Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'blocks before devourer conceal related'.
Other Suggestions:
black before devourer concept related
black before devourer concern related
blocks before devourer conceal replaced
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
moss than most mortals. While ouphes are related to Eldraine’s faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with the stat blocks for Pixie;pixies or Sprite;sprites.
Mischievous Stealth. The faerie takes the Hide action.
Classes
Xanathar's Guide to Everything
incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats.
A drunken
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
. While often seen as foolish, ouphes are magically connected to the natural world and know more about the secret lives of trees, mushrooms, and moss than most mortals. While ouphes are related to Eldraine
’s faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with the stat blocks for Pixie;pixies or Sprite;sprites.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
most mortals. While ouphes are related to Eldraine’s faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with the stat blocks for Pixie
Classes
Xanathar's Guide to Everything
incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats.
A drunken
Adult Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.
Lair Actions
On
to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the save
Ancient Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
out cave mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.
Lair Actions
On
is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails
Monsters
Storm King's Thunder
entrance hidden from prying eyes. Some seek out cave mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to
surface within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15
Monsters
Divine Contention
concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.
Lair Actions
On initiative count 20
, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the save takes 18 (4d8
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ambush or otherwise prepare for the fight. Tunnel Encounters d20 Encounter 1–2 1d4 grells hunt for food. 3 1d6 gibbering mouthers lie in wait for prey. 4 An intellect devourer inhabits a quaggoth
; the intellect devourer seeks another host. 5 A lost and angry fomorian wanders the Underdark. 6 1d4 + 1 hook horrors climb on the tunnel ceiling. 7 1d6 quaggoths led by a quaggoth thonot are searching
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
The crystal window peers into Obo’laka’s tomb (area 10), cannot be opened, and blocks all sound between area 6 and area 10. The window has AC 5, a damage threshold of 15, 10 hit points, and immunity to
area 10 through the broken window without taking appropriate steps to conceal themselves, the undead creatures in Obo’laka’s tomb attack (see area 10 for more information).
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Stat Blocks by Creature Type Aberrations Death kiss
Elder brain
Gauth
Gazer
Mindwitness
Morkoth
Neogi
Neogi hatchling
Neogi master
Neothelid
Ulitharid
Beasts Aurochs
Barghest
Devourer
Draegloth
Maw demon
Shoosuva
Tanarukk
Vargouille
Giants Cloud giant smiling one
Fire giant dreadnought
Frost giant everlasting one
Mouth of Grolantor
Stone giant
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
door that is barricaded. Ceilings Ceilings are 15 feet high unless noted otherwise. Floors Cracked and uneven flagstones conceal a dirt floor underneath. Light A small amount of natural light filters
3 feet of mortared fill sandwiched between 1-foot-thick courses of hard stone blocks. Interior walls are 1-foot-thick worked stone. Arrow slits in the castle walls are positioned 10 feet above the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Stat Blocks by Challenge Rating Challenge 0 (0–10 XP) Cranium rat
Challenge 1/8 (25 XP) Boggle
Dolphin
Neogi hatchling
Xvart
Challenge 1/4 (50 XP) Apprentice wizard
Cow (ox, rothé
)
Warlord
Yuan-ti anathema
Challenge 13 (10,000 XP) Devourer
Neothelid
Challenge 14 (11,500 XP) Elder brain
Fire giant dreadnought
Challenge 16 (15,000 XP) Storm giant quintessent
Challenge 22 (41,000 XP) Mind flayer lich (Illithilich)
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragons of the worlds of D&D. It introduces the gem dragons—a family of five dragon kinds—as well as a variety of other Dragons and dragon-related monsters, character options, and inspirations. This
), feats, and roleplaying suggestions that can connect characters of any class to a draconic theme. Chapter 2 discusses magic related to dragons, including new spells, magic items, and draconic gifts
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
them to Kollema Hall. Ten other students (apprentices from all five colleges; see chapter 7 for their stat blocks) are sent along with the characters. Transporting the Supplies Finding all the supplies
related to the Magister’s Masquerade, moving them out of the archives, and then transporting them to Kollema Hall should take the characters and their group 6 hours to complete. That assumes everyone
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. It takes a successful DC 15 Strength check to break down a door that is barricaded shut. Floors. Cracked and uneven flagstones conceal a dirt floor underneath. Light. A small amount of natural light
thick, with 3 feet of mortared fill sandwiched between 1-foot-thick courses of hard stone blocks. Interior walls are 1-foot-thick worked stone. Arrow slits in the castle walls are 10 feet above the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
, crates, and other containers. Everything is covered with dust, but not enough to conceal the broken bones and weapons lying on the hallway floor.
