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Returning 35 results for 'blocks before diffusing class relies'.
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Monsters
Eberron: Rising from the Last War
Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
.
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical form. The stat blocks provided here reflect the
Monsters
Eberron: Rising from the Last War
, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also
Cleric
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
spells relies on devotion and an intuitive sense of a deity’s wishes.
Clerics combine the helpful magic of healing and inspiring their allies with spells that harm and hinder foes. They can
Intervention Improvement
5
4
3
3
3
3
2
2
1
1
Class Features
As a cleric, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
flumph’s home — the Underdark — out of building blocks. The flumph knows that its longing to return home is affecting the hobgoblin’s behavior, but it relies on Doomcrown for protection. If the two
about the room are six 7-foot-tall, stalagmite-shaped spires made of tiny rectangular blocks, with a half-finished seventh tower under construction.
Furnishings. Furnishings include a wooden bed, an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the dragon to provide a distraction, allowing the character to move to a safer location or use a class feature that relies on an ally being near the dragon (such as Sneak Attack). What Can Vellynne Do
kobold minion (or some other poor fool) to ensure her own survival. Vellynne’s most potent spells are useless against the dragon construct, so she relies on her wand of magic missiles, using its
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
Adventurer’s Guide.) Use one of the warlock stat blocks in appendix B to represent this goblin, adding darkvision and the Nimble Escape traits common to all goblins.
Booyahg Booyahg Booyahg. This
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Creating a Character You can make a character for Dungeons & Dragons using the building blocks found here. Your character is a combination of game statistics, roleplaying hooks, and your imagination
. You choose a class (such as Fighter or Wizard), a background (such as Soldier or Acolyte), and a species (such as Human or Elf). You also invent the personality and appearance of your character. Once completed, your character serves as your avatar in the D&D multiverse.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Gaining a Sidekick Class When you create a sidekick, you choose the class it will have for the rest of its career: Expert, Spellcaster, or Warrior, each of which is detailed below. If a sidekick
class contains a choice, you may make the choice or let the players make it. Starting Level The starting level of a sidekick is the same as the average level of the group. For example, if a 1st-level
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
& Dragons using the building blocks in this book. Your character is a combination of game statistics, roleplaying hooks, and your imagination. You choose a class (such as Fighter or Wizard), a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your Proficiency Bonus to your Wisdom saves. Some monsters also have saving throw proficiencies, as noted in their stat blocks. Each class gives proficiency in at least two saving throws, representing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Choker Choker Small aberration, chaotic evil
Armor Class 16 (natural armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
4 (–3)
WIS
12 (+1
this attack is a critical hit, the target also can’t breathe or speak until the grapple ends.
The choker (from Dead in Thay) is a malevolent, otherworldly creature that relies on stealth and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
your Proficiency Bonus to your Wisdom saves. Some monsters also have saving throw proficiencies, as noted in their stat blocks. Each class gives proficiency in at least two saving throws, representing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Actions in Combat When you take your action on your turn, you can take one of the actions presented here, an action you gained from your class or a special feature, or an action that you improvise
. Many monsters have action options of their own in their stat blocks. When you describe an action not detailed elsewhere in the rules, the DM tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Actions in Combat When you take your action on your turn, you can take one of the actions presented here, an action you gained from your class or a special feature, or an action that you improvise
. Many monsters have action options of their own in their stat blocks. When you describe an action not detailed elsewhere in the rules, the DM tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Creating a Character. Chapter 2 walks you through the steps of character creation. Chapter 3: Character Classes. Characters’ capabilities are largely determined by class, such as Fighter or Wizard
shapes the character’s abilities beyond the choice of class. Background and species options are presented in chapter 4. Chapter 5: Feats. The feats in chapter 5 are special features that characters
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. Additionally, when you gain a level in this
class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots. Spellcasting
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. Additionally, when you gain a level in this
class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots. Spellcasting
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
avoid the main blast of a fireball, or does he or she take full damage from the blaze? In cases where the outcome of an action is uncertain, the Dungeons & Dragons game relies on rolls of a 20-sided
.)
Apply circumstantial bonuses and penalties. A class feature, a spell, a particular circumstance, or some other effect might give a bonus or penalty to the check.
