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Returning 35 results for 'block binding designate cloud removes'.
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Monsters
Bigby Presents: Glory of the Giants
. The target dies if its hit point maximum is reduced to 0.
A Humanoid slain by this attack immediately rises as a miniature spectral cloud (use the specter stat block in the Monster Manual). The
Blurred Form. Attack rolls against the spectral cloud are made with disadvantage unless the attacker is within 15 feet of the spectral cloud or the spectral cloud is incapacitated.
Incorporeal
Guards and Wards
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
four corridors. You can designate a simple program that the lights repeat as long as guards and wards lasts.
Place magic mouth in two locations.
Place stinking cloud in two locations. The vapors
appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts.
Place a constant gust of wind in one corridor or room.
Place a suggestion in one
Monsters
Guildmasters’ Guide to Ravnica
creatures that can’t reproduce. A few multiply and become part of the guild’s standard menagerie.
Creating a Krasis
To create a krasis, choose the appropriate stat block: category 1
surprised, as a result of having sensitive barbels like a catfish, stereoscopic vision like a chameleon, a tongue like a snake, eye stalks like a lobster, or an array of several eyes.
6
Ink Cloud
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Intelligence as the spellcasting ability (spell save DC 16):
At will: fog cloud, gust of wind, sleet stormFrigid Rebuke. When the eladrin takes damage from a creature the eladrin can see within 60 feet
, provided they aren’t incapacitated. When the eladrin makes this change, they use the stat block of the new season rather than their old stat block. Any damage the eladrin sustained in their
Monsters
Guildmasters’ Guide to Ravnica
reproduce. A few multiply and become part of the guild’s standard menagerie.
Creating a Krasis
To create a krasis, choose the appropriate stat block: category 1 (Medium), category 2 (Large), or
having sensitive barbels like a catfish, stereoscopic vision like a chameleon, a tongue like a snake, eye stalks like a lobster, or an array of several eyes.
6
Ink Cloud (Recharges after a Short or
Monsters
Guildmasters’ Guide to Ravnica
creatures that can’t reproduce. A few multiply and become part of the guild’s standard menagerie.
Creating a Krasis
To create a krasis, choose the appropriate stat block: category 1
Cloud (Recharges after a Short or Long Rest). While underwater, the krasis can use a bonus action to expel a cloud of ink and then move up to its speed. The ink cloud is stationary and fills a 20-foot
Monsters
Icewind Dale: Rime of the Frostmaiden
":"Spellcasting"} to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, guidance, resistance
1st level (4 slots): animal friendship, fog cloud, speak with
the awaken spell. These druids favor polar bears and reindeer (use the elk stat block in the Monster Manual) as companions, and such creatures typically share the druid’s disposition.
Ice
Monsters
The Wild Beyond the Witchlight
solar eclipse or while she is within 60 feet of a symbolic representation of one. Otherwise, Endelyn disappears in a cloud of inky smoke when she drops to 0 hit points, along with anything she was
of a symbolic depiction of one. See the stat block for details.
Hourglass Coven
The Hourglass Coven is a group of three hags, each one bound to an aspect of time: one reflects the past, another
Monsters
Mordenkainen Presents: Monsters of the Multiverse
clockwork with alchemical concoctions that can paralyze creatures and cloud the mind.
Clockworks
Gnomes’ tinkering with magic and mechanical devices has produced many failed Constructs but
to its stat block. You can select randomly or choose a pair of modifications that fit the temperament of the clockwork’s builder.
Clockwork Enhancements
d10;{"diceNotation":"1d10
Monsters
Icewind Dale: Rime of the Frostmaiden
Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges), fog cloud (1 charge), ice storm (4
the Knights of the Black Sword, if she needs to call on their talents.
