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Returning 35 results for 'blocking before down creatures realizes'.
Spells
Player’s Handbook
barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.
When you cast the spell, any creature that is completely inside the cage’s area is
trapped. Creatures only partially within the area, or those too large to fit inside it, are pushed away from the center of the area until they are completely outside it.
A creature inside the cage can
Forcecage
Legacy
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Spells
Basic Rules (2014)
barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.
When you cast the spell, any creature that is completely inside the cage's area is
trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.
A creature inside the
Monsters
Mordenkainen's Fiendish Folio Volume 1
corbies range across the Underdark, stripping the tunnels and caverns they traverse of all living things. Even the mightiest creatures of the Underdark hide within fortified lairs or step aside from a dire
corby flock, knowing of how these creatures’ bizarre song disrupts, disorients, and ultimately overwhelms their prey.
Flocks of Doom. Dire corbies wander the Underdark in vast flocks, following
Spells
Xanathar's Guide to Everything
enclosed by a floor, walls, and a roof, with one door granting access to the interior and as many windows as you wish. Only you and any creatures you designate when you cast the spell can open or close
smell of burning incense fills the air within, and the temperature is mild.
The temple opposes types of creatures you choose when you cast this spell. Choose one or more of the following: celestials
Kobold
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Species
Volo's Guide to Monsters
Kobolds are a lot less cute when they learn how to cast fireballs.
— Volo
Kobolds are often dismissed as cowardly, foolish, and weak, but these little reptilian creatures actually have a
a perfect world, the creatures would be left alone to dig their tunnels and raise the next generation of kobolds, all the while seeking the magic that will free their imprisoned god (see the &ldquo
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area. When you cast the spell, any creature that is completely inside the cage’s area is
trapped. Creatures only partially within the area, or those too large to fit inside it, are pushed away from the center of the area until they are completely outside it. A creature inside the cage
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to stop Teremini’s ritual yet, one of them realizes that the answer must have to do with Krynn’s moons, and that they should examine the orrery in area V29. Colored Glass Each lunarium (areas U1, area
minutes. Solid moonlight also extends into the Ethereal Plane, blocking ethereal travel through it. The ritual is powered by the rod piece and is therefore unaffected by the Antimagic Field spell.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from 1/2-inch diameter bars spaced 1/2 inch apart. A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking
any spells cast into or out from the area. When you cast the spell, any creature that is completely inside the cage’s area is trapped. Creatures only partially within the area, or those too large to fit
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area. When you cast the spell, any creature that is completely inside the cage’s area is
trapped. Creatures only partially within the area, or those too large to fit inside it, are pushed away from the center of the area until they are completely outside it. A creature inside the cage
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from 1/2-inch diameter bars spaced 1/2 inch apart. A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking
any spells cast into or out from the area. When you cast the spell, any creature that is completely inside the cage’s area is trapped. Creatures only partially within the area, or those too large to fit
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
that of the present day, often creating unusually colored fog, erratic rain, incongruous wind, or rainbows. Nature out of Time. Long-extinct creatures, such as Mammoths or Saber-Toothed Tigers
, wander the area. Other creatures in the area might be heavily evolved and strangely shaggy or oddly patterned. Alien Features. Potent temporal magic saturates colors and exaggerates the land’s physical
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bend, smoke rises through the trees and shouts ring out. An overturned wagon lies in the road, and through the smoke you can see people being attacked by serpentine creatures wreathed in flame.
Two
the characters defend the travelers, the Elemental creatures focus their attacks on the newcomers. The area within 25 feet of the overturned wagon is obscured by smoke, which can be dispersed by a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
granting access to the interior and as many windows as you wish. Only you and any creatures you designate when you cast the spell can open or close the door. The temple’s interior is an open space with
temperature is mild. The temple opposes types of creatures you choose when you cast this spell. Choose one or more of the following: celestials, elementals, fey, fiends, or undead. If a creature of the chosen
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Retrieving the Rod Piece. The rod piece is deep within the hertilod’s gullet. If the hertilod is forced to regurgitate creatures in its gullet, roll a d6. On a roll of 4 or higher, the rod piece is also
book’s introduction. Caved-In Artery. A 10-foot-wide petrified artery leads from this chamber. The artery has caved in, blocking that exit from the chamber. A character who uses an action to dig through
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
grandmother hag’s lair is warped by the creature’s fell magic, which creates one or more of the following effects: Birds, rodents, snakes, spiders, or toads (or some other creatures appropriate to the
-looking path, road, or trails occasionally become sharp for 100-foot intervals. Walking on these areas is like walking on caltrops. Small avalanches of rock intermittently fall, blocking a path or burying
Orc
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Species
Volo's Guide to Monsters
, orcs breed prodigiously (and they aren’t choosy about what they breed with, which is why such creatures as half-orcs and ogrillons are found in the world). Females that are about to give birth are
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
burned away for someone to be able to inspect the tunnel ceiling. Anyone who does so and succeeds on a DC 10 Intelligence (Investigation) check realizes that the ceiling is unstable and in danger of
false door, and the trap is triggered. Ceiling Trap. If the ceiling is prodded with any force, or if the doors are opened, the ceiling of the tunnel collapses. Creatures under the collapse must make
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
studies the runes and succeeds on a DC 15 Intelligence (Investigation) check realizes their rotation marks out repeating 12-hour cycles, allowing visitors to keep time with the Material Plane worlds
feet to the destination, where it hovers for 1 minute or until no more creatures or objects are on it, then returns to its original position. A creature who succeeds on this check automatically succeeds on future attempts to fly any disk to the same destination.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters approach either bridge, they can make out the initial details of the rift and can see the guards blocking the path. Read the following to set the scene: A rift in the earth divides Elturel into
spans the chasm. Holy runes etched into the stonework of the bridge indicate that the structure has been consecrated in the name of Torm, god of courage and self-sacrifice. Six infernal creatures stand
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
. Even the mightiest creatures of the Underdark hide within fortified lairs or step aside from a dire corby flock, knowing of how these creatures’ bizarre song disrupts, disorients, and ultimately
into view. As these creatures travel, they hoot, chirp, and howl in maddening cacophony. Their song has a strange magical current to it, causing those who hear it to suffer a stomach-churning vertigo
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
waves, shells, and sea creatures. On either side of the throne sit two massive creatures that are a strange hybrid of both fish and lion. They snarl in unison.
