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Returning 35 results for 'blocking borders diffusing casts replaces'.
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Monsters
Eberron: Forge of the Artificer
+ 4);{"diceNotation":"2d10+4", "rollType":"damage", "rollAction":"Pistol", "rollDamageType":"Piercing"} Piercing damage.Shield (3/Day). The marshal casts Shield in response to the spell’s trigger
to pursue criminals across international borders, giving them the unique privilege and responsibility of upholding the law across Khorvaire.
Only the most trusted heirs of the house are honored with a
Monsters
Bigby Presents: Glory of the Giants
120 ft., one target. Hit: 14 (2d10 + 3);{"diceNotation":"2d10+3", "rollType":"damage", "rollAction":"Fire Lance", "rollDamageType":"fire"} fire damage.
Spellcasting. The firbolg casts one of the
. Primeval wardens who patrol the borders of firbolg communities are fierce hunters who guard against external threats and incursions.
Firbolgs
Distant cousins of giants, the first firbolgs wandered the
Monsters
Strixhaven: A Curriculum of Chaos
larger, and the professor can push the target horizontally up to 10 feet away.
Spellcasting. The professor casts one of the following spells, requiring no material components and using Intelligence as
properties of growth. Their magic alters and replaces the equations that describe the natural world, including creatures, space, and substance. Through these manipulations, the professors change their size
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
until the start of the archon’s next turn. While it is marked, the target has disadvantage on attack rolls against creatures other than the archon.
Spellcasting. The archon casts one of the
celestial realms to watch over the boundary of the wilds and protect those who dare to cross it.
Sometimes knights of the realm get the idea that they can expand the borders of their land and keep the
Monsters
Strixhaven: A Curriculum of Chaos
, which the Oracle chooses.
Spellcasting. The Oracle casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 18):
At will
"} force damage.Somewhere in the lands beyond Strixhaven’s borders lives the Oracle: a wise and accomplished mage, tasked by the Founder Dragons to ensure that the magic of Strixhaven is used to
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
a success.
Spellcasting. The high fae casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):
At will: detect magic
been given dominion over a small aspect of the natural world; there are dukes and duchesses for each of the seasons, and noble archivists track every promise made and broken within the borders of
Magic Items
Tasha’s Cauldron of Everything
tooth replaces one of your teeth as if you implanted it (potentially replacing another implanted tooth, see below).
Each tooth can only be used once. Track which teeth have been used. If a tooth’s
teeth implanted at one time equal to 1 + your Constitution modifier (minimum of 2 teeth total). If you try to implant more teeth, the newly implanted tooth replaces one of the previous teeth, determined
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
immediately reverts to flesh and chastises whoever is responsible. If the aquarium’s plug was removed, the deva replaces it. If any water was drained from the car, the deva uses the decanter to
replenish it. If any fish died, the deva uses raise dead spells to revive one fish per day for ten days. Once all is set right, the deva flies from the train and casts plane shift to return to Mount Celestia, taking the decanter with it.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
immediately reverts to flesh and chastises whoever is responsible. If the aquarium’s plug was removed, the deva replaces it. If any water was drained from the car, the deva uses the decanter to
replenish it. If any fish died, the deva uses raise dead spells to revive one fish per day for ten days. Once all is set right, the deva flies from the train and casts plane shift to return to Mount Celestia, taking the decanter with it.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
immediately reverts to flesh and chastises whoever is responsible. If the aquarium’s plug was removed, the deva replaces it. If any water was drained from the car, the deva uses the decanter to
replenish it. If any fish died, the deva uses raise dead spells to revive one fish per day for ten days. Once all is set right, the deva flies from the train and casts plane shift to return to Mount Celestia, taking the decanter with it.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, blocking them in. If anyone is hesitant to enter, he’ll beckon for them to come forward, asking them to converse with him. In this regard, his demeanor is regal, but gracious and non-hostile. “Please. Come
circle to his flank or behind him, etc.) Gar sighs, and disappears from the chamber. In both instances, Gar teleports using the coral as a means of transport, similar to the tree stride spell. He casts
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, blocking them in. If anyone is hesitant to enter, he’ll beckon for them to come forward, asking them to converse with him. In this regard, his demeanor is regal, but gracious and non-hostile. “Please. Come
circle to his flank or behind him, etc.) Gar sighs, and disappears from the chamber. In both instances, Gar teleports using the coral as a means of transport, similar to the tree stride spell. He casts
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, blocking them in. If anyone is hesitant to enter, he’ll beckon for them to come forward, asking them to converse with him. In this regard, his demeanor is regal, but gracious and non-hostile. “Please. Come
circle to his flank or behind him, etc.) Gar sighs, and disappears from the chamber. In both instances, Gar teleports using the coral as a means of transport, similar to the tree stride spell. He casts
Kobold
Legacy
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Species
Volo's Guide to Monsters
, designed to collapse under the weight of any creature heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might
responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
serve her fall into two distinct roles that parallel Hiatea’s dual nature. At home, primeval wardens tend the hearths and tutor the young. Primeval wardens who patrol the borders of firbolg communities
target. Hit: 14 (2d10 + 3) fire damage.