Compare the total to a target
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
proficiency in two abilities: one tied to the character’s class and one tied to the character’s background. The Ability Proficiencies by Class table suggests a proficiency for each class, and you choose which
Proficiencies by Class Class Ability Check Barbarian Strength, Dexterity, or Wisdom Bard Any one Cleric Intelligence, Wisdom, or Charisma Druid Intelligence or Wisdom Fighter Strength, Dexterity, or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the bottom of its shell. A geonid can draw its limbs into its shell and close the opening. When it does so, the creature looks like a small boulder. In this state, the geonid can’t see and relies on
information gleaned is imprecise and doesn’t include the specific identities of such creatures or the precise times when they passed nearby. Geonid
Small elemental, neutral
Armor Class 17 (natural)
Hit
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
presence. Plenty of Bruisers have a criminal past, but former soldiers are often recruited into this role as well. Fighters and rogues make natural Bruisers. Burglar. Agile and nimble, the Burglar relies
devices, including guild artisans and even sailors, also fall naturally into this role. Artificer or rogue makes a natural class choice for the Safecracker. Talker. From con artists to fences, anyone who
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Edgin Darvis Edgin Darvis has a talent for improvisation and strategy. He’s a musician and tale-teller who relies on charisma first—rather than magic or muscle—to escape trouble. Once a member of the
Humanoid (Bard), Chaotic Good
Armor Class 14 (leather armor)
Hit Points 110 (17d8 + 34)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
16 (+3)
CHA
18
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
creatures in this bestiary are organized alphabetically. A few are gathered under a group heading; for example, the “Dinosaurs” section contains stat blocks for various dinosaurs. Herein you will find some
; the exception has no affect on how a weapon or a spell functions for someone else. Finally, if a stat block contains the name of a class in the monster’s name or in parentheses under the name, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
blocks in the Monster Manual, skip ahead to “Creating a Monster Stat Block." Step 1. Expected Challenge Rating Pick the expected challenge rating (CR) for your monster. Knowing the monster’s expected
—— Defensive ——
——— Offensive ———
CR
Prof.
Bonus
Armor Class
Hit Points
Attack Bonus
Damage/
Round
Save DC
0 +2 = 13 1–6 = +3 0–1 = 13 1/8 +2 13 7–35 +3 2–3 13 1/4
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
of the Monster Manual before proceeding. That book explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
The Stat Blocks by Challenge Rating
block contains the name of a class in parentheses under the creature’s name, the creature is considered a member of that class for the purpose of meeting prerequisites for magic items.
Brian
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
terrible waters. Crokek’toeck
Gargantuan fiend (demon), chaotic evil
Armor Class 15 (natural armor)
Hit Points 297 (17d20 + 119)
Speed 60 ft., swim 60 ft.
STR
28 (+9)
DEX
10 (+0
vrocks (see the Monster Manual for these creatures’ stat blocks). Each creature it disgorges appears in an unoccupied space within 30 feet of Crokek’toeck’s mouth, or the next closest unoccupied space.
Crokek’toeck
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(shapechanger), neutral
Armor Class 14
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2
of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, the doppelganger can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Equipment Packs The starting equipment you get from your class includes a collection of useful adventuring gear, put together in a pack. The contents of these packs are listed here. If you are buying
) Includes a backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days of rations, and a waterskin. Scholar's Pack (40 gp) Includes a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
tactical genius, earning esteem for himself and his master as a result of victory after victory over the abyssal host. Mammon relies on Bael to safeguard his holdings because of Bael’s battle acumen. During
they can provide him with an advantage in his politicking. He recruits savvy individuals and relies on them to represent his interests at Mammon’s court, which leaves him free to pursue his battle
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(shapechanger), neutral
Armor Class 14
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
11(+0)
DEX
18(+4)
CON
14(+2)
INT
11(+0)
WIS
12(+1)
CHA
14(+2)
Skills
creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
himself and his master as a result of victory after victory over the abyssal host. Mammon relies on Bael, because of his battle acumen, to safeguard his holdings. Mammon has never been ousted during a
if they can provide him with an advantage in his own politicking. He recruits savvy individuals and relies on them to represent his interests at Mammon’s court, which leaves Bael free to pursue his
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
—options such as Attack, Dash, and Magic—or you choose from among the special actions you’ve gained from a class or another source. To cast a spell on your turn, you take the Magic action. Doing so means
by several classes, including the Fighter and Paladin) doesn’t let you cast extra attack spells. That feature specifically relies on the Attack action, not the Magic action or any other action. In
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Example Members The stat blocks in this chapter represent members from each level of membership. Aspirant of the Comet Aspirants aren’t yet initiated into the mysteries of the Heralds of the Comet
Medium Humanoid, Any Alignment
Armor Class 11
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
13 (+1)
Senses
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
—though these are similar to other creature stat blocks, retainers follow a few different rules. Level A retainer’s level equals their mentor’s level. As a retainer levels up, their hit points
, skills, and save DC (see “Proficiency Bonus”). Their other statistics typically remain the same regardless of their level. Armor Class Unlike player characters, a retainer’s armor class isn’t
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
character classes is helpful, since the adventurers will face a variety of challenges. Each character class will certainly have its moment to shine. A CLASSIC RETOLD
This adventure is a retelling of
Monster Manual. The Monster Manual contains stat blocks for most of the monsters and nonplayer characters (NPCs) found in this adventure. Descriptions and stat blocks for new monsters and NPCs are






