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Returning 35 results for 'blocking before down cavern revealing'.
Monsters
Bigby Presents: Glory of the Giants
exclusion of all other tasks, retreating into a spacious cavern and blocking out all distractions. Creating a masterwork can become such a driving obsession that death can’t stop it: a giant who dies
giant. Its form is caked with lichens and mineral deposits, which help it blend with its cavern tomb. Should a creature attempt to interfere with the completion of the cairnwight’s project, damage
Kobold
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Species
Volo's Guide to Monsters
sent Kurtulmak to retrieve it. Garl lured his pursuer into a maze-like cavern, then collapsed the exits behind him, trapping Kurtulmak for all eternity. Kurtulmak is a hateful deity, one who despises
, designed to collapse under the weight of any creature heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
moldering wood boards, propped up just enough to block a dark tunnel leading below the surface.
The boards blocking the entrance to the catacombs can be moved easily, revealing a sloping tunnel (area N1).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
’ surface, a harsh voice hisses from a slit on the cavern wall that was not therebefore.
“State your names and business!” the voice orders in Dwarvish. Other similar slits open, revealing the tips of a
placed to be phosphorescent mushrooms.
The lights are proper lamps flanking two massive stone gates blocking the tunnel. Before you get a chance to examine the intricate carvings on the gates
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. High Ground This 30-foot-high cavern contains two 10-foot ledges — a smaller one to the west and a bigger one to the south. Five gargoyles perch on the north ledge. When the gargoyles detect
. Treasure A gargoyle that dies but isn’t disintegrated outright falls to stony pieces, revealing a fist-sized, transparent red garnet (500 gp) where its heart used to be.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
tasks, retreating into a spacious cavern and blocking out all distractions. Creating a masterwork can become such a driving obsession that death can’t stop it: a giant who dies while creating art might
lichens and mineral deposits, which help it blend with its cavern tomb. Should a creature attempt to interfere with the completion of the cairnwight’s project, damage the art, or steal from the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
10. Dark Pool Treasure is concealed in this water-filled cave. A still pool fills much of this cavern. The water is dark, revealing little of what might lie within. The shore of the pool consists of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
also revealing a diverted underground river that is the source of the water. Once the water level rises to the ceiling, the flow is slowed and the characters can swim upward for 30 feet to reach the
water’s surface. They find themselves in a larger cavern from which they can resume their journey. Development If Glabbagool is with the party, the intelligent gelatinous cube floats upward as the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
glowing cavern that leads into the tunnels of Arak.
4 The Parrish family fled Viktal in fear of Mother. They seek help revealing her malice to their former neighbors before she finds them.
5
heirloom she left behind. But she warns that the Avanc, a dangerous lake monster, swims nearby.
3 A shepherd’s youngest child went missing after a sinkhole opened in a nearby pasture, revealing a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ghost Orchid Tepui before opening into a larger chamber. Read the following description when the characters enter the cavern: Glowing crystals speckle this cavern’s walls like stars in the night sky
Ghost Orchid Tepui. Pool. The pool is the source of the tainted mist. Air from deeper in the cavern blows the mist rising from the pool outside. Any creature that enters the pool must succeed on a DC 18
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of blue ice are partly transparent, revealing various things embedded in the ice all around, including coins, helmets, livestock, a handful of kobolds, and an ogre or two. Frost coats the tunnel floors
and crunches underfoot.
When the characters reach the main vault, read: All tunnels seem to lead to a central core—a glittering cavern of ice with jagged walls and icicles the size of stalactites
Compendium
- Sources->Dungeons & Dragons->Monster Manual
trespass on their territories. With no biological needs and supernatural patience, these monsters might wait unmoving for months, revealing themselves only when conditions are perfect to attack. They tend
rock formation
4 The petrified victims of a basilisk or medusa.
5 Reliefs on a sculpted gate or wall.
6 Rubble in a ruin or junkyard.
7 Stalactites or icicles on a cavern
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of blue ice are partly transparent, revealing various things embedded in the ice all around, including coins, helmets, livestock, a handful of kobolds, and an ogre or two. Frost coats the tunnel floors
and crunches underfoot. When the characters reach the main vault, read: All tunnels seem to lead to a central core — a glittering cavern of ice with jagged walls and icicles the size of stalactites
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if they don’t find it on their own. The cavern that opens up ahead looks like a settlement, with tents and crudely built shanties lining its irregular walls. It appears deserted except for a lone
, we will also feast when we are dead. If you’ve heard the call, come. Join my pack and feel the strength of Yeenoghu.”