Spellcasting. The firbolg casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At will: entangle, speak with
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
receive Heliod’s favor. As sunlight casts out darkness, Heliod’s justice casts out chaos and lawlessness. He is the god of the laws that govern society and the laws that punish the wicked. He is
mysterious being who is capable of sealing the borders between the mortal world and the divine realm of Nyx. Kruphix is perhaps the only being who can impose limits on the other gods’ actions, which makes Heliod resent and fear the god of horizons.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
serve her fall into two distinct roles that parallel Hiatea’s dual nature. At home, primeval wardens tend the hearths and tutor the young. Primeval wardens who patrol the borders of firbolg communities
target. Hit: 14 (2d10 + 3) fire damage.
Spellcasting. The firbolg casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At will: entangle, speak with
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
receive Heliod’s favor. As sunlight casts out darkness, Heliod’s justice casts out chaos and lawlessness. He is the god of the laws that govern society and the laws that punish the wicked. He is
mysterious being who is capable of sealing the borders between the mortal world and the divine realm of Nyx. Kruphix is perhaps the only being who can impose limits on the other gods’ actions, which makes Heliod resent and fear the god of horizons.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
receive Heliod’s favor. As sunlight casts out darkness, Heliod’s justice casts out chaos and lawlessness. He is the god of the laws that govern society and the laws that punish the wicked. He is
mysterious being who is capable of sealing the borders between the mortal world and the divine realm of Nyx. Kruphix is perhaps the only being who can impose limits on the other gods’ actions, which makes Heliod resent and fear the god of horizons.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
serve her fall into two distinct roles that parallel Hiatea’s dual nature. At home, primeval wardens tend the hearths and tutor the young. Primeval wardens who patrol the borders of firbolg communities
target. Hit: 14 (2d10 + 3) fire damage.
Spellcasting. The firbolg casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At will: entangle, speak with
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, one of the kraken priests triggers the ballistae trap, firing both siege weapons simultaneously, while the other casts Evard’s black tentacles, effectively blocking off the entrance to area 10. On the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Speleosa, the invisible faerie dragon flies into the cavern, becomes visible momentarily as it casts the hallucinatory terrain spell, and turns invisible again as a bonus action. Characters who have
a passive Wisdom (Perception) score of 17 or higher glimpse the wee dragon for a second before it turns invisible. On subsequent turns, Otto flies back to Maddgoth’s castle. Otto’s spell replaces all
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Speleosa, the invisible faerie dragon flies into the cavern, becomes visible momentarily as it casts the hallucinatory terrain spell, and turns invisible again as a bonus action. Characters who have
a passive Wisdom (Perception) score of 17 or higher glimpse the wee dragon for a second before it turns invisible. On subsequent turns, Otto flies back to Maddgoth’s castle. Otto’s spell replaces all
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, one of the kraken priests triggers the ballistae trap, firing both siege weapons simultaneously, while the other casts Evard’s black tentacles, effectively blocking off the entrance to area 10. On the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, one of the kraken priests triggers the ballistae trap, firing both siege weapons simultaneously, while the other casts Evard’s black tentacles, effectively blocking off the entrance to area 10. On the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Speleosa, the invisible faerie dragon flies into the cavern, becomes visible momentarily as it casts the hallucinatory terrain spell, and turns invisible again as a bonus action. Characters who have
a passive Wisdom (Perception) score of 17 or higher glimpse the wee dragon for a second before it turns invisible. On subsequent turns, Otto flies back to Maddgoth’s castle. Otto’s spell replaces all
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
. Sometimes knights of the realm get the idea that they can expand the borders of their land and keep the wilds at bay simply by driving archons deeper into the wilds. Such efforts are futile; not only are
marked, the target has disadvantage on attack rolls against creatures other than the archon.
