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Returning 35 results for 'blocking bone diffusing consult regard'.
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Magic Items
Lost Laboratory of Kwalish
or at any other point during the adventure.
Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your ruin, savoring your suffering before
Kwalish’s lab in Daoine Gloine (area O7), whichever comes later in the adventure.
Skull. You summon an avatar of death — a mechanical skeleton (use bone naga statistics) clad in a
Backgrounds
Baldur’s Gate: Descent into Avernus
gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common
regard you with suspicion, and you generally get a chilly reception while in uniform.
BALDUR’S GATE FEATURE: LOYALTY TEST
You’ve had enough dealings with crooked soldiers that you can spot
Magic Items
Guildmasters’ Guide to Ravnica
can see through the eagle’s eyes and hear what it hears until the start of your next turn, and you gain the benefit of its keen sight. During this time, you are deaf and blind with regard to your
.
Gruul Keyrune (Rare). This crude keyrune is cobbled together from bits of rubble, broken glass, bone, and animal hair. One end resembles a horned beast. On command, the keyrune transforms into a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
remains of a spirit naga lie in this chamber. If the remains are disturbed, they rise as a bone naga and attack. 20b: Q’zar’ktan The mind flayer in this room, named Q’zar’ktan, recently established a
this damp cell. Having known nothing else, the myconids regard this cell as their home and have no desire to leave. They are indifferent to visitors. Kai Carpenter Drones ceaselessly patrol the gilded labyrinth
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
remains of a spirit naga lie in this chamber. If the remains are disturbed, they rise as a bone naga and attack. 20b: Q’zar’ktan The mind flayer in this room, named Q’zar’ktan, recently established a
this damp cell. Having known nothing else, the myconids regard this cell as their home and have no desire to leave. They are indifferent to visitors. Kai Carpenter Drones ceaselessly patrol the gilded labyrinth
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
remains of a spirit naga lie in this chamber. If the remains are disturbed, they rise as a bone naga and attack. 20b: Q’zar’ktan The mind flayer in this room, named Q’zar’ktan, recently established a
this damp cell. Having known nothing else, the myconids regard this cell as their home and have no desire to leave. They are indifferent to visitors. Kai Carpenter Drones ceaselessly patrol the gilded labyrinth
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, blocking them in. If anyone is hesitant to enter, he’ll beckon for them to come forward, asking them to converse with him. In this regard, his demeanor is regal, but gracious and non-hostile. “Please. Come
suppresses this effect for 1 minute. To leave this chamber, the characters will have to cut their way out or move through the coral blocking the entrance. The coral covering the entrance has has AC 15, 40
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, blocking them in. If anyone is hesitant to enter, he’ll beckon for them to come forward, asking them to converse with him. In this regard, his demeanor is regal, but gracious and non-hostile. “Please. Come
suppresses this effect for 1 minute. To leave this chamber, the characters will have to cut their way out or move through the coral blocking the entrance. The coral covering the entrance has has AC 15, 40
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, blocking them in. If anyone is hesitant to enter, he’ll beckon for them to come forward, asking them to converse with him. In this regard, his demeanor is regal, but gracious and non-hostile. “Please. Come
suppresses this effect for 1 minute. To leave this chamber, the characters will have to cut their way out or move through the coral blocking the entrance. The coral covering the entrance has has AC 15, 40
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
requires time, attention, and patience to navigate. The corridors are 10 feet wide and tall, faced with stone blocks mortared into place. Bits of flesh and bone litter the floor, and splashes of blood
