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Returning 35 results for 'blocking before dragon content release'.
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Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 9
", "rollDamageType":"force"} force damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of
Monsters
Fizban's Treasury of Dragons
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when contemplating the beauty and wonders of the
Amphibious. The dragon can breathe both air and water.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit
Monsters
Fizban's Treasury of Dragons
constructing a dragon turtle’s lair, you can simply take a coastal map and translate it to an underwater environment or use the map as-is if the dragon turtle is content to lair near the surface
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite
":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon
Monsters
Fizban's Treasury of Dragons
distinctive amethyst dragon characters.
Amethyst Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when
Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite
Monsters
The Wild Beyond the Witchlight
invisible with him.
Limited Telepathy. Using telepathy, Sir Talavar can magically communicate with any other faerie dragon within 60 feet of him.
Magic Resistance. Sir Talavar has advantage on saving
material components. As the dragon ages and changes color, it gains additional spells as shown below.
Red, 1/day each: dancing lights, mage hand, minor illusion
Orange, 1/day: color spray
Yellow, 1
College of Glamour
Legacy
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Classes
Xanathar's Guide to Everything
are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that allows them to quell
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
20. Arauthator’s Abyss The western end of the lair cavern is where Arauthator (an adult white dragon) spends most of his time. Gold, jewels, and other treasure lies scattered on the floor and frozen
level of exhaustion. When the characters face off against Arauthator, the dragon roars so loudly that the whole iceberg reverberates with his rage. This calls the ice trolls from area 12, which arrive 5
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Legends of Yongjing Countless stories recount the country’s illustrious beginnings, when a great dragon, one of three majestic siblings, descended from the heavens to establish the culture that would
out. Legends say that the violence persisted for a century, until the Dragon of Heavenly Blessings who had founded Great Xing returned. Descending from the clouds, the great dragon bowed before a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
20. Arauthator’s Abyss The western end of the lair cavern is where Arauthator (an adult white dragon) spends most of his time at Oyaviggaton. Gold, jewels, and other treasure lies scattered on the
suffers one level of exhaustion. When the characters face off against Arauthator, the dragon roars so loudly that the whole iceberg reverberates with his rage. This calls the ice trolls from area 12
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating an Amethyst Dragon Use the Amethyst Dragon Personality Traits and Amethyst Dragon Ideals tables to inspire your portrayal of distinctive amethyst dragon characters. Amethyst Dragon
Personality Traits d8 Trait
1 I am never so content as when contemplating the beauty and wonders of the multiverse.
2 I am a sworn protector against the depredations of the Far Realm, and I
Kobold
Legacy
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Species
Volo's Guide to Monsters
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
they were demigods — mighty beings of divine descent. This isn’t a casual sort of worship or lip service; kobolds are awed in the presence of a dragon, as if an actual avatar of a deity
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Shadow Dragon Use the Shadow Dragon Personality Traits and Shadow Dragon Ideals tables to inspire your portrayal of distinctive shadow dragon characters. If you use the variant rule in the
Monster Manual for making a dragon a spellcaster, shadow dragons typically have the spellcasting ability of their original forms. Over time, some shadow dragons might replace one or more of their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
action on its turn to magically release the four chains by speaking a command word (“uvenfetter”) while within 60 feet of the dragon. Only Storvald and Nilraun know the command word. A knock spell or a
Dragon in Chains While Cryovain is chained to the deck, he is restrained. Two chains are secured to an iron collar around his neck. Two more chains secure his back legs. A creature can use a bonus
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Emerald Claw, which seeks to use ancient magic to advance its evil purposes. Lords of Dust. The adventurers might—through accident or deception—release ancient evils into the world. You can replace or
supplement these conflicts with others from Eberron: Rising from the Last War —such as the Dreaming Dark, the Heirs of Dhakaan, or Cults of the Dragon Below—or scenarios of your own devising. The sites
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Ending the Adventure ROCK GNOME RECLUSE The adventure can end in one of several ways. Ideally, it concludes with the defeat of Cryovain the white dragon, the completion of all the Phandalin quests
to collect an outstanding reward or notify townsfolk that the dragon has been dealt with. Armed with such good news, Townmaster Harbin Wester might plan a feast in the heroes’ honor. What happens
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Overview During the time covered by the first half of this adventure, the cult already has several of the five dragon masks. While the cult works to gain more, Severin initiates the second part of
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
together, they magically merge into a single Mask of the Dragon Queen. With the assembled mask, the cult can release Tiamat from her prison in the Nine Hells. After Severin (subtly guided by Tiamat
Background The Cult of the Dragon has been active in Faerûn for centuries. It has focused on making undead dragons to fulfill a prophecy most of that time, but that’s changing. Dragon Masks The new
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
complete his quest, Volo rewards them handsomely. Yet a much greater prize lies hidden somewhere in the City of Splendors, waiting to be claimed. Waterdeep: Dragon Heist is a Dungeons & Dragons
you’re looking for higher-level adventure content set in Waterdeep, a companion product titled Waterdeep: Dungeon of the Mad Mage explores the vast dungeon under Waterdeep known as Undermountain and is
