Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'blocking before deliver contested return'.
Other Suggestions:
blocking before delivers connected return
blocking before derived contested return
blocking before derived contested reborn
blocking before deliver connected return
blocking before delivered connected returner
Spells
Xanathar's Guide to Everything
You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target
takes 1d10 acid damage. After you make the attack, your teeth or fingernails return to normal.
The spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Reporting to Captain Zodge Once the characters wipe out the Vanthampur family and its devil-worshiping cult, they can return to Captain Zodge to deliver their report, surrender their Flaming Fist
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
moves its tribe to another area, ceding the contested territory to its more successful neighbors.
As demonstrated by their hatred of gnomes, kobolds have a persecution complex and easily take offense
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
authority and cause the tribe to collapse into chaos, with the survivors scattering either to join new tribes or to strike out on their own. At the other extreme, warriors that return home with a heavily
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Primal Savagery Transmutation cantrip Casting Time: 1 action Range: Self Components: S Duration: Instantaneous You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver
a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 acid damage. After you make the attack, your teeth or fingernails return to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Back across the Llanos Once the characters are ready to return to Atagua, Yarana escorts them back to the portal they used to reach the tepui. Nene travels with them through the portal, carrying with
him a message to the Green Doctors. Upon returning through the portal, the characters find themselves back in the field of termite mounds in eastern Atagua. The macaw swiftly departs to deliver his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
is the main villain, Yalah Gralhund has secretly cut a deal with the beholder crime lord, offering to return the Stone of Golorr to it if the beholder helps her create a vacancy on the council of
Masked Lords. If the Cassalanters are the main villains, Yalah is a fawning member of their Asmodeus-worshiping cult and intends to deliver the Stone of Golorr to them as a demonstration of her fealty and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Morak’s Quest Characters who survive the perils of the Dripping Caves and return to Nightstone should advance to 4th level. Once he is safely back in the village, Morak Ur’gray takes stock of the
damage, makes arrangements to deliver news of the giants’ attack to Waterdeep, and urges the characters to undertake one of the following three quests. If Morak died in the Dripping Caves, another NPC
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
character who suspects that “Vilroy” is hiding something can make a Wisdom (Insight) check contested by the changeling’s Charisma (Deception) check. A character who wins the contest detects slight
that Garra is leaving Sharn on a lightning rail bound for Wroat. The changeling doesn’t know about Garra’s trap and simply has instructions to deliver the characters.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, recover it, and return it to Adrisa Carimorte of the Cognoscenti Esoterica. A preliminary meeting with Adrisa has already been arranged, and a coach will arrive shortly to deliver you safely to her
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Concluding the Quest After finding and slaying Sephek, the characters can return to Hlin and collect their 100 gp reward. If they don’t have evidence to prove that Sephek is dead, Hlin is willing to
. These murders occur irregularly, and only in towns visited by Torg’s. If the characters capture Sephek and deliver him to the authorities, they stop the murders but lose the reward offered by Hlin, who
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Placing the “Dark Heart” After their adventures in the Wormwrithings and the Labyrinth, the characters can return to Araj to deliver the components they have collected to Vizeran DeVir. Over ten days
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sunk into a deep depression, fearing that summer will never return to Icewind Dale. The largest guest suite in the Luskan Arms is occupied by the town speaker, Naerth Maxildanarr, who likes the inn
because it reminds him of home and is a great place to meet visitors. Caged in his room are three flying snakes that he uses to deliver messages to his spies.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
house’s wrath. If the characters side with the house that wins, the leader of the victorious drow parleys with them to find out what they expect in return (see below). If the characters end up on the
escapes, Spirreth tries to hide and rest in area 13. The hezrou has 72 hit points remaining at the end of the fight, and Shindreer has cast none of her spells. She uses her healing magic to return the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Since the return of the svirfneblin to Blingdenstone, the deep gnomes have studiously avoided sections of the old city that Ogrémoch’s Bane and Neheedra inhabit, blocking it off from the rest of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
unload wagons, and who wait on customers when Elmina isn’t around. Delivery If the characters began play with the “Meet Me in Phandalin” adventure hook, their orders are to deliver the wagon of
mentions that two more Rockseeker brothers, Nundro and Tharden, are camped somewhere outside town. Elmina hasn’t seen them in a tenday and expects the brothers to return “any day now” to resupply. What
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
clear the debris blocking the way into the domains of the Pudding King. The Goldwhisker Clan Chipgrin doesn’t know about the Pudding King’s deal with Juiblex, but he knows the Pudding King can command the
Neverlight Grove. If the characters have already been in Neverlight Grove and witnessed the horror of Zuggtmoy, they can discard this idea or brave a stealthy return to the corrupted myconid haven
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
15. Wind Tunnel Carved birds soar across the walls of this corridor. Blocking the passage near its northern end is a large adamantine propeller with five sharp blades.
With a successful DC 15
is ejected north of the propeller. If the propeller is jammed for 3 consecutive rounds, it breaks down and becomes nonfunctional. At dawn the next day, Withers sends tomb dwarves to repair the damage and return the trap to its operational state.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, and one of those ships is mine. Pity I can’t reach it. Would you be good enough to help me? I promise to return the favor.”
