Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'blocking broader diffusing cover receive'.
Other Suggestions:
blowing broad diffusing core receive
blowing broader diffusing core receive
blocking broad diffusing core receive
blowing broad diffusing comes receive
blowing broad diffusing come receive
Magic Items
Acquisitions Incorporated
;Tabaxi on a Hot Tin Roof
2
The life’s work of the loremonger who owned the jar before you
3
Every courageous thought you’ve ever had, to cover for how scared you are most of
, which you play back liberally
Whispered Encyclopedia
At rank 2, your whisper jar becomes an uncommon magic item that can tap into the broader lore of Acquisitions Incorporated. As a bonus action
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
have been watching how well you run the business, and your mission in Luskan is all anyone is talking about! Our license has been expanded to cover a broader territory around Phandalin! And even better, I’ve been crunching the profit statements, and I think we’re ready to expand this headquarters!”
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonmarked houses, noble families, and other driving forces. Because Dreaming Dark agents can communicate and coordinate with one another in dreams, they never have to risk losing their cover to receive
Dreaming Dark NPCs Agents of the Dreaming Dark are insidious villains that can appear anywhere, in almost any context. They receive orders from a cabal of powerful quori. The leader of the
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
him to grant spells to mortals and for those mortals to receive his favor. Furthermore, kobolds are so frail that a single hit from a human’s weapon can kill one of them, so a tribe has little
responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
chief can plan where to send raiders next.
The territory that orc war parties cover can extend for many miles around the lair, and any encampment or settlement of elves, dwarves, or humans in that
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Character Advancement If you want to use story-based level advancement, the characters receive experience points for achieving the following milestones rather than defeating monsters: Entering the
offers tantalizing details of the story of Iggwilv the Witch Queen—better known as the archmage Tasha, famous for her Hideous Laughter spell. The adventure featured Drelnza, the vampire daughter of Iggwilv, and debuted the lightning-breathing behir, which appeared on its stunning cover.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
between two small, stone outbuildings, to either side of which stretches a five-foot-high, three-foot-thick wall of jumbled stones held together with mortar. Blocking the road are iron gates attached
willingly. Hanging on the inside wall of each guard post is a net woven from twigs and pine needles, as well as a shovel. Otto and Zygfrek cover themselves with the nets when they skulk through the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
can answer his questions. Leaving the keep through the front gate is out of the question—too many raiders watch it. Other options are waiting for a cloud to cover the moon before climbing down ropes
bringing the information to the governor doesn’t count. The characters also receive standard XP for any monsters they defeat along the way.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
uses the stones in the chamber for cover, but he has no intention of fighting to the death. If this place has been discovered and he can’t swiftly and easily eliminate the intruders, Larrakh tries to
flee through a secret door (see below). He triggers a rock fall to cover his escape. Larrakh is in disgrace among the Black Earth priesthood after bungling some earlier missions. He is determined to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
few ox skulls cover the stable floor. Other than riding harnesses for the wyverns, there is no treasure here. WYVERN RIDING AND CASTLE CATCHING
The wyverns in the stable (area 3) are trained to
under the Cult of the Dragon’s nose, divide 4,000 XP evenly among the characters—more than what they would receive for slaying the wyverns.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
few ox skulls cover the stable floor. Other than riding harnesses for the wyverns, there is no treasure here. Wyvern Riding and Castle Catching
The wyverns in the stable (area 3) are trained to carry
under the Cult of the Dragon’s nose, divide 4,000 XP evenly among the characters — more than what they would receive for slaying the wyverns.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
can answer his questions. Leaving the keep through the front gate is out of the question—too many raiders watch it. Other options are waiting for a cloud to cover the moon before climbing down ropes
the information to the governor doesn’t count. The characters also receive standard XP for any monsters they defeat along the way.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
bored nobles, constables or babysitters. Adventures employing survivors are meant to be asides within broader campaigns or otherwise short experiences. Cut Scenes, Dreams, and Memories Use survivors to
their chosen religions and receive spells from the deities they worship. Sneaks survive by their wits and are often charlatans or petty thieves. Squires possess a modicum of martial training and are
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
buy magic items at the DM’s discretion, but you receive no discount. Chain of Command. You are part of a hierarchy that provides you with orders. If you cause trouble in your own nation, you answer to
lifestyle. You receive a small salary (as little as 1 sp per day) and food and housing on a military base. Or you receive 1 gp per day but rely on that money for room and board. With higher rank comes
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
basis for comparison, domain inhabitants call those who speak of other worlds liars. For them, the following topics are standard aspects of life in their home domain or in a broader collection of
gp. These letters must include a destination where another Keeper can receive them, then either hold or deliver the correspondence—with delivery costs an additional 1 gp. Letters take at least one day
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
60. Cog of Blood Five teak wardrobes stand against the ironclad walls of this chamber, each with a door bearing a carved image or scene. Puddles of gray slime cover parts of the floor. The room has
two exits, including an adamantine portcullis blocking a passage to the north. Set into a metal plate above the portcullis is a row of five red crystals shaped like drops of blood.
