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Returning 35 results for 'block before duplicates cube raging'.
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Monsters
Monster Manual
", "rollType":"damage", "rollAction":"Raging Storm", "rollDamageType":"Thunder"} Thunder damage. Success: Half damage.4: Swallowing Earth. Strength Saving Throw: DC 23, each creature in a 90-foot Cube
damage, and the target has the Prone condition. Success: Half damage only. Failure or Success: The target’s Speed is reduced to 0 until the end of its next turn.3: Raging Storm. A storm cloud
Spells
Player’s Handbook
You call forth a Fey spirit. It manifests in an unoccupied space that you can see within range and uses the Fey Spirit stat block. When you cast the spell, choose a mood: Fuming, Mirthful, or Tricksy
. The creature resembles a Fey creature of your choice marked by the chosen mood, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the
Monsters
Quests from the Infinite Staircase
’s shadow.”
Sion’s sorcery allows him to step in and out of shadows and create shadowy duplicates of himself. He can even exercise limited control over others’ shadows, causing
by Sion from pure shadow, both creatures use the shadow stat block, but the raven has a flying speed of 40 feet.Shadow Step. While Sion is in dim light or darkness, he magically teleports up to 15 feet to an unoccupied space he can see that is also in dim light or darkness.
Monsters
The Wild Beyond the Witchlight
","rollType":"recharge","rollAction":"Create Lornlings"}. Bavlorna creates one or two 1-foot-tall duplicates of herself, called lornlings (use the Quickling stat block in appendix C). Each lornling appears
, and vindictive, lashing out at anyone she thinks is trying to deprive her of the treasures she has tucked away in her cottage. She trusts no one, so she creates tiny duplicates of herself, called
Death Tyrant
Legacy
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Monsters
Monster Manual (2014)
. The death tyrant shoots three of the following magical eye rays at random;{"diceNotation":"1d10","rollType":"roll","rollAction":"Eye Rays"} (reroll duplicates), choosing one to three targets it can see
the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it.
Death Ray. The targeted creature must succeed on a DC 17 Dexterity saving throw or
Geryon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
and minotaur slaves he took from Baphomet, raging against Asmodeus's betrayal while spitting oaths of vengeance and hatching mad schemes to reclaim his standing from Levistus.
Lair Actions. On
from the ground at a point he can see within 120 feet of him. The cold fills a cube, 10 feet on each side, centered on that point. Each creature in that area must succeed on a DC 21 Constitution saving
Magic Items
Icewind Dale: Rime of the Frostmaiden
-foot cube. At the end of each uninterrupted hour of immersion, roll a d6. On a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. The color and properties of the conjured fish are
wings, follows you around, and sings a beautiful tune in Aquan. It disappears after 2d4 hours or when reduced to 0 hit points. The fish uses the quipper stat block, except that it can breathe air and has
Geryon (Summoner Variant)
Legacy
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Monsters
Mordenkainen’s Tome of Foes
took from Baphomet, raging against Asmodeus's betrayal while spitting oaths of vengeance and hatching mad schemes to reclaim his standing from Levistus.
Lair Actions. On initiative count 20 (losing
he can see within 120 feet of him. The cold fills a cube, 10 feet on each side, centered on that point. Each creature in that area must succeed on a DC 21 Constitution saving throw or take 28 (8d6
Summon Fey
Legacy
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Spells
Tasha’s Cauldron of Everything
You call forth a fey spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fey Spirit stat block. When you cast the spell, choose a mood: Fuming
, Mirthful, or Tricksy. The creature resembles a fey creature of your choice marked by the chosen mood, which determines one of the traits in its stat block. The creature disappears when it drops to 0 hit
Adult Green Dragon
Legacy
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Monsters
Basic Rules (2014)
labyrinthine passages within 1 mile of the dragon’s lair. The thickets act as 10-foot-high, 10-foot-thick walls that block line of sight. Creatures can move through the thickets, with every 1 foot
);{"diceNotation":"1d6","rollType":"damage","rollAction":"Thicket","rollDamageType":"piercing"} piercing damage from thorns.Each 10-foot-cube of thickets has AC 5, 30 hit points, resistance to bludgeoning and
Beholder
Legacy
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Monsters
Monster Manual (2014)
following magical eye rays at random;{"diceNotation":"1d10","rollType":"roll","rollAction":"Eye Rays"} (reroll duplicates), choosing one to three targets it can see within 120 feet of it:
Charm Ray
object or creation of magical force, this ray disintegrates a 10-foot cube of it.