Gar’s power has grown by no small measure
of any creatures they might have killed or destroyed, he is ready for their arrival. After everyone has entered the chamber, Gar surreptitiously (but rapidly) grows the coral over the entrance
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
malevolent entity didn’t have to wait long, as the drow sent teams of scavengers to loot the treasures the deep gnomes left behind, bringing their own elemental creatures with them.
Map 6.4: Rockblight
. Since the return of the svirfneblin to Blingdenstone, the deep gnomes have studiously avoided sections of the old city that Ogrémoch’s Bane and Neheedra inhabit, blocking it off from the rest of the
Compendium
- Sources->Dungeons & Dragons->Rrakkma
only visible way out is back through the portal. Lighting This area is well lit. The charging Gith Capacitor creates A LOT of light. Creatures/NPCs A star spawn seer and its guardian star spawn hulk are
alive, the adventurers can’t get to the ulitharid or affect it in any way. There is a field of alien energy blocking it off from everything that isn’t the Gith Capacitor. If the adventurers slay the star
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
strange events to reveal the unseen connections between those events, Professor Totsky realizes what’s going on. She explains eldritch balm to the characters and says she believes it’s likely that the
surge of wild magic is an equally likely explanation in her mind. In any case, this corruption must have caused objects treated with the eldritch balm and creatures that came into contact with it to take
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
against intruders, and their plans always include knowing the best escape routes and who is responsible for blocking tunnels to deter pursuit. Kobolds feel a cool affinity or something like kinship for
seem older and more respectable. Most kobold tribes avoid eating what they call “talking meat” — intelligent creatures — because such behavior prompts retaliation. The fear of starvation can make them
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
succeeds on a DC 14 Intelligence (Religion) check realizes the water creatures are defenders of the temple. A character who uses an action and succeeds on a DC 16 Charisma (Intimidation or Persuasion) check
, creatures of living water attack people trying to flee.
A hostile water elemental and two water weirds with heads shaped like king cobras attack anyone who comes near the temple. A character who
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
thing and glows with a sickly light.
A character who studies the blister and succeeds on a DC 14 Wisdom (Perception) check realizes that the movement within the mass is the shifting of tiny, ghostly
memories corrupting its vegetation and creatures. The spirit knows stories of Pangil ng Buwan, but fears that if the bakunawa went into dormancy on the island, wicked spirits could have corrupted it
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Singh Night Market are family shops the owners would never consider selling. While on a trip to get more stock for Spicy Brothers, Kasem encountered a trio of rare Fey creatures called wynlings. Kasem
character who succeeds on a DC 14 Wisdom (Insight) check realizes Kasem is trying to keep them from getting involved in market politics. If confronted about this, Kasem insists he just wants them to have a delightful time at the market and departs soon after.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
through the square. A character who succeeds on a DC 14 Intelligence (Nature) or Wisdom (Survival) check realizes the Ashen Heirs’ devices are irritating the creature. Unaware of this, the Ashen Heirs
anarchist to drop their device. The purple worm ignores creatures that don’t have a boomhailer and that don’t threaten it. If all five boomhailers are destroyed, the purple worm retreats down the hole
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leads back to Atagua.
A character who investigates the walls and succeeds on a DC 16 Intelligence (Investigation or Nature) check realizes they’re inside some gigantic creature, though it doesn’t seem
gravity doubles the distance creatures can jump. However, any creature that jumps must make a DC 14 Strength (Athletics) check. On a successful check, the creature lands in the intended spot. On a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Simbon about how straining it must be to busy himself among the common rabble or visit a library. If told about the creatures in the mine, Kedjou believes the description matches that of monsters
called aurumvoraxes, but he declares this is impossible as they’re long extinct in the region. He can share the following details about the creatures: Aurumvoraxes are gold-eating predators that once
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
) and the creatures currently in the cave. Fire Crystal. Destroying the orange crystal blocking the western fissure allows the noxious fumes to escape the cave and stops the blight that is harming the
to a flight of natural steps up to area B2. A spore servant octopus lurks in the water and attacks any creatures (other than myconids) who enter the tunnel, regardless of the state of the tides
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(level 1–4, dangerous threat) The crossbow trap is a favorite of kobolds and other creatures that rely on traps to defend their lairs. It consists of a trip wire strung across a hallway and connected to a
creature that steps on the pressure plate triggers the trap. Effect. An iron portcullis drops from the ceiling, blocking an exit or a passageway. Countermeasures. A successful DC 20 Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
addition, the winds cause creatures in the room to suffer disadvantage on all Strength-based skill checks, including checks made to jump to and from the floating platforms and checks made to climb the
walls. Statue Any character who succeeds on a DC 15 Intelligence (Arcana) check realizes that the statue depicts a nycaloth. A detect magic spell or similar effect reveals auras of transmutation magic
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Trial of Trust Derwyth received advance notice of the characters’ arrival from woodland creatures in Cernant Valley. She has used her Tree Shape trait to disguise herself as a tree in the yard (area
web, Derwyth realizes Shalfey’s messengers intended for her to determine the star’s landing place. She tells the characters she saw the star fall and can approximate its point of impact (see the