The adamantine
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
back alive. Then we can interrogate him and keep him off the streets for good.” “I am prepared to give you ten zinos right now to cover any expenses you might incur during your investigation. Upon
delivery of the criminal, you’ll receive one hundred zinos and my gratitude, which I will convey to your guild leaders. Under no circumstances should you attempt to question Krenko yourselves.” If he is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Copper Arch, Upper Tavick’s Landing The Bloody Mug A comfortable tavern catering to Sharn’s Karrnathi immigrants. Travelers from Karrnath always receive a warm welcome and a tankard of nightwood ale
addition to standard games, it’s said that the host can cover a wide range of unusual wagers. Dragoneyes, Lower Tavick’s Landing Terminus Station An enclave of House Orien, this site contains the lightning
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
characters could use the crowd as cover for a clandestine meeting or as an audience to rally to action. A simple shopping trip in an agora can turn into an adventure when a thief steals from the characters or
feast. On holy days, priests invite people to wash their feet in the fountain and receive blessings from the gods. Map 4.2: Agora View Player Version Agora Villains An agora villain could be almost
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Lifestyle Expenses Lifestyle expenses provide you with a simple way to account for the cost of living in a fantasy world. They cover your accommodations, food and drink, and all your other
necessities. Furthermore, expenses cover the cost of maintaining your equipment so you can be ready when adventure next calls. At the start of each week or month (your choice), choose a lifestyle from the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
very fashionable. Most tiny Fey would be grateful to receive one as a gift. Feywild mushrooms, from left to right:
butterfly saddle, eldercap, executioner’s hood, hummingbrella, and pricklenoggin
pumpkin patch on its next turn, gaining total cover. On subsequent turns, it tries to hide and has advantage on Dexterity (Stealth) checks as long as the pumpkin patch provides cover. Screaming
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Lifestyle Expenses Lifestyle expenses provide you with a simple way to account for the cost of living in a fantasy world. They cover your accommodations, food and drink, and all your other
necessities. Furthermore, expenses cover the cost of maintaining your equipment so you can be ready when adventure next calls. At the start of each week or month (your choice), choose a lifestyle from the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
performance of the mostly forgotten stage play Tabaxi on a Hot Tin Roof
2 The life’s work of the loremonger who owned the jar before you
3 Every courageous thought you’ve ever had, to cover
, your whisper jar becomes an uncommon magic item that can tap into the broader lore of Acquisitions Incorporated. As a bonus action, you ask the jar for information on a specific subject and make a DC 15
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
arrested by the City Watch and held in Castle Waterdeep while he waits to be questioned by the Lords of Waterdeep about the Black Network’s operations in the city. The characters continue to receive
missions, but they come from Tashlyn Yafeera (see appendix B). Characters first become aware of this change when they receive their next mission briefing, since it’s written in a different hand. If the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
turns angry as it emits rays of searing light. Each creature within 30 feet of the sun that doesn’t have total cover against it must succeed on a DC 14 Dexterity saving throw or be struck by a ray
one. Questioning Napaka Queen Napaka has been dead for more than a century. If a speak with dead spell is cast on her corpse, the characters can ask it questions about Omu and receive honest answers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their hit points move behind the chokepoint (area O5), leaving the ogre zombie to cover their retreat if it comes to that. Well. The well descends 10 feet to an underground cistern. The sides of the
pulling the lever a second time. This trap is designed to isolate a single enemy in the western part of the room, blocking it from its allies with the spikes. Creatures can see through the gaps between
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
flying overhead—one guard descends into the tower to alert the rest of the prison while the others stay at their posts. Getting Inside If the characters use the cover Varrin provided, their ship arrives at
area R7) for up to two days and two nights, and the characters receive three meals a day during their stay. If the characters fail to provide a satisfactory reason for their visit, the warden has their weapons and animals returned to them before throwing them out.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
flying overhead—one guard descends into the tower to alert the rest of the prison while the others stay at their posts. Getting Inside If the characters use the cover Varrin provided, their ship arrives at
area R7) for up to two days and two nights, and the characters receive three meals a day during their stay. If the characters fail to provide a satisfactory reason for their visit, the warden has their weapons and animals returned to them before throwing them out.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Inner Circles Various special quests in chapter 2 can lead adventurers to Moongleam Tower in the city of Everlund. If the characters receive none of these quests, you can still use this encounter by
commoner) runs the Smiling Satyr and does his best to cover for Revil. Mirabar Circle The Mirabarran authorities would be angry to learn that the Harpers have compromised the city’s security by constructing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the chief can plan where to send raiders next. The territory that orc war parties cover can extend for many miles around the lair, and any encampment or settlement of elves, dwarves, or humans in that
ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within. A heavily laden wagon that requires the strongest orcs to return it to the lair is a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
first receive a dream, the “seed of Moander,” wherein the following words are heard: “Question not the words of Moander, lest you be stricken by the Eating From Within. Go forth and possess beings of
power and influence for me. Slay, and let the rot cover all. Fear me, and obey.” Tyranthraxus, also called the Possessing Spirit and the Flamed One, seeks to rule the world through the bodies of others
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
interior is hollow, with broken beams showing where upper floors existed long ago. Webs cover the tower’s walls, with two anchor points to the northwest and northeast.
A monstrous demon is moving
receive regular instructions from Camlash. If the characters eliminate the general but otherwise keep their presence in Hurricane Tower secret, a squad of four driders checks on Camlash in 10 minutes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
guard in area X6 watches the icy ledge through the arrow slit, which grants him three-quarters cover against attacks made from outside the fortress. If he sees the characters approaching on the ledge
.
Arrow Slit. A duergar guard in area X3 watches this room through the arrow slit, which grants her three-quarters cover. If she sees or hears intruders inside the fortress, she shouts, “To arms!” in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
unconscious, and will die if they don’t receive healing within the next hour. I3: Blessings Memorial Murals of people making offerings to the gods cover this room’s walls. At the chamber’s center stand
trait can tell the passage isn’t natural and was constructed using magic (no check required). I2: Hall of Histories Bright murals cover the walls of this broad, pillared hall, depicting people through
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
receive a message (no action required), you and the other creature must be within 1 mile of each other. A creature can end the telepathic connection at any time (no action required). The first time you use
action’s Invisible condition, this attack doesn’t end that condition on you if you end the turn behind Three-Quarters Cover or Total Cover. Level 13: Use Magic Device You’ve learned how to maximize