Death Ray. The targeted creature must succeed on a DC 16 Dexterity saving throw or take 55 (10d10);{"diceNotation
Ancient Green Dragon
Legacy
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Monsters
Basic Rules (2014)
form labyrinthine passages within 1 mile of the dragon’s lair. The thickets act as 10-foot-high, 10-foot-thick walls that block line of sight. Creatures can move through the thickets, with every
);{"diceNotation":"1d6","rollType":"damage","rollAction":"Thickets","rollDamageType":"piercing"} piercing damage from thorns.Each 10-foot-cube of thickets has AC 5, 30 hit points, resistance to bludgeoning
Monsters
The Book of Many Things
conjures a churning storm of spectral blades that fills a 20-foot cube centered on a point it can see within 120 feet of itself. The storm lasts until the start of the champion’s next turn. While the
fire, Wynemar embodies the havoc of violence and war. She rides a flaming steed that uses the nightmare stat block but is an Undead instead of a Fiend.
The Grim Champions
The Grim Harrow is led by
Monsters
Mordenkainen Presents: Monsters of the Multiverse
innumerable times. Currently, Levistus claims lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to
ground at a point he can see within 120 feet of him. The cold fills a cube, 10 feet on each side, centered on that point. Each creature in that area must succeed on a DC 21 Constitution saving throw
Monsters
Mordenkainen Presents: Monsters of the Multiverse
times. Currently, Levistus claims lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to use this
at a point he can see within 120 feet of him. The cold fills a cube, 10 feet on each side, centered on that point. Each creature in that area must succeed on a DC 21 Constitution saving throw or take
Monsters
Storm King's Thunder
or more of the following effects:
Thickets form labyrinthine passages within 1 mile of the dragon’s lair. The thickets act as 10-foot-high, 10-foot-thick walls that block line of sight
contact with the thickets or take 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Thorns","rollDamageType":"piercing"} piercing damage from thorns.Each 10-foot-cube of thickets has AC 5
Monsters
Divine Contention
passages within 1 mile of the dragon’s lair. The thickets act as 10-foot-high, 10-foot-thick walls that block line of sight. Creatures can move through the thickets, with every 1 foot a creature moves
thorns.Each 10-foot-cube of thickets has AC 5, 30 hit points, resistance to bludgeoning and piercing damage, vulnerability to fire damage, and immunity to psychic and thunder damage.
Within 1 mile of its
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Gelatinous Cube Insatiable Block of Ooze Gelatinous Cube Large Ooze, Unaligned
AC 6 Initiative −4 (6)
HP 63 (6d10 + 30)
Speed 15 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex
, Prone
Senses Blindsight 60 ft.; Passive Perception 8
Languages None
CR 2 (XP 450; PB +2)
Traits
Ooze Cube. The cube fills its entire space and is transparent. Other creatures can enter that
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gelatinous Cube Dungeon-Scouring Block of Ooze Habitat: Underdark; Treasure: Any Quivering masses of acidic goo, gelatinous cubes wobble through narrow caverns and dungeons, engulfing anything in
detritus sometimes floats within a gelatinous cube, hinting at its past meals. Roll on or choose a result from the Gelatinous Cube Debris table to inspire a gelatinous cube’s contents. Gelatinous
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
block this hall. The second one is painted to look like a raging sea, and the third looks like a moonlit graveyard. When a creature moves within 5 feet of a backdrop, it swings back against the wall
, revealing more of the corridor. The backdrops remain locked in these positions for 1 minute before swinging out to block the hallway again. Pit Trap. Beyond the third backdrop, directly in front of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Stonecarvers’ Hall The Melairkyn dwarves hauled blocks of unworked stone here to be carved into doors, statues, and other forms. 14a. South Entrance A 4-foot-square block of stone has fallen from
the ceiling of this hall and cracked in two on the floor. The block was released when someone stepped on a hidden pressure plate in the floor. (The trap failed to hit its intended target and no
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
submerged beneath raging seas.
Giant Ooze. A gelatinous cube measuring 30 feet on a side is trapped in the room. The monster is situated in the northeast corner when the characters first arrive
. 10a. Skull in the Cube Clean. This 30-foot-high room is swept clean, with no trace of dust or debris.