Familiar. Avarice’s familiar throughout the adventure is a squawking raven named Skelm. It uses the raven stat block in
Monsters
Icewind Dale: Rime of the Frostmaiden
Zelennor, watches over the wizard’s frozen remains. It uses the weasel stat block in the Monster Manual but is a fey instead of a beast. If Zelennor is reduced to 0 hit points, Nass’s
. Nass’s personal sigil is inscribed on the spine, which also bears the title Lantomir’s Traveling Libram. The tome contains the following spells: clairvoyance, cloud of daggers, counterspell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
locations. Place stinking cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts. Place a constant gust of
within the warded area of the stronghold. Place dancing lights in four corridors. You can designate a simple program that the lights repeat as long as guards and wards lasts. Place magic mouth in two
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
locations. Place stinking cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts. Place a constant gust of
within the warded area of the stronghold. Place dancing lights in four corridors. You can designate a simple program that the lights repeat as long as guards and wards lasts. Place magic mouth in two
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly—this ancient bond dates back
to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly — this ancient bond dates
back to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
figurine form, the enchantment binding it ended, allowing it to sting and kill Matreous. The imp is now invisible and hiding in a corner of Matreous’s study. It attacks the first creature that exits the
mansion. If the characters defeat the imp, it disappears in a cloud of black smoke. Any treasure, books, specimens, or weapons the characters acquired while in the mansion remain in their possession. Anything else taken from the mansion evaporates into smoke as they pass through the doorway.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Emotions
Cloud of Daggers
Crown of Madness
Detect Thoughts
Enhance Ability
Enthrall
Heat Metal
Hold Person
Invisibility
Knock
Lesser Restoration
Locate Animals or Plants
Death
Glyph of Warding
Hypnotic Pattern
Leomund’s Tiny Hut
Major Image
Nondetection
Plant Growth
Sending
Speak with Dead
Speak with Plants
Stinking Cloud
Tongues
4th Level
Monsters
Quests from the Infinite Staircase
ancient djinni born from the planar winds that blow through the myriad doors of the Infinite Staircase. He’s a timeless force of untold power, a genie made noble by the planes themselves. A cloud
by the creature that slays him (see the Last Wish trait in Nafas’s stat block).Lightning, ThunderPoison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the cloud giant ghost stat block). These ghosts are indifferent toward the characters until some action on the characters’ part causes the ghosts to turn hostile. What actions cause the ghosts to turn
Keep Features Everything about the keep is sized for cloud giants, who average 24 feet tall. Doorways are 25 feet high, and the doors set into them are made of thick, bleached wood that has begun to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Create or Destroy Water
Cure Wounds
Detect Magic
Detect Poison and Disease
Entangle
Faerie Fire
Fog Cloud
Goodberry
Healing Word
Jump
Longstrider
Purify Food and Drink
Insect Plague
Mass Cure Wounds
Planar Binding
Reincarnate
Scrying
Tree Stride
Wall of Stone
6th Level Conjure Fey
Find the Path
Heal
Heroes’ Feast
Move Earth
Sunbeam
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Find Familiar
Fog Cloud
Grease
Identify
Illusory Script
Jump
Longstrider
Mage Armor
Magic Missile
Protection from Evil and Good
Shield
Silent Image
Sleep
Thunderwave
Unseen
Cloud
Tongues
Vampiric Touch
Water Breathing
4th Level
Arcane Eye
Banishment
Blight
Confusion
Conjure Minor Elementals
Control Water
Dimension Door
Fabricate
Fire Shield
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cure Wounds
Detect Magic
Detect Poison and Disease
Entangle
Faerie Fire
Fog Cloud
Goodberry
Healing Word
Jump
Longstrider
Purify Food and Drink
Speak with Animals
Thunderwave
Awaken
Commune with Nature
Conjure Elemental
Contagion
Geas
Greater Restoration
Insect Plague
Mass Cure Wounds
Planar Binding
Reincarnate
Scrying
Tree Stride
Wall of Stone
6th
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
rises as a miniature spectral cloud (use the specter stat block in the Monster Manual). The miniature spectral cloud acts as an ally of its creator but isn't under its control.
