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Returning 35 results for 'blocking bones diffusing container receives'.
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Mindwitness
Legacy
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Monsters
Volo's Guide to Monsters
Telepathic Hub. When the mindwitness receives a telepathic message, it can telepathically share that message with up to seven other creatures within 600 feet of it that it can see.Multiattack. The
can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.
Monsters
Icewind Dale: Rime of the Frostmaiden
wearing perfume or carrying an open container of it.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the
leaving nothing behind but bones, gristle, and the victim’s blood-spattered belongings.
Gnoll vampires are indiscriminate feeders that prefer the flesh and blood of humanoids, including other
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Stone Androsphinx The characters find a sandstone sphinx crouched atop a granite pedestal. Bleached humanoid bones lie half-buried in the sand around the pedestal. Any character who touches the
sphinx telepathically receives the following riddle: Forked like a serpent’s tongue,
I spark the thunder’s peal;
With every stroke, the storm is wrung
Of darkness by my zeal.
What am I?
The
Orc
Legacy
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Species
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
corpse’s ears for three days to ward off any retribution, and then bury or burn them.
Three ravens is always a good sign.
It is good luck to spit where you are about to sleep.
Gnome bones can
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Black dragons versed in magic often record notes and rituals on bones, shells, and metal plates instead of paper or parchment. These unusual works are art in their own right, each featuring rows of
embossed silver hilt and a blade of amber
6 A lavishly illustrated genealogy kept in a magically sealed container that disputes a current monarch’s right to the throne
7 Heretical religious
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
set against the walls around the perimeter of the room. Each holds humanoid bones, dressed in scraps of tattered cloth and rusted iron.
Larrakh is hidden behind one of the larger stones. He spends
fight, arriving from area T8 or the secret door a few minutes after the party defeats Larrakh or he makes his escape. Bones. Upon the stone slabs are the bones of human miners who discovered this chamber
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
characters enter the chamber, read or paraphrase the following boxed text: Seated on a rough throne made of an odd arrangement of coral, bones, and barnacles, is a man whose right arm has been replaced
, blocking them in. If anyone is hesitant to enter, he’ll beckon for them to come forward, asking them to converse with him. In this regard, his demeanor is regal, but gracious and non-hostile. “Please. Come
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-looking path, road, or trails occasionally become sharp for 100-foot intervals. Walking on these areas is like walking on caltrops. Small avalanches of rock intermittently fall, blocking a path or burying
cairns appear along the route of travelers, containing anything from mysterious bones to nothing at all. These cairns might be haunted by skeletons, specters, or hostile fey. A powerful bheur hag
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
along the ground, dripping from walls and ceilings, spreading across the edges of underground pools, and squeezing through cracks. The first warning an adventurer receives of an ooze’s presence is often
coins, metal gear, bones, and other debris suspended within their quivering bodies. A slain ooze can be a rich source of treasure for its killers. Unwitting Servants. Although an ooze lacks the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
slide open to reveal chambers strewn with minotaur bones — ten chambers in all. One of these chambers has a hallway at the back of it leading to area 56. Advice from the Spirits Any characters
maze, the configuration of which matches that of the carving. The first time this happens, all the secret doors slide open as the minotaur bones knit together, forming ten minotaur skeletons that emerge
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
, crates, and other containers. Everything is covered with dust, but not enough to conceal the broken bones and weapons lying on the hallway floor.
The remains on the floor belong to a pair of long-dead
room contains booty ransacked from shipwrecks, held in two sealed barrels, nine locked wooden chests, four clay urns, and four sealed crates. The Treasury Containers table describes each container and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
human faces and crude jewelry made from human bones and teeth. Chwinga A chwinga (see Tomb of Annihilation) takes an interest in the characters. It attempts to steal something valuable from an
. A flying snake that is successfully grappled can be stuffed in a sack or other soft container. After 1 hour of confinement, the snake settles down. A character who succeeds on a DC 13 Wisdom (Animal
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Perception 18
Languages Deep Speech, Undercommon, telepathy 600 ft.
