Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'blocking bard diffusing charging realm'.
Other Suggestions:
blocking bards diffusing chasing realm
blocking bards diffusing charging realm
blocking bard diffusing chasing realm
blocking bard diffusing changing realm
blocking bard diffusing churning realm
College of Glamour
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Xanathar's Guide to Everything
The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs, eladrin, and other fey
are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that allows them to quell
Monsters
Curse of Strahd
);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Silvered Sword","rollDamageType":"piercing"} piercing damage (silvered sword).Several months ago, a colorfully dressed half-elf bard came to Barovia in a
. He has good evidence to suggest that Strahd periodically hibernates in his coffin, sometimes for years, when all is quiet in the realm. While he bides his time, van Richten hides in plain sight with
Compendium
- Sources->Dungeons & Dragons->Rrakkma
only visible way out is back through the portal. Lighting This area is well lit. The charging Gith Capacitor creates A LOT of light. Creatures/NPCs A star spawn seer and its guardian star spawn hulk are
helping the ulitharid charge the artifact. Objectives/Goals The ulitharid has a pact with the star spawn seer and spends its time focused on charging the Gith Capacitor. If the star spawn seer is
Compendium
- Sources->Dungeons & Dragons->Rrakkma
only visible way out is back through the portal. Lighting This area is well lit. The charging Gith Capacitor creates A LOT of light. Creatures/NPCs A star spawn seer and its guardian star spawn hulk are
helping the ulitharid charge the artifact. Objectives/Goals The ulitharid has a pact with the star spawn seer and spends its time focused on charging the Gith Capacitor. If the star spawn seer is
Compendium
- Sources->Dungeons & Dragons->Rrakkma
only visible way out is back through the portal. Lighting This area is well lit. The charging Gith Capacitor creates A LOT of light. Creatures/NPCs A star spawn seer and its guardian star spawn hulk are
helping the ulitharid charge the artifact. Objectives/Goals The ulitharid has a pact with the star spawn seer and spends its time focused on charging the Gith Capacitor. If the star spawn seer is
Compendium
- Sources->Dungeons & Dragons->Rrakkma
star spawn seer in the Far Realm, and that they may want to get a move on, as the artifact has already begun charging.
are slick because of the water and walking on them is normally no trouble. However, once combat begins, anyone charging across the floor must make a successful DC 15 Dexterity (Acrobatics) check or
Compendium
- Sources->Dungeons & Dragons->Rrakkma
flayer guards at the portal, and leapt through it to the Far Realm, they have a chance to stop the charging and deployment of the Gith Capacitor.
Section 3. The Far Realm THE FAR REALM
The Far Realm is outside the known multiverse. In fact, it might be an entirely separate universe with its own physical and magical laws. Where stray energies
Compendium
- Sources->Dungeons & Dragons->Rrakkma
flayer guards at the portal, and leapt through it to the Far Realm, they have a chance to stop the charging and deployment of the Gith Capacitor.
Section 3. The Far Realm THE FAR REALM
The Far Realm is outside the known multiverse. In fact, it might be an entirely separate universe with its own physical and magical laws. Where stray energies
Compendium
- Sources->Dungeons & Dragons->Rrakkma
flayer guards at the portal, and leapt through it to the Far Realm, they have a chance to stop the charging and deployment of the Gith Capacitor.
Section 3. The Far Realm THE FAR REALM
The Far Realm is outside the known multiverse. In fact, it might be an entirely separate universe with its own physical and magical laws. Where stray energies
Compendium
- Sources->Dungeons & Dragons->Rrakkma
star spawn seer in the Far Realm, and that they may want to get a move on, as the artifact has already begun charging.
are slick because of the water and walking on them is normally no trouble. However, once combat begins, anyone charging across the floor must make a successful DC 15 Dexterity (Acrobatics) check or
Compendium
- Sources->Dungeons & Dragons->Rrakkma
star spawn seer in the Far Realm, and that they may want to get a move on, as the artifact has already begun charging.
are slick because of the water and walking on them is normally no trouble. However, once combat begins, anyone charging across the floor must make a successful DC 15 Dexterity (Acrobatics) check or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Forcecage Level 7 Evocation (Bard, Warlock, Wizard) Casting Time: Action
Range: 100 feet
Components: V, S, M (ruby dust worth 1,500+ GP, which the spell consumes)
Duration: Concentration, up to
solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area. When you cast the spell, any creature that is completely inside the cage’s area is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Forcecage Level 7 Evocation (Bard, Warlock, Wizard) Casting Time: Action
Range: 100 feet
Components: V, S, M (ruby dust worth 1,500+ GP, which the spell consumes)
Duration: Concentration, up to
solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area. When you cast the spell, any creature that is completely inside the cage’s area is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Forcecage Level 7 Evocation (Bard, Warlock, Wizard) Casting Time: Action
Range: 100 feet
Components: V, S, M (ruby dust worth 1,500+ GP, which the spell consumes)
Duration: Concentration, up to
solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area. When you cast the spell, any creature that is completely inside the cage’s area is
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Forcecage Level 7 Evocation (Bard, Warlock, Wizard) Casting Time: Action
Range: 100 feet
Components: V, S, M (ruby dust worth 1,500+ GP, which the spell consumes)
Duration: Concentration, up to
solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area. When you cast the spell, any creature that is completely inside the cage’s area is
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Forcecage Level 7 Evocation (Bard, Warlock, Wizard) Casting Time: Action
Range: 100 feet
Components: V, S, M (ruby dust worth 1,500+ GP, which the spell consumes)
Duration: Concentration, up to
solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area. When you cast the spell, any creature that is completely inside the cage’s area is
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Forcecage Level 7 Evocation (Bard, Warlock, Wizard) Casting Time: Action
Range: 100 feet
Components: V, S, M (ruby dust worth 1,500+ GP, which the spell consumes)
Duration: Concentration, up to
solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area. When you cast the spell, any creature that is completely inside the cage’s area is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
