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Returning 35 results for 'blocking both defending common raged'.
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Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
versatility. Many bards prefer to stick to the sidelines in combat, using their magic to inspire their allies and hinder their foes from a distance. But bards are capable of defending themselves in melee if
from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires hard study
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
herself and claw Maglubiyet’s beady eyes from his face to prevent him from taking them from her. The cosmic battle between the two pantheons has raged for eons without resolution, leading those
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
actions contribute to the survival of the group. The tribe practices for the eventuality of defending the lair against intruders, and their plans always include knowing the best escape routes and who is
Backgrounds
Guildmasters’ Guide to Ravnica
to begin your career as a mere attendant, you can aspire to become a skilled mage or alchemist, a laboratory supervisor, or even a flamethrower-wielding scorchbringer tasked with defending Izzet
and twisted remains of a failed experiment, a hammer, a block and tackle, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Urban Infrastructure
The popular
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Satyr Satyrs enjoy demonstrating their physicality through contests, evicting party poopers, and defending Fey realms. Lorenzo Mastroianni
Satyr Medium Fey, Chaotic Neutral
AC 13
+0
Cha 14 +2 +2
Skills Perception +2, Performance +6, Stealth +5
Senses Passive Perception 12
Languages Common, Elvish, Sylvan
CR 1/2 (XP 100; PB +2)
Traits
Magic Resistance
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Satyr Satyrs enjoy demonstrating their physicality through contests, evicting party poopers, and defending Fey realms. Lorenzo Mastroianni
Satyr Medium Fey, Chaotic Neutral
AC 13
+0
Cha 14 +2 +2
Skills Perception +2, Performance +6, Stealth +5
Senses Passive Perception 12
Languages Common, Elvish, Sylvan
CR 1/2 (XP 100; PB +2)
Traits
Magic Resistance
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Satyr Satyrs enjoy demonstrating their physicality through contests, evicting party poopers, and defending Fey realms. Lorenzo Mastroianni
Satyr Medium Fey, Chaotic Neutral
AC 13
+0
Cha 14 +2 +2
Skills Perception +2, Performance +6, Stealth +5
Senses Passive Perception 12
Languages Common, Elvish, Sylvan
CR 1/2 (XP 100; PB +2)
Traits
Magic Resistance
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
monsters compelled the poorly defended lakeside towns to turn Bryn Shander from a modest hilltop trading post into a walled town capable of defending all Ten-Towners if and when the worst comes. Most
against one another as competition for resources becomes increasingly intense. The alliance of Ten-Towns won’t hold if the mounting tribalism continues to threaten the common good.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
monsters compelled the poorly defended lakeside towns to turn Bryn Shander from a modest hilltop trading post into a walled town capable of defending all Ten-Towners if and when the worst comes. Most
against one another as competition for resources becomes increasingly intense. The alliance of Ten-Towns won’t hold if the mounting tribalism continues to threaten the common good.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
monsters compelled the poorly defended lakeside towns to turn Bryn Shander from a modest hilltop trading post into a walled town capable of defending all Ten-Towners if and when the worst comes. Most
against one another as competition for resources becomes increasingly intense. The alliance of Ten-Towns won’t hold if the mounting tribalism continues to threaten the common good.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. As a Harper, he spends a lot of time defending Waterdavians against those who, like his father, would deprive them of their coin and rights. He owns Neverember House, a four-story residence in the Sea
who has the statistics of a swashbuckler (see below), with these changes: Renaer is chaotic good. He speaks Common.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. As a Harper, he spends a lot of time defending Waterdavians against those who, like his father, would deprive them of their coin and rights. He owns Neverember House, a four-story residence in the Sea
who has the statistics of a swashbuckler (see below), with these changes: Renaer is chaotic good. He speaks Common.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. As a Harper, he spends a lot of time defending Waterdavians against those who, like his father, would deprive them of their coin and rights. He owns Neverember House, a four-story residence in the Sea
