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Returning 35 results for 'blocking blinded diffusing contain refuse'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
Grandolpha Muzgardt for many years. He asked Grandolpha to his fortress to give her a gift—a pseudodragon made of chardalyn (a pseudo-pseudodragon, if you will)—and make her an offer she can't refuse. Once
at seduction. She has begun plotting with disenfranchised advisors and warriors in his ranks to overthrow him when the moment is right. Ironically, despite his paranoia, Xardorok is too blinded by his
Monsters
Spelljammer: Adventures in Space
succeed on a DC 13 Dexterity saving throw or be swallowed by the scavver. The scavver can have one creature swallowed at a time.
A swallowed creature is blinded and restrained, has total cover
always aggressive; often they trail behind larger creatures as well as ships and asteroids, living off droppings and discarded refuse. They can enter the air envelopes of these bodies, so that as
Monsters
Infernal Machine Rebuild
Two Heads. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful. When one of the
Demogorgon’s heads.
Much like the true Demogorgon, the ettin’s two heads constantly clash and refuse to speak directly with one another, instead relaying messages through their assigned
Monsters
Spelljammer: Adventures in Space
must succeed on a DC 16 Dexterity saving throw or be swallowed by the scavver. The scavver can have one creature swallowed at a time.
A swallowed creature is blinded and restrained, has total cover
in their mouths. Scavvers are not always aggressive; often they trail behind larger creatures as well as ships and asteroids, living off droppings and discarded refuse. They can enter the air envelopes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pseudodragon made of chardalyn (a pseudo-pseudodragon, if you will)—and make her an offer she can’t refuse. Once he conquers Icewind Dale, he wants the Muzgardts to control the ale trade throughout his
to overthrow him when the moment is right. Ironically, despite his paranoia, Xardorok is too blinded by his admiration for Grandolpha to foresee her treachery. In Grandolpha, the characters might find an unlikely (if temporary) ally.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Special Effects These areas contain some of the Mad Mage’s harmless regional effects (see “Halaster’s Lair”). The earthen floor throughout is covered by a 2-foot-thick layer of fog. 6a. “Help Me
(“Axallian”), which Halaster changes every few days. The skulls are otherwise hostile and refuse to answer questions put to them. 6c. Giggles The earthen floor of this 20-foot-high cave is slightly concave
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pseudodragon made of chardalyn (a pseudo-pseudodragon, if you will)—and make her an offer she can’t refuse. Once he conquers Icewind Dale, he wants the Muzgardts to control the ale trade throughout his
to overthrow him when the moment is right. Ironically, despite his paranoia, Xardorok is too blinded by his admiration for Grandolpha to foresee her treachery. In Grandolpha, the characters might find an unlikely (if temporary) ally.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Special Effects These areas contain some of the Mad Mage’s harmless regional effects (see “Halaster’s Lair”). The earthen floor throughout is covered by a 2-foot-thick layer of fog. 6a. “Help Me
(“Axallian”), which Halaster changes every few days. The skulls are otherwise hostile and refuse to answer questions put to them. 6c. Giggles The earthen floor of this 20-foot-high cave is slightly concave
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Special Effects These areas contain some of the Mad Mage’s harmless regional effects (see “Halaster’s Lair”). The earthen floor throughout is covered by a 2-foot-thick layer of fog. 6a. “Help Me
(“Axallian”), which Halaster changes every few days. The skulls are otherwise hostile and refuse to answer questions put to them. 6c. Giggles The earthen floor of this 20-foot-high cave is slightly concave
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pseudodragon made of chardalyn (a pseudo-pseudodragon, if you will)—and make her an offer she can’t refuse. Once he conquers Icewind Dale, he wants the Muzgardts to control the ale trade throughout his
to overthrow him when the moment is right. Ironically, despite his paranoia, Xardorok is too blinded by his admiration for Grandolpha to foresee her treachery. In Grandolpha, the characters might find an unlikely (if temporary) ally.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
3 −4 −4
Con 20 +5 +5
Ability Score Mod Save
Int 1 −5 −5
Wis 6 −2 −2
Cha 1 −5 −5
Immunities Acid; Blinded, Charmed, Deafened, Exhaustion, Frightened
provoking Opportunity Attacks. The cube can move through the spaces of Large or smaller creatures if it has room inside itself to contain them (see the Ooze Cube trait). Dexterity Saving Throw: DC 12, each
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
earth are strong or weak, are bearing a load or are safe to excavate, or are likely to contain minerals or offer access to water. This ability enables them to fashion secure homes in places where other
responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
return from a raid.