her own underground realm. She commanded a force of drow servants and soldiers with unabashed cruelty, relentlessly driving them to seek out spell gems and increase her own wealth and power. Overcome
. Since the return of the svirfneblin to Blingdenstone, the deep gnomes have studiously avoided sections of the old city that Ogrémoch’s Bane and Neheedra inhabit, blocking it off from the rest of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
her own underground realm. She commanded a force of drow servants and soldiers with unabashed cruelty, relentlessly driving them to seek out spell gems and increase her own wealth and power. Overcome
. Since the return of the svirfneblin to Blingdenstone, the deep gnomes have studiously avoided sections of the old city that Ogrémoch’s Bane and Neheedra inhabit, blocking it off from the rest of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
her own underground realm. She commanded a force of drow servants and soldiers with unabashed cruelty, relentlessly driving them to seek out spell gems and increase her own wealth and power. Overcome
. Since the return of the svirfneblin to Blingdenstone, the deep gnomes have studiously avoided sections of the old city that Ogrémoch’s Bane and Neheedra inhabit, blocking it off from the rest of the
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
spoke to the grim soul of the ship and hatched a plan to appease it. The spirit inhabiting the vessel hails from the lost city of Anauria, a realm swallowed up long ago by the spread of the Anauroch
Desert. Learning that it longed for its old home, Fheralai kidnapped a local bard, Tarbin Tul, and forced him to regale the ship with songs from its lost homeland. The ruse worked. As long as Tarbin
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
spoke to the grim soul of the ship and hatched a plan to appease it. The spirit inhabiting the vessel hails from the lost city of Anauria, a realm swallowed up long ago by the spread of the Anauroch
Desert. Learning that it longed for its old home, Fheralai kidnapped a local bard, Tarbin Tul, and forced him to regale the ship with songs from its lost homeland. The ruse worked. As long as Tarbin
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
spoke to the grim soul of the ship and hatched a plan to appease it. The spirit inhabiting the vessel hails from the lost city of Anauria, a realm swallowed up long ago by the spread of the Anauroch
Desert. Learning that it longed for its old home, Fheralai kidnapped a local bard, Tarbin Tul, and forced him to regale the ship with songs from its lost homeland. The ruse worked. As long as Tarbin
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-looking path, road, or trails occasionally become sharp for 100-foot intervals. Walking on these areas is like walking on caltrops. Small avalanches of rock intermittently fall, blocking a path or burying
creates one or more of the following additional regional effects within 1 mile of her lair: Small avalanches of snow intermittently fall, blocking a path or burying intruders. A buried creature is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-looking path, road, or trails occasionally become sharp for 100-foot intervals. Walking on these areas is like walking on caltrops. Small avalanches of rock intermittently fall, blocking a path or burying
creates one or more of the following additional regional effects within 1 mile of her lair: Small avalanches of snow intermittently fall, blocking a path or burying intruders. A buried creature is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-looking path, road, or trails occasionally become sharp for 100-foot intervals. Walking on these areas is like walking on caltrops. Small avalanches of rock intermittently fall, blocking a path or burying
creates one or more of the following additional regional effects within 1 mile of her lair: Small avalanches of snow intermittently fall, blocking a path or burying intruders. A buried creature is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cells, they gather information throughout Faerûn, analyze the political dynamics in each region or realm, and use what they uncover to help the weak, the poor, and the oppressed from behind the scenes
the pitiless lord and prevent him from hurting anyone ever again. Act II Vargan tracks down Lord Rathmore in a bustling city. Unsure how to proceed, the young bard starts asking around the city for
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cells, they gather information throughout Faerûn, analyze the political dynamics in each region or realm, and use what they uncover to help the weak, the poor, and the oppressed from behind the scenes
the pitiless lord and prevent him from hurting anyone ever again. Act II Vargan tracks down Lord Rathmore in a bustling city. Unsure how to proceed, the young bard starts asking around the city for
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cells, they gather information throughout Faerûn, analyze the political dynamics in each region or realm, and use what they uncover to help the weak, the poor, and the oppressed from behind the scenes
the pitiless lord and prevent him from hurting anyone ever again. Act II Vargan tracks down Lord Rathmore in a bustling city. Unsure how to proceed, the young bard starts asking around the city for
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
motivation, but it also might explain some of your class features or magic. A bard of the College of Lore might focus on the study of giants, a Rune Knight fighter (from Tasha’s Cauldron of Everything
wand. Your wizard’s spellbook might be a relic from an ancient realm of giants, perhaps a large and heavy tome mostly written in the Giant language. Or you might wield a weapon that a giant intended
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs
legend. These bards are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
motivation, but it also might explain some of your class features or magic. A bard of the College of Lore might focus on the study of giants, a Rune Knight fighter (from Tasha’s Cauldron of Everything
wand. Your wizard’s spellbook might be a relic from an ancient realm of giants, perhaps a large and heavy tome mostly written in the Giant language. Or you might wield a weapon that a giant intended
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs
legend. These bards are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs
legend. These bards are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
motivation, but it also might explain some of your class features or magic. A bard of the College of Lore might focus on the study of giants, a Rune Knight fighter (from Tasha’s Cauldron of Everything
wand. Your wizard’s spellbook might be a relic from an ancient realm of giants, perhaps a large and heavy tome mostly written in the Giant language. Or you might wield a weapon that a giant intended