who has the statistics of a swashbuckler (see below), with these changes: Renaer is chaotic good. He speaks Common.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mushrooms for food or watching over hatchlings, and they all understand that their actions contribute to the survival of the group. The tribe practices for the eventuality of defending the lair
against intruders, and their plans always include knowing the best escape routes and who is responsible for blocking tunnels to deter pursuit. Kobolds feel a cool affinity or something like kinship for
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mushrooms for food or watching over hatchlings, and they all understand that their actions contribute to the survival of the group. The tribe practices for the eventuality of defending the lair
against intruders, and their plans always include knowing the best escape routes and who is responsible for blocking tunnels to deter pursuit. Kobolds feel a cool affinity or something like kinship for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
attempted to commission Purphoros to rebuild Nyx in Heliod’s image. Angered by Heliod’s claim to rulership, Purphoros forged the sword Godsend to fight Heliod. As their conflict raged, Purphoros’s sword cut
cattle, transforming them into the first catoblepases. As a result, many animal breeders prove excessively modest to this day, with humble-boasts being common and well understood among both buyers and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
frequently aid other good creatures of the forest, including treants and unicorns, in defending their homes. Annie Stegg
Sprite Tiny Fey, Neutral Good
AC 15 Initiative +4 (14)
HP 10 (4d4
+0 +0
Skills Perception +3, Stealth +8
Senses Passive Perception 13
Languages Common, Elvish, Sylvan
CR 1/4 (XP 50; PB +2)
Actions
Needle Sword. Melee Attack Roll: +6, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Umbraxakar’s memories to this room, which will enable the shadow dragon to pull more of Vanrakdoom into the Shadowfell. They chant the following verse over and over in Common: “Darkness quench the sun
. Darkness swallow the moon. Darkness claim this dungeon and all that dwell within.” If attacked, they continue to chant while also defending themselves. Killing a cult fanatic deactivates one of the pillars
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
attempted to commission Purphoros to rebuild Nyx in Heliod’s image. Angered by Heliod’s claim to rulership, Purphoros forged the sword Godsend to fight Heliod. As their conflict raged, Purphoros’s sword cut
cattle, transforming them into the first catoblepases. As a result, many animal breeders prove excessively modest to this day, with humble-boasts being common and well understood among both buyers and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
attempted to commission Purphoros to rebuild Nyx in Heliod’s image. Angered by Heliod’s claim to rulership, Purphoros forged the sword Godsend to fight Heliod. As their conflict raged, Purphoros’s sword cut
cattle, transforming them into the first catoblepases. As a result, many animal breeders prove excessively modest to this day, with humble-boasts being common and well understood among both buyers and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mushrooms for food or watching over hatchlings, and they all understand that their actions contribute to the survival of the group. The tribe practices for the eventuality of defending the lair
against intruders, and their plans always include knowing the best escape routes and who is responsible for blocking tunnels to deter pursuit. Kobolds feel a cool affinity or something like kinship for
Compendium
- Sources->Dungeons & Dragons->Monster Manual
frequently aid other good creatures of the forest, including treants and unicorns, in defending their homes. Annie Stegg
Sprite Tiny Fey, Neutral Good
AC 15 Initiative +4 (14)
HP 10 (4d4
+0 +0
Skills Perception +3, Stealth +8
Senses Passive Perception 13
Languages Common, Elvish, Sylvan
CR 1/4 (XP 50; PB +2)
Actions
Needle Sword. Melee Attack Roll: +6, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
or more upgrades to help it excel at its intended functions, but all androids are capable of defending themselves with concentrated bolts of force up close or from a distance. Despite an android’s
Perception 17
Languages Common plus the languages spoken by its creator
Challenge 5 (1,800 XP) Proficiency Bonus +3
Design Specialization. When the android is created, it gains one of six possible
Compendium
- Sources->Dungeons & Dragons->Monster Manual
frequently aid other good creatures of the forest, including treants and unicorns, in defending their homes. Annie Stegg
Sprite Tiny Fey, Neutral Good
