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Returning 35 results for 'blocking bad diffusing convinced ready'.
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Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
home communities remain very important to them.
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in trouble, I’m always ready to
.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of
Backgrounds
Guildmasters’ Guide to Ravnica
to finding a solution to a scientific problem.
2
I’ll never forget the laboratory where I learned my skills, or the other attendants who learned alongside me.
3
I’m convinced
research, often at the expense of my own health and safety.
5
I’m convinced there’s not a soul in Ravnica, except maybe the great Niv-Mizzet, who can match my boundless intellect.
6
Backgrounds
Guildmasters’ Guide to Ravnica
.
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesn’t reflect the inner calm I seek.
5
I’m convinced that everyone else in the
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
Backgrounds
Sword Coast Adventurer's Guide
were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home—not to abandon it, but to quest for new lore to add to its storehouse
. . . everyone . . . is . . . compared . . . to me.
7
I am horribly, horribly awkward in social situations.
8
I’m convinced that people are always trying to steal my secrets
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
homes, they appear alert, with eyes moving and bodies ready to take flight.
Homelands
Most aarakocra live on the Elemental Plane of Air. Aarakocra can be drawn into the Material Plane, sometimes to
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
Backgrounds
Sword Coast Adventurer's Guide
trouble, I’m always ready to lend help.
3
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find
with me to pursue my destiny.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Invidia Darklord: Gabrielle Aderre Hallmarks: Bad parents, possessed children Gabrielle Aderre is convinced that her son, Malocchio, is destined for greatness. From her estate outside the village of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Invidia Darklord: Gabrielle Aderre Hallmarks: Bad parents, possessed children Gabrielle Aderre is convinced that her son, Malocchio, is destined for greatness. From her estate outside the village of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Invidia Darklord: Gabrielle Aderre Hallmarks: Bad parents, possessed children Gabrielle Aderre is convinced that her son, Malocchio, is destined for greatness. From her estate outside the village of
Backgrounds
Baldur’s Gate: Descent into Avernus
remain very important to them.
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in trouble, I’m always ready to lend help.
3
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
3
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
ready, nervously eyeing the gate and their stern captain.
The Trade Gate has been closed at the orders of Captain Oklid Narnhelm (neutral, human veteran). He’s on the scene with his eight Kalaman
roleplaying or by succeeding on a DC 16 Charisma (Intimidation or Persuasion) check. If convinced, he orders the gate opened but tells his soldiers to remain on guard.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
ready, nervously eyeing the gate and their stern captain.
The Trade Gate has been closed at the orders of Captain Oklid Narnhelm (neutral, human veteran). He’s on the scene with his eight Kalaman
roleplaying or by succeeding on a DC 16 Charisma (Intimidation or Persuasion) check. If convinced, he orders the gate opened but tells his soldiers to remain on guard.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
ready, nervously eyeing the gate and their stern captain.
The Trade Gate has been closed at the orders of Captain Oklid Narnhelm (neutral, human veteran). He’s on the scene with his eight Kalaman
roleplaying or by succeeding on a DC 16 Charisma (Intimidation or Persuasion) check. If convinced, he orders the gate opened but tells his soldiers to remain on guard.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Introducing the Game Once the players have familiarized themselves with their characters, you’re ready to introduce the game. Now that you’re familiar with your characters and the basics of the rules
and add a number to it. This is called a D20 Test, and the number you add indicates how good or bad your character is at what they’re trying to do. The result tells me whether your character succeeds
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Introducing the Game Once the players have familiarized themselves with their characters, you’re ready to introduce the game. Now that you’re familiar with your characters and the basics of the rules
and add a number to it. This is called a D20 Test, and the number you add indicates how good or bad your character is at what they’re trying to do. The result tells me whether your character succeeds
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Introducing the Game Once the players have familiarized themselves with their characters, you’re ready to introduce the game. Now that you’re familiar with your characters and the basics of the rules
and add a number to it. This is called a D20 Test, and the number you add indicates how good or bad your character is at what they’re trying to do. The result tells me whether your character succeeds
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
assistance. The card can inspire both the characteristics of the person they meet and the nature of the aid that person provides. Ready Foraging. The characters have abundant food and water for this day
this setback: perhaps the characters became lost in the woods or encountered an obstacle blocking their path. Add two more cards to the spread. Lost Gear. The characters lose their rations or are
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
assistance. The card can inspire both the characteristics of the person they meet and the nature of the aid that person provides. Ready Foraging. The characters have abundant food and water for this day
this setback: perhaps the characters became lost in the woods or encountered an obstacle blocking their path. Add two more cards to the spread. Lost Gear. The characters lose their rations or are
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
assistance. The card can inspire both the characteristics of the person they meet and the nature of the aid that person provides. Ready Foraging. The characters have abundant food and water for this day