the creatures within it. Every 30 minutes the party spends in the maze, roll a d20 and consult the Maze Encounters table to see what, if anything, the characters meet. If Gash was attacked by the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
requires time, attention, and patience to navigate. The corridors are 10 feet wide and tall, faced with stone blocks mortared into place. Bits of flesh and bone litter the floor, and splashes of blood
the creatures within it. Every 30 minutes the party spends in the maze, roll a d20 and consult the Maze Encounters table to see what, if anything, the characters meet. If Gash was attacked by the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
requires time, attention, and patience to navigate. The corridors are 10 feet wide and tall, faced with stone blocks mortared into place. Bits of flesh and bone litter the floor, and splashes of blood
the creatures within it. Every 30 minutes the party spends in the maze, roll a d20 and consult the Maze Encounters table to see what, if anything, the characters meet. If Gash was attacked by the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. To learn the peculiarities of any guild’s rules, consult someone on duty at the guild headquarters or ask a senior guild member. All that said, working at a guild-related profession without being a
includes virtually everyone who sells the necessities of life or offers shelter for a fee, the benefits of joining a guild swiftly become apparent to those who procrastinate in this regard.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
, and can eat just about anything, including meat, fruit, tree bark, bone, leather, and eggshells (a newly hatched kobold’s first meal is usually its own shell). A hungry tribe leaves nothing
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Ruhk
Neega
Bone Crusher
7
Mobad
Baggi
Flesh Ripper
8
Shamog
Shautha
Doom Hammer
9
Mugrub
Ovak
Elf Butcher
10
Bajok
Vola
Spine Snapper
11
Rhorog
Engong
Death Spear
12
Jahrukk
Volen
The Brutal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. To learn the peculiarities of any guild’s rules, consult someone on duty at the guild headquarters or ask a senior guild member. All that said, working at a guild-related profession without being a
includes virtually everyone who sells the necessities of life or offers shelter for a fee, the benefits of joining a guild swiftly become apparent to those who procrastinate in this regard.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. To learn the peculiarities of any guild’s rules, consult someone on duty at the guild headquarters or ask a senior guild member. All that said, working at a guild-related profession without being a
includes virtually everyone who sells the necessities of life or offers shelter for a fee, the benefits of joining a guild swiftly become apparent to those who procrastinate in this regard.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
two exits, including an adamantine portcullis blocking a passage to the north. Set into a metal plate above the portcullis is a row of five red crystals shaped like drops of blood.
The adamantine
citadel walls. Suddenly, a single glowing ember flies out of the wardrobe and transforms into a winged, bony fiend with a smiling, skull-like visage.
Opening the wardrobe summons a bone devil. When it
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
two exits, including an adamantine portcullis blocking a passage to the north. Set into a metal plate above the portcullis is a row of five red crystals shaped like drops of blood.
The adamantine
citadel walls. Suddenly, a single glowing ember flies out of the wardrobe and transforms into a winged, bony fiend with a smiling, skull-like visage.
Opening the wardrobe summons a bone devil. When it
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
two exits, including an adamantine portcullis blocking a passage to the north. Set into a metal plate above the portcullis is a row of five red crystals shaped like drops of blood.
The adamantine
citadel walls. Suddenly, a single glowing ember flies out of the wardrobe and transforms into a winged, bony fiend with a smiling, skull-like visage.
