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Returning 35 results for 'blocking borders diffusing change relies'.
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Classes
Forgotten Realms: Heroes of Faerûn
borders.
A Banneret relies on judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers. A lone Banneret is a skilled warrior, but when leading a band of allies one of these warriors can transform even a poorly equipped militia into a ferocious war band.
Mirror Image
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
one of your duplicates.
If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate
hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.
A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
elements that can tip the balance one way or the other. Goliaths happily rely on such benefits, but they are careful to remember that such an advantage can always be lost. A goliath who relies too
the one tasked with doing it.
A goliath’s nickname is a description that can change on the whim of a chieftain or tribal elder. It refers to a notable deed, either a success or failure
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Spell Modifications Drenched in the eldritch energy of the Nine Hells, Avernus warps magic used within its borders. At your discretion, a spell can be cosmetically modified to demonstrate the
corruption of Avernus; these modifications don’t change the spell’s mechanical effects. The following are some examples: Hunter’s Mark. A spectral crown of spiked iron encircles the target’s head. Mage Hand
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Traversing Lorwyn-Shadowmoor The borders of Lorwyn and Shadowmoor are mostly set. However, they can change for myriad unexpected reasons. Sometimes, boundary shifts are caused by notable births or
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, designed to collapse under the weight of any creature heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might
responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Traversing Lorwyn-Shadowmoor The borders of Lorwyn and Shadowmoor are mostly set. However, they can change for myriad unexpected reasons. Sometimes, boundary shifts are caused by notable births or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Spell Modifications Drenched in the eldritch energy of the Nine Hells, Avernus warps magic used within its borders. At your discretion, a spell can be cosmetically modified to demonstrate the
corruption of Avernus; these modifications don’t change the spell’s mechanical effects. The following are some examples: Hunter’s Mark. A spectral crown of spiked iron encircles the target’s head. Mage Hand
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Spell Modifications Drenched in the eldritch energy of the Nine Hells, Avernus warps magic used within its borders. At your discretion, a spell can be cosmetically modified to demonstrate the
corruption of Avernus; these modifications don’t change the spell’s mechanical effects. The following are some examples: Hunter’s Mark. A spectral crown of spiked iron encircles the target’s head. Mage Hand
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Traversing Lorwyn-Shadowmoor The borders of Lorwyn and Shadowmoor are mostly set. However, they can change for myriad unexpected reasons. Sometimes, boundary shifts are caused by notable births or
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
serpent gods taught the humans how to take on aspects of the snake, but the cost of the change was high, requiring many sacrifices for each person to be transformed. Entire households of slaves in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
obsession with order and knows the living might be useful in finding his lost ka. To that end, he relies on his priests to maintain peace in Har’Akir and provide for the people. Should the populace
the day Ankhtepot blames her for not finding what he desires, though she has no idea she’s searching for the Darklord’s ka. Closing the Borders. When Ankhtepot wishes to close the borders of Har’Akir
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
obsession with order and knows the living might be useful in finding his lost ka. To that end, he relies on his priests to maintain peace in Har’Akir and provide for the people. Should the populace
the day Ankhtepot blames her for not finding what he desires, though she has no idea she’s searching for the Darklord’s ka. Closing the Borders. When Ankhtepot wishes to close the borders of Har’Akir
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
obsession with order and knows the living might be useful in finding his lost ka. To that end, he relies on his priests to maintain peace in Har’Akir and provide for the people. Should the populace
the day Ankhtepot blames her for not finding what he desires, though she has no idea she’s searching for the Darklord’s ka. Closing the Borders. When Ankhtepot wishes to close the borders of Har’Akir
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
monstrous guardians, could be clockwork devices or stuffed toys. This doesn’t change the creatures’ statistics and is revealed only in dramatic moments. Individuals the characters have known for years
. Those unable to escape are eventually forced to don the ludicrous livery of the Dilisnya household staff and become Ivan’s new servants. Closing the Borders. Ivan can close or open Borca’s borders
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
monstrous guardians, could be clockwork devices or stuffed toys. This doesn’t change the creatures’ statistics and is revealed only in dramatic moments. Individuals the characters have known for years
. Those unable to escape are eventually forced to don the ludicrous livery of the Dilisnya household staff and become Ivan’s new servants. Closing the Borders. Ivan can close or open Borca’s borders
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