Frescoes. The walls are carved with frescoes depicting horrific cyclopean cities of black stone
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
gelatinous cube influenced by Gehenna floats a gigantic fiendish skull. Numerous Fiends revere the cube and interpret depraved schemes and threatening orders from its quivering. A Celestial seeks aid in
destroying the cube. 3 A bog in a region influenced by Carceri is swamped with countless black puddings. The characters are hired to recover a lost relic from the bottom of the bog. 4 A chef in the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
gelatinous cube in area F2 arrives here to dispatch them. The sentry is lying about how many hobgoblins remain. Weakened by their recent loss, the hobgoblins fear marauders and try to present a strong
a bristly cube of interlocking spears. Each spear barricade has these rules.
Difficult Terrain. The barricade is Difficult Terrain. A creature that moves through the barricade takes 1d6 Piercing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q1. Dragon Statue Perched atop a ten-foot-wide, ten-foot-high cube of granite is a moss-covered statue of a dragon, its wings tucked close to its body. The statue looks east, toward the mansion. The
is 10 feet tall but looks much more imposing perched on the granite block. If scrutinized with a detect magic spell, the statue radiates an aura of evocation magic. The dragon statue used to breathe a cone of cold as part of a magic trap, but the trap no longer works (see area Q2).
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Envelope and Gravity Plane Air Envelopes of Creatures The envelope of breathable air that forms around a creature takes the shape of a cube centered on that creature. The creature’s size determines the
cube’s dimensions, as shown in the Air Envelopes of Creatures table. Air Envelopes of Creatures Creature’s Size Air Envelope Tiny 2½-foot cube Small or Medium 5-foot cube Large 10-foot cube Huge 15
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
above the stone floor. All the visible items are trapped within the body of a gelatinous cube named Glabbagool — or at least, that’s what it has chosen to call itself. Unlike most gelatinous cubes
, instead asking who they are, where they come from, and why they have come to the temple. Other oozes won’t attack Glabbagool, so it can block a passageway to help the adventurers fend them off. However
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
relief carvings of grinning skulls. Four lines engraved at the center of the slab cross one another to form a star, with both ends of each line marking the location of a cube-shaped cavity cut into the
cavities. If puzzle cubes representing every trickster god except Unkh are inserted into the cavities in such a way that the cubes of rival gods are opposite to one another, a stone block slowly descends
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Cone
Cube
Cylinder
Emanation
Line
Sphere
An area of effect has a point of origin, a location from which the effect’s energy erupts. The rules for each shape specify how to position its
point of origin. If all straight lines extending from the point of origin to a location in the area of effect are blocked, that location isn’t included in the area of effect. To block a line, an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
: Cone
Cube
Cylinder
Emanation
Line
Sphere
An area of effect has a point of origin, a location from which the effect’s energy erupts. The rules for each shape specify how to position its
point of origin. If all straight lines extending from the point of origin to a location in the area of effect are blocked, that location isn’t included in the area of effect. To block a line, an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
symbol) 6 Moved (cart, stone block) Trap Damage Severity d6 Damage Severity 1–2 Setback 3–5 Dangerous 6 Deadly Trap Effects d100 Effect 01–04 Magic missiles shoot from a statue or object 05
–07 Collapsing staircase creates a ramp that deposits characters into a pit at its lower end 08–10 Ceiling block falls, or entire ceiling collapses 11–12 Ceiling lowers slowly in locked room 13–14
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Storm Aura 6th Storm Soul 10th Shielding Storm 14th Raging Storm Storm Aura Starting at 3rd level, you emanate a stormy, magical aura while you rage. The aura extends 10 feet from you in every
resistance to cold damage, and you don’t suffer the effects of extreme cold, as described in the Dungeon Master’s Guide. Moreover, as an action, you can touch water and turn a 5-foot cube of it into ice
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(Recharge 5–6). Bavlorna creates one or two 1-foot-tall duplicates of herself, called lornlings (use the quickling stat block in appendix C). Each lornling appears in an unoccupied space within 5 feet of
, lashing out at anyone she thinks is trying to deprive her of the treasures she has tucked away in her cottage. She trusts no one, so she creates tiny duplicates of herself, called lornlings, to serve as
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fey Spirit stat block. When you cast the spell, choose a mood: Fuming, Mirthful, or Tricksy. The creature
resembles a fey creature of your choice marked by the chosen mood, which determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
You call forth a Fey spirit. It manifests in an unoccupied space that you can see within range and uses the Fey Spirit stat block. When you cast the spell, choose a mood: Fuming, Mirthful, or Tricksy
. The creature resembles a Fey creature of your choice marked by the chosen mood, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the






