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Returning 8 results for 'blocking both diffusing changing relying'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters succeeding or failing on any one check to move the action in a specific direction. You must be ready to improvise and react to a changing situation. Relying on dice also gives the players the sense
Compendium
- Sources->Dungeons & Dragons->Rrakkma
alive, the adventurers can’t get to the ulitharid or affect it in any way. There is a field of alien energy blocking it off from everything that isn’t the Gith Capacitor. If the adventurers slay the star
disadvantage.
At the beginning of combat, the star spawn hulk moves toward the gith and attacks in melee, while the star spawn seer uses its Psychic Orb attack directly on the star spawn hulk, relying
Kobold
Legacy
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Species
Volo's Guide to Monsters
responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
unnoticed by their larger rivals. If it’s lucky, a tribe of kobolds that is discovered by a group of larger humanoids might form a mutually beneficial arrangement, relying on the humanoids for
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
area B4 at the first sign of intruders, relying on the distraction of the stirges to escape. 2nd-Level Characters. If the characters are 2nd level, add two stirges to this encounter. B4: Circle Chamber
Elemental Plane of Fire—another dimension of reality that is the cosmic source of fiery energy. The Plane of Fire is the origin of both the orange crystal blocking the vent (which is actually an egg case
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
character who succeeds on a DC 18 Wisdom (Perception) check notices the bat. If Alstare isn’t detected, he waits for the characters to enter the tomb and drops behind them, changing into his Humanoid form
and blocking the exit. Alstare doesn’t immediately attack the characters but instead questions them. If it becomes clear they’re enemies of the Red Dragon Army, he offers a deal. In exchange for the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bead of curing, one bead of summons, and one bead of wind walking. N8. Wind Chorus Wind rushes through this curving natural passage and off into the darkness beyond, howling in a changing pitch as it
(Athletics) checks. A creature that fails such a check falls from the chasm wall. N15. Windhuggers A warm wind swirls through this smooth cave, seemingly changing course at random. Nine cultists wearing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Storeroom Shelves and racks in this storeroom hold iron bars of various lengths.
The heavy bars were raw materials for the duergar workshop, left here once the duergar started relying on mithral
fanatics commanded Qunbraxel to hurry with collecting the rest of the obelisk fragments. Qunbraxel guessed that the nearby fragment was somehow connected to the toppled tower that’s blocking the way to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
), “farrl’v hrak,” which is Deep Speech for “forever changing.” The note contains a sketch of a wine bottle and a row of four circles. The second circle from the left is crossed out. (The circles
represent the casks in area D23, the crossed-out one representing the cask blocking a secret door.) A bubbling green potion contains
a Far Realm surprise D20: Component Storage This walk-in closet contains






