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Spells
Player’s Handbook
You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range and uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land
for the spell’s level in the stat block.
Bestial Spirit
Small Beast, Neutral
AC 11 + the spell’s level
HP 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2
Summon Beast
Legacy
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Spells
Tasha’s Cauldron of Everything
You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an
spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.
Bestial Spirit
Small beast
Armor Class 11 + the level of the spell (natural
Classes
Sword Coast Adventurer's Guide
band of allies can transform even the most poorly equipped militia into a ferocious war band.
A knight prefers to lead through deeds, not words. As a knight spearheads an attack, the knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had.
Monsters
Quests from the Infinite Staircase
; 3–4, purple blossom; or 5–6, snapper saw. This form determines certain traits in this stat block.
False Appearance. If the horrid plant is motionless at the start of combat, it has
connect the flowers to reserves of acidic sap in the plant’s trunk. Purple blossoms squirt this sap at prey through the flowers’ pistils.
Snapper Saw
Snapper saws resemble ordinary bushes
Classes
Sword Coast Adventurer's Guide
band of allies can transform even the most poorly equipped militia into a ferocious war band.
A knight prefers to lead through deeds, not words. As a knight spearheads an attack, the knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had.
Monsters
Quests from the Infinite Staircase
typically reserves the Wish spell for creatures he deems worthy of its gifts, he isn’t above leveraging that power against formidable threats, rewriting reality to forcibly tilt the scales in his
by the creature that slays him (see the Last Wish trait in Nafas’s stat block).Lightning, ThunderPoison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
: Concentration, up to 1 hour You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell
using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block. Bestial Spirit
Small beast
Armor Class 11 + the level of the spell (natural
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Concentration, up to 1 hour
You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range and uses the Bestial Spirit stat block. When you cast the spell, choose
slot’s level for the spell’s level in the stat block. Bestial Spirit Small Beast, Neutral
AC 11 + the spell’s level
HP 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
: Concentration, up to 1 hour You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell
using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block. Bestial Spirit
Small beast
Armor Class 11 + the level of the spell (natural
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
: Concentration, up to 1 hour You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell
using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block. Bestial Spirit
Small beast
Armor Class 11 + the level of the spell (natural
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
allowing creatures to enter or leave the city. She even bars gods from stepping foot in the city—a ban she can extend to anyone at any time. The Lady knows when any creature uses a portal and can block
that creature from entering or leaving, but she reserves this intervention for extreme circumstances. During times of great strife, notably when Sigil’s factions war openly against one another, the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Concentration, up to 1 hour
You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range and uses the Bestial Spirit stat block. When you cast the spell, choose
slot’s level for the spell’s level in the stat block. Bestial Spirit Small Beast, Neutral
AC 11 + the spell’s level
HP 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Concentration, up to 1 hour
You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range and uses the Bestial Spirit stat block. When you cast the spell, choose
slot’s level for the spell’s level in the stat block. Bestial Spirit Small Beast, Neutral
AC 11 + the spell’s level
HP 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
allowing creatures to enter or leave the city. She even bars gods from stepping foot in the city—a ban she can extend to anyone at any time. The Lady knows when any creature uses a portal and can block
that creature from entering or leaving, but she reserves this intervention for extreme circumstances. During times of great strife, notably when Sigil’s factions war openly against one another, the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
allowing creatures to enter or leave the city. She even bars gods from stepping foot in the city—a ban she can extend to anyone at any time. The Lady knows when any creature uses a portal and can block
that creature from entering or leaving, but she reserves this intervention for extreme circumstances. During times of great strife, notably when Sigil’s factions war openly against one another, the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial traits, and the Abbot, taking pity on them, yielded to their mad desires. Enter Vasili von Holtz. The
Belviews into mongrelfolk—maniacal humans with bestial deformities and traits. The Belviews were happy, albeit insane. Only then did von Holtz reveal himself to be Strahd von Zarovich. Somehow the deva
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sage Animal Lord Appearances 1d10 Bestial Shape
1 Coyote
2 Crow
3 Elephant
4 Lizard
5 Mouse
1d10 Bestial Shape
6 Owl
7 Salmon
8
CR 20 (XP 25,000; PB +6)
Traits
Animal Lordship. An animal lord represents a Forager, Hunter, or Sage (DM’s choice), which determines certain traits in this stat block.