Chilling Winds
Spectral Cloud A cloud giant that dies through an act of betrayal or an ill-fated wager sometimes returns as a spectral cloud. While this Undead seems to be merely a thick cloud or fog bank
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Clairvoyance
Dispel Magic
Fear
Glyph of Warding
Hypnotic Pattern
Major Image
Nondetection
Plant Growth
Sending
Speak with Dead
Speak with Plants
Stinking Cloud
Tongues
4th Level
Dream
Geas
Greater Restoration
Hold Monster
Legend Lore
Mass Cure Wounds
Mislead
Modify Memory
Planar Binding
Raise Dead
Scrying
Seeming
Teleportation Circle
6th Level
Eyebite
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
arrives on a dark night, its darker shadow against the starlight the only indication of its presence. The people of Phandalin don’t initially realize the Nematode is anything other than a cloud passing
Nematode writhing 500 feet above the town like a malevolent cloud. The creature is far too large to defeat by conventional attacks or spells, so the characters must once again explore the Nematode from
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Incense. Also present is a sealed case containing ten blocks of temple incense. Lighting a block creates a hazy cloud that fills a 20-foot-diameter sphere and moves with the block. Any creature that starts
its turn in the cloud and breathes the air must succeed on a DC 16 Constitution saving throw or fall into a dreamlike stupor laced with nightmarish visions. Though it remains awake, the creature is
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
as you see fit.
For a young adult giant, use the stat block of a giant lower in the ordning. For example, Storm King’s Thunder includes young cloud giants that use the hill giant stat block with
abundant moral questions for good-aligned characters. At minimum, make sure all your players are comfortable with that kind of quandary before presenting it in your game.
If you need a stat block
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
35. I’jin’s Tomb Characters can reach this area via area 18, by lowering the stone block in the east wall (area 35A), or by slipping between the teeth of the jackal visage at area 29. 35A. Stone
Block A 5-foot-wide, 5-foot-thick, 12-foot-tall block of solid stone fills the doorway leading to I’jin’s tomb (area 35B). The block is featureless on the side that faces the tomb, and it is impervious to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Murgaxor Attacks After Murgaxor’s image vanishes, the cracked orb releases a cloud of mist that transforms into an entity composed of equal parts noxious wind and crackling green energy. This
creature uses the air elemental stat block, except its Slam attack deals necrotic damage instead of bludgeoning damage. The creature fights until destroyed. When reduced to 0 hit points, the creature is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
6. Captive Balor At the end of this hall, some sort of horrible binding process is underway. A balor is held against the wall, pressed in against the stonework design of a great green devil’s face. A
treasure chests in area 13, and how his weapons have been taken to the chapel (area 14) and worked into the altar there. Tarnhem uses the balor stat block with the following changes: While held, Tarnhem
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
said to hoard precious magic items, tomes, and other secrets in lochs, ponds, and wishing wells across Eldraine. Fauns. Prior to the Phyrexian invasion, fauns (use the satyr stat block) were reclusive
the land. Cloud and storm giants live far above the wilds on islands made of magical cloud. (See the tempest hart entry in this collection for more on Stormkeld and its giant inhabitants.) Bigby
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chains binding the city to the infernal iron posts sinking into Avernus must be severed, and the city must be returned to the Material Plane. FORGING THE BLADE OF AVERNUS
At some point after the
sword to cast word of recall. Creatures transported by this spell appear in an unoccupied space within 30 feet of the current ruler of Avernus, or a sanctuary you designate if you rule Avernus
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Special Aid Abjuration — Animal Messenger Enchantment R Blindness/Deafness Transmutation — Calm Emotions Enchantment C Cloud of Daggers Conjuration C Crown of Madness Enchantment C Detect Thoughts
Abjuration — Nondetection Abjuration M Plant Growth Transmutation — Sending Divination — Slow Transmutation C Speak with Dead Necromancy — Speak with Plants Transmutation — Stinking Cloud Conjuration C
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Fall Transmutation — Find Familiar Conjuration R, M Fog Cloud Conjuration C Grease Conjuration — Ice Knife Conjuration — Identify Divination R, M Illusory Script Illusion R, M Jump Transmutation
School Special Alter Self Transmutation C Arcane Lock Abjuration M Arcane Vigor Abjuration — Augury Divination R, M Blindness/Deafness Transmutation — Blur Illusion C Cloud of Daggers Conjuration C
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
5-foot squares, does Cloud of Daggers affect a single square? Cloud of Daggers (5-foot Cube) can affect more than one square on a grid unless the DM says effects snap to the grid. There are many ways
action, Dispel Magic can be cast in response to another spell being cast, yet Dispel Magic can’t substitute for Counterspell. The main reason is that Dispel Magic removes a spell that is already on a