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Overview During the time covered by the first half of this adventure, the cult already has several of the five dragon masks. While the cult works to gain more, Severin initiates the second part of
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Overview During the time covered by the first half of this adventure, the cult already has several of the five dragon masks. While the cult works to gain more, Severin initiates the second part of
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
together, they magically merge into a single Mask of the Dragon Queen. With the assembled mask, the cult can release Tiamat from her prison in the Nine Hells. After Severin (subtly guided by Tiamat
Background The Cult of the Dragon has been active in Faerûn for centuries. It has focused on making undead dragons to fulfill a prophecy most of that time, but that’s changing. Dragon Masks The new
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
together, they magically merge into a single Mask of the Dragon Queen. With the assembled mask, the cult can release Tiamat from her prison in the Nine Hells. After Severin (subtly guided by Tiamat
Background The Cult of the Dragon has been active in Faerûn for centuries. It has focused on making undead dragons to fulfill a prophecy most of that time, but that’s changing. Dragon Masks The new
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
older green dragon might indulge in horticulture, cultivating the local flora as befits their individual aesthetic. However, most green dragons are content to either excavate beneath trees and nestle
Green Dragon Lairs Green dragons prefer making their lairs in verdant places—jungles, bayous, pine forests, or anywhere with abundant vegetation that they can shape according to their desires. An
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a Cult of the Dragon Below into the caverns of Khyber, retrieve one (and only one) of a specific variety of mushroom from a cave where twelve crystals glow. 3 Ensure that the villain you are pursuing
out another part of your patron’s plan. 5 Plant a magical seed in a remote location to ensure it grows into a mighty tree and bears fruit that will give power to future heroes. 6 Defeat a dragon-blooded
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Copper Dragon Adventures The Copper Dragon Adventure Hooks table offers suggestions for stories and adventures involving copper dragons. Copper Dragon Adventure Hooks d8 Adventure Hook
1 A
copper dragon holds an annual competition of poetry and music. The winner dwells with and entertains the dragon for a year—providing a perfect opportunity to access the dragon’s lair and hoard
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
take a coastal map and translate it to an underwater environment or use the map as-is if the dragon turtle is content to lair near the surface. As an example, map 5.14 depicts a topaz dragon’s lair in a
Dragon Turtle Lairs Dragon turtles make their lairs in underwater caves and coral reefs. Most such lairs are situated deep beneath the waves near the ocean’s floor, though some dragon turtles prefer
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the world. The Lords of Dust are servitors of those lords—lesser (but still terrifying) Fiends who seek to sustain the overlords and release them from their prisons in Khyber. Goals of the Lords of Dust
ancient relic they seek there is undisturbed. Levels 11–16. The Lords of Dust try to manipulate the characters to use the ancient relic to kill a dragon, prominent dragonmarked individual, or political
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
created by the lunar dragon Orinix. These crystals are components for Teremini’s ritual, but they have no value or special properties. When the characters arrive, these daises are surrounded by barriers
minutes. Solid moonlight also extends into the Ethereal Plane, blocking ethereal travel through it. The ritual is powered by the rod piece and is therefore unaffected by the Antimagic Field spell.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Draconic. The exterior door is not locked, but opening it triggers a permanent alarm spell that rings throughout areas 18, 28, and 38. This alarm warns the faerie dragon and Maddgoth’s homunculus that
after rolling initiative, the living unseen servants knock the green flasks off their pedestals, causing the containers to shatter on the floor and release their poison gas (which has no effect on
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Meeting Eldemere Eldemere is a Chaotic Good Mage. She is a scholar who seeks someone capable of helping her thwart the blue dragon Anthradusk’s schemes using the egg in the basket, which she refers
to as the Brazen Egg. Eldemere was once a disciple of the brass dragon Cozmioko. When Cozmioko disappeared not long after revealing Anthradusk’s evil plans, Eldemere began investigating. Eventually
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the vaults below and drove them out. The angels refuse to abandon their posts and are content to wait as long as it takes for Mekkalath to depart. The remains of the abbey’s temple—surrounded by fires
, smoke, and slow-moving lava streams—serve as Mekkalath’s lair. This adult red dragon is an awesome sight, resting on a massive pile of coins, jewels, and precious objects. From this vantage
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
using knowledge to win the day over brute force. However, as the Cult of the Dragon grows more brazen and destructive, the Harpers are forced to act more openly in their opposition. If the characters
played through Hoard of the Dragon Queen, they’ve already met one of the most influential of the Harpers: Leosin Erlanthar, a male half-elf monk from Berdusk. Using the Harpers Harper agents operate most
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
using knowledge to win the day over brute force. However, as the Cult of the Dragon grows more brazen and destructive, the Harpers are forced to act more openly in their opposition. If the characters
played through Hoard of the Dragon Queen, they’ve already met one of the most influential of the Harpers: Leosin Erlanthar, a male half-elf monk from Berdusk. Using the Harpers Harper agents operate most
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
using knowledge to win the day over brute force. However, as the Cult of the Dragon grows more brazen and destructive, the Harpers are forced to act more openly in their opposition. If the characters
played through Hoard of the Dragon Queen, they’ve already met one of the most influential of the Harpers: Leosin Erlanthar, a male half-elf monk from Berdusk. Using the Harpers Harper agents operate most






