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Returning 35 results for 'blocking being diffusing collects remains'.
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Monsters
Bigby Presents: Glory of the Giants
exclusion of all other tasks, retreating into a spacious cavern and blocking out all distractions. Creating a masterwork can become such a driving obsession that death can’t stop it: a giant who dies
while creating art might rise as a cairnwight and continue the work. Once the artwork is completed, the cairnwight remains as its undying guardian.
A cairnwight looks much like an emaciated stone
Spells
Xanathar's Guide to Everything
You cause a temple to shimmer into existence on ground you can see within range. The temple must fit within an unoccupied cube of space, up to 120 feet on each side. The temple remains until the
).
The temple is made from opaque magical force that extends into the Ethereal Plane, thus blocking ethereal travel into the temple’s interior. Nothing can physically pass through the temple’s
Prismatic Wall
Legacy
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Spells
Basic Rules (2014)
the wall into a sphere up to 30 feet in diameter centered on a point you choose within range. The wall remains in place for the duration. If you position the wall so that it passes through a space
layer's properties as described below.
The wall can be destroyed, also one layer at a time, in order from red to violet, by means specific to each layer. Once a layer is destroyed, it remains so for the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
on ground you can see within range. The temple must fit within an unoccupied cube of space, up to 120 feet on each side. The temple remains until the spell ends. It is dedicated to whatever god
, thus blocking ethereal travel into the temple’s interior. Nothing can physically pass through the temple’s exterior. It can’t be dispelled by dispel magic, and antimagic field has no effect on it. A
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
tasks, retreating into a spacious cavern and blocking out all distractions. Creating a masterwork can become such a driving obsession that death can’t stop it: a giant who dies while creating art might
rise as a cairnwight and continue the work. Once the artwork is completed, the cairnwight remains as its undying guardian. A cairnwight looks much like an emaciated stone giant. Its form is caked with
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
creature has the undead type and cannot use its Animate Trees feature). The treant collects all such fallen branches to take to a hidden graveyard of treant remains, and it angrily attacks any characters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Assassin Vine An assassin vine is an ambulatory plant that collects its fertilizer by grabbing and crushing prey and depositing the carcasses near its roots. It usually stays put unless it needs to
)
False Appearance. While the assassin vine remains motionless, it is indistinguishable from a normal plant.
Actions
Constrict. Melee Weapon Attack: +6 to hit, reach 20 ft., one creature. Hit: The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Assassin Vine An assassin vine is an ambulatory plant that collects its fertilizer by grabbing and crushing prey and depositing the carcasses near its roots. It usually stays put unless it needs to
)
False Appearance. While the assassin vine remains motionless, it is indistinguishable from a normal plant.
Actions
Constrict. Melee Weapon Attack: +6 to hit, reach 20 ft., one creature. Hit: The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Cozmioko disappeared after warning me about Anthradusk’s foul ambitions. I followed clues in her research to the ruins of Haskasori, the Sandstone City.
“I found Cozmioko’s remains there—she was
leaves the city for long stretches as he collects foul reagents for his ritual.” What Can You Tell Us about Haskasori? Eldemere approaches a nearby well and scatters a scintillating powder across its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
room, twenty feet by twenty feet, containing a stone coffin. The ceiling is cracked, allowing roots and water into the chamber from multiple points, although little collects here. At the coffin’s
returns to its place in the coffin if no one remains in this room. Treasure The chest contains ruined cloth and the sodden remains of a book, but it also has a false wooden bottom. Someone who succeeds on
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
since he last encountered adventurers. Though he remains sullen and morose, he simultaneously projects an air of strength and confidence. With the exception of anyone under the effect of a nondetection
, blocking them in. If anyone is hesitant to enter, he’ll beckon for them to come forward, asking them to converse with him. In this regard, his demeanor is regal, but gracious and non-hostile. “Please. Come
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
two exits, including an adamantine portcullis blocking a passage to the north. Set into a metal plate above the portcullis is a row of five red crystals shaped like drops of blood.