The figure smiles as he speaks, revealing teeth filed to sharp points
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Forests of Slaughter These caverns house a Thayan menagerie. Locations in the Forests of Slaughter are identified on map 5.7. Map 5.7: Forests of Slaughter Light. The cavern ceilings glow with
housed in the area. An area of trees is difficult terrain. Magic Turf. The rocky cavern floors in this sector are covered in a layer of magic turf that uses transmutation magic to slowly absorb the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
covers the walls of this tunnel, its bioluminescent glow filling the cavern with dim light. The surface of the water swirls with colorful, faintly glowing spores—perhaps reacting to the movement of
servant. B2: Fungus Farm This fifty-foot-high cavern is a forest of multicolored fungi, ranging from tiny filaments to tree-sized mushrooms. A natural staircase of stone columns along the east wall
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
chamber contains a Potion of Healing (greater) and a Sword of Vengeance (longsword). G2: Cavern of Corpses This gruesome cave is either a burial crypt or a trophy room. The walls of the vaulted cavern are
enter the cavern, the spirit and specters attack, eager to feed off the characters’ life force. Treasure. Scattered on the floor at the far end of the chamber are 480 gp, 800 sp, twenty assorted gems
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
defeated or befriended Raah, they can continue beyond the ancient deep crow’s cavern toward the ritual site. The ancient deep crow’s cavernous lair begins to taper down again, revealing another canyon passage ahead. The light of volcanic vents fades behind you as you continue into darkness.
air becoming hot and heavy with the scent of sulfur. Glowing vents of magma fill a huge cavern with a dull red glow. From somewhere ahead, you hear a deep, echoing caw, sounding like the call of some
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
View Player Version The following locations are identified on map 2.4. 28. Waterfall Cavern A loud waterfall spills down the northwest wall of this cavern into a deep pool. The rocky walls glisten with
” below. 29. River Cavern This long, narrow cavern is half-filled with an underground river, flowing along at a rapid pace. A narrow ledge on the north side overlooks the river. A bridge of stone spans
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, stick out its tongue, or yawn, the face sticks out its tongue and says “aah,” revealing a gemstone the size of a hen’s egg on its tongue. “Truth.” If a character asks one of the faces which way to
) bludgeoning damage as the mouth clamps shut. The mouth similarly damages tools or weapons inserted into it without its permission. L2: Streaked Cave The walls and floor of this cavern are smeared with
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Lesser Cavern Locations The following locations are keyed to map 1.1. Mike Schley Map 1.1: Lesser Caverns View Player Version L1: Entry Caverns This wide chamber is ringed with a mixture of rough
yawn, the face sticks out its tongue and says “aah,” revealing a gemstone the size of a hen’s egg on its tongue. “Truth.” If a character asks one of the faces which way to go or uses the word “truth
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(1d6) bludgeoning damage and lands with the prone condition. W10: Dark Pool A still pool fills much of this cavern. The water is dark, revealing little of what might lie within. The shore of the pool
Cave Locations The following locations are keyed to map 4.1. Mike Schley Map 4.1: Wave Echo Cave View Player Version W1: Cave Entrance The entrance tunnel leads into a large natural cavern supported
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The derro entered the cave through the southeast pool and are dripping wet. They’re uninterested in negotiation and ambush any who enter their cavern. A character who examines the room and succeeds
on a DC 13 Wisdom (Perception) check notices wet footprints along the cavern floor before the derro attack. Pools. Both pools are 8 feet deep at their deepest point. A short underwater tunnel in the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
to as the Brazen Egg. Eldemere was once a disciple of the brass dragon Cozmioko. When Cozmioko disappeared not long after revealing Anthradusk’s evil plans, Eldemere began investigating. Eventually
surface. In response, the water rises, taking the shape of city ruins nestled inside a mountain. “Haskasori began as a cavern where desert travelers could take shelter, grew into a trade hub, and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
amulets bearing the Mark of the Raven (each worth 5 gp). Development. If Mara is destroyed, the cavern releases a mighty sigh. The house remains awakened, but the domain’s borders open. Mara re-forms
after one week, returning the house to its full power. If the amber monolith is destroyed, the house responds as described above and the inky water drains away, revealing the treasure within. Mara’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
two exits, including an adamantine portcullis blocking a passage to the north. Set into a metal plate above the portcullis is a row of five red crystals shaped like drops of blood.