Spellcasting. The archon casts one of the following spells, using Charisma as the spellcasting ability:
1
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
. Sometimes knights of the realm get the idea that they can expand the borders of their land and keep the wilds at bay simply by driving archons deeper into the wilds. Such efforts are futile; not only are
marked, the target has disadvantage on attack rolls against creatures other than the archon.
Spellcasting. The archon casts one of the following spells, using Charisma as the spellcasting ability:
1
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
weapons. Spellcasting 1st-level Spellcaster feature The sidekick gains the ability to cast spells. (If the creature already has the Spellcasting trait, this feature replaces that trait.) Choose the
modifier when setting the saving throw DC for a spell it casts and when making an attack roll with one. Spell save DC = 8 + sidekick’s proficiency bonus + spellcasting ability modifier Spell attack modifier
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
weapons. Spellcasting 1st-level Spellcaster feature The sidekick gains the ability to cast spells. (If the creature already has the Spellcasting trait, this feature replaces that trait.) Choose the
modifier when setting the saving throw DC for a spell it casts and when making an attack roll with one. Spell save DC = 8 + sidekick’s proficiency bonus + spellcasting ability modifier Spell attack modifier
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Oracle of Strixhaven Somewhere in the lands beyond Strixhaven’s borders lives the Oracle: a wise and accomplished mage, tasked by the Founder Dragons to ensure that the magic of Strixhaven is used
save, the creature takes half as much damage and isn’t pulled. A creature caught in the area of multiple warps is affected by only one, which the Oracle chooses.
Spellcasting. The Oracle casts one
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
. Sometimes knights of the realm get the idea that they can expand the borders of their land and keep the wilds at bay simply by driving archons deeper into the wilds. Such efforts are futile; not only are
marked, the target has disadvantage on attack rolls against creatures other than the archon.
Spellcasting. The archon casts one of the following spells, using Charisma as the spellcasting ability:
1
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Oracle of Strixhaven Somewhere in the lands beyond Strixhaven’s borders lives the Oracle: a wise and accomplished mage, tasked by the Founder Dragons to ensure that the magic of Strixhaven is used
save, the creature takes half as much damage and isn’t pulled. A creature caught in the area of multiple warps is affected by only one, which the Oracle chooses.
Spellcasting. The Oracle casts one
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Oracle of Strixhaven Somewhere in the lands beyond Strixhaven’s borders lives the Oracle: a wise and accomplished mage, tasked by the Founder Dragons to ensure that the magic of Strixhaven is used
save, the creature takes half as much damage and isn’t pulled. A creature caught in the area of multiple warps is affected by only one, which the Oracle chooses.
Spellcasting. The Oracle casts one
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
weapons. Spellcasting 1st-level Spellcaster feature The sidekick gains the ability to cast spells. (If the creature already has the Spellcasting trait, this feature replaces that trait.) Choose the
modifier when setting the saving throw DC for a spell it casts and when making an attack roll with one. Spell save DC = 8 + sidekick’s proficiency bonus + spellcasting ability modifier Spell attack modifier