The gaze of the One Eye brings madness to many an orc.
— Elminster
Roleplaying an Orc
When you’re roleplaying an orc, the following tables contain possible
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
3 −4 −4
Con 20 +5 +5
Ability Score Mod Save
Int 1 −5 −5
Wis 6 −2 −2
Cha 1 −5 −5
Immunities Acid; Blinded, Charmed, Deafened, Exhaustion, Frightened
provoking Opportunity Attacks. The cube can move through the spaces of Large or smaller creatures if it has room inside itself to contain them (see the Ooze Cube trait). Dexterity Saving Throw: DC 12, each
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
3 −4 −4
Con 20 +5 +5
Ability Score Mod Save
Int 1 −5 −5
Wis 6 −2 −2
Cha 1 −5 −5
Immunities Acid; Blinded, Charmed, Deafened, Exhaustion, Frightened
provoking Opportunity Attacks. The cube can move through the spaces of Large or smaller creatures if it has room inside itself to contain them (see the Ooze Cube trait). Dexterity Saving Throw: DC 12, each
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pulling the lever a second time. This trap is designed to isolate a single enemy in the western part of the room, blocking it from its allies with the spikes. Creatures can see through the gaps between
composition, is malleable, making it an ideal raw material for those who can fashion items from the substance. No other properties can be discerned with an ability check. These chardalyn fragments contain no
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Mortuary Encounters The following tables present encounters characters might face in the Mortuary. Mortuary Encounters, Tier 1 (Levels 1–4) d10 Encounter 1 A decapitated zombie with the blinded
afterlife, wander aimlessly. The sorrowsworn ask the characters to guide them to the great beyond. If the characters refuse the sorrowsworn attack in panicked fury. †Monsters marked with a dagger
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Mortuary Encounters The following tables present encounters characters might face in the Mortuary. Mortuary Encounters, Tier 1 (Levels 1–4) d10 Encounter 1 A decapitated zombie with the blinded
afterlife, wander aimlessly. The sorrowsworn ask the characters to guide them to the great beyond. If the characters refuse the sorrowsworn attack in panicked fury. †Monsters marked with a dagger
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
preparations for premeditated crimes. Phenax is worshiped openly in the necropoleis of Asphodel and Odunos, though the Returned who are loyal to Erebos’s agent, Tymaret, refuse to worship the god they’re
dryad suggested a blindfolded test of marksmanship, the hunters agreed. Once blinded, Phenax positioned the hunters to shoot one another. In the moment they fired, though, Nylea noticed Phenax’s trick
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
preparations for premeditated crimes. Phenax is worshiped openly in the necropoleis of Asphodel and Odunos, though the Returned who are loyal to Erebos’s agent, Tymaret, refuse to worship the god they’re
dryad suggested a blindfolded test of marksmanship, the hunters agreed. Once blinded, Phenax positioned the hunters to shoot one another. In the moment they fired, though, Nylea noticed Phenax’s trick
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
preparations for premeditated crimes. Phenax is worshiped openly in the necropoleis of Asphodel and Odunos, though the Returned who are loyal to Erebos’s agent, Tymaret, refuse to worship the god they’re
dryad suggested a blindfolded test of marksmanship, the hunters agreed. Once blinded, Phenax positioned the hunters to shoot one another. In the moment they fired, though, Nylea noticed Phenax’s trick
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Mortuary Encounters The following tables present encounters characters might face in the Mortuary. Mortuary Encounters, Tier 1 (Levels 1–4) d10 Encounter 1 A decapitated zombie with the blinded
afterlife, wander aimlessly. The sorrowsworn ask the characters to guide them to the great beyond. If the characters refuse the sorrowsworn attack in panicked fury. †Monsters marked with a dagger
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pulling the lever a second time. This trap is designed to isolate a single enemy in the western part of the room, blocking it from its allies with the spikes. Creatures can see through the gaps between
composition, is malleable, making it an ideal raw material for those who can fashion items from the substance. No other properties can be discerned with an ability check. These chardalyn fragments contain no
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pulling the lever a second time. This trap is designed to isolate a single enemy in the western part of the room, blocking it from its allies with the spikes. Creatures can see through the gaps between