The adamantine
: Waves of heat assail you as the door opens, revealing an iron road leading to a basalt citadel surrounded by the charred remains of defeated armies. Prisoners scream from iron gibbets that festoon the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
vegetables and other foodstuffs line the walls of this unfinished cellar. The south wall has partially collapsed, revealing a dark, narrow tunnel. The smell the characters noticed above is worse here
feature Culley being saved by his closest friend. F8: Cavern The tunnel opens into a lantern-lit, packed-dirt chamber, where the cause of the stench becomes apparent. A dozen bodies lie strewn across the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
) radiant damage Storm. 13 (3d8) lightning damage Wind. 13 (3d8) force damage Once the correct sequence has been tapped, the secret door in the wall opens, revealing area Z11. Z11: Vault The stale air in
cobwebs blanketing the trolleys. The ground is littered with ancient refuse, and open crates filled with dust-covered tools line the cavern walls. Propped against these crates are three skeletons, their
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
walls of this small cavern. The floor is covered with rock dust and tracks.
Any character who examines the tracks and succeeds on a DC 13 Wisdom (Survival) check identifies reptilian footprints mingled
(1 gp)
96–99 Acorn-sized tourmaline, flawed (10 gp)
00 Acorn-sized tourmaline, unflawed (100 gp)
M3. River Cavern Characters hear the sound of rushing water as they approach this cave
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, overlooking the magma lake far below. Its huge sliding doors stand open, revealing dark furnaces and silent machinery. A raised loading dock allows access to the dangling buckets of the Slagline, which
, and green copper. Its heavy iron gauntlets are clenched into fists, and the ominous helm that forms its head turns slowly from side to side.
Shield Guardian. The construct blocking passage into
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, causing bits of debris to ricochet off the walls, exploding into dust from the impact. In the middle of the cavern a stone brazier is lit with a steady green flame. Blocking the tunnel to the north
song coming from the eastern passage. Dwellings carved in the walls of this cavern have been torn asunder by some intense force. Ruins of several dwellings resemble gaps in the walls and piles of rubble
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a misty river gorge and has the following features: Waterfall Cave. A rushing river cascades over the cliff in a scintillating waterfall, concealing the entrance to the dragon’s cavern complex. Past
15 Charisma saving throw or find itself accidentally revealing the truth it was attempting to conceal. The first time a creature fails this saving throw, it is immune to this effect for 24 hours.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
creatures pass through the tunnel again. M2: Fallen Shop Mismatched bones lie scattered around this large chamber. Though the cavern itself is natural, its ceiling has caved in—and with it, part of a
building has fallen into the cavern. Inside the collapsed structure are strewn wooden heads and decaying hats.
A stone golem hides under a pile of shattered wood and feathery hats. Demelin (see
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
from snowdrifts outside the cavern entrance.
The bones are from recently killed animals and human travelers. The bones show gouge marks from teeth the size of daggers. As a Search action, a
. If thawed, the dead creature is harmless. D3: Animal Pen A sour smell of old hay and dung fills this cavern. A shaggy mammoth stands placidly in the room chewing on a mound of reeds.
Not visible
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Temple of Dumathoin This huge chamber has been sculpted to resemble a cavern with a 30-foot-high vaulted ceiling. 15a. Nave Monsters. Eight duergar plus their leader, a half-shield dwarf, half
beneath Mount Waterdeep, whose Underhalls were the foundations of Undermountain. If the hand of a living or dead dwarf king is pressed against either door, both doors swing slowly inward, revealing area






