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Returning 35 results for 'blink bond diffusing contained rounded'.
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Magic Items
Dungeon Master’s Guide
avatar makes a number of Reaping Scythe attacks equal to half the summoner’s Proficiency Bonus (rounded up).
Reaping Scythe. Melee Attack Roll: Automatic hit, reach 5 ft. Hit: 7 (1d8 + 3
, which must be cleared out before you can claim the keep as yours.
Void. Your soul is drawn from your body and contained in an object in a place of the DM’s choice. One or more powerful beings
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
. The new fractines occupy the space formerly occupied by the original fractine, and each new fractine has hit points equal to half the original’s, rounded down. If the original fractine had a
. A fractine can also imprison a creature inside a demiplane contained within its two-dimensional form, the prisoner’s distorted reflection visible in the fractine’s glassy surface
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
lazy, but when Linene came around looking for a missing broach, she was out the door before I could blink an eye.
— Toblen Stonehill, innkeeper
Hailing from a strange and distant land
tables to customize your character in addition to the trait, ideal, bond, and flaw from your background.
The Tabaxi Obsession table can help hone your character’s goals. For extra fun, roll a new
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
juices. The varnish also protects against water damage. A svirfneblin archmage named Lesla Carrowil authored both spellbooks. The wizard spells contained in each book are listed below; feel free to swap
: blink, dispel magic, gaseous form, major image, protection from energy, slow, tongues, water breathing
4th level: blight, fabricate, fire shield, hallucinatory terrain, locate creature, phantasmal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
juices. The varnish also protects against water damage. A svirfneblin archmage named Lesla Carrowil authored both spellbooks. The wizard spells contained in each book are listed below; feel free to swap
: blink, dispel magic, gaseous form, major image, protection from energy, slow, tongues, water breathing
4th level: blight, fabricate, fire shield, hallucinatory terrain, locate creature, phantasmal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
juices. The varnish also protects against water damage. A svirfneblin archmage named Lesla Carrowil authored both spellbooks. The wizard spells contained in each book are listed below; feel free to swap
: blink, dispel magic, gaseous form, major image, protection from energy, slow, tongues, water breathing
4th level: blight, fabricate, fire shield, hallucinatory terrain, locate creature, phantasmal
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
to fend for themselves. Self-sufficiency is the only path to success. Ideal: Independence. Someone who can stand alone can stand against anything. Bond: The Yawning Portal. This place is my only home
. My friends and family are long gone. I love this place, but I try not to get attached to the people here. I’ll outlive them all. Lucky me. Flaw: Heartless. If you want sympathy, the Temple of Ilmater is in the Sea Ward. No matter how bad things are, you’ll be gone in a blink of an eye.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
to fend for themselves. Self-sufficiency is the only path to success. Ideal: Independence. Someone who can stand alone can stand against anything. Bond: The Yawning Portal. This place is my only home
. My friends and family are long gone. I love this place, but I try not to get attached to the people here. I’ll outlive them all. Lucky me. Flaw: Heartless. If you want sympathy, the Temple of Ilmater is in the Sea Ward. No matter how bad things are, you’ll be gone in a blink of an eye.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
to fend for themselves. Self-sufficiency is the only path to success. Ideal: Independence. Someone who can stand alone can stand against anything. Bond: The Yawning Portal. This place is my only home
. My friends and family are long gone. I love this place, but I try not to get attached to the people here. I’ll outlive them all. Lucky me. Flaw: Heartless. If you want sympathy, the Temple of Ilmater is in the Sea Ward. No matter how bad things are, you’ll be gone in a blink of an eye.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
one additional greater zombie for every two members of the party (rounded down), not including sidekicks. The zombies attack the characters, fighting until destroyed. At first Alevene and Niri help the
attempts to flee back to Iniarv’s Tower. If the characters capture one of the criminals, they reveal how the zombies escaped the ruins in addition to the information contained in the “Chimera Crew
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
one additional greater zombie for every two members of the party (rounded down), not including sidekicks. The zombies attack the characters, fighting until destroyed. At first Alevene and Niri help the
attempts to flee back to Iniarv’s Tower. If the characters capture one of the criminals, they reveal how the zombies escaped the ruins in addition to the information contained in the “Chimera Crew
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
one additional greater zombie for every two members of the party (rounded down), not including sidekicks. The zombies attack the characters, fighting until destroyed. At first Alevene and Niri help the
attempts to flee back to Iniarv’s Tower. If the characters capture one of the criminals, they reveal how the zombies escaped the ruins in addition to the information contained in the “Chimera Crew
Delerium Fragment
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
powerful sensation of deja vu and are stunned for 1 round (No save).
4
The nearest creature becomes unstuck in time. It is affected by the blink spell for 1 minute. Instead of vanishing into the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Mind flayers prefer the aesthetics of sweeping lines to sharp angles, and they’ve had generations to mold Illithinoch to their preferences. Most corners are rounded, even those between floors and walls
inscription, however, can receive fragmentary insight into the multilayered thoughts contained in it. A non-illithid who wants to understand a Qualith inscription in Illithinoch can make a DC 18
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Mind flayers prefer the aesthetics of sweeping lines to sharp angles, and they’ve had generations to mold Illithinoch to their preferences. Most corners are rounded, even those between floors and walls
inscription, however, can receive fragmentary insight into the multilayered thoughts contained in it. A non-illithid who wants to understand a Qualith inscription in Illithinoch can make a DC 18
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Mind flayers prefer the aesthetics of sweeping lines to sharp angles, and they’ve had generations to mold Illithinoch to their preferences. Most corners are rounded, even those between floors and walls
inscription, however, can receive fragmentary insight into the multilayered thoughts contained in it. A non-illithid who wants to understand a Qualith inscription in Illithinoch can make a DC 18
Delerium Chip
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
powerful sensation of deja vu and are stunned for 1 round (No save).