Opening the wardrobe summons a bone devil. When it
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the card’s magic as soon as you draw the card or at any other point during the adventure. Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your
adventure. Skull. You summon an avatar of death — a mechanical skeleton (use bone naga statistics) clad in a tattered black robe. It appears in a space of the DM’s choice within 10 feet of you and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the card’s magic as soon as you draw the card or at any other point during the adventure. Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your
adventure. Skull. You summon an avatar of death — a mechanical skeleton (use bone naga statistics) clad in a tattered black robe. It appears in a space of the DM’s choice within 10 feet of you and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the card’s magic as soon as you draw the card or at any other point during the adventure. Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your
adventure. Skull. You summon an avatar of death — a mechanical skeleton (use bone naga statistics) clad in a tattered black robe. It appears in a space of the DM’s choice within 10 feet of you and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
against intruders, and their plans always include knowing the best escape routes and who is responsible for blocking tunnels to deter pursuit. Kobolds feel a cool affinity or something like kinship for
carnivores, kobolds are actually omnivores, and can eat just about anything, including meat, fruit, tree bark, bone, leather, and eggshells (a newly hatched kobold’s first meal is usually its own shell). A
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
against intruders, and their plans always include knowing the best escape routes and who is responsible for blocking tunnels to deter pursuit. Kobolds feel a cool affinity or something like kinship for
carnivores, kobolds are actually omnivores, and can eat just about anything, including meat, fruit, tree bark, bone, leather, and eggshells (a newly hatched kobold’s first meal is usually its own shell). A
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
against intruders, and their plans always include knowing the best escape routes and who is responsible for blocking tunnels to deter pursuit. Kobolds feel a cool affinity or something like kinship for
carnivores, kobolds are actually omnivores, and can eat just about anything, including meat, fruit, tree bark, bone, leather, and eggshells (a newly hatched kobold’s first meal is usually its own shell). A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, you can roll a d6 and consult the Wereraven Mimicry table to determine what sound the characters hear and where it seems to be coming from. Use this table as often as you like. Chalet Brantifax
Brantifax on occasion and keep her apprised of their efforts in this regard. A character who joins the Scarlet Sash can leave the kindness at any time without fear of reprisal. If subjected to a greater
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, you can roll a d6 and consult the Wereraven Mimicry table to determine what sound the characters hear and where it seems to be coming from. Use this table as often as you like. Chalet Brantifax
Brantifax on occasion and keep her apprised of their efforts in this regard. A character who joins the Scarlet Sash can leave the kindness at any time without fear of reprisal. If subjected to a greater
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, you can roll a d6 and consult the Wereraven Mimicry table to determine what sound the characters hear and where it seems to be coming from. Use this table as often as you like. Chalet Brantifax
Brantifax on occasion and keep her apprised of their efforts in this regard. A character who joins the Scarlet Sash can leave the kindness at any time without fear of reprisal. If subjected to a greater
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters feels important. Any remaining memories return at once when Lulu regains all her spellcasting abilities. When the time comes for Lulu to recall a lost memory, roll a d6 and consult the Lulu’s
mean bone in her little body. She believes in the power of friendship and looks forward to kicking evil’s butt with the characters by her side. If Lulu becomes too much of a burden for you to run as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters feels important. Any remaining memories return at once when Lulu regains all her spellcasting abilities. When the time comes for Lulu to recall a lost memory, roll a d6 and consult the Lulu’s
mean bone in her little body. She believes in the power of friendship and looks forward to kicking evil’s butt with the characters by her side. If Lulu becomes too much of a burden for you to run as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters feels important. Any remaining memories return at once when Lulu regains all her spellcasting abilities. When the time comes for Lulu to recall a lost memory, roll a d6 and consult the Lulu’s
mean bone in her little body. She believes in the power of friendship and looks forward to kicking evil’s butt with the characters by her side. If Lulu becomes too much of a burden for you to run as
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
seconds. C4: Captain’s Quarters The door to the captain’s quarters is barricaded from the inside, though the heavy wooden bar blocking the door is half rotten. A character who tries to force the door
crate in 1 minute; without a crowbar, it takes 10 minutes. When a character opens a crate, roll a d6 and consult the Crate Contents table to determine what’s inside. The characters can find each item on
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
seconds. C4: Captain’s Quarters The door to the captain’s quarters is barricaded from the inside, though the heavy wooden bar blocking the door is half rotten. A character who tries to force the door
crate in 1 minute; without a crowbar, it takes 10 minutes. When a character opens a crate, roll a d6 and consult the Crate Contents table to determine what’s inside. The characters can find each item on
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
seconds. C4: Captain’s Quarters The door to the captain’s quarters is barricaded from the inside, though the heavy wooden bar blocking the door is half rotten. A character who tries to force the door
crate in 1 minute; without a crowbar, it takes 10 minutes. When a character opens a crate, roll a d6 and consult the Crate Contents table to determine what’s inside. The characters can find each item on