Captain Elaina Sartell, a chaotic good bandit captain, commands the
ten thugs blocking her path work for him. Traevus and his thugs are indifferent toward the party but turn hostile if the characters try to force their way onto the Moondancer with Captain Sartell in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that the characters are her enemies, Lady Wachter hands Ernst a bag of 100 gp (taken from area N4q) and instructs him to deliver it to the Vistani camp outside town (area N9), along with a letter from
(see chapter 2, area L), the Vistani return Lady Wachter’s gold to Ernst and do nothing. Otherwise, a Vistana bandit watches the road east of Vallaki and reports back to camp if the characters are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
temple complexes. A temple is overcome when its prophet is defeated or the monsters in its shrine are eliminated.
After the characters defeat the first prophet, run “Dire Tidings” when they return to
abandon its shrine, run the “Race to Destruction” encounter. Parties that stay in the dungeon and choose not to return to town might be oblivious to the villains’ retaliations. If the characters never
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Phandalin” adventure hook, they’re meant to deliver it to this shop. Lionshield Coster. If the characters retrieved the stolen goods from the Cragmaw hideout, they might want to return them to the
and smile as you approach, but all return to their business as you go by.
The characters can visit various locations in Phandalin and talk to the townsfolk. When he hired the characters, Gundren
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the visitors. It seemed as if the guards had been magically charmed.
Morwen doesn’t want an armed conflict, but she aims to send a stern message to the visitors and asks you to deliver it on her
behalf. “If they don’t leave before dawn,” she says, “I’ll burn their wagons to the ground.”
The characters are asked to deliver Duchess Morwen’s message immediately after dinner. The travelers are
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Number of Feathers Characters who try to identify the hecklers can spot Kettlesteam in her current guise with a successful Wisdom (Perception) check contested by the kenku’s Charisma (Deception) check. See
Illusions. To coax her back to the lake, the characters must perform an act of gallantry, such as helping Candlefoot find his lost voice. If the characters persuade Palasha to return to the lake and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the stone. After searching Fenerus’s home and finding nothing, they were waiting for Fenerus to return when the drow showed up. The drow barely got away with their lives. THE THREE URCHINS
Three
stone, for the good of Waterdeep, and deliver it to her at the Seven Masks Theater in the Dock Ward. “Laeral” offers no reward other than the gratitude of Waterdeep’s Open Lord. Jarlaxle suspects that
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Supplies. If the characters began play with the “Meet Me in Phandalin” adventure hook, their orders are to deliver the wagon of supplies to Barthen’s. Barthen pays the agreed amount (10 gp to each character
also mentions that two more Rockseeker brothers, Nundro and Tharden, are camped somewhere outside town. Barthen hasn’t seen them in a tenday and expects the brothers to return “any day now” to resupply
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
to deliver it to this shop. Lionshield Coster. If the characters retrieved the stolen goods from the Cragmaw hideout, they might want to return them to the rightful owner. Stonehill Inn. If the
on the town green and townsfolk tending to chores or running errands at shops. Many people look up as you approach, but all return to their business as you go by.
If Sildar Hallwinter is with the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
foes, at which point the deep friendships between them forge the kind of fighting force needed to overthrow tyranny and eradicate evil. Harper scouts engaged in charting and blocking off Underdark
their return from the Underdark. If a character obtains Zelraun’s shield guardian and control amulet, photocopy the Shield Guardian stat card at the end of this chapter and give it to the player whose
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Tomb of Moving Stones Shortly after the characters return to Red Larch from Lance Rock, this scenario intended for 2nd-level characters begins. Beneath the town are tunnels and chambers carved by
secret of how to manipulate the moving stones. Larrakh now uses the stones to deliver “messages” that he interprets for the Believers, manipulating them to do the earth cult’s bidding. Characters who
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
she intends to make a name for herself. She is absent when the characters arrive and won’t return for a couple days. Should their statistics become necessary, the students are unarmed and unarmored
until his true colors are revealed to them. Embry, Mazia, and Mytchyl saw the halflings Mackerel and Trout deliver a mandolin to Sythian, and they know what Sythian plans to do with it. They assume he
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Beden-Moon. The journey back to Djaynai is uneventful. How the adventure concludes depends on who the characters return the tomes to. If the characters bring the tomes to Atiba-Pa, he is overjoyed
comprehensively before returning them to Djaynai. If the characters deliver the books to Brother Broumane, he scans the books for knowledge he believes the Untethered can improve upon before he destroys them
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
challenge of taking on an outcast, but don’t set up one expectation and deliver another. You can establish a monstrous creature as just another culture in your campaign, one that has alliances and
tiefling wizard’s familiar, transformed by an irate archmage in return for some petty insult. The hobgoblin paladin might have been human once, but crossed the wrong hag and was cursed to take on an evil
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
those who try to control the slaad. If the characters obtain the gem and return it to the Alchemist, it cheers, turns invisible, and flees with the gem. If the characters seem interested in knowing
pilfer one with a successful Dexterity (Sleight of Hand) check contested by the slaad’s Wisdom (Perception) check. Potion of Comprehension. When you drink this potion, you gain the effect of a
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
to the mine. There’s no telling what dangers lie between here and there. Once you deliver Raskin safe and sound, return to Townmaster Harbin Wester to collect a reward of 100 gp.” If the characters
complaints receive similar treatment. If the characters ask him about a quest, Harbin sets them on the right track, offering payment upon their return. When the time comes to pay up, he slips the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
feet ahead of you, blocking the path. Each has several black-feathered arrows sticking out of it. The woods press close to the trail here, with a steep embankment and dense thickets on either side.
If
Barthen’s Provisions, return to the ambush site, and find the goblins’ trail. The characters might capture one or more goblins by knocking them unconscious instead of killing them. A character can use