4
The nearest creature becomes unstuck in time. It is affected by the blink spell for 1 minute. Instead of vanishing into the
Delerium Geode
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
powerful sensation of deja vu and are stunned for 1 round (No save).
4
The nearest creature becomes unstuck in time. It is affected by the blink spell for 1 minute. Instead of vanishing into the
Delerium Massive Cluster
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
powerful sensation of deja vu and are stunned for 1 round (No save).
4
The nearest creature becomes unstuck in time. It is affected by the blink spell for 1 minute. Instead of vanishing into the
Delerium Crystal
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
powerful sensation of deja vu and are stunned for 1 round (No save).
4
The nearest creature becomes unstuck in time. It is affected by the blink spell for 1 minute. Instead of vanishing into the
Delerium Shard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
powerful sensation of deja vu and are stunned for 1 round (No save).
4
The nearest creature becomes unstuck in time. It is affected by the blink spell for 1 minute. Instead of vanishing into the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Courage. You seek to prove that the bravest heart can be contained within the smallest of packages. 2 Companionship. You’re pretty sure you can be friends with anyone or anything. 3 Hopeful. You will
sleeping giant’s pouch? Of course you can! Halfling Bonds d6 Bond 1 The safety of your village is worth any sacrifice. 2 Nothing is more valuable than friendship and family. 3 You are following
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Courage. You seek to prove that the bravest heart can be contained within the smallest of packages. 2 Companionship. You’re pretty sure you can be friends with anyone or anything. 3 Hopeful. You will
sleeping giant’s pouch? Of course you can! Halfling Bonds d6 Bond 1 The safety of your village is worth any sacrifice. 2 Nothing is more valuable than friendship and family. 3 You are following
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Courage. You seek to prove that the bravest heart can be contained within the smallest of packages. 2 Companionship. You’re pretty sure you can be friends with anyone or anything. 3 Hopeful. You will
sleeping giant’s pouch? Of course you can! Halfling Bonds d6 Bond 1 The safety of your village is worth any sacrifice. 2 Nothing is more valuable than friendship and family. 3 You are following
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Intelligence modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 5th-level artificer, you
poison
Pyrotechnics **
Rope trick
See invisibility
Skywrite ** (ritual)
Spider climb
Web
3rd Level Blink
Catnap **
Create food and water
Dispel magic
Elemental weapon
Flame
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 5th-level artificer, you have four 1st-level and two 2nd
(ritual)
magic weapon
protection from poison
pyrotechnics *
rope trick
see invisibility
skywrite * (ritual)
spider climb
web
3rd Level blink
catnap *
create food and water
dispel
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Intelligence modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 5th-level artificer, you
poison
Pyrotechnics **
Rope trick
See invisibility
Skywrite ** (ritual)
Spider climb
Web
3rd Level Blink
Catnap **
Create food and water
Dispel magic
Elemental weapon
Flame
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 5th-level artificer, you have four 1st-level and two 2nd
(ritual)
magic weapon
protection from poison
pyrotechnics *
rope trick
see invisibility
skywrite * (ritual)
spider climb
web
3rd Level blink
catnap *
create food and water
dispel
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 5th-level artificer, you have four 1st-level and two 2nd
(ritual)
magic weapon
protection from poison
pyrotechnics *
rope trick
see invisibility
skywrite * (ritual)
spider climb
web
3rd Level blink
catnap *
create food and water
dispel
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 5th-level artificer, you have four 1st
levitate
magic mouth (ritual)
magic weapon
protection from poison
pyrotechnics *
rope trick
see invisibility
skywrite * (ritual)
spider climb
web
3rd Level blink
catnap *
create
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 5th-level artificer, you have four 1st
levitate
magic mouth (ritual)
magic weapon
protection from poison
pyrotechnics *
rope trick
see invisibility
skywrite * (ritual)
spider climb
web
3rd Level blink
catnap *
create
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 5th-level artificer, you have four 1st
levitate
magic mouth (ritual)
magic weapon
protection from poison
pyrotechnics *
rope trick
see invisibility
skywrite * (ritual)
spider climb
web
3rd Level blink
catnap *
create
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Intelligence modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 5th-level artificer, you
poison
Pyrotechnics **
Rope trick
See invisibility
Skywrite ** (ritual)
Spider climb
Web
3rd Level Blink
Catnap **
Create food and water
Dispel magic
Elemental weapon
Flame
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
damage as it passes through them. A fractine can also imprison a creature inside a demiplane contained within its two-dimensional form, the prisoner’s distorted reflection visible in the fractine’s
, rounded down. If the original fractine had a creature trapped in its demiplane, that creature is released when the fractine splits, reappearing in an unoccupied space as close to the new fractines as possible.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
damage as it passes through them. A fractine can also imprison a creature inside a demiplane contained within its two-dimensional form, the prisoner’s distorted reflection visible in the fractine’s
, rounded down. If the original fractine had a creature trapped in its demiplane, that creature is released when the fractine splits, reappearing in an unoccupied space as close to the new fractines as possible.