Challenge 5 (1,800 XP)
Telepathic Hub. When the mindwitness receives a telepathic message, it can telepathically share that message
direction. The mindwitness can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Languages Deep Speech, Undercommon, telepathy 600 ft.
Challenge 5 (1,800 XP) Proficiency Bonus +3
Telepathic Hub. When the mindwitness receives a telepathic message, it can telepathically share that
any direction. The mindwitness can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
two exits, including an adamantine portcullis blocking a passage to the north. Set into a metal plate above the portcullis is a row of five red crystals shaped like drops of blood.
The adamantine
dies, its body transforms into a pool of stinking ichor. Shadowfell Wardrobe The scene on this door depicts ghouls gnawing on bones. When the door is opened, read: You gaze out across an ancient
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
skeleton 4 Toppled jar of ashes 5 A wight that won’t stop crying 6 Skeleton of an unidentifiable Beast 7 A black pudding 8 Gouged stone and a Humanoid skeleton with worn-down finger bones 9 Perfectly
pieces of a mirror. The bones belong to Madar, one of Cithcillion’s companions. Madar’s bones were thrown from the marble slab when the City of Lost Names fell from the sky. The bones are now scattered
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reach the settlement safely and promptly. 17b. Bugbear Sentries Hunkered down near the eastern wall of this 15-foot-high cave, gnawing on old bones, are six bugbears with orders to attack any non
container. Nerozar uses its Telekinetic Ray to direct the gas spores on collision courses with intruders. The gas spores’ poison has no effect on the beholder zombie. Nerozar challenged Xanathar for lordship
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Mad Maggie’s creations while the hag was in Zariel’s employ.) Beneath this golem costume, Lynx’s bones are carved and silver-scribed in the same manner as her horns. She uses her skull, which is
locked and accessed from inside the back of her mouth, as a container for her most private treasures. Lynx’s Manor Lynx resides in a narrow, multistory house in a fine part of the city. While she claims
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Everdawn, a grizzled old champion of Kelemvor, has offered to help the City Guard catch a necromancer who’s stealing bones from the City of the Dead and animating them as skeletons. Sir Ambrose could use
characters from service. Reward: Each Emerald Enclave character gains 1 renown. Each party member who patrolled the cemetery for all ten nights receives 100 gp. 4th “Doppelgangers threaten the balance of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rest in the cave receives at the end of the rest a vague vision of a danger it might face within the next 10 days. If the creature isn’t an aberration, it must succeed on a DC 14 Wisdom saving throw or
dissipates without effect. The coffin holds the bones of Ogrorlo and the aboleth’s treasure (see “Treasure”). Treasure. Ogrorlo’s coffin holds a trident of fish command left behind as tribute by
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
deck is slick with algae and seawater. Amid the tangle of rigging, splintered railings, and stray seaweed, you spot boots, bones, and bits of gore that seem considerably more recent than the wreck of
now serves as a nest for the harpy that has made Compass Rose its lair. The basket-shaped area is stuffed with wood shavings, dry grass, and shredded canvas from ships’ sails. Bits of bones, tufts of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
container moved will reveal a hole filled with 600 gp, four 250 gp gems, and a silver tube (worth 50 gp) that holds a spell scroll bearing a 3rd-level cure wounds spell. 7. Cavern This natural rock
-sloping tunnel that descends 100 feet before opening onto area 1 of the lower level (see map 6.4). 11. Cave of Bones This place is the disposal area for unwanted bodies and similar refuse tossed into
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
leaving nothing behind but bones, gristle, and the victim’s blood-spattered belongings. Gnoll vampires are indiscriminate feeders that prefer the flesh and blood of humanoids, including other gnolls
attack what it perceives to be the closest source.