The adamantine
all of a wardrobe’s monsters die, the wardrobe disappears and one of the red crystals above the portcullis lights up. When all five crystals are lit, the portcullis rises and remains up for 24 hours
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
might suffer the same fate as Elturel, of which nothing remains but a hole in the ground, apparently. Our grand duke, Ulder Ravengard, was visiting Elturel on a diplomatic mission when the city was
Dead Three, Zodge secures the funds to pay the characters, upholding his end of the agreement. He collects their badges before paying them. When the fog clears, Baldur’s Gate shines on the shores of the Chionthar River
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
leads up ten feet to a higher cave area in the north. Water burbles down from that upper cave and collects in a large pool. Two small mushroom-like people are working amid the mushrooms near the pond
Elemental Plane of Fire—another dimension of reality that is the cosmic source of fiery energy. The Plane of Fire is the origin of both the orange crystal blocking the vent (which is actually an egg case
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
range. The wall remains in place for the duration. If you position the wall so that it passes through a space occupied by a creature, the spell fails, and your action and the spell slot are wasted. The
order from red to violet, by means specific to each layer. Once a layer is destroyed, it remains so for the duration of the spell. Antimagic field has no effect on the wall, and dispel magic can affect
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
range. The wall remains in place for the duration. If you position the wall so that it passes through a space occupied by a creature, the spell fails, and your action and the spell slot are wasted. The
order from red to violet, by means specific to each layer. Once a layer is destroyed, it remains so for the duration of the spell. Antimagic field has no effect on the wall, and dispel magic can affect
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
collects moisture dripping from the ceiling. An ochre jelly lurks here, content to feed on fungus and the remains of the poltergeists’ occasional victims. It slithers into the main cavern if battle breaks
pursue creatures out of the area and sink back into the mud if foes flee. Treasure. The mounds encase the desiccated remains of two adventures slain by the mud elementals. The adventurers were sent by
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
bricked over. These brickwork seals are Large objects with AC 15, 30 hit points, and immunity to poison and psychic damage. Crypts. Each crypt contains the remains of someone whose soul was remanded to
dimensions is carved into the ceiling directly above the slab. Scattered about it are skeletal remains intermingled with shards of glass.
Close inspection of the floor reveals the shards of glass are
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Initiative order remains the same from round to round for the whole combat. If there’s a tie, I’ll decide which character or creature goes before the other.
Attacks. Each character can make attacks
remains unconscious until they regain Hit Points through healing or until the end of the encounter, at which point they regain 1 Hit Point automatically. The adventure details other ways to regain Hit
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
make a DC 16 Dexterity saving throw as the south end of the path collapses, blocking the way to area R7. On a successful save, the creature safely dodges back into area R3. On a failed save, it takes
end of the hall. These are the remains of the heroic warhorses Xheriev and Steelwind, which attack. However, if a character is wearing the armor of a Solamnic knight or succeeds on a DC 16 Wisdom
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Trigger. This trap activates as soon as a non-undead creature enters the hallway, and it remains active while any non-undead creature is within the hall. Initiative. The trap acts on initiative count 20
to make a DC 15 Wisdom saving throw, which ends the frightened condition on itself on a success. Dynamic Elements. The blades and the rune become more dangerous the longer the trap remains active
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
this ship.
Stairs lead to upper decks at fore and aft, and doors lead into cabins under those decks. The mainmast remains intact and mostly upright, topped with a crow’s nest overflowing with debris
interest to find here. C3: Quarterdeck The splintered remains of a mast jut up from this rear deck like a broken spear. The ship’s wheel is askew, dislodged from its mechanism.
The wheel bears the name
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Several short, iron bed frames are jumbled together in this room. Nothing remains of any bedding. An opening to the south leads to an alcove containing only two long tables and a splintered chair.
To
the west, a door bearing a painted red “X” opens to a long hallway that leads deeper into the crossing.
Ashes and burn marks on the floor indicate past campfires. Remains of wooden chairs in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. The bodies are the boiled remains of svirfneblin that lived in area N5. N3. Oubliette Gore spatters the floor and walls of this windy cave, and the floor is strewn with dismembered humanoid corpses. A
windy cyclone moves among the remains. A shaft in the ceiling leads up farther than you can see.