AC 15 Initiative +4 (14)
HP 10 (4d4
+0 +0
Skills Perception +3, Stealth +8
Senses Passive Perception 13
Languages Common, Elvish, Sylvan
CR 1/4 (XP 50; PB +2)
Actions
Needle Sword. Melee Attack Roll: +6, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
or more upgrades to help it excel at its intended functions, but all androids are capable of defending themselves with concentrated bolts of force up close or from a distance. Despite an android’s
Perception 17
Languages Common plus the languages spoken by its creator
Challenge 5 (1,800 XP) Proficiency Bonus +3
Design Specialization. When the android is created, it gains one of six possible
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Umbraxakar’s memories to this room, which will enable the shadow dragon to pull more of Vanrakdoom into the Shadowfell. They chant the following verse over and over in Common: “Darkness quench the sun
. Darkness swallow the moon. Darkness claim this dungeon and all that dwell within.” If attacked, they continue to chant while also defending themselves. Killing a cult fanatic deactivates one of the pillars
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
or more upgrades to help it excel at its intended functions, but all androids are capable of defending themselves with concentrated bolts of force up close or from a distance. Despite an android’s
Perception 17
Languages Common plus the languages spoken by its creator
Challenge 5 (1,800 XP) Proficiency Bonus +3
Design Specialization. When the android is created, it gains one of six possible
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Umbraxakar’s memories to this room, which will enable the shadow dragon to pull more of Vanrakdoom into the Shadowfell. They chant the following verse over and over in Common: “Darkness quench the sun
. Darkness swallow the moon. Darkness claim this dungeon and all that dwell within.” If attacked, they continue to chant while also defending themselves. Killing a cult fanatic deactivates one of the pillars
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
primarily used as a kind of moot, where tortles can socialize with one another and trade with strangers. Tortles don’t regard these settlements as places worth defending with their lives, and they
Perception 11
Languages Aquan, Common
Challenge 1/4 (50 XP)
Hold Breath. The tortle can hold its breath for 1 hour.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
primarily used as a kind of moot, where tortles can socialize with one another and trade with strangers. Tortles don’t regard these settlements as places worth defending with their lives, and they
Perception 11
Languages Aquan, Common
Challenge 1/4 (50 XP)
Hold Breath. The tortle can hold its breath for 1 hour.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
primarily used as a kind of moot, where tortles can socialize with one another and trade with strangers. Tortles don’t regard these settlements as places worth defending with their lives, and they
Perception 11
Languages Aquan, Common
Challenge 1/4 (50 XP)
Hold Breath. The tortle can hold its breath for 1 hour.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
between two small, stone outbuildings, to either side of which stretches a five-foot-high, three-foot-thick wall of jumbled stones held together with mortar. Blocking the road are iron gates attached
protruding wolf’s snout and fangs. His arms and hands are human, but his legs and feet are leonine, and he has a donkey’s tail. He can barely speak Common, and his laugh sounds like a donkey’s bray. He
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
between two small, stone outbuildings, to either side of which stretches a five-foot-high, three-foot-thick wall of jumbled stones held together with mortar. Blocking the road are iron gates attached
protruding wolf’s snout and fangs. His arms and hands are human, but his legs and feet are leonine, and he has a donkey’s tail. He can barely speak Common, and his laugh sounds like a donkey’s bray. He
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
between two small, stone outbuildings, to either side of which stretches a five-foot-high, three-foot-thick wall of jumbled stones held together with mortar. Blocking the road are iron gates attached
protruding wolf’s snout and fangs. His arms and hands are human, but his legs and feet are leonine, and he has a donkey’s tail. He can barely speak Common, and his laugh sounds like a donkey’s bray. He
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within. A heavily laden wagon that requires the strongest orcs to return it to the lair is a
heroically defending it from thieves gain great respect and advance higher in the tribe’s pecking order. All Are Fighters Most of the orcs that stay behind when the warriors go on their raids are weaker than