Repulsed by Perfume. The vampire has disadvantage on melee attack rolls made against any creature wearing perfume or carrying an open container of it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
hold writing in a forgotten language or symbols whose significance is lost to the ages. 20 Undead. The item incorporates symbols of death, such as bones and skulls, and it might be crafted from parts
unlock a container, chamber, vault, or door. 10 Secret Message. A message is hidden somewhere on the item. It might be visible only at a certain time, under the light of one phase of the moon, or in a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. K11. Dining Room A low banquet table dominates this room, and there are no chairs as goblins are expected to sit on the floor. The table and floor are strewn with fish bones, bits of rotting meat, and
of Doom (see area K7), and the characters are free to go without further incident. Egg-Shaped Crate. Made of magical metal, this indestructible container is 3½ feet tall and 3 feet wide, with a flat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a DC 20 Constitution saving throw. On a failed save, the creature is blinded. The blindness lasts until the creature receives a lesser restoration spell or similar magic. Once an exemplar of courage
tunnel at the bottom of the pit in area 23b leads south before coming to a dead end. The floor of the tunnel is covered with bones, bits of adventuring gear, and other debris. At the end of the tunnel
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
investigate any sounds of intruders. G6: Prison Two spiked cages are jammed with old bones and bits of decaying flesh. A woman with red skin wrapped in loose chains sits on the floor.
Duergar
captured many curious travelers over the years and tries to capture the characters, too. Treasure. Both cages are like the ones in area G3, except they are sized for Large creatures. Once emptied of bones
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and one intact smaller coffin lie on the floor here. The larger coffins are carved of fine mahogany and lined with rotting silk. Humanoid bones are scattered across the floor.
Creature. The smaller
it attacks. Bones. When the mimic attacks, the bones spread across the floor begin to rattle and move, as if attempting to form into undead skeletons. A character who succeeds on a DC 15 Wisdom
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of bones, and other macabre paraphernalia lie scattered around the room. An eerie, persistent scratching sound comes from behind the fallen masonry blocking the far end of the room.
This was the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
devouring, a potion of flying, and a toucan skull with a wax plug that is a container filled with sovereign glue. C6: The Sleeping Stone A ten-foot-tall, chipped gray crystal rises from this ledge, pulsing
. Regardless of the saving throw result, the creature also receives the following grim vision: Within an expanse of broken worlds drifts a gargantuan alien form—one that is far from a centipede yet
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
labyrinth. Guarded by two red dragons, Vlaakith sits upon her Throne of Bones and holds court over her supplicants. Glathk District. A muddy field that extends as far as the eye can see is the githyanki
ventured into this area in recent years. Supposedly, the Thayans once emerged with a huge adamantine container that rumbled and shook, as if to the beat of a monstrous heart. SURVIVOR COMMUNITIES
As
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
components, even if these aren’t essential to the item’s function. 20 Undead. The item incorporates imagery of death, such as bones and skulls, and it might be crafted from parts of corpses. It feels
container, chamber, vault, or other entryway. 10 Language. The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person. 11 Sentinel. Choose a kind of creature
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus, as described in chapter 10. Fishing Tackle. This kit includes a wooden rod, silken line
to twice their size. Tent. A simple and portable canvas shelter, a tent sleeps two. Tinderbox. This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spore servant (as described in the “Myconids” entry in the Monster Manual). X20. Quaggoth Den This dark, filthy room is strewn with bones. It contains ten crude beds made of moss and clumps of fur
. Loud mechanical noises come from behind the west wall.
Unless they are drawn to area X19 by sounds of combat there, four quaggoths gnaw on bones in this room and attack intruders on sight. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
form of the response might vary depending on the method of divination used, which can go beyond the inlaid sticks, dragon bones, or ornate cards mentioned in the spell description. Diviners in Theros
struck by a whip.
5 17 Words can be heard in the sounds made by clinking coins.
6 18 An eclipse suddenly occurs.
7 19 Crows or vultures drop bones in an ominous pattern.
8 20