this setback: perhaps the characters became lost in the woods or encountered an obstacle blocking their path. Add two more cards to the spread. Lost Gear. The characters lose their rations or are
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 1: Fool Harry Conway Welcome to The Book of Many Things, whose twenty-two chapters give you character options, magic items, spells, monsters, ready-to-play adventures, DM advice, and setting
has only good cards (or bad ones!) in it. You can do all this without losing the wonder of the deck: its unique nature as a physical object that players—not just their characters—can hold in their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 1: Fool Harry Conway Welcome to The Book of Many Things, whose twenty-two chapters give you character options, magic items, spells, monsters, ready-to-play adventures, DM advice, and setting
has only good cards (or bad ones!) in it. You can do all this without losing the wonder of the deck: its unique nature as a physical object that players—not just their characters—can hold in their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 1: Fool Harry Conway Welcome to The Book of Many Things, whose twenty-two chapters give you character options, magic items, spells, monsters, ready-to-play adventures, DM advice, and setting
has only good cards (or bad ones!) in it. You can do all this without losing the wonder of the deck: its unique nature as a physical object that players—not just their characters—can hold in their
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Smuggling has also long been a profitable business here. The dwarven mining operation promises to bring about a rapid growth in Saltmarsh’s fortunes. Whether that’s a good or a bad thing depends on
locals, the mine has started to yield silver in growing quantities, and the dwarves are convinced that the nearby cliffs are rich with gold. If the mine takes off, Saltmarsh could transform into a sprawling boomtown overnight.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
room to dig, and ready sources of food. Although lairing in these locations puts kobolds in competition with surface-dwelling humanoids, their ability to avoid detection often means their warrens go
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Smuggling has also long been a profitable business here. The dwarven mining operation promises to bring about a rapid growth in Saltmarsh’s fortunes. Whether that’s a good or a bad thing depends on
locals, the mine has started to yield silver in growing quantities, and the dwarves are convinced that the nearby cliffs are rich with gold. If the mine takes off, Saltmarsh could transform into a sprawling boomtown overnight.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Smuggling has also long been a profitable business here. The dwarven mining operation promises to bring about a rapid growth in Saltmarsh’s fortunes. Whether that’s a good or a bad thing depends on
locals, the mine has started to yield silver in growing quantities, and the dwarves are convinced that the nearby cliffs are rich with gold. If the mine takes off, Saltmarsh could transform into a sprawling boomtown overnight.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
aloud to them, asking them to halt and turn around. She is strangely audible underwater. Unless convinced otherwise, Fhenimore and Whymsee do their absolute best to keep from showing themselves, and
, one of the kraken priests triggers the ballistae trap, firing both siege weapons simultaneously, while the other casts Evard’s black tentacles, effectively blocking off the entrance to area 10. On the
Backgrounds
Sword Coast Adventurer's Guide
;t a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
Feature: All Eyes on You
Your accent, mannerisms, figures of
leave my loved one(s) behind. I hope to see them again one day.
d6
Flaw
1
I am secretly (or not so secretly) convinced of the superiority of my own culture over that of this
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
aloud to them, asking them to halt and turn around. She is strangely audible underwater. Unless convinced otherwise, Fhenimore and Whymsee do their absolute best to keep from showing themselves, and
, one of the kraken priests triggers the ballistae trap, firing both siege weapons simultaneously, while the other casts Evard’s black tentacles, effectively blocking off the entrance to area 10. On the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
aloud to them, asking them to halt and turn around. She is strangely audible underwater. Unless convinced otherwise, Fhenimore and Whymsee do their absolute best to keep from showing themselves, and
, one of the kraken priests triggers the ballistae trap, firing both siege weapons simultaneously, while the other casts Evard’s black tentacles, effectively blocking off the entrance to area 10. On the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
of any creatures they might have killed or destroyed, he is ready for their arrival. After everyone has entered the chamber, Gar surreptitiously (but rapidly) grows the coral over the entrance
, blocking them in. If anyone is hesitant to enter, he’ll beckon for them to come forward, asking them to converse with him. In this regard, his demeanor is regal, but gracious and non-hostile. “Please. Come
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragonnel Reinforcements When you’re ready for the characters to turn their focus to the flying citadel, read the following text: A scout rushes to you with a message. Only minutes ago, a small group
Lines” and “Assault on Hawker’s Grove” sections and proceed with “Flight of the Dragonnels.”
Over Enemy Lines Clystran found the dragonnels he went looking for and convinced them to follow him to
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
of any creatures they might have killed or destroyed, he is ready for their arrival. After everyone has entered the chamber, Gar surreptitiously (but rapidly) grows the coral over the entrance
, blocking them in. If anyone is hesitant to enter, he’ll beckon for them to come forward, asking them to converse with him. In this regard, his demeanor is regal, but gracious and non-hostile. “Please. Come
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragonnel Reinforcements When you’re ready for the characters to turn their focus to the flying citadel, read the following text: A scout rushes to you with a message. Only minutes ago, a small group
Lines” and “Assault on Hawker’s Grove” sections and proceed with “Flight of the Dragonnels.”
Over Enemy Lines Clystran found the dragonnels he went looking for and convinced them to follow him to