Legendary Resistance (4
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial traits, and the Abbot, taking pity on them, yielded to their mad desires. Enter Vasili von Holtz. The
Belviews into mongrelfolk—maniacal humans with bestial deformities and traits. The Belviews were happy, albeit insane. Only then did von Holtz reveal himself to be Strahd von Zarovich. Somehow the deva
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial traits, and the Abbot, taking pity on them, yielded to their mad desires. Enter Vasili von Holtz. The
Belviews into mongrelfolk—maniacal humans with bestial deformities and traits. The Belviews were happy, albeit insane. Only then did von Holtz reveal himself to be Strahd von Zarovich. Somehow the deva
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sage Animal Lord Appearances 1d10 Bestial Shape
1 Coyote
2 Crow
3 Elephant
4 Lizard
5 Mouse
1d10 Bestial Shape
6 Owl
7 Salmon
8
CR 20 (XP 25,000; PB +6)
Traits
Animal Lordship. An animal lord represents a Forager, Hunter, or Sage (DM’s choice), which determines certain traits in this stat block.
Legendary Resistance (4
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sage Animal Lord Appearances 1d10 Bestial Shape
1 Coyote
2 Crow
3 Elephant
4 Lizard
5 Mouse
1d10 Bestial Shape
6 Owl
7 Salmon
8
CR 20 (XP 25,000; PB +6)
Traits
Animal Lordship. An animal lord represents a Forager, Hunter, or Sage (DM’s choice), which determines certain traits in this stat block.
Legendary Resistance (4
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
increase the difficulty.
Bold Terms. When a monster’s name appears in Bold type, that’s a visual cue to say, “Hey, DM, you should get this stat block ready. You’re going to need it.”
You can
Started To begin, read the following boxed text aloud:
A tunnel made of hard-packed earth leads into darkness. The cave echoes with high-pitched bickering overtopped by a loud, bestial squeal
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
increase the difficulty.
Bold Terms. When a monster’s name appears in Bold type, that’s a visual cue to say, “Hey, DM, you should get this stat block ready. You’re going to need it.”
You can
Started To begin, read the following boxed text aloud:
A tunnel made of hard-packed earth leads into darkness. The cave echoes with high-pitched bickering overtopped by a loud, bestial squeal
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
increase the difficulty.
Bold Terms. When a monster’s name appears in Bold type, that’s a visual cue to say, “Hey, DM, you should get this stat block ready. You’re going to need it.”
You can
Started To begin, read the following boxed text aloud:
A tunnel made of hard-packed earth leads into darkness. The cave echoes with high-pitched bickering overtopped by a loud, bestial squeal
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
block in appendix D). In his madness, he’s discovered he enjoys killing people. S12b. Old Troughs These three horse troughs are badly rotted and fall apart if handled or jostled. S12c. Chicken Sheds
chicken coops. Shackled to the back wall is a wretched humanoid with bestial deformities. There are nine of these sheds, each one containing a howling or mewling mongrelfolk (see appendix D). S12d
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
block in appendix D). In his madness, he’s discovered he enjoys killing people. S12b. Old Troughs These three horse troughs are badly rotted and fall apart if handled or jostled. S12c. Chicken Sheds
chicken coops. Shackled to the back wall is a wretched humanoid with bestial deformities. There are nine of these sheds, each one containing a howling or mewling mongrelfolk (see appendix D). S12d
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
block in appendix D). In his madness, he’s discovered he enjoys killing people. S12b. Old Troughs These three horse troughs are badly rotted and fall apart if handled or jostled. S12c. Chicken Sheds
chicken coops. Shackled to the back wall is a wretched humanoid with bestial deformities. There are nine of these sheds, each one containing a howling or mewling mongrelfolk (see appendix D). S12d
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cup-shaped purple flowers. Tubules within the plant’s branches connect the flowers to reserves of acidic sap in the plant’s trunk. Purple blossoms squirt this sap at prey through the flowers’ pistils
determines certain traits in this stat block.
False Appearance. If the horrid plant is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cup-shaped purple flowers. Tubules within the plant’s branches connect the flowers to reserves of acidic sap in the plant’s trunk. Purple blossoms squirt this sap at prey through the flowers’ pistils
determines certain traits in this stat block.
False Appearance. If the horrid plant is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cup-shaped purple flowers. Tubules within the plant’s branches connect the flowers to reserves of acidic sap in the plant’s trunk. Purple blossoms squirt this sap at prey through the flowers’ pistils
determines certain traits in this stat block.
False Appearance. If the horrid plant is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
garb of a bestial cult summon demons and slay other minotaur priests in a horrific bloodbath. 3 Monks and knights travel to the hill and construct the abbey at its summit. 4 Knights defeat a hobgoblin
many other dangers. The overgrown trees are the den of countless giant spiders and several phase spiders. Among these are deadly ruin spiders (see chapter 21 for this stat block), creatures altered
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
garb of a bestial cult summon demons and slay other minotaur priests in a horrific bloodbath. 3 Monks and knights travel to the hill and construct the abbey at its summit. 4 Knights defeat a hobgoblin
many other dangers. The overgrown trees are the den of countless giant spiders and several phase spiders. Among these are deadly ruin spiders (see chapter 21 for this stat block), creatures altered