The shaft leads to area A18 in the Temple of Howling Hatred. An air elemental is bound to this area
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
result, the character senses that something is off about Pekoe but can’t tell what. The doppelganger tries to acquire some cold weather clothing and remains with the party until it reaches Ten-Towns
-foot-tall stone door swings into a 5-foot-diameter tunnel that leads to a similar door blocking entry to area X34. X30. Eastern Elevator The elevator shaft terminates in this room. A large stone wheel
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from the pool of corrosive slime at the bottom. A character who remains in the pit at the end of their turn takes this damage again. A character must make a successful DC 10 Strength (Athletics
wall, effectively blocking it, is a large crystal statue of a minotaur.
One ogre zombie, two ghasts, and one minotaur living crystal statue (see appendix C) guard this area. Unless a character in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
blocking it out of the way. Characters attempting to hold the door become suddenly distracted, unable to remember why they were doing so. Characters who refuse to enter the inn feel oddly compelled to move
into the inn’s basement. Instead, anyone opening it glimpses a bricked-over doorway before the next stage is triggered. The door remains open when the characters return, but shows only a brick wall
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
out the winners, collects all the golden goose chips, and gives the remaining spoils to Lord Drylund, who places them in a locked chest (in area 13). If Pow Ming suspects that a guest might be cheating
, the rowers turn the ship and head back to port so that guests and workers can disembark at dawn. Lord Drylund gives Storn money to pay the workers as they disembark. Lord Drylund remains in his cabin
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
participant collects five times the amount of chips they wagered. Chips wagered on any other numbers are lost. F6: Big-Ticket Prize This area displays a gilded apparatus of Kwalish, a prize that can be
middle wheel Roll again on inner wheel Star Bag. The participant wins a bag of holding. Big-Ticket Prize. The participant wins the gilded apparatus of Kwalish in area F6. The apparatus remains in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. The Ooze Master is a sort of lich. If destroyed, he remains in the red pillar but doesn’t regain consciousness. His unconscious form whispers as if dreaming. The Ooze Master dies only if the Phylactery
pig carcasses toward the arch and heave them through, while blades scythe across the opening and reduce each body to a heap of blood, flesh, and bone that collects on the far side. Two skeletons then
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
crossing remains open for 10 minutes after the rhyme is recited. Anyone who steps into the fountain while the fey crossing is open immediately appears, completely dry, on Loch Wynnis’s longest dock at the
, blocking a short staircase that climbs to a turret, is a ten-foot-tall marble statue of a reindeer.
The statue is a stone golem that guards the way to area P12. Zorhanna, her simulacrum, or someone
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Hall of Illusions in the Witchlight Carnival (see chapter 1). In the Hall of Illusions, the portal resembles an oval doorway of swirling mist that remains active for 1 minute. While the portal is active
faulty well is a 10-foot-high gelatinous cylinder (use the gelatinous cube stat block) that’s blocking the normal flow of water. The creature’s presence has also contaminated the water above it
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
portal. One Pixel Brush Within the Lost Caverns, Iggwilv penned her fabled treatise on demons. The tome disappeared when she did Closing the Portal. The portal remains open for 1 hour or until six
with the stench of rotting fungus. A few mushrooms grow here and there, but most are dead and heaped in piles throughout the chamber.
The remains of rotting mushrooms litter this chamber. Three
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barrier, which is immune to all damage and can’t be dispelled by dispel magic. The barrier also extends into the Ethereal Plane, blocking ethereal travel. Any creature that touches the barrier for the
eight schools of magic. The liquid isn’t poisonous or harmful, and it never runs dry as long as the goblet remains in the auditorium. A humanoid that drinks from the goblet gains a supernatural charm (see
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The remains of a petrified adventurer stand among the stalagmites. A Bag of Holding hangs from the drab statue, which is missing its head. The bag contains a set of robes, 9 days of rations, a
gp and 700 sp. L17: Boulder Heap Small, rounded boulders are carefully stacked here, blocking the entrance to a wide tunnel.
The boulders are obviously not a natural formation. Chossos (see area