The remains on the floor belong to a pair of long-dead
door contains a mechanical trap with a magical sensor. When a creature enters this area, giant spring-loaded gears hidden in the walls cause blocks of stone on either side of the hall to slam
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
will be transformed into light. And two related nations of elves revere their ancestral spirits: the Undying Court, preserved as spirits or even undead forms, and the glorified Spirits of the Past, the
Olladra, goddess of good fortune NG Life, Trickery Domino Onatar, god of craft NG Knowledge Crossed hammer and tongs The Dark Six
Alignment
Suggested Domains
Symbol
The Devourer, god of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
conceal a light weapon on their person by succeeding on a DC 17 Dexterity (Sleight of Hand) check. Prisoners are delivered to the imperial docks, where they are met by six lawful neutral astral elf
warriors and a lawful neutral astral elf honor guard named Corelleth (see Boo’s Astral Menagerie for their stat blocks), all of whom are loyal to Princess Xedalli: Stepping onto a landing, you are met by
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
artifacts and places to dig. 3 1d6 minotaur infiltrators are performing a bloody rite to Baphomet; if there are six, one is their leader, Brusipha (both stat blocks appear in this chapter). If
discovered, the minotaurs attack to conceal their activity from outsiders. 4 1d3 displacer beasts, pets of the green hags, are on the prowl; alternatively, use yeth hounds from Mordenkainen Presents: Monsters
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
) is highly intelligent and quite the boaster. In ancient lore it was considered to be related to the moon, a fact of which it is quite proud. During combat the slug will detail, in Olman, what it has
and conceal itself in the moat. If the characters allow themselves to be helped, the slug will precede them to the north side of the moat and stretch its body across the gap, making it appear to be
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
ancient glory. Chapter 1 introduces giant-themed options for adventurers, including a subclass that allows characters to tap into the magic of giants (the Path of the Giant barbarian), two giant-related
includes more than two dozen new magic items. Chapter 6 provides stat blocks and lore for a tremendous variety of giants. The chapter includes new giant kinds (such as the death giant) and new
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stat blocks). When a host is reduced to 0 hit points, the intellect devourer emerges and attempts to use its claws and Devour Intellect action to gain a character as a new host. A character can regain
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
called Mirabella. You said your name was Kolyanovich. Are you related to Kolyan Indirovich, the burgomaster of this town?”
Jared: He looks a little surprised. He says, “Kolyan Indirovich is my esteemed
father’s.” Gareth, make a Wisdom (Insight) check.
Phillip: Gareth got 18.
Jared: You notice that Ismark is trying to conceal his terror. He’s afraid to even touch the letter’s seal.
Phillip: I ask him
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, but they can provide pointers to someone who does. Fishbone Tavern is located a few blocks from Luskan’s Open Shore docks, close enough that you can smell the sea air and hear the cries of gulls
), nursing a glass of rum and rubbing his hand. A pirate by trade, Velos tries to conceal that his hand is turning black with infection after an injury during a recent raid. Without treatment such as a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
figure out what it does (see “Identifying a Magic Item” in the Dungeon Master’s Guide), give that item’s description to the players. Statistics Creature stat blocks should be kept hidden from the players
suspense. Either approach is fine. Even DMs who conceal their dice rolls might divulge certain results. For example, when a creature scores a critical hit against a character, it’s customary to let the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragons and the evil chromatic dragons, are highly intelligent and have innate magic. Also in this category are creatures distantly related to true dragons, but less powerful, less intelligent, and less
exception of drow — are dealt with in appendix B. That appendix gives you a number of stat blocks that you can use to make various members of those races. Monstrosities are monsters in the strictest sense
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Encounters
Cloud Giant Encounters Cloud giants and related creatures thrive where there is fantastic wealth to be earned, plundered, or swindled; where there are secrets to be uncovered; and where
(attitude: 1d8 + 1) searching for a creature it killed whose soul escaped the Raven Queen’s clutches (the creature is now a revenant)
9 1 death giant shrouded one* (attitude: 1d6) debating 1 devourer
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
temperate. Noteworthy Sites Automata is divided into regimented blocks arranged by category and function. Rather than scatter businesses throughout the town, council mandates require that related
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
trees, mushrooms, and moss than most mortals. While ouphes are related to Eldraine’s faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with
the stat blocks for pixies or sprites.
Faerie Borrower The throng of faeries flitted from castle to castle, leaving a trail of star-crossed love, damaging rumors, and missing heirlooms in their wake
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
opened from inside or out, and are impervious to spells and damage. The main door opens easily, but a wall of purple light blocks the view inside. Characters must step through the door to take stock of
disagree as to how many days they’ve been here). They have seen a number of strange, shady people coming and going, including some who wore cloaks to conceal their features. The doors seemed to work
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
shadows. Under the tutelage of the Dreaming Dark, the Sharn Deneith have become masters of intrigue and subtlety. They carefully conceal their psionic power from outsiders while using it to gather
Dark, and a normal person possessed by a quori (see the quori stat blocks in Eberron: Rising from the Last War) uses their normal stat block. The two agents presented here are Inspired agents of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
secrecy by Krr’ook. At any given time, Dungrunglung is home to grungs representing all castes and colors. There is only one gold grung (Groak) and one red grung (Krr’ook). For grung stat blocks and more
same time. 3. Groak’s Isle Marshy shores surround the shrine, which is 60 feet tall and made of carved mud blocks painted with natural dyes. Patrolling its base are eight grung elite warriors with orange






