster Manual
more than a stirring of air. They control powerful winds capable of moving objects and battering foes. Magic-users conjure these creatures to serve as killers and thieves. Invisible stalkers
Stalker Is...
1 The breath of an infamous god or monster.
2 A guardian of a hidden portal or magical site.
3 The lingering violent thoughts of someone killed in a great battle.
4
Compendium
- Sources->Dungeons & Dragons->Monster Manual
elementals gather clouds and winds into ever-changing bodies with indistinct limbs and vague features. Beyond their home plane, these elementals might serve magic-users who conjure them, or they might
congregate around nexuses of unbridled planar energy, such as wind-scoured mountain peaks or endless storms. In battle, air elementals batter enemies with powerful gusts or transform into whirlwinds to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
more than a stirring of air. They control powerful winds capable of moving objects and battering foes. Magic-users conjure these creatures to serve as killers and thieves. Invisible stalkers
Stalker Is...
1 The breath of an infamous god or monster.
2 A guardian of a hidden portal or magical site.
3 The lingering violent thoughts of someone killed in a great battle.
4
Compendium
- Sources->Dungeons & Dragons->Monster Manual
elementals gather clouds and winds into ever-changing bodies with indistinct limbs and vague features. Beyond their home plane, these elementals might serve magic-users who conjure them, or they might
congregate around nexuses of unbridled planar energy, such as wind-scoured mountain peaks or endless storms. In battle, air elementals batter enemies with powerful gusts or transform into whirlwinds to