monstrous guardians, could be clockwork devices or stuffed toys. This doesn’t change the creatures’ statistics and is revealed only in dramatic moments. Individuals the characters have known for years
. Those unable to escape are eventually forced to don the ludicrous livery of the Dilisnya household staff and become Ivan’s new servants. Closing the Borders. Ivan can close or open Borca’s borders
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates. If you have three duplicates, you must roll a 6 or higher to change the
destroyed. A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates. If you have three duplicates, you must roll a 6 or higher to change the
destroyed. A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates. If you have three duplicates, you must roll a 6 or higher to change the
destroyed. A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates. If you have three duplicates, you must roll a 6 or higher to change the
destroyed. A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates. If you have three duplicates, you must roll a 6 or higher to change the
destroyed. A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates. If you have three duplicates, you must roll a 6 or higher to change the
destroyed. A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Valachan. Losers rot where they fall in the jungle. Violations of the rules are punishable by death. Chakuna closes her domain’s borders while the trial is underway and can change the hunt’s rules on a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Valachan. Losers rot where they fall in the jungle. Violations of the rules are punishable by death. Chakuna closes her domain’s borders while the trial is underway and can change the hunt’s rules on a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Valachan. Losers rot where they fall in the jungle. Violations of the rules are punishable by death. Chakuna closes her domain’s borders while the trial is underway and can change the hunt’s rules on a
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
the rise of evil dragons and their attempt to free Tiamat from the Nine Hells. If you use Tyranny of Dragons as a springboard into this adventure, you must change the timing of events so that the
patrol Goldenfields’ borders. If the characters take the bait, Goldenfields becomes the starting point for this adventure (see chapter 2). Although you forgo most of Tyranny of Dragons in favor of this
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
the rise of evil dragons and their attempt to free Tiamat from the Nine Hells. If you use Tyranny of Dragons as a springboard into this adventure, you must change the timing of events so that the
patrol Goldenfields’ borders. If the characters take the bait, Goldenfields becomes the starting point for this adventure (see chapter 2). Although you forgo most of Tyranny of Dragons in favor of this
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
the rise of evil dragons and their attempt to free Tiamat from the Nine Hells. If you use Tyranny of Dragons as a springboard into this adventure, you must change the timing of events so that the
patrol Goldenfields’ borders. If the characters take the bait, Goldenfields becomes the starting point for this adventure (see chapter 2). Although you forgo most of Tyranny of Dragons in favor of this
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Harkon’s Powers and Dominion A born liar and shape-shifter, Harkon Lukas orchestrates elaborate manipulations. He has statistics similar to a loup garou (see chapter 5) but is never forced to change
. Those who come here seeking him must first talk their way past the taverna’s heavily tattooed head bouncer and mixologist, the werewolf Haldrake Moonbaun. Closing the Borders. When Harkon chooses to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Harkon’s Powers and Dominion A born liar and shape-shifter, Harkon Lukas orchestrates elaborate manipulations. He has statistics similar to a loup garou (see chapter 5) but is never forced to change
. Those who come here seeking him must first talk their way past the taverna’s heavily tattooed head bouncer and mixologist, the werewolf Haldrake Moonbaun. Closing the Borders. When Harkon chooses to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Harkon’s Powers and Dominion A born liar and shape-shifter, Harkon Lukas orchestrates elaborate manipulations. He has statistics similar to a loup garou (see chapter 5) but is never forced to change
. Those who come here seeking him must first talk their way past the taverna’s heavily tattooed head bouncer and mixologist, the werewolf Haldrake Moonbaun. Closing the Borders. When Harkon chooses to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
destination or outcome, no matter how hard they try to change it. You might find it helpful to think about an adventure not as a narrative that arcs from beginning to end with little chance for
as you’re planning adventures. If your adventure relies on certain events, plan for multiple ways they might come about, or be prepared for clever players to prevent those events from happening as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
destination or outcome, no matter how hard they try to change it. You might find it helpful to think about an adventure not as a narrative that arcs from beginning to end with little chance for
as you’re planning adventures. If your adventure relies on certain events, plan for multiple ways they might come about, or be prepared for clever players to prevent those events from happening as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
destination or outcome, no matter how hard they try to change it. You might find it helpful to think about an adventure not as a narrative that arcs from beginning to end with little chance for
as you’re planning adventures. If your adventure relies on certain events, plan for multiple ways they might come about, or be prepared for clever players to prevent those events from happening as