composition, is malleable, making it an ideal raw material for those who can fashion items from the substance. No other properties can be discerned with an ability check. These chardalyn fragments contain no
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
here, the owlbear loses interest and returns to its den. G4: Smelly Refuse This cave contains heaps of food scraps, rotting carcasses, and a scattering of halfling-size bird pellets composed of fur
characters beyond the ledge. G6: Cult Barrack These cult quarters contain beds, a table, and several chairs. Tapestries on the walls depict evil creatures and obscene rituals. Four humans in hooded red
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
here, the owlbear loses interest and returns to its den. G4: Smelly Refuse This cave contains heaps of food scraps, rotting carcasses, and a scattering of halfling-size bird pellets composed of fur
characters beyond the ledge. G6: Cult Barrack These cult quarters contain beds, a table, and several chairs. Tapestries on the walls depict evil creatures and obscene rituals. Four humans in hooded red
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
here, the owlbear loses interest and returns to its den. G4: Smelly Refuse This cave contains heaps of food scraps, rotting carcasses, and a scattering of halfling-size bird pellets composed of fur
characters beyond the ledge. G6: Cult Barrack These cult quarters contain beds, a table, and several chairs. Tapestries on the walls depict evil creatures and obscene rituals. Four humans in hooded red
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Message. As an action, you can send a telepathic message to the creature holding or carrying the token, as long as you are within 10 miles of it. The message can contain up to twenty-five words
. During this trance, you can see and hear from the token as if you were located where it is. While you are using your senses at the token’s location, you are blinded and deafened in regard to your own
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
an Undead army. Animated coffins are rarely empty. The Animated Coffin Contents table presents some contents an animated coffin might contain when encountered. Animated Coffin Contents d6 Contents
(+1)
CON
15 (+2)
INT
3 (–4)
WIS
11 (+0)
CHA
3 (–4)
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
3) seal these viscous horrors in magically warded prisons. As ages pass, though, the knowledge of what these prisons contain and where some lie have been lost. And every imprisoned necrichor
)
Saving Throws Con +6, Int +6, Wis +4
Skills Arcana +9
Damage Resistances acid, necrotic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, poisoned
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Message. As an action, you can send a telepathic message to the creature holding or carrying the token, as long as you are within 10 miles of it. The message can contain up to twenty-five words
. During this trance, you can see and hear from the token as if you were located where it is. While you are using your senses at the token’s location, you are blinded and deafened in regard to your own
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
an Undead army. Animated coffins are rarely empty. The Animated Coffin Contents table presents some contents an animated coffin might contain when encountered. Animated Coffin Contents d6 Contents
(+1)
CON
15 (+2)
INT
3 (–4)
WIS
11 (+0)
CHA
3 (–4)
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Bridge. A symbol spell (save DC 19) is inscribed in the center of the bridge. Anyone who steps on the bridge and fails their save has the blinded condition in addition to the symbol’s hopelessness
, as its descriptions contain no mocking observations. Naga Lair. The journal’s author describes a swamp-covered nodule inhabited by skulking nagas who lure travelers to their doom with subterfuge and
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Richten’s Guide to Ravenloft) seal these viscous horrors in magically warded prisons. As ages pass, though, the knowledge of what these prisons contain and where some lie have been lost. And every
Throws Con +6, Int +6, Wis +4
Skills Arcana +9
Damage Resistances acid, necrotic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, poisoned, prone
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Message. As an action, you can send a telepathic message to the creature holding or carrying the token, as long as you are within 10 miles of it. The message can contain up to twenty-five words
. During this trance, you can see and hear from the token as if you were located where it is. While you are using your senses at the token’s location, you are blinded and deafened in regard to your own






